• 제목/요약/키워드: playing products

검색결과 86건 처리시간 0.022초

혁신기술수용모델의 관점에서 고찰한 MP3-playing 의류와 생체신호 센싱 의류의 수용도 (The Consumer Acceptance of MP3-playing Clothing and Bio-Signal Sensing Clothing Considered in the Technology Acceptance Model)

  • 채진미;조현승;이주현
    • 감성과학
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    • 제12권3호
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    • pp.289-298
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    • 2009
  • 본 연구에서는 상용화된 MP3-playing 의류와 생체신호 센싱 의류 제품에 따라 소비자들의 수용모델에 있어서 차이가 있는지를 분석하였다. 제품종류에 따른 구성변수의 차이를 분석하기 위하여 SPSS 15.0 package를 사용하여 t-test를 하였고, 구조방정식 모형에 있어서 제품종류에 따라 각 경로의 차이를 밝히기 위하여 AMOS 5.0을 이용한 다중집단 분석을 실시하였다. 총 557부의 온라인 설문에 대한 유효 표본을 분석한 결과, 소비자들은 지각된 사용용이성은 MP3-playing 의류를 높게 인식하였으나 지각된 유용성, 지각된 가치, 태도, 수용의도는 모두 생체신호 센싱 의류를 MP3-playing 의류에 비해 상대적으로 높게 인식하는 것으로 나타났다. 상용화된 제품의 판매가격에 대한 소비자들의 인식을 밝히고자 투입한 지각된 가치는 소비자들의 태도나 수용의도를 형성하는데 중요한 매개역할을 하는 것으로 입증되었다. 제품의 종류에 따른 특성상 소비자들의 수용모델에 있어서 경로의 차이도 발생했다. 생체신호 센싱 의류의 경우 MP3-playing 의류에서는 지지되었던 '지각된 유용성$\rightarrow$태도' 경로가 기각되었고 '지각된 가치$\rightarrow$태도'의 경로가 상대적으로 높게 나타났으며 MP3-playing 의류보다 지각된 가치의 매개 역할이 더 높게 분석되었다. 이와 같은 결과를 고찰해 볼 때, 스마트 의류는 이제 상용화 초기 단계에 있으므로 소비자들은 구매의사결정과정 중 필요의 인식이나 정보의 탐색단계에 있을 것이므로 이에 필요한 효과적인 상용화 전략의 수립이 필요하다고 할 수 있다.

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Portable XRF를 이용한 어린이 야외 놀이용품의 중금속 측정 (Measurement of Heavy Metals Using Portable XRF in Children's Playing Goods)

  • 김형진;백영만;정경훈;홍석연;허화진;성진욱;박제철
    • 한국환경과학회지
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    • 제22권4호
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    • pp.471-479
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    • 2013
  • The present study was conducted to judge the applicability of field quality control by children's goods manufacturers by assessing the contents of heavy metals such as Pb and Cd in outdoor play goods for children through measurement using Portable XRF and comparing the results through detailed analyses using ICP. Heavy metal contents of 711 part samples of 505 products were measured using XRF. According to the results, the ratio of products that exceeded the Pb and Cd content standards specified under the Quality Management and Safety Control of Industrial Products Act were 2.4% and 2.6%. Many products certified for self-regulated safety exceeded the standards and thus it was considered that harmful chemical material centered safety management systems would be necessary. Detailed ICP analyses of some products were compared and the results showed deviations of 0.9~80.8% from XRF results. The reasons for this are deviations in the characteristics of measured cross sections and the homogeneity of samples resulting from sample preparation methods, etc. Therefore, it is considered that field quality control will be applicable if measuring methods are efficiently established based on product characteristics and calibration curve preparation methods are established through quality control.

A Comprehensive Review of Methods and Techniques to Evaluate Usability of Interactive IT Products

  • Lim, Chee-Hwan
    • 산업경영시스템학회지
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    • 제24권64호
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    • pp.39-52
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    • 2001
  • Usability is playing a more important, role in interactive products or systems (e. g,, information technology Products, computer software) development, and it has become a primary factor in determining the acceptability and consequent success of the products. This study investigates some different techniques and methods to evaluate the usability of the interactive products or system . Various evaluation methods have been tried ranging from formal to informal and empirical techniques. The classification of the usability evaluation methods(UEMs) and comparisons between these evaluation methods are presented. Some issues raised by the UEMs are also discussed. In addition, problems of selecting appropriate usability evaluation methods are discussed.

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유비쿼터스 시대의 청소년 의복문화 - UFC(Ubiquitous Fashionable Computer) 패션 상품에 대한 수용 가능성을 중심으로 - (Adolescents' Clothing Culture in the Ubiquitous Era - Focused on Receptiveness about UFC(Ubiquitous Fashionable Computer) Fashion Products -)

  • 전재훈;하지수
    • 한국의류학회지
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    • 제31권2호
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    • pp.319-330
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    • 2007
  • The purpose of this study is to improve ubiquitous fashion design which adolescents can be satisfied with. The methods of this study are documentary research of previous studies, survey research and deep interviews. For this study 371 students are selected as samples of survey. As a result of this study, we could know that the adolescents of the 21st century are enjoying actively the culture of consumers and the culture of information era. Domestic adolescents have much knowledge and interest in information and in UFC fashion products. So we can predict that domestic adolescents' interest and desire of UFC fashion products will increase gradually. As for using occasions, adolescents will use UFC fashion products for 'mobile', 'exercise', 'social followship', and as for using purposes, they will use UFC fashion products for 'listening to music', 'playing games', 'communication', 'search for information', etc. So when we develop UFC fashion products for adolescents, we'd rather develop the products for entertainment than for studying. To satisfy the various tastes of adolescents, UFC fashion products must also consider the design factors like styles, colors, materials, etc. In conclusion all UFC fashion products for adolescents must have not only the basic qualities like functions and conveniences, but also the qualities of designs.

후기산업사회의 버내큐러 디자인문화와 산물의 특징적 경향1 - 산물의 실례: 유소년 버내큐러 놀이문화 - (Characteristic Trends of Vernacular Design Culture and Products in Post-industrial Society - a case of products: vernacular playing-culture of children and Infants -)

  • 진선태
    • 디자인학연구
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    • 제16권2호
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    • pp.179-188
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    • 2003
  • 후기 산업사회에서도 자발적 문화인 버내큐러 디자인은 그 유용성을 가지고 기성품과 공존해 온다. 이러한 후기산업사회에서의 버내큐러 디자인산물에 대한 연구와 그 문화적 맥락을 이해하려는 시도가 부족한 상황에서 디자인생산자의 역할로서 의 사용자와 산물의 관계를 문화적 관점에서 연구할 필요성이 있다. 2장에서는 문헌고찰을 통해서 창조적 사용자 문화와 버내큐러 디자인 문화의 관계성을 연결하는 정의와 이해, 속성 ,주류디자인과의 차이성을 파악하였으며, 3장에서는 일상거리와 공사현장에서의 산물사례 실증을 통해 디자인산물의 일반적 특징과 과거와의 차이성을 살펴보았고, 4장에서 중심사례로서 60, 70년부터 현재까지의 유소년의 놀이문화가 사회경제적 배경, 문화를 통해 발생시키는 산물의 디자인 방식, 문화적 특징을 시대축에 따라 분석하였다. 결론적으로 첫째, 인간이 필요로 하는 모든 인공물은 레디메이드(read-made)된 형태로 존재하나, 사용자의 모든 행위와 대응하기에 적절치 않고, 보완적 형식인 버내큐러 디자인산물 현상이 나타나는 것이라 볼 수 있다. 둘째, 상위문화와 하위문화가 공존하며 발전하는 것과 같이 디자인에서의 주류적 디자인과 버내큐러 디자인은 그 공존적 연결성을 가지고 지속적으로 교차하며 나아간다고 할 수 있다. 셋째, 이러한 버내큐러 디자인에 나타나는 디자인적 특징으로서 환경생태학적인 롱라이프디자인 (long life design), 환경친화적 디자인(ecology design), 재활용 (recycling) 개념 등은 미래적 디자인방향에 유용한 특징이며, 즉 시대응적이며 신속하고 유연한 프로세스는 기존의 시스템적 어프로치, 계획성 마케팅의 통제적인 과정을 극복하는 대안적 프로세스의 가능성을 가지고 있다. 넷째, 유소년놀이문화의 버내큐러 디자인산물은 과거 순수형태에서 테크노 변형 놀이산물 문화로 변형되어왔는데, 이는 기성적 디자인이 갖지 못한 다양함을 보완하는 대안적 산물이며, 독립적 문화로서 지속성을 가져야 하는 디자인문화이다.

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A Study of the Factors that Impact Chinese Consumers' Purchasing Intent for High-Tech Products

  • Yi, Shan;Su, Shuai
    • Asian Journal of Business Environment
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    • 제4권1호
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    • pp.37-40
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    • 2014
  • Purpose - This objective of this study is to analyze the factors that impact Chinese consumers' purchasing intent for high-tech products. The study examines smart phones'features, Chinese personal consumer characteristics, and social influence. Research design, data, and methodology - The study employed survey data based on 200 questionnaires in principal Chinese cites between October and December 2011. SPSS 17.0 was employed to analyze the data used to test the hypotheses the analysis results confirmed some hypotheses proposed. Results - Hypothesis 1, Hypothesis 4, and Hypothesis 7 proposing that utilization, social image, and attractiveness, respectively, of smart phone elements influence the Chinese consumers' purchasing intent are supported. Conclusions - This study found the factors that impact purchasing intent for high-tech products among Chinese consumers, with some factors like social image, attractiveness, and utilization playing critical roles; however, hypotheses proposing factors such as ease of use, pleasantness, personal innovativeness, and compatibility were rejected. In future, more research focusing on the elements of smart phones is required.

백제 유물 진묘수(石獸)를 활용한 스토리텔링 문화상품 제안 (A proposal for storytelling cultural products using Baekje Relic Jinmyosu (Guarding animals in tombs))

  • 라선정
    • 한국의상디자인학회지
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    • 제22권4호
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    • pp.17-24
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    • 2020
  • Storytelling, a medium that arouses the customers' purchasing need by playing on their emotions, is the best content that can be used as it can increase the value of goods using information. This paper's significance is that it suggests cultural products that can be used by using Baeke relic Jinmyosu (Guard Animals) as a motif. The purpose was to present the possibility of high value-added cultural products using storytelling techniques. This study developed storytelling by adding the meaning of Jinmyo and Beoksa, who calm protected their masters from evil forces with horns and wings, and has the meaning of ascending into heaven and guiding the soul on the right path. That image gives a glimpse of originality and differentiation to Baekje. This study proposed 4 cultural products as 'Keeper Stone Mason' and 4 'Stone Mason Teller.' The proposed cultural products can help to give correct awareness of Baekje culture through a correct understanding of the historical significance of the Baeke relic, Jinmyosu. Moreover, it will help promote the originality and excellence of Baekje culture around the world by enhancing the value of Baekje culture. This study is expected to be used as a guideline for further research on developing cultural products that can create added value in various fields.

역물류를 고려한 통합 물류망 구축을 위한 유전 알고리듬 해법 (A Genetic Algorithm Approach for Logistics Network Integrating Forward and Reverse Flows)

  • 고현정;고창성;정기호
    • 산업공학
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    • 제17권spc호
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    • pp.141-151
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    • 2004
  • As today's business environment has become more and more competitive, forward as well as backward flows of products among members belonging to a supply chain have been increased. The backward flows of products, which are common in most industries, result from increasing amount of products that are returned, recalled, or need to be repaired. Effective management for the backward flows of products has become an important issue for businesses because of opportunities for simultaneously enhancing profitability and customer satisfaction from returned products. Since third party logistics service providers (3PLs) are playing an important role in reverse logistics operations, they should perform two simultaneous logistics operations for a number of different clients who want to improve their logistics operations for both forward and reverse flows. In this case, distribution networks have been independently designed with respect to either forward or backward flows so far. This paper proposes a mixed integer programming model for the design of network integrating both forward and reverse logistics. Since the network design problem belongs to a class of NP-hard problems, we present an efficient heuristic algorithm based on genetic algorithm (GA), of which the performance is compared to the lower bound by Lagrangian relaxation. Finally, the validity of proposed algorithm is tested using numerical examples.

역물류를 고려한 통합 물류망 구축에 대한 모델 및 해법에 관한 연구 (Model and Algorithm for Logistics Network Integrating Forward and Reverse Flows)

  • 고현정;고창성;정기호
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2004년도 추계학술대회 및 정기총회
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    • pp.375-388
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    • 2004
  • As today's business environment has become more and more competitive, forward as well as backward flows of products among members belonging to a supply chain have been increased. The backward flows of products, which are common in most industries, result from increasing amount of products that are returned, recalled, or need to be repaired. Effective management for these backward flows of products has become an important issue for businesses because of opportunities for simultaneously enhancing profitability and customer satisfaction from returned products. Since third party logistics service providers (3PLs) are playing an important role in reverse logistics operations, the 3PLs should perform two simultaneous logistics operations for a number of different clients who want to improve their logistics operations for both forward and reverse flows. In this case, distribution networks have been independently designed with respect to either forward or backward flows so far. This paper proposes a mixed integer programming model for the design of network integrating both forward and reverse logistics. Since this network design problem belongs to a class of NP-hard problems, we present an efficient heuristic based on Lagrangean relaxation and apply it to numerical examples to test the validity of proposed heuristic.

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