• Title/Summary/Keyword: player's control

Search Result 81, Processing Time 0.026 seconds

Developing a first-person horror game using Unreal Engine and an action camera perspective (언리얼엔진과 액션 카메라 시점을 활용한 1인칭 공포 게임 개발)

  • Nam-Young Kim;Young-Min Joo;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.24 no.1
    • /
    • pp.75-81
    • /
    • 2024
  • This paper focuses on developing a first-person 3D game to provide extreme fear to players through realistic camera direction utilizing the features of action cameras. As a new camera production technique, we introduce perspective distortion using a wide-angle lens and camera shake when moving to provide higher immersion than existing games. The theme of the game is horror room escape, and the player starts with a firearm, but in order to overcome the concern that the game's difficulty is low due to the use of firearms, the player is asked to control the use of firearms by imposing burdens such as chasing monsters and reducing the number of magazines. The significance of this paper is that we developed a new type of 3D game that maximizes the fear effect of players through realistic production.

A Study on Player's Immersion by Difference of Input Control Devices in Computer Games (컴퓨터 게임에서 조작도구의 차이가 플레이어의 몰입에 미치는 영향 연구)

  • Yang, Shin-Duk
    • Journal of Korea Game Society
    • /
    • v.10 no.1
    • /
    • pp.35-45
    • /
    • 2010
  • This study sets a hypothesis on that the use of input control devices, which are similar to what we experience in real life, to control activities in games increases players' immersion rate, and compares general input control devices with dedicated input control devices in order to show appropriate results. Accordingly the process of the study is derived and the hypothesis is substantiated by understanding the relationship between game controlling activities and immersion rate. Overall satisfaction survey result on the use of dedicated devices shows that most players responded that they felt immersed enough in games when used dedicated devices and were highly satisfied. The use of the dedicated devices had positive impact on the increase of immersion rate in general. In order to increase immersion rate with controlling activities in games, the use of input control devices that are easy to handle and enable precise control is required, which shows that it will bring more fun and more increased immersion rate.

Measures for Automaker's Legal Risks from Security Threats in Connected Car Development Lifecycle

  • Kim, Dong Hee;Baek, Seung Jo;Lim, Jongin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.2
    • /
    • pp.865-882
    • /
    • 2017
  • To improve passenger convenience and safety, today's vehicle is evolving into a "connected vehicle," which mounts various sensors, electronic control devices, and wired/wireless communication devices. However, as the number of connections to external networks via the various electronic devices of connected vehicles increases and the internal structures of vehicles become more complex, there is an increasing chance of encountering issues such as malfunctions due to various functional defects and hacking. Recalls and indemnifications due to such hacking or defects, which may occur as vehicles evolve into connected vehicles, are becoming a new risk for automakers, causing devastating financial losses. Therefore, automakers need to make voluntary efforts to comply with security ethics and strengthen their responsibilities. In this study, we investigated potential security issues that may occur under a connected vehicle environment (vehicle-to-vehicle, vehicle-to-infrastructure, and internal communication). Furthermore, we analyzed several case studies related to automaker's legal risks and responsibilities and identified the security requirements and necessary roles to be played by each player in the automobile development process (design, manufacturing, sales, and post-sales management) to enhance their responsibility, along with measures to manage their legal risks.

Optimal Design of a Hybrid Structural Control System using a Self-Adaptive Harmony Search Algorithm (자가적응 화음탐색 알고리즘을 이용한 복합형 최적 구조제어 시스템 설계)

  • Park, Wonsuk
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.31 no.6
    • /
    • pp.301-308
    • /
    • 2018
  • This paper presents an optimal design method of a hybrid structural control system considering multi-hazard. Unlike a typical structural control system in which one system is designed for one specific type of hazard, a simultaneous optimal design method for both active and passive control systems is proposed for the mitigation of seismic and wind induced vibration responses of structures. As a numerical example, an optimal design problem is illustrated for a hybrid mass damper(HMD) and 30 viscous dampers which are installed on a 30 story building structure. In order to solve the optimization problem, a self-adaptive Harmony Search(HS) algorithm is adopted. Harmony Search algorithm is one of the meta-heuristic evolutionary methods for the global optimization, which mimics the human player's tuning process of musical instruments. A self-adaptive, dynamic parameter adjustment algorithm is also utilized for the purpose of broad search and fast convergence. The optimization results shows that the performance and effectiveness of the proposed system is superior with respect to a reference hybrid system in which the active and passive systems are independently optimized.

A Study on the Customer Satisfaction for Smart Audio's Concept Features through the Kano Model (카노모델(Kano Model)을 이용한 스마트 오디오 컨셉 기능의 고객만족에 관한 연구)

  • Shin, HoonChul;Kim, Jonghak;Park, Young-Taek
    • Journal of Korean Society for Quality Management
    • /
    • v.44 no.4
    • /
    • pp.951-963
    • /
    • 2016
  • Purpose: This study was conducted to analyze the potential customer's satisfaction for the concepts of smart audio features and utilize the results when developing the customer-oriented products. Methods: 16 different features were derived via the market research and professionals' interviews. The most satisfactory features were selected through "Kano model", the relative importance of Customer Satisfaction Coefficient, and respondents' preferences from 339 valid survey answers. Results: 15 out of the 16 features were categorized as attractive attribute. "'User Recognizing' and 'Strengthen Linking' groups", such as Auto connection with Smart-phone music player, Synchronization of TV & Audio, and Volume control situational awareness, were shown to provide higher satisfactions to those potential customers. On the other hand, Group 'Integrating Function', such as Aromatherapy and Auto lighting reaction, was shown to be relatively least preferred features. Conclusion: This study enabled which features could lead to the customer satisfaction. Nevertheless, it still requires extensive analyses in different countries and diverse cultures to target the global market. The audio product planners and R&D professionals are expected to learn useful information from such studies.

Analysis of abnormal traffic controller deployed in Internet access point (인터넷 액세스점에서의 이상 트래픽 제어기 성능분석)

  • Kim Kwangsik
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.1C
    • /
    • pp.107-115
    • /
    • 2005
  • ATC (Abnormal traffic controller) is presented as next generation security technology to securely support reliable Internet service and to guarantee network survivability, which is deployed in Internet access point. The key concept of the ATC is abnormal traffic monitoring and traffic control technology. When fault factors exist continuously and/or are repeated, abnormal traffic control guarantees service completeness as much as possible. The ATC with control policy on abnormal traffic is superior to the ATC with blocking policy as well as conventional network node, when the ratio of effective traffic to abnormal traffic is higher than $30{\%}.$ When traffic intended unknown attack occurs, network IDS is high false positive probability and so is limited to apply. In this environment, the ATC can be a key player to help the network node such as router to control abnormal traffic.

Design of ActiveX based Application for the Implementation of Control & Monitoring System (제어 및 모니터링 시스템 구현을 위한 ActiveX 기반의 애플리케이션 설계)

  • Song, Min-Gyu
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.7 no.6
    • /
    • pp.1237-1242
    • /
    • 2006
  • Microsoft's ActiveX corresponding to the advanced type of COM based distributed application model is made available for the use of component communication[1]. ActiveX supports reuse of code and object linking, so developers can integrate many objects into application and improve the efficiency of development. Also, Integration of seperated application makes easy to develop customized program[2]. ActiveX, formerly used to develope communication application in Visual C++ or Visual Basic, has the efficiency of programming and is widely used in the M&C(Monitoring and Control) of instruments. In this paper, we will implement M&C application capable of remote operating, and besides, develop web browser and media player in the form of ActiveX control in order to control and monitor program remotely.

  • PDF

Effects of Kettlebell Training on Functional Movement Screen and Balance in Middle School Baseball Players (케틀벨 훈련이 중학교 야구선수의 기능적 움직임(Functional Movememt Screen)과 균형성에 미치는 영향)

  • Kim, Tae-Yoon;Park, Woo-Young;Byun, Yong-Hyun
    • Journal of the Korean Applied Science and Technology
    • /
    • v.39 no.1
    • /
    • pp.96-107
    • /
    • 2022
  • The purpose of this study was to demonstrate the effects of 8weeks Kettlebell training on the FMS and Balance in Middle school baseball player. Fourteen middle school baseball players were randomly assigned to a kettlebell group (n=8) and a control group (n=6), and kettlebell training was applied twice a week for 60 minutes. And the FMS, Y-balance test and static and dynamic balance test using smart shoes were tested before and after kettlebell training. Repeated two-way ANOVA measures was performed both before and after the exercise to verify the effect of kettlebell training. Also, if there was an interaction between time and group, a paired sample t-test was performed for each group. As a results of the study, FMS score showed a significant difference in IL (Inline Lunge) and TS(Total Score), and there was no significant difference in other variables of FMS. The YBT score showed a significant difference in all YBT variables except for the left AT. And the balance test using smart shoes, there was no significant interaction effect between group and period in all variables. In conclusion, it was found that the application of kettlebell training in middle school baseball players had an effects on the FMS and YBT scores related to functional movement and functional balance, but it did not affect the static/dynamic balance test using smart shoes evaluated by the foot pressure method. It seems that the results of this study can be provided as basic data necessary for planning a training program for middle school baseball players.

A Study on a Real Time Presentation Method for Playing of a Multimedia mail on Internet (인터넷상의 동영상 메일을 재생하기 위한 실시간 연출 기법 연구)

  • Im, Yeong-Hwan;Lee, Seon-Hye
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.4
    • /
    • pp.877-890
    • /
    • 1999
  • In this paper, a multimedia mail including video, sound, graphic data has been proposed as the next generation mail of the text based mail. In order to develop the multimedia mail, the most outstanding problem is the fact that the multimedia data are too huge to send them to the receiving end directly. The fact of big data may cause many problems in both transferring and storing the data of the multimedia mail. Our main idea is to separate between a control program for the multimedia presentation and multimedia data. Since the size of a control program is as small as a plain text mail, it has no problem to send it attached to the internet mail to the receiver directly. Instead, the big multimedia data themselves may remain on the sender's computer or be sent to a designated server so that the data may be transferred to the receiver only when the receiver activates the play of the multimedia mail. In this scheme, our research focus is paced on the buffer management and the thread scheduling for the real time play of the multimedia mail on internet. Another problem is to provide an easy way of editing a multimedia presentation for an ordinary people having no programming knowledge. For the purposed, VIP(Visual Interface Player) has been used and the results or multimedia mail implemented on LAN has been described.

  • PDF

Matrix Metalloproteinase-8 Inhibitor Ameliorates Inflammatory Responses and Behavioral Deficits in LRRK2 G2019S Parkinson's Disease Model Mice

  • Kim, Taewoo;Jeon, Jeha;Park, Jin-Sun;Park, Yeongwon;Kim, Jooeui;Noh, Haneul;Kim, Hee-Sun;Seo, Hyemyung
    • Biomolecules & Therapeutics
    • /
    • v.29 no.5
    • /
    • pp.483-491
    • /
    • 2021
  • Parkinson's disease (PD) is a neurodegenerative disorder that involves the loss of dopaminergic neurons in the substantia nigra (SN). Matrix metalloproteinases-8 (MMP-8), neutrophil collagenase, is a functional player in the progressive pathology of various inflammatory disorders. In this study, we administered an MMP-8 inhibitor (MMP-8i) in Leucine-rich repeat kinase 2 (LRRK2) G2019S transgenic mice, to determine the effects of MMP-8i on PD pathology. We observed a significant increase of ionized calcium-binding adapter molecule 1 (Iba1)-positive activated microglia in the striatum of LRRK2 G2019S mice compared to normal control mice, indicating enhanced neuro-inflammatory responses. The increased number of Iba1-positive activated microglia in LRRK2 G2019S PD mice was down-regulated by systemic administration of MMP-8i. Interestingly, this LRRK2 G2019S PD mice showed significantly reduced size of cell body area of tyrosine hydroxylase (TH) positive neurons in SN region and MMP-8i significantly recovered cellular atrophy shown in PD model indicating distinct neuro-protective effects of MMP-8i. Furthermore, MMP-8i administration markedly improved behavioral abnormalities of motor balancing coordination in rota-rod test in LRRK2 G2019S mice. These data suggest that MMP-8i attenuates the pathological symptoms of PD through anti-inflammatory processes.