• Title/Summary/Keyword: play speed

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Effects of Material Parameters and Process Conditions on the Roll-Drafting Dynamics

  • Huh, You;Kim, Jong-S.
    • Fibers and Polymers
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    • v.7 no.4
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    • pp.424-431
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    • 2006
  • Roll drafting, a mechanical operation attenuating fiber bundles to an appropriate thickness, is an important operation unit for manufacturing staple yams. It influences not only the linear density regularity of the slivers or staple yams that are produced, but also the quality of the textile product and the efficiency of the thereafter processes. In this research, the dynamic states of the fiber bundle in the roll drafting zone were analyzed by simulation, based on the mathematical model that describes the dynamic behavior of the flowing bundle. The state variables are the linear density and velocity of the fiber bundles and we simulated the dynamics states of the bundle flow, e.g., the profiles of the linear density and velocity in the draft zone for various values of the model parameters and boundary conditions, including the initial conditions to obtain their influence on the dynamic state. Results showed that the mean velocity profile of the fiber bundle was strongly influenced by draft ratio and process speed, while the input sliver linear density has hardly affected the process dynamics. Velocity variance of individual fibers that could be supposed to be a disturbing factor in drafting was also influenced by the process speed. But the major disturbance occurred due to the velocity slope discontinuity at the front roll, which was strongly influenced by the process speed. Thickness of input sliver didn't play any important role in the process dynamics.

A Study on the Possible Running Time Estimation of Tilting Train on the Gyeongbu line (경부선 틸팅열차의 가능 운전시간 추정 연구)

  • Rho, Hag-Lae;Han, Seong-Ho
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.64 no.4
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    • pp.199-206
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    • 2015
  • A rising attention is paid to the railway system in many countries. KOREA is also of the opinion that the railway has to play a more important role in the near future to face up to the problems that increase gradually in the transport sector. To attract more traffic to the rail networks, it is important for rail modes to have running time competitiveness. Tilting trains, where it is possible to tilt the car-body towards the center of the curve, are a less expensive alternative to shorten travelling times on existing lines. Running time for tilting train is one of the most important factors, with which passenger demand forecasting or economic feasibility analysis will be done. This paper evaluates the speed limitation of tilting train around curves and also presents calculation process of its simulated possible running time. Then the adequacy of estimated time is verified with running time for Korean protype tilting train TTX (Tilting Train eXpress) by actual test run. As a case study, the estimated running time for the production version of tilting train and its time saving are presented compared with 2012's conventional Saemaul trains and non-tilting trains on the Gyeongbu line in the Korean rail network.

Characteristics of Efficient Radius of Meteorological Observation Data to Estimate Regional Wind Energy (국지규모 풍력에너지 평가를 위한 기상 관측 자료의 영향 반경 특성)

  • Lee, Soon-Hwan;Kim, Min-Jung;Lee, Hwa-Woon
    • Journal of Korean Society for Atmospheric Environment
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    • v.23 no.5
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    • pp.585-595
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    • 2007
  • Representative impacts and effectiveness of surface meteorological observation data assimilation were examined in order to use wind resources estimation around southern coastal area of the Korean Peninsula. The data used in study are observational wind and temperature data at 5 and 41 sites of Regional Meteorological Offices and Automatical Weather Systems, respectively. Observation wind speed data tends to show small effective radius with limited area. Especially assimilation impacts of data observed at peninsula type sites like Yeosu play only around the inside of the peninsula. This limited effective radius for wind speed is caused by the strong correlation between topography and wind speed. And the efficient radius for surface air temperature is larger than that of wind. Data assimilation for observational air temperature is useful to increase the accuracy of wind energy estimation. However assimilation of wind data requires special care in its application due to high sensitivity of topographical complexity.

Computational analysis of compressibility effects on cavity dynamics in high-speed water-entry

  • Chen, Chen;Sun, Tiezhi;Wei, Yingjie;Wang, Cong
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.11 no.1
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    • pp.495-509
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    • 2019
  • The objective of this study is to analyze the compressibility effects of multiphase cavitating flow during the water-entry process. For this purpose, the water-entry of a projectile at transonic speed is investigated computationally. A temperature-adjusted Tait equation is used to describe the compressibility effects in water, and air and vapor are treated as ideal gases. First, the computational methodology is validated by comparing the simulation results with the experimental measurements of drag coefficient and the theoretical results of cavity shape. Second, based on the computational methodology, the hydrodynamic characteristics of flow are investigated. After analyzing the cavitating flow in compressible and incompressible fluids, the characteristics under compressible conditions are focused upon. The results show that the compressibility effects play a significant role in the development of cavitation and the pressure inside the cavity. More specifically, the drag coefficient and cavity size tend to be larger in the compressible case than those in the incompressible case. Furthermore, the influence of entry velocities on the hydrodynamic characteristics is investigated to provide an insight into the compressibility effects on cavitating flow. The results show that the drag coefficient and the impact pressure vary with the entry velocity, and the prediction formulas for drag coefficient and impact pressure are established respectively in the present study.

The future of bioinformntics

  • Gribskov, Michael
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2003.10a
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    • pp.1-1
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    • 2003
  • It is clear that computers will play a key role in the biology of the future. Even now, it is virtually impossible to keep track of the key proteins, their names and associated gene names, physical constants(e.g. binding constants, reaction constants, etc.), and hewn physical and genetic interactions without computational assistance. In this sense, computers act as an auxiliary brain, allowing one to keep track of thousands of complex molecules and their interactions. With the advent of gene expression array technology, many experiments are simply impossible without this computer assistance. In the future, as we seek to integrate the reductionist description of life provided by genomic sequencing into complex and sophisticated models of living systems, computers will play an increasingly important role in both analyzing data and generating experimentally testable hypotheses. The future of bioinformatics is thus being driven by potent technological and scientific forces. On the technological side, new experimental technologies such as microarrays, protein arrays, high-throughput expression and three-dimensional structure determination prove rapidly increasing amounts of detailed experimental information on a genomic scale. On the computational side, faster computers, ubiquitous computing systems, high-speed networks provide a powerful but rapidly changing environment of potentially immense power. The challenges we face are enormous: How do we create stable data resources when both the science and computational technology change rapidly? How do integrate and synthesize information from many disparate subdisciplines, each with their own vocabulary and viewpoint? How do we 'liberate' the scientific literature so that it can be incorporated into electronic resources? How do we take advantage of advances in computing and networking to build the international infrastructure needed to support a complete understanding of biological systems. The seeds to the solutions of these problems exist, at least partially, today. These solutions emphasize ubiquitous high-speed computation, database interoperation, federation, and integration, and the development of research networks that capture scientific knowledge rather than just the ABCs of genomic sequence. 1 will discuss a number of these solutions, with examples from existing resources, as well as area where solutions do not currently exist with a view to defining what bioinformatics and biology will look like in the future.

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A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

The design of communication protocol for controlling efficiently modular medical instruments (모듈화된 의료장비들의 효율적 제어를 위한 통신 프로토콜 설계)

  • 신창민;김영길
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.284-287
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    • 2000
  • Recently, developing medical devices have a tendency becoming the module for satisfying user's mutual complex needs. Because the most effective method for the observation of patients condition a diagnosis and a treatment is collecting data from various devices and controling operation following it. Module tendency is more popular due to manage easily totally many individual systems. This study implemented communication protocol to control by one control system connecting modular medical devices. Implemented system consist of one master module controlling all module and managing communication and many Slave modules. Communication between each modules introduced SPI(Serial Peripheral Interface) among many synchronous serial communication methods for the exact transmission and receipt of data. All communication executes by packet format. This can detect error. And, this protocol introduced PNP(Plug And Play) function that auto-detect connecting or removing module during running. This protocol exactly transmitted and received in faster speed more than 1Mbps. And in practical application to the ventilator this confirmed to give and take real-time data. And various functions by th central control system is implemented in this protocol.

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A Study on the content analysis of Remote classes according to COVID-19 : Focusing on Kindergarten [Play ON] (코로나 19에 따른 원격수업 콘텐츠 분석연구 : 유치원 [놀이ON]을 중심으로)

  • Nam, ki-won;Choi, jung-hee
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.69-75
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    • 2022
  • The purpose of this study is to present the direction of the development and utilization of remote class content for infants in a future educational environment through the analysis of remote class content for childhood. The analysis targets are 148 kindergarten [play ON] contents, and the analysis results according to "easy to use," "interest," "educational," "conformity of content," and "technicality" are as follows. Except for the 'conformity of content', there was a large variation in the score of content for each sub-area. In the case of "conformity of content," almost all of them received high scores for content production by incumbent teachers. With this in mind, we have drawn the following conclusions: First, it should be produced at an appropriate speed in consideration of the induction and understanding of childhoods' participation in play in the search and progress process, and it should be possible to play according to the challenges and levels using various strategies under the theme that all childhoods can be interested in. In addition, it was found that it was necessary to select topics, edit videos, and voice support so that childhoods can participate in the process of discovery and search, supporting childhoods' imagination, curiosity, and creative experiences.

HVOF Spray Coating of Co-alloy(T800) for the Improvement of durability of High Speed Spindle (초고속 회전체의 내구성향상을 위한 Co-alloy(T800)의 초고속 용사코팅)

  • Cho, Tong-Yul;Yoon, Jae-Hong;Kim, Kil-Su;Youn, Suk-Jo;Back, Nam-Ki;Park, Byung-Chul;Chun, Hui-Gon
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.15 no.6
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    • pp.32-37
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    • 2006
  • Micron size Co-alloy(T800) powder was coated on Inconel 718 by HVOF thermal spraying for the studies of the improvement of durability of high speed spindle by using Taguchi program for the parameters of spray distance, flow rates of hydrogen and oxygen and powder feed rate. The optimal coating process was determined by the studies of coating properties such as micro-structure, porosity, surface roughness and micro hardness. Friction and wear behaviors of coatings were investigated by sliding wear test at room temperature and $1000^{\circ}F(538^{\circ}C)$. At both room temperature and $538^{\circ}C$ the sliding wear debris and friction coefficients of the coating were drastically reduced compared with the surface of non-coated parent material. This shows that Co-alloy powder coating is highly recommendable for the durability improvement surface coating of high speed air-bearing spindle. At high temperature wear traces and friction coefficients of both coating and non-coating were drastically reduced compared with those of room temperature since the brittle oxides were formed easily on the surface, and the brittle oxide phases were attrited by the reciprocating sliding wear according to the complicated mixed wear mechanisms These oxide particles, partially melts and the melts play role as lubricant and reduce the wear and friction coefficient. This also shows that Co-alloy powder coating is highly recommendable far the durability improvement surface coating on the surface vulnerable to frictional heat such as high speed spindles.

Design and Implementation of Self-networking and Replaceable Structure in Mobile Vector Graphics

  • Jeong Gu-Min;Na Seung-Won;Jung Doo-Hee;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.827-835
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    • 2005
  • In this paper, self-networking and replaceable structure in vector graphics contents are presented for wireless internet service. The wireless networks over 2G or 3G are limited in the sense of the speed and the cost. Considering these characteristics of wireless network, self-networking method and replaceable structure in downloaded contents are introduced in order to save the amount of data and provide variations for contents. During the display of contents, a certain data for the contents is downloaded from the server and it is managed appropriately for the operation of the contents. The downloaded materials are reflected to the original contents using replaceable structure. Also, the downloading and modification are independent of the play. In this implementation, the data consists of control data for control and resource data for image, sound or text. Comparing to the conventional methods which download the whole data, the amount of the transmitted data is very small since only the difference is downloaded. Also, during the play of the contents, the changes are adopted immediately. The whole functions are implemented in wireless handset and the various applications are discussed.

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