• Title/Summary/Keyword: playing products

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Online Social Media Review Mining for Living Items with Probabilistic Approach: A Case Study

  • Li, Shuai;Hao, Fei;Kim, Hee-Cheol
    • Smart Media Journal
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    • v.2 no.2
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    • pp.20-27
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    • 2013
  • The concept of social media is top of the agenda for many business executives and decision makers, as well as consultants try to identify ways where companies can make profitable use of applications such as Netflix, Flixster. The social media is playing an increasingly important role as the information sources for customers making product choices etc. With the flourish of Web 2.0 technology, customer reviews are becoming more and more useful and important information resources for people to save their time and energy on purchasing products that they want. This paper proposes the Bayesian Probabilistic Classification algorithm to mine the social media review, and evaluates it by different splits and cross validation mechanism from the real data set. The explored study experimental results show the robustness and effectiveness of proposed approach for mining the social media review.

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A Study on Bubbles in The RIM Process (림성형 공정의 기포에 관한 연구)

  • 양화준;강대원;강영중;김성준;장태식;이일엽
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.303-306
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    • 2001
  • To shorten the delivery time for new products, a lot of prototype plastic parts manufacturing technologies have been developed including injection molding, vacuum casting, thermal forming and so on. Among them, RIM is becoming one of a important soft tooling methods to produce prototype and mass production parts within short time. Further more, as the rapid prototyping technology based tooling methods are playing an important role in prototype manufacturing industry, the utility of the RIM is increasing. But few analyses and mold design techniques have been developed so far due to its chemical and mechanical complexity during the packing and curing process. This research suggests mold gate design criteria to prevent bobbles from molded parts through simplified mathematical model and change of bubble sizes according to the geometry of the molded parts through experiments. Also this study shows the differences of bobble generation mechanism between RIM and injection molding.

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A plan for a renewal design of an inner shop at a department store (대형백화점의 B 브랜드 리뉴얼 계획안)

  • Kim, Hye-Ja
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.221-222
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    • 2005
  • Nowadays, the consuming society, the quality of wideness is increasing as the economic life level increases. Modern's any of large department stores, playing a very important role in the middle of our consuming culture, is creating a new life culture and life patterns including producing a new consuming value, too. This is a plan for a renewal design of an inner shop at a department store for brand launching in Seoul, which was planed to escape from the brand's own cold color to show up the product's color using indirect illumination. It was also considered clients' path lines who may keep at a distance to come into an expensive brand's store by designing the whole area as a show room, so there a window display and a harmony with the products let the shop be well functionalized.

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Economic Scale of Radiation Application in Japan

  • Kume, Tamikazu
    • Journal of Radiation Industry
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    • v.5 no.3
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    • pp.191-196
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    • 2011
  • The economic scale of nuclear application is a good indicator to show how the radiation technology is useful and contribute to improve public welfare and living standard. Recent research in Japan shows that the economic scale of nuclear field was 4,112 B¥ for radiation application(46%) and 4,741 B¥ for nuclear energy (54%) playing a role of "two wheels of one cart" in nuclear field and the total 8,853 B¥ constitutes 1.8% of gross domestic products (GDP). The radiation application consisted of 2,295 B¥ (56%) in industry (semiconductor, sterilization, nondestructive testing, radiation processing of tires, etc.), 1,538 B¥ (37%) in medicine (therapy and diagnosis such as X-ray, nuclear medicine, computed tomography, etc.) and 279 B¥ (7%) in agriculture (mutation breeding, food irradiation, sterile insect technique, etc.). Radiation application by ${\gamma}$-ray, electron beam and ion beam is steadily increasing in Japan.

Implications of Mangrove Wetland in Socio-environmental Sector: Experiences from Southeast Coast of Chittagong, Bangladesh

  • Ullah, Md. Hadayet;Mondal, Md. Atiqul Islam;Uddin, Md. Riaz;Ferdous, Md. Azim
    • Journal of Forest and Environmental Science
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    • v.26 no.2
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    • pp.103-111
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    • 2010
  • Wetlands perform various functions of vital socio-ecological significance playing fundamental role in moderating monsoon tidal floods and coastal protection and generate goods and products such as fish and forest resources. The depletion of mangroves is a cause of serious environmental and economic concern to many developing countries. Problems of sustainability of mangrove ecosystems are not only technical but also socio-economic. Functions played by mangrove wetlands are of fundamental importance for society. The present study aims to identify the challenges of the mangrove wetlands of Southeast coast of Chittagong, their uses and socio-economic influence on local people, and the value of ecosystem services, and to suggest how to conserve this ecosystem in a more equitable way.

The implementation of Network Layer in Smart Factory

  • Park, Chun Kwan;Kang, Jeong-Jin
    • International journal of advanced smart convergence
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    • v.11 no.1
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    • pp.42-47
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    • 2022
  • As smart factory is the factory which produces the products according to the customer's diverse demand and the changing conditions in it, it can be characterized by flexible production, dynamic reconstruction, and optimized production environment. To implement these characteristics, many kind of configuration elements in the smart factory should be connected to and communicated with each other. So the network is responsible for playing this role in the smart factory. As SDN (Software Defined Network) is the technology that can dynamically cope with the explosive increasing data amount and the hourly changing network condition, it is one of network technologies that can be applied to the smart factory. In this paper, we address SDN function and operation, SDN model suitable for the smart factory, and then performs the simulation for measuring this model.

A Research on the Diversity and Expandability of Kidult Culture

  • DaYun Kang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.139-145
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    • 2024
  • In modern society, many adults seek emotional solace by reconnecting with their childhood memories through "kidult" culture, especially as single-person households increase. This trend spans fashion, collectibles, movies, animations, games, and character merchandise, with Hollywood playing a significant role in its growth during the 1980s and 1990s. Kidult culture allows adults to relieve stress, foster creativity, and strengthen social connections, enhancing their quality of life. As this culture gains mainstream acceptance, companies are producing diverse products featuring beloved characters, appealing to a wide age range. The rise in single-person households has amplified the importance of personal expression and individuality, driving the popularity of kidult culture. Companies are leveraging this trend to create innovative designs that resonate with consumer preferences. This cultural expansion promotes new design forms and aesthetics, reflecting the evolving relationship between design and consumption. Kidult culture's growth underscores its significance in contemporary consumer and design culture, offering valuable insights into modern societal trends.

Space Player for Playing Several Moving Pictures in Mobile Environments (모바일 환경에서 다수의 동영상을 재생하는 공간 재생기)

  • Cho, Jong-Keun
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.54-63
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    • 2008
  • With the improvement of computer performance in Mobile Environments, the users demand for the multimedia player is getting higher, which will be the major force behind the wide distribution of the media player that allows several moving pictures to run simultaneously using multiple windows on the screen. Products that adopted the same method used for a single moving picture and yet support the several moving pictures simultaneously emerged; however, they are not immune from problems. In this paper, we propose method to solve the problems of blinking, play prioritization processor and semi-transparent processor that occur when appling several moving pictures to the method used for a single moving picture and suggested the possible solutions. Taking it one step further, it focused on design and implementation of the media player that allows several moving pictures using overlapping and overlay technique by recognizing the biggest problem, which is that the above media play is not supported when playing several moving pictures simultaneously.

The Extended Technology Acceptance Model According to Smart Clothing Types (스마트 의류제품 유형에 따른 확장된 혁신기술수용모델)

  • Chae, Jin-Mie
    • Korean Journal of Human Ecology
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    • v.19 no.2
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    • pp.375-387
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    • 2010
  • The Technology Acceptance Model (TAM) presented by Davis (1989) has been regarded as highly explanatory as well as the clearest model in explaining consumers' adoption of innovative technology or products. Existing studies have expanded the model by adding related external variables to improve the explanation depending on the type of innovative technology. This study expanded TAM by adding two more variables, namely consumers' technology innovation and clothing involvement considering the feature of smart clothing. The objectives of this study are as follows: 1. to suggest the extended TAM in explaining the adoption process of smart clothing, 2. to verify the differences in the path hypotheses according to the type of smart clothing. A total of 815 effective samples were collected from adults over 20 years old, and AMOS 5.0 package was employed for data analysis. As a result, it was proved that the extended TAM was appropriate for explaining the process of adopting smart clothing according to the path hypotheses of smart clothing types. Technology innovation and clothing involvement were confirmed as antecedent variables in affecting TAM. The perceived usefulness appeared to be a more crucial variable than the perceived ease of use and attitude was found to be an important parameter in adopting smart clothing. Considering the path hypotheses of MP3 playing clothes, perceived usefulness had a direct influence on acceptance intention unlike other types of smart clothing. As for photonic clothes, the influence of perceived ease of use on attitude was supported while it was rejected in the case of MP3 playing clothes and sensing sportswear.

Design and Implementation of a Media Player That Playing Several Moving Pictures in Real Time (실시간에서 여러 개의 동영상을 재생하는 미디어 플레이어의 설계 및 구현)

  • 조종근;김상민;임영환
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1015-1024
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    • 2003
  • With the improvement of the computer performance, the users demand for the multimedia player is getting higher, which will be the major force behind the wide distribution of the media player that allows several moving pictures to run simultaneously using multiple windows on the screen. Products that adopted the same method used for a single moving picture and yet support the several moving pictures simultaneously emerged; however, they are not immune from problems. In this paper, we propose method to solve the problems of blinking, play prioritization processor and semi-transparent Processor that occur when appling several moving pictures to the method used for a single moving picture and suggested the possible solutions. Taking it one step further, it focused on design and implementation of the media player that allows several moving pictures using overlapping and overlay technique by recognizing the biggest problem, which is that the above media play is not supported when playing several moving pictures simultaneously.

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