• Title/Summary/Keyword: play frame

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A Scheme of Frame-rate Control Buffer Management for High-Quality Real-time Video Conference (고품질 실시간 영상회의 시스템을 위한 프레임율 제어 버퍼관리 기법)

  • Kim, Sang-Hyong;Yoo, Woo-Jong;Yoo, Kwan-Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1593-1596
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    • 2015
  • 실시간 영상회의 시스템은 네트워크 및 버퍼링의 지연으로 사용자 정보의 전달이 시스템 간에 효율적으로 이루어지지 않고 있어 실시간성이 완벽하게 보장되지 않고 있는 것이 현실이다. 하지만, 네트워크 인프라의 보강과 지터 지연에 대한 연구는 활발하지만, 버퍼링에 대한 연구는 미흡한 상태이다. 본 논문에서는 버퍼링 지연에 따른 문제 해결을 위한 FRCB(Frame-Rate Control Buffer) 관리 기법을 제안하고자 한다. FRCB는 버퍼의 Overflow와 Underflow를 방지하기 위한 FTH(Fist-play THreshold)와 STH(Slow-play THreshold)로 구성되며, CPU 부하가 높은 상황에서도 좋은 성능을 보여 고품질의 실시간 영상회의에 적합함을 보였다.

Abusive Game Deisgn and Introspect Game play through Goffman's frame analysis (프레임 분석을 통한 불쾌한 게임 디자인(Abusive Game Design)과 반성적 게임플레이)

  • Ganbold, Uyanga;Yu, Hui-Beom;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.51-60
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    • 2017
  • The interrelation between abusive game designers and players are revealed and considered as one of the game arts by Miguel Sicart. This study is based on the frame analysis of Ervin Goffman. The player centered game design, in the case of a digital game, is penetrated into the frame, and player's experience and game frame at the same level can be assumed as positive down-keying. Conversely, confusion of the game is experienced by the players and perceptions about the games are required. The term of Miguel Sicart, generated the abusive game design in the view of the game art, considers both common game and design of the game, respectively. Nevertheless, the abusive game design refreshes the reflections of players in a game and presents possibilities of bridging the designs of standard games through the techniques and devices.

A Theory of Intermediality and its Application in Peter Greenaway's (상호매체성의 이론과 그 적용 - 피터 그리너웨이의 <프로스페로의 서재>를 중심으로)

  • PARK, Ki-Hyun
    • Cross-Cultural Studies
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    • v.19
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    • pp.39-77
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    • 2010
  • The cinema of Peter Greenaway has consistently engaged questions of the relationship between the arts and particularly the relations of image and writing to cinema. When different types of images are correlated and merged with each other on the borders of painting, photography, film, video and computer animation, the interrelationships of the distinct elements cause a shift in the notion of the whole image. This analysis proposes to articulate the complex relationship between the 'interartial' dimension and the 'intermedial' dimension in Peter Greenaway's film, (1991). If the interartiality is interested in the interaction between various arts, including the transition from one to another, the intermediality articulates the same type of relationship between two or more media. The interactional relationship is the same on both sides; on the contrary, the relationship between art and media does not show the same symmetry. All art is based on one or more media - the media is a condition existence of art - but no art can't be reduced to the status of media. This suggests that if the interartiality always involves the intermediality, this proposal may not be reversed. First, we analyse a self-conscious investigation into digital art and technology. Prosospero's Books can be read as a daring visual essay that self-consciously investigates the technical and philosophical functions of letters, books, images, animated paintings, digital arts, and the other magical illusions, which have been modern or will be post-modern media to represent the world. Greenaway uses both conventional film techniques and the resources of high-definition television to layer image upon image, superimposing a second or third frame within his frame. Greenaway uses the frame-within-frame as the cinematic equivalent of Shakespeare's paly-within-play : it offer him the possibility to analyse the work of art/artist/spectator relationship. Secondly, we analyse the relationship between the written word, oral word and the books. Like the written word, the oral word changes into a visual image: The linguistic richness and nuances of Shakeaspeare's characters turn into the powerful and authoritative, but monotone, voices of Gielgud-Prospero, who speaks the Shakespearean lines aloud, shaping the characters so powerfully through his worlds that they are conjured before us. Specially each book is placed over the frame of the play's action, only partially covering the image, so that it gives virtually every frame at least two space-time orientations. Thirdly, we try to show how Peter Greenaway uses pictorial references in order to illustrate the context of the Renaissance as well as pictorial techniques and language in order to question the nature of artistic representation. For exemple, The storm is visualised through reference to Botticelli's : the storm of papers swirling around the library is constructed to look like a facsimili copy of Michelangelo's Laurentiana Library in Florence. Greenaway's modern mannerism consists in imposing his own aesthetic vision and his questioning of art beyond the play's meta-theatricality: in other words, Shakespeare''s text has been adapted without being betrayed.

Mobile Web Capture notes system Research on learning maturity (모바일 웹 캡처 메모 시스템의 학습 완성도에 대한 연구)

  • Lee, Yean-Ran;Lim, Young-Hwan
    • Cartoon and Animation Studies
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    • s.32
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    • pp.363-381
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    • 2013
  • In this paper, on the web, offline mobile learning content to reinforce the learning of the video frame-by-frame necessary for re-learning area to capture only the important areas. The frame of the captured image and the image in the form of advanced training time saved and also a description of the notes feature to store. The area needed for the capture area re-learning the learner to learner-centered custom systems can be applied. In order to capture the learning program, regardless of the configuration of the selected frame by frame in order to capture the user-centric storytelling-based learning can be applied. Capture the full effect of the system compared to learning and learner-centered learning time-saving reconstruction of the frame according to the customized learning to play a positive role in improving effectiveness.

Seismic reliability of precast concrete frame with masonry infill wall

  • Mahdi Adibi;Roozbeh Talebkhah;Hamid Farrokh Ghatte
    • Earthquakes and Structures
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    • v.24 no.2
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    • pp.141-153
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    • 2023
  • The presented paper considers infill masonry walls' influence on the seismic reliability of precast concrete frames. The recent Bojnord earthquake on May 13th, 2017 in Iran (MW 5.4) illustrated that the infill masonry walls play a crucial role in the damage extent and life safety issues of inhabitants in the precast concrete buildings. The incremental dynamic analysis (IDA) approach was used to determine the fragility curves of the represented damaged precast frame. Then, by integrating site hazard and structural fragilities, the seismic reliability of the represented precast frame was evaluated in different damage limit states. Additionally, the static pushover analysis (SPA) approach was used to assess the seismic performance assessment of the precast frame. Bare and infilled frames were modeled as 2D frames employing the OpenSees software platform. The multi-strut macro-model method was employed for infill masonry simulation. Also, a relatively efficient and straightforward nonlinear model was used to simulate the nonlinear behavior of the precast beam-column joint. The outputs show that consideration of the masonry infilled wall effect in all spans of the structural frame leads to a decrease in the possibility of exceedance of specified damage limit states in the structures. In addition, variation of hazard curves for buildings with and without consideration of infilled walls leads to a decrease in the reliability of the building's frames with masonry infilled walls. Furthermore, the lack of infill walls in the first story significantly affects the precast concrete frame's seismic reliability and performance.

Story Drift of a Frame with Column Flange Bolted-Beam Web Welded Double Angle Connections (더블앵글로 접합된 골조의 수평처짐)

  • Yang, Jae-Guen;Kim, Ho-Keun;Kim, Ki-Hwan
    • Journal of Korean Association for Spatial Structures
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    • v.3 no.3 s.9
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    • pp.95-103
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    • 2003
  • Frame is one of the most commonly used structural systems for the resistance of applied loads. Many researchers have recently conducted their studies to investigate the effect of several parameters such as the connection flexibility, boundary condition of each support, beam-to-column stiffness ratio. These parameters play important roles on the characteristic behavior of frames. A simplified spring model is proposed to obtain the story drifts of frames with various beam-to-column connection stiffnesses in this research. A point bracing system with adequate spring stiffness is also suggested to establish the relationship between the applied load and the resisting translational spring stiffness within the limit state of story drift.

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HTML5_-based Mobile Web Capture Video Learning System (HTML5_기반 모바일 웹 캡쳐 동영상 학습 시스템)

  • Lee, Yean-Ran;Lim, Young-Hwan
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.8-18
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    • 2013
  • In this paper, we capture learning while taking a video, play time and time line of the video frame in the form of areas that require re-learning in HTML5 mobile web store. When you select an image frame can display a list of the frame to take advantage of HTML5 Video tag up to 9 capture and save the playing time at the position. Implemented in a manner that runs Effects as compared to learning to run the entire frame capture learning and re-learning frame partial immersion learners matchumhyeong storytelling can be implemented. Interval Iterative Learning in a random order, so learners can level alignment by iterative learning on academic performance can have a positive effect.

The Observation on the Intrinsic Attribute of 'la Différant Images' Expressed the Changeability of Fashion Style (패션스타일의 가변성에 나타난 차연적 이미지들의 특성 고찰)

  • Park, Shinmi
    • Fashion & Textile Research Journal
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    • v.16 no.5
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    • pp.680-688
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    • 2014
  • The aim of this research is to classify intrinsic attribution of 'la diff$\acute{e}$rance images' which are core propositions of changeability of fashion style. The specific questions of this research are; what are the definition of 'changeability of fashion', 'la diff$\acute{e}$rance' and 'supplement' and what are the relationships?, how the la diff$\acute{e}$rance images which are intrinsic of changeability of fashion style exist? and what is intrinsic attribution of 'ultimate la diff$\acute{e}$rant image', 'immediate la diff$\acute{e}$rant image' and 'la diff$\acute{e}$rant image of the trace'? The researchers deployed a qualitative research method providing a systematic review of the previous studies. In conclusion, the 'supplement' phenomenon and 'la diff$\acute{e}$rant images' shown in the changeability of fashion style, covers up the gap between the structural layers through the play led by supplement logic in the subconscious place of la diff$\acute{e}$rance of dialectical frame. They produce styles that have current value and become generalized la diff$\acute{e}$rant images of trace through the play of 'la dissemination.' These images repeat their individual play to reproduce a new different 'la diff$\acute{e}$rant images' and complete the aesthetics of harmony in the state of 'reservation,' 'deferment' and 'postponement'. The images are ready to make history and they create 'ultimate la diff$\acute{e}$rant images' from the demand of different period, and tries to combine with 'supplement' within 'the gap of la diff$\acute{e}$rance.' This process endlessly repeats in the dialectical frame through the la diff$\acute{e}$rant' play led by time and space, and it continuously produces new style that is required by different time and space.

Seismic behavior of steel frames with replaceable reinforced concrete wall panels

  • Wu, Hanheng;Zhou, Tianhua;Liao, Fangfang;Lv, Jing
    • Steel and Composite Structures
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    • v.22 no.5
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    • pp.1055-1071
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    • 2016
  • The paper presents an innovative steel moment frame with the replaceable reinforced concrete wall panel (SRW) structural system, in which the replaceable concrete wall can play a role to increase the overall lateral stiffness of the frame system. Two full scale specimens composed of the steel frames and the replaceable reinforced concrete wall panels were tested under the cyclic horizontal load. The failure mode, load-displacement response, deformability, and the energy dissipation capacity of SRW specimens were investigated. Test results show that the two-stage failure mode is characterized by the sequential failure process of the replaceable RC wall panel and the steel moment frame. It can be found that the replaceable RC wall panels damage at the lateral drift ratio greater than 0.5%. After the replacement of a new RC wall panel, the new specimen maintained the similar capacity of resisting lateral load as the previous one. The decrease of the bearing capacity was presented between the two stages because of the connection failure on the top of the replaceable RC wall panel. With the increase of the lateral drift, the percentage of the lateral force and the overturning moment resisted by the wall panel decreased for the reason of the reduction of its lateral stiffness. After the failure of the wall panel, the steel moment frame shared almost all the lateral force and the overturning moment.

Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.