• Title/Summary/Keyword: play frame

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Performance Evaluation of Synchronization Algorithms for Multi-play Real-Time Strategy Simulation Games (멀티플레이 실시간 전략 시뮬레이션 게임을 위한 동기화 알고리즘들의 성능 평가)

  • Min Seok Kang;Kyung Sik Kim;Sam Kweon Oh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1280-1283
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    • 2008
  • The network performance of MOGs(Multiplayer Online Games) can be measured by the amount of network loads and the response times on user inputs. This paper introduces a frame locking algorithm and a game turn algorithm that have been used for game synchronization in the area of RTS(Real-time Strategy Simulation) Games, a kind of MOG; the results of performance evaluation of these two algorithms are also given. In addition, a server architecture for MOG servers in which replacing synchronization algorithms can be done easily for pursuing efficient performance evaluation, is also introduced.

Implementation of Multimedia Contents Stream Service Mobility by Location Tracking (위치 인식을 통한 멀티미디어 컨텐츠 스트림 서비스의 이동성 구현)

  • Kim, Ji-Young;Yong, Hwan-Seung
    • Journal of Digital Contents Society
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    • v.7 no.2
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    • pp.117-124
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    • 2006
  • In ubiquitous computing environment, a user can access their personalized services at anytime, anywhere, through any possible mobile or fixed terminals in a secure way. If the user wants to move to a different location, they need to stop the video play at the current location and makes a new request at the new location. As well, the user needs to manually search for the last frame to be seen at the previous location. In this paper, we proposed an implementation of multimedia contents streaming service mobility by user's location tracking. User can play video seamlessly while moving from one machine to another along the user's moving trail.

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Toddlers' Experience World through Play in the Nature-Friendly Outdoor Environment (자연친화적 실외 환경 놀이에서의 영아의 경험 세계)

  • Son, Won Kyoung;Jeon, Ju Young
    • Korean Journal of Childcare and Education
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    • v.7 no.3
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    • pp.143-164
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    • 2011
  • The purpose of this study was to examine toddlers' experienced world, which was shown in a play of the nature-friendly outdoor environment. Through this, the aim was to offer an opportunity of trying to seek a plan for activation in the nature-friendly outdoor play as for toddlers. This study targeted 9 toddlers between 22 months and 33 months who are attending S child care center where is located in Busan Metropolitan City, and was progressed with qualitative research method available for examining the in-depth significance of the phenomenon. A method of data collection was carried out the participatory observation and the in-depth interview. As a result of the study, the toddlers play experience in nature friendly outdoor environment provided special and various experience that can be limited in indoor at daycare center. First, toddlers were experiencing 'exploratory world of making a sense awakened.' Second, toddlers were experiencing 'communicative world of making emotion awakened.' Finally, on the early childhood education and the child-care education, a plan of offering enough time will need to be pursued now that toddlers can experience a play by being deeply immersed in nature, which is the space of free communication and the living sensational space, with escaping from the existing frame.

Analysis of Connectivity and Characters between Green Spaces for Introducing Green-Networks (녹지 상호간 연계성 및 기질특성 평가를 통한 녹지 연계망 조성 방안)

  • SaGong, Jung-Hee;Ra, Jung-Hwa
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.4 s.117
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    • pp.18-36
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    • 2006
  • The purpose of this research was to establish a green-networks from the perfective of landscape ecology in order to improve the function of urban green spaces. The study site was Dalsu-Gu in Daegu City. This research consisted of three phases. In the first phase, field surveys were carried out in order to understand existing distribution pattern of green spaces in the study site. 533 green spaces surveyed in the first phase were classified into 7 patterns and 24 types. The total area of the green spaces in Dalsu-gu was 3,329ha. Specifically the area of the 'urban nature parks' type was 57.49% of the total area of green spaces in Dalsu-gu, and it was expected that 'urban nature parks' type can play important roles in the green-networks in Dalsu-gu. Two analysis with green spaces in 9 types including 'urban nature parks', 'rivers' and 'neighborhood parks' were performed to establish a basic network frame of the green-networks. In the second phase, 'mutual connectivity analysis' and 'mutual matrix analysis' were performed to select core green spaces of a green-networks using 'areas of each green space and a distance between each space' and 'a rate of green spaces and a rate of water permeable pavement'. The results of the second phase indicated that, in mutual connectivity analysis, large green spaces apart from each other were evaluated as having higher mutual connectivity than small green spaces near to each other. In mutual matrix analysis, the green spaces with higher mutual connectivity and the small green spaces near to each other were evaluated as having better mutual matrix. In the last phase, we structured a basic frame of the green-networks in Dalsu-Gu. The results suggested that the basic frame of the green-networks in Dalsu-Gu was composed on four green-network axes and its shape mirrored a cruciform(+) of northwest${\longleftrightarrow}$southeast directions and southwest${\longleftrightarrow}$northeast directions, The Duryu neighborhood park is at the central point of this green-networks.

Performance Evaluation of Inelastic Rotation Capacity of Reinforced Concrete Beam-Column Connections (철근콘크리트 보-기둥 접합부의 비탄성 회전 능력에 대한 성능 평가)

  • Lee, Ki-Hak;Woo, Sung-Woo
    • Journal of the Earthquake Engineering Society of Korea
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    • v.11 no.5
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    • pp.1-9
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    • 2007
  • This study summarizes the results of a research project aimed at investigating the inelastic rotation capacity of beam-column connections of reinforced concrete moment frames. A total of 91 test specimens for beam-column joint connections were examined in detail, and 28 specimens were classified as special moment frame connections based on the design and detailing requirements in the ACI 318-02 Provisions. Then the acceptance criteria, originally defined for steel moment frame connections in the AISC-02 Seismic Provisions, were used to evaluate the joint connections of concrete moment frames. Twenty-seven out of 28 test specimens that satisfy the design requirements for special moment frame structures provide sufficient strength and are ductile up to a plastic rotation of 0.03 rad. without any major degradation in strength. Joint shear stress, column-to-beam flexural strength ratio, and transverse reinforcement ratio in a joint all play a key role in good performance of the connections.

Spatial mechanical behaviors of long-span V-shape rigid frame composite arch bridges

  • Gou, Hongye;Pu, Qianhui;Wang, Junming;Chen, Zeyu;Qin, Shiqiang
    • Structural Engineering and Mechanics
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    • v.47 no.1
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    • pp.59-73
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    • 2013
  • The Xiaolan channel super large bridge is unique in style and with greatest span in the world with a total length of 7686.57 m. The main bridge with spans arranged as 100m+220m+100m is a combined structure composed of prestressed concrete V-shape rigid frame and concrete-filled steel tubular flexible arch. First of all, the author compiles APDL command flow program by using the unit birth-death technique and establishes simulation calculation model in the whole construction process. The creep characteristics of concrete are also taken into account. The force ratio of the suspender, arch and beam is discussed. The authors conduct studies on the three-plate webs's rule of shear stress distribution, the box girder's longitudinal bending normal stress on every construction stage, meanwhile the distribution law of longitudinal bending normal stress and transverse bending normal stress of completed bridge's box girder. Results show that, as a new combined bridge, it is featured by: Girder and arch resist forces together; Moment effects of the structure are mainly presented as compressed arch and tensioned girder; The bridge type brings the girder and arch on resisting forces into full play; Great in vertical stiffness and slender in appearance.

A Study on the Characteristics of expression and formal principle of universalism it Architectural Composition (건축형태구성에 있어 보편성 원리와 표현특성에 관한 연구)

  • 이승우
    • Korean Institute of Interior Design Journal
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    • no.16
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    • pp.175-181
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    • 1998
  • The purpose of this study was to analyze the characteristics of expression and formal principle of universalism in Architectural Composition. Theorical category is to find universal system with the connection between idea of society and tradition in compositional frame the results were as follows : First it is the pursuit of divine. Through Middle Age and Renaissance universalism of principles in Architectural Composition is appeared a numerical order and human proportion with applying of cosmology. Second it is the pursuit of schema. With the simplicity of formal image it represented to the geometrical form for its clearness. Third it is the pursuit of typology. As to play a role of decisive factor in formal construction type represented the model with abstraction of shape.

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ASIC design and implementation of TDMA burst mode modem for high-speed satellite communications (초고속 위성통신용 TDMA 버스트 모뎀 ASIC 설계 및 구현)

  • 최은아;김진호;김내수;오덕길
    • Proceedings of the IEEK Conference
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    • 2000.11a
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    • pp.109-112
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    • 2000
  • The satellite communications are expected to play an important role to provide broadband multimedia services in the 21st century. According to this requirements, this paper describes the design and implementation of ATM-based high speed satellite modem ASIC chipset. The ASIC chip consists of three main parts, CODEC, Modulator and Demodulator. It supports burst and continuous mode operation with TDMA frame consisted of Reference bursts, Inbound burst, and Traffic burst. The maximum transmission rate is OC-3 (155Mbps) and the maximum operating clock speed is 220MHz. This ASIC chip was implemented with 0.25um CMOS technology.

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Implementation of fast forward function in video on demand service system (주문형 비디오 서비스 시스템에서의 정방향 및 역방향 빠른재생 기능구현)

  • 권은정;최영진;김형명
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.6
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    • pp.1377-1384
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    • 1997
  • We propose a new scheme to provide the fast forward and reverse(FF/R) functions to users in Video On Demand Service System. The proposed scheme is to use only I and P pictures obtained by sampling MPEG2 bit-steam. New frame raes for FF/R play are specified with parameters of MPEG2 syntrx. Bits of I and P pictures are reduced in three steps: Variable length decoding(VLD), Inverse quantization and Requantization. The proposed scheme is ecnomical in the sense that it can provide FF/R function without any additional requirement on the bandwidth and on the storage media in video server.

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A Study on Development of Technology Roadmap of Haptic Interfaces in Games (게임용 Haptic 인터페이스 기술 로드맵 개발에 관한 연구)

  • Lee, Seon-Gil;Kim, Sung-Yong
    • IE interfaces
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    • v.17 no.2
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    • pp.158-168
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    • 2004
  • A technology roadmap was developed for haptic interface technologies to be applied to games. Haptic interface technologies are expected to play an important role in games to provide gamers with interaction and immersive perception in near future, even though haptic interface technologies have been less studied than other perception-related technologies with respect to games. Information on two types of haptic interfaces - portable and desktop - and their evolution processes were analyzed in terms of technological demands. Haptic feedback technologies to realize these demands were inspected with the time frame and haptic feedback technologies were derived using a technology tree. The technology roadmap of haptic interfaces in game was finally constructed by mapping the technological demands in time with game technology trends. The technology roadmap of haptic interfaces will have implications on developing haptic interfaces to be applied to many applications including virtual realities and games.