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Development of the Cardiovascular Simulator for Pulse Diagnosis Study (맥진연구를 위한 심혈관계 시뮬레이터의 개발)

  • Lee, Ju-Yeon;Shin, Sang-Hoon
    • The Journal of the Society of Korean Medicine Diagnostics
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    • v.16 no.1
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    • pp.19-26
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    • 2012
  • Objectives The aim of this study is to develop a cardiovascular simulator that can reproduce blood pressure pulse and blood flow similar to those of the human body. Methods In order to design a system similar to the human cardiovascular system, the required performances were determined by investigating the hemodynamic characteristics of the heart and the arterial system. Main organ to be imitated is heart in simulator. The rest of the system was minimally designed. Also, a blood pressure and blood flow measurement system was developed for measuring the results. Results The developed system showed blood pressure pulse at similar range of the human aorta. The result waveform include primary wave caused by ventricular systole except reflected wave. Conclusions The blood pressure and blow flow patterns were replicated by the simulator. These patterns were similar to those of the human body. The system will play an important role in studying pulse diagnostics.

Power Flow Control of Four Channel Resonant Step-Down Converters

  • Litvani, Lilla;Hamar, Janos
    • Journal of Power Electronics
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    • v.19 no.6
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    • pp.1393-1402
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    • 2019
  • This paper proposes a new power flow control method for soft-switched, four channel, five level resonant buck dc-dc converters. These converters have two input channels, which can be supplied from sources with identical or different voltages, and four output channels with arbitrary output voltages. They are specially designed to supply multilevel inverters. The design methodology for their power flow control has been developed considering a general case when the input voltages, output voltages and loads can be asymmetrical. A special emphasize is paid to the limitations and restrictions of operation. The theoretical studies are confirmed by numerical simulations and laboratory tests carried out at various operation points. Exploiting the advantages of the newly proposed power control strategy, the converter can supply five level inverters in dc microgrids, active filters, power factor correctors and electric drives. They can also play an interfacing role in renewable energy systems.

The Impacts of Social Support and Psychological Factors on Guild Members' Flow and Loyalty in MMORPG (MMORPG에서 길드 구성원들의 사회적 지지와 심리적 요인들이 플로우 및 충성도에 미치는 영향)

  • Kang, Ju-Seon;Ko, Yoon-Jung;Ko, Il-Sang
    • Asia pacific journal of information systems
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    • v.19 no.3
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    • pp.69-98
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    • 2009
  • We investigated what factors motivate gamers to participate in a guild and why they continue to be engaged as members of the guild. We find that, based on the result of focus group interviews with MMORPG gamers, social support and self-esteem factors play important roles. Considering both prior research and the focus group interviews we have conducted, we define social support and character control as independent variables. Character identity, guild identity, and self-esteem are proposed as mediating variables while guild flow and game loyalty as dependent variables. Accordingly, we develop the research model and hypotheses, and verify them empirically. Based on our experiences of playing the WoW game, we proposed a research model and conducted focus-group interviews (FGIs). FGIs involve formulating a hypothesis and then collecting some relevant data. FGIs were conducted face-to-face with students of C University in Korea. We formulated structured interview schedules, and the questions were based on our research variables and personal experiences. The questions for the interviews encompassed the following areas: (a) the demographic characteristics of the focus group; (b) the number of years for which respondents had played online games; (c) the motive for starting a game; (d) the number of game-characters assumed by each gamer; (e) the type of game played; and (f) other issues such as the reasons for involvement in the play, the willingness to reuse the game in case new versions were released, etc. On average, it took two hours to interview each of three groups. A primary set of FGIs was conducted with three groups on the premise that there would be some differences caused by character race (Horde vs. Alliance) or by playable server (Normal vs. Combat). With respect to the manner of playing, we found that guild members shared information, felt a sense of belonging, and played computer games for quite a long time through the guild; however, they did not undergo these experiences when playing alone. Gamers who belonged to a specific guild helped other players without expecting compensation for that, freely shared information about the game, gave away items for free, and more generous with other members who made mistakes. The guild members were aware of the existence other members and experienced a sense of belonging through interactions with, and evaluations from, other players. It was clear that social support was shown within the guild and that it played an important role as a major research variable. Based on the results of the first FGIs, a second set of in-depth FGIs was carried out with a focus on the psychology of the individual within the guild and the social community of the guild. The second set of FGIs also focused on the guild's offline meetings. Gamers, over all, recognize the necessity of joining a community, not only off-line but also online world of the guild. They admit that the guild is important for them to easily and conveniently enjoy playing online computer games. The active behavior and positive attitudes of existing guild members can motivate new members of the guild to adapt themselves to the guild environment. They then adopt the same behaviors and attitudes of established guild members. In this manner, the new members of the guild strengthen the bonds with other gamers while feeling a sense of belonging, and developing social identity, thereby. It was discovered that the interaction among guild members and the social support encouraged new gamers to quickly develop a sense of social identity and increase their self-esteem. The guild seemed to play the role of socializing gamers. Sometimes, even in the real world, the guild members helped one another; therefore, the features of the guild also spilled over to the offline environment. We intend to use self-esteem, which was found through the second set of FGIs, as an important research variable. To collect data, an online survey was designed with a questionnaire to be completed by WoW gamers, who belong to a guild. The survey was registered on the best three domestic game-sites: 'WoW playforum,' 'WoW gamemeca,' and 'Wow invent.' The selected items to be measured in the questionnaire were decided based on prior research and data from FGIs. To verify the content of the questionnaire, we carried out a pilot test with the same participants to point out ambiguous questions as a way to ensure maximum accuracy of the survey result. A total of 244 responses were analyzed from the 250 completed questionnaires. The SEM analysis was used to test goodness-of-fit of the model. As a result, we found important results as follows: First, according to the statistics, social support had statistically significant impacts on character control, character identity, guild identity and self-esteem. Second, character control had significant effects on character identity, guild identity and self-esteem. Third, character identity shows its clear impact on self-esteem and game loyalty. Fourth, guild identity affected self-esteem, guild flow and game loyalty. Fifth, self-esteem had a positive influence on the guild flow. These days, the number of virtual community is rising along with its significance largely because of the nature of the online games. Accordingly, this study is designed to clarify the psychological relationship between gamers within the guild that has been generally established by gamers to play online games together. This study focuses on the relationships in which social support influences guild flow or game loyalty through character control, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG game environment. The study results are as follows. First, the effects of social support on character control, character identity, guild identity and self-esteem are proven to be statistically significant. It was found that character control improves character identity, guild identity and self-esteem. Among the seven variables, social support, which is derived from FGIs, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them. Second, character identity has a positive effect on self-esteem and game loyalty, while guild identity has a significant effect on self-esteem, guild flow and game loyalty. Self-esteem affects guild flow. It was found that the higher the character and guild identities become, the greater the self-esteem is established. Contrary to the findings of prior research, our study results indicate that the relationship between character identity and guild flow is not significant. Rather, it was found that character identity directly affects game players' loyalty. Even though the character identity had no direct effect on increasing guild flow, it has indirectly affected guild flow through self-esteem. The significant relationship between self-esteem and guild flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement through social support. Several important implications of this study should be noted. First, both qualitative and quantitative methods were used to conduct this study. Through FGIs, it was observed that both social support and self-esteem are important variables. Second, because guilds had been rarely studied, this research is expected to play an important role in the online community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) setup based on FGIs, were statistically significant; thus, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Our research is significant as it has following implications: first, the social support of the guild members is important when establishing character control, character identity, guildidentity and self-esteem. It is also a major variable that affects guild flow and game loyalty. Second, character control when improved by social support shows notable influence on the development of character identity, guild identity and self-esteem. Third, character identity and guild identity are major factors to help establish gamers' own self-esteem. Fourth, character identity affects guild flow through self-esteem and game loyalty. The gamers usually express themselves through characters; the higher character identity is, the more loyalty a gamer has. Fifth, guild identity, established within the guild, has clear effects on self-esteem, guild flow and game loyalty. Sixth, qualitative and quantitative methods are employed to conduct this study. Based on the results of focus group interviews and SEM analysis, we find that the social support by guild members and psychological factors are significant in strengthening the flow of guild and loyalty to the game. As such, game developers should provide some extra functions for guild community, through which gamers can play online games in collaboration with one another. Also, we suggest that positive self-esteem which is built up through social support can help gamers achieve higher level of flow and satisfaction, which will consequently contribute to minimizing the possibility for the players to develop negative attitude toward the guild they belong to.

Analysis on the In-cylinder Flow of HIMSEN 6H21/32 Engine (HIMSEN 6H21/32 엔진 실린더 내 유동해석)

  • Yoon, Wook-Hyun;Kim, Jin-Won;Ha, Ji-Soo
    • Proceedings of the KSME Conference
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    • 2001.11b
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    • pp.934-939
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    • 2001
  • In computational study of the flow in piston engines and the flow through moving valves, the use of moving vertices is essential for modelling flows with moving boundaries. The positions of cell vertices in such cases must be allowed to vary with time. To simulate 3-dimensional port-valve and piston-cylinder of HIMSEN 6H21/32 engine, a commercially available code, STAR-CD, was used. Changes in mesh geometry was specified by PROSTAR commands.(i.e. the Change Grid operation in the EVENTS command module.) Control of the intake flow is expected to play an important role as designers seek to obtain better fuel spray characteristics, fuel mixing and mixture preparation, combustion performance, and emissions reductions to meet national standards. As a result of analysis, velocity fields indicate the presence of a structured flow comprised of one pair of counter-rotating vortices under the intake valve during the early induction process. These flow structures remain visible for most of the intake process. As the piston moves towards BDC, these vortices develops into a larger tumbling motion that dominates the flow structure.

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Flow Phenomena in Micro-Channel Filling Process (I) - Flow Visualization Experiment - (마이크로 채널 충전 과정의 유동 현상(I) - 유동 가시화 실험 -)

  • Kim, Dong-Sung;Lee, Kwang-Cheol;Kwon, Tai-Hun;Lee, Seung-S.
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.10
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    • pp.1982-1988
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    • 2002
  • Micro-injection molding and microfluidic devices with the help of MEMS technologies including the LIGA process are expected to play important roles in micro-system industries, in particular the bio-application industry, in the near future. Understanding fluid flows in micro-channels is important since micro-channels are typical geometry in various microfluidic devices and mold inserts for micro-injection molding. In the present study, Part 1, an experimental investigation has been carried out to understand the detailed flow phenomena in micro-channel filling process. Three sets of micro-channels of different thickness (40um,30um and 2011m) were fabricated using SU-8 on silicon wafer substrate. And a flow visualization system was developed to observe the filling flow into the micro-channels. Experimental flow observations are extensively made to find the effects of pressure, inertia force, viscous force and surface tension. A dimensional analysis for experimental results was carried out and several relationships A dimensionless parameters are obtained.

Effect of Electrolyte Flow Rates on the Performance of Vanadium Redox Flow Battery (바나듐레독스흐름전지 전해질 유량에 따른 성능변화)

  • LEE, KEON JOO;KIM, SUNHOE
    • Journal of Hydrogen and New Energy
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    • v.26 no.4
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    • pp.324-330
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    • 2015
  • The electrolyte flow rates of vanadium redox flow battery play very important role in terms of ion transfer to electrolyte, kinetics and pump efficiency in system. In this paper a vanadium redox flow battery single cell was tested to suggest the optimization criteria of electrolyte flow rates on the efficiencies. The compared electrolyte circulation flow rates in this experimental work were 15, 30 and 45 mL/min. The charge/discharge characteristics of the flow rate of 30 mL/min was the best out of all flow rates in terms of charging and discharging time. The current efficiencies, voltage efficiencies and energy efficiencies at the flow rate of 30 mL/min were the best. The IR losses obtained at thd current density of $40mA/cm^2$, at the flow rates of 15, 30 and 45 mL/min were 0.085 V, 0.042 V and 0.115 V, respectively. The charge efficiencies at the current density of $40mA/cm^2$ were 96.42%, 96.45% and 96.29% for the electrolyte flow rates of 15, 30 and 45 mL/min, respectively. The voltge efficiencies at the current density of $40mA/cm^2$ were 77.34%, 80.62% and 76.10% for the electrolyte flow rates of 15, 30 and 45 mL/min, respectively. Finally, the energy efficiencies at the current density of $40mA/cm^2$ were 74.57%, 77.76% and 73.27% for the electrolyte flow rates of 15, 30 and 45 mL/min, respectively. The optimum flow rates of electrolytes were 20 mL/min in most of operating variables of vanadium redox flow battery.

A study on Hangul serious mobile game for Infant based on R. Caillois's theory (로제 카이와(R.Caillois)의 놀이 유형에 근거한 유아용 한글 기능성 모바일 게임 연구)

  • Lee, Sooyeon;Kim, Jaewoong
    • Cartoon and Animation Studies
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    • s.35
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    • pp.291-312
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    • 2014
  • This study is based on the theory of R.Caillois about element of play which is motivated to infant for studying Hangul. The ultimate goal of play has to be accompanied by pleasure. And learning means permanent changes from experiences for the individual's. Play and learning, these two elements are united to the genre of serious game since the GBL (game based learning) was lead. Most importantly, in order to achieve their own Hangul learning is the fun. Coupled with fun and learning has an important issue for flow because concentration is low in infants than adults. In this case study is to know about fun factor has been applied effectively to Hangul serious mobile game. 20 Infant Hangul mobile serious games of Google Android mobile game section were selected as a case study based on more than 10,000 downloads and user's review rate by April 22, 2014. After that is currently available on the market can play a variety of cases of infant learning Hangul from previous research of R.Caillois offers four categories of play. R.Caillois of Agon, Mimicry, Alea, Ilinx have unique characteristics in comparison with its functional characteristics Hangul four are present any role in Hangul serious mobile games. As a result of the cases selected and the rules of the game will include a maximum of two of the most common types of Agon. Each attribute of the play, rather than one single factor is applied to four kinds of game play performance when properties are distributed to experience together gave the best flow. As a result of this study will be a based research for infants Hangul serious mobile game reflects the properties of the elements of a fun game that you want to combine learning.

Extraction of Watershed Information using GIS and Diurnal Flow Change in the Rapids and Pool by the Nature-Friendly River Work (GIS를 이용한 유역정보 추출 및 여울과 소의 치수적 복원을 위한 일중 수치해석)

  • Kang, Sang-Hyeok
    • Journal of Korean Society of Environmental Engineers
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    • v.32 no.5
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    • pp.517-522
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    • 2010
  • The riffle and pool play an important role for composing river front, but very little information was used for river restoration considering flood control. In this paper extensive field investigation was carried out to estimate hydraulic processes in the pool. Furthermore diurnal stratification model was developed and applied to assess flow change in pool. The physical mechanism of water flow including diurnal processes was well simulated, the results show that diurnal variation of water flow in the pool about 2 m depth is governed by the level of mixing due to density flow. These effort will be useful to guide field data collection work and to understand primary production.

Numerical Visualization of the Unsteady Shock Wave Flow Field in Micro Shock Tube

  • Arun, Kumar R.;Kim, Heuy-Dong
    • Journal of the Korean Society of Visualization
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    • v.10 no.1
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    • pp.40-46
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    • 2012
  • Recently micro shock tube is extensively being used in many diverse fields of engineering applications but the detailed flow physics involved in it is hardly known due to high Knudsen number and strong compressibility effects. Unlike the macro shock tube, the surface area to volume ratio for a micro shock tube is very large. This unique effect brings many complexities into the flow physics that makes the micro shock tube different compared with the macro shock tube. In micro shock tube, the inter- molecular forces of working gas can play an important role in specifying the flow characteristics of the unsteady shock wave flow which is essentially generated in all kinds of shock tubes. In the present study, a CFD method was used to predict and visualize the unsteady shock wave flows using the unsteady compressible Navier-Stokes equations, furnished with the no-slip and slip wall boundary conditions. Maxwell's slip equations were used to mathematically model the shock movement at high Knudsen number. The present CFD results show that the propagation speed of the shock wave is directly proportional to the initial pressure and diameter of micro shock tube.

Sensitivity of Riverbed Characteristics of Valley Area to Hydrologic Factors (계곡부의 하상 특성이 수문 인자에 미치는 민감도 분석)

  • Myoung-Ho Son;Khil-Ha Lee
    • Journal of Environmental Science International
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    • v.33 no.7
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    • pp.463-476
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    • 2024
  • This study examined the effects of riverbed slope and roughness coefficient on flood level and flow velocity. A numerical experiment was conducted by installing HEC-RAS in the valley of a sub-basin in Geochang-gun, Gyeongsangnam-do. For each basin, three slopes of riverbeds (slopes-15.0%, 5.0%, and 1.0%) were chosen with different characteristics, and four coefficients of roughness were applied to each slope to parameterize the flow. Flow velocity and flood level were intensively investigated. It was found that in the cases of 15.0% and 5.0%, where the riverbed slopes are steep, the slope dominates the change in flow velocity and flood level, while in the case of 1%, where the riverbed slope is small, the change in flow velocity and flood level caused by changes in roughness coefficient is insignificant. Usually, the riverbed slope is large in the valley part of the watershed, so in this case, the slope will play a dominant role in the results of flow velocity and flood level when designing water-related structures.