• 제목/요약/키워드: platform design

검색결과 3,085건 처리시간 0.033초

The Effects of User Experience-Based Design Innovativeness on User-Metaverse Platform Channel Relationships in South Korea

  • JEON, Joo-Eon
    • 유통과학연구
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    • 제19권11호
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    • pp.81-90
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    • 2021
  • Purpose: The purpose of this research is that Metaverse platforms' UXBDI can be distinguished among Metaverse platform channel types. Metaverse platform represents a collective term signifying services that include augmented reality, lifelogging, mirror worlds, and virtual worlds. User Experience-Based Design Innovativeness (UXBDI) is characterized by novelty in product design and services that satisfy user experience. This study examined the effect of Metaverse platforms' UXBDI on user-Metaverse platform relationships. Research design, data and methodology: Metaverse platform users were selected as samples, and a marketing research institution known as a panel company conducted the survey. It used multiple regression to test the impact on platform identification and commitment based on a survey of 442 South Korean respondents. Results: The research confirmed that UXBDI sub-dimensional scales of attractiveness and interaction increased user-Metaverse platform identification and commitment. Also, a Metaverse platform identity increased user-Metaverse platform identification in virtual and mirror worlds. Conclusion: This study contributes to multiple academic fields. First, the UXBDI of Metaverse platforms appears to be a key component of ongoing user-Metaverse relationships. Second, UXBDI affects relationships differently based on the Metaverse platform type.

설계정보 데이터베이스를 기반으로 하는 구조설계 S/W Platform의 개발 (Development of S/W Platform for the Structural Design System Based on Design Database)

  • 이대희;윤성수;이정재;김한중
    • 한국농공학회지
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    • 제43권4호
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    • pp.79-88
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    • 2001
  • Agricultural facilities can be designed by conceptual preliminary primary and detailed design stages. because each stage has a different objective, it must be applied to dissimilar design and analysis level. Engineers have to judge from evaluation that is estimated agricultural resources in the conceptual design stage. Methods of computer aided design are achieved to individual functions however it is inefficient to perform entire processes of design and hard to systematically accumulate results o design. Study on the integrated structural design system has been continued. but those system have adopted “closed architecture”which is known to inflexible method for developing applications. In this study the design platform is an environment that can support to integrated design system independently and an design platform is proposed by analyzing design processes using object oriented method. The concepts of software platform have resulted from several practical ideas, OOA/OOP and related some points. This paper aims at developing the software platform of a software environment to support the design phases of the agricultural facilities.

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패션디자인 분야의 메타버스 플랫폼 활용 연구 (Study on Use the Metaverse Platform in Fashion Design)

  • 류경옥
    • 한국의상디자인학회지
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    • 제25권2호
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    • pp.31-44
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    • 2023
  • Fashion design in the metaverse is not simply a 3D avatar or virtual fashion, it is an important clue for shopping trends, and the role of fashion design has grown even more because avatars and humans are identified and active. This study, I attempts to understand the metaverse platform accurately and find out the scope of fashion design within the metaverse platform. In addition, we want to provide basic data that can expand the field by using fashion design in various ways on the metabus platform. This study investigated and analyzed various metaverse fashion cases, articles, software, and methods used by metaverse fashion creators, and the results are as follows. First, the metaverse platform is a new level of virtual interaction where users and creators communicate through the convergence of augmented reality, lifelogging, mirror world, and virtual world. Second, most of the users of the metaverse platform are generation Z, and metaverse creators who make money by producing avatars or items, including fashion design, are emerging as a new job field. Third, many fashion brands created spaces on the Metaverse platform, collaborated with games, or opened fashion weeks for publicity, marketing, and sales. Fourth, as a 3D program for metaverse fashion creator activities, open-source software is easier and free of charge compared to programs for fashion design specialists, and most costumes can be reproduced, so it will be easier for fashion design majors to utilize.

Fundamental framework toward optimal design of product platform for industrial three-axis linear-type robots

  • Sawai, Kana;Nomaguchi, Yutaka;Fujita, Kikuo
    • Journal of Computational Design and Engineering
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    • 제2권3호
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    • pp.157-164
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    • 2015
  • This paper discusses an optimization-based approach for the design of a product platform for industrial three-axis linear-type robots, which are widely used for handling objects in manufacturing lines. Since the operational specifications of these robots, such as operation speed, working distance and orientation, weight and shape of loads, etc., will vary for different applications, robotic system vendors must provide various types of robots efficiently and effectively to meet a range of market needs. A promising step toward this goal is the concept of a product platform, in which several key elements are commonly used across a series of products, which can then be customized for individual requirements. However the design of a product platform is more complicated than that of each product, due to the need to optimize the design across many products. This paper proposes an optimization-based fundamental framework toward the design of a product platform for industrial three-axis linear-type robots; this framework allows the solution of a complicated design problem and builds an optimal design method of fundamental features of robot frames that are commonly used for a wide range of robots. In this formulation, some key performance metrics of the robot are estimated by a reducedorder model which is configured with beam theory. A multi-objective optimization problem is formulated to represent the trade-offs among key design parameters using a weighted-sum form for a single product. This formulation is integrated into a mini-max type optimization problem across a series of robots as an optimal design formulation for the product platform. Some case studies of optimal platform design for industrial three-axis linear-type robots are presented to demonstrate the applications of a genetic algorithm to such mathematical models.

스베르펜(Sverre Fehn) 건축에 나타난 『플랫폼 건축(Platform Architecture)』 개념과 디자인 특성에 관한 연구 (A Study on Concept and Design Characteristics of 『Platform Architecture』 in the Architecture of Sverre Fehn)

  • 박현주;김종진
    • 한국실내디자인학회논문집
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    • 제21권6호
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    • pp.92-99
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    • 2012
  • The Norwegian architect, Sverre Fehn who was born in 1924 and died in 2009 designed various buildings in his country. Since he studied architecture, he had been interested in the domestic/local architectural environment as well as international modern movement such as CIAM. Pavilion of the Nordic Nations designed in 1960s gave him world reputation for the peculiar design characteristic in which Scandinavian tradition and modern design were integrated. Fehn introduced his unique architectural philosophy that is called 'Platform Architecture'. This concept is based on the Fehn's long-term interest in the philosophy of Genius Loci and place-specificity. It consists of three theoretical elements: Tectonic of Place, Horizontality of Space and Visual-Perception by Light. This paper focuses on three case projects: Villa Busk in 1990, Norwegian Glacier Museum in 1991, Aukrust Museum in 1993. It is aimed to discover differences as well as similarities of the projects, and ultimately to summarize the cases under the light of 'Platform Architecture'. As a conclusion, it is found that each case project has unique spatializing method to organize the given place and program by 'Platform' architectural design. 'Platform Architecture' is still relevant in the contemporary architecture and interior design because of its deep consideration on place, environment and human.

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스튜어트 플랫폼형 범용 수동조작기의 설계연구 (On the design of a stewart platform-based universal hand-controller)

  • 김상범;최용제
    • 대한기계학회논문집
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    • 제19권1호
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    • pp.150-160
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    • 1995
  • The practical design and construction of a Stewart Platform-based unilateral universal hand-controller is presented. It is also presented that such a design concept could be implemented by developing a technical method of determining the forward kinematics of a Stewart Platform in real time. In this work, the forward kinematics of a Stewart Platform has been determined in real time using three additional displacement sensors which eliminate the computational burden of solving the forward kinematics described in nonlinear simultaneous equations. The workspace of the Stewart Platform via inverse kinematics has been analyzed numerically and used as a design guide for the determination of the mechanism dimensions such as the sizes of the upper and base platforms and the minimum and maximum lengths of the legs. The hardware of the hand-controller has been constructed and tested to demonstrate the feasibility of the design concept.

A Study on the Analysis of Quality Attributes on the Software Architecture for Development of a Navigation System Platform of Autonomous Ships

  • Ahn, Young-Joong;Lee, Yun-Sok
    • 한국항해항만학회지
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    • 제43권6호
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    • pp.353-360
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    • 2019
  • Technology-driven development of a new system makes it difficult for users and stakeholders to identify or intervene in the development process, resulting in systems with unnecessary functions and poor quality services. Applying the software architecture design process to the initial design of the navigation system platform of autonomous ships enables the development of a system that reflects the required functions and service quality of the stakeholders. The design, which includes all of the subsystems that make up an autonomous ship platform, is close to an enterprise architecture. Thus, we strived to design a navigation system platform suitable for the design range of the software architecture. This study analyzed the definition of functional requirements, and quality attributes by applying the software architecture design procedure. This study was conducted to identify the characteristics of the navigation system and platform needs, and the stakeholders were identified. To derive the functional requirements and constraints of the platform, a quality attributes workshop was held engaging stakeholders, and the results of the analysis of functional requirements and quality attributes were listed. Based on the results of this study, the architect can establish the evidence and technical solutions that are integral for the architecture development, and will facilitate the creation of quality attribute scenarios.

Analysis of Verification Methodologies Based on a SoC Platform Design

  • Lee, Je-Hoon;Kim, Sang-Choon
    • International Journal of Contents
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    • 제7권1호
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    • pp.23-28
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    • 2011
  • In a SoC (system-on-chip) design, a design complexity is a big bottleneck. In order to overcome the design complexity, platform based design method is widely adopted for designers. Most complex SoCs need a heterogeneous design development environment for hardware and software co-design. In this paper, we discuss about some kinds of verification approaches with platform based design methodology at various abstraction levels of SoC design. We separate the verification process to two steps according to the different levels of verification. We employ a flexible SoC design environment to support simultaneous hardware and software development. We demonstrate the verification strategy of a target SoC design, IEEE 802.11a WLAN SoC.

3D Printer를 이용한 웹기반 오픈소스 플랫폼 제작 방안에 관한 연구 -Platform Toy를 중심으로- (A Study on the Activation Plan of Web-based Open Source Platform using 3D Printer -Focused on Platform Toy-)

  • 이창범;김승인
    • 디지털융복합연구
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    • 제17권6호
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    • pp.341-347
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    • 2019
  • 오픈소스가 소프트웨어의 영역을 넘어 그 개념이 여러 분야로 확장되어감에 따라 여러 기업들이 오픈소스 개념을 이용한 비즈니스 모델을 등장시키고 있다. 본 연구는 3D프린터를 활용한 웹 기반 오픈소스 플랫폼 제작 방안에 관한 연구로서 키덜트 문화를 접목시킨 사용자의 자발적 참여도가 높은 오픈소스 플랫폼 커뮤니티 제작을 목표로 한다. 연구방법으로는 여러 기업의 오픈소스 활용 사례에 관한 분석 연구와 더불어 키덜트 커뮤니티의 사용자 설문을 통해 플랫폼의 사용성과 토이 디자인 선호도 및 성향 분석을 기반으로 한 기초 자료 수집을 통하여 초기 플랫폼 제작 방향성을 설정하였다. 제작된 플랫폼에서 고유의 플랫폼 토이 소스를 다운로드 후 사용자가 자유롭게 재해석하고 플랫폼에 결과물을 재공유하여 완성된 디자인의 선호도에 따라 판매하여 수익을 분배할 수 있도록 하는 것이 특징이다. 향후 플랫폼 내 커뮤니티를 활성화하여 사용자의 진입동기부여를 높이는 연구가 지속하여야 할 것이다.

URC 로봇 소프트웨어 플랫폼 설계 (A Design for URC Robot S/W Platform)

  • 임성호;권기구;임동선;김성중
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 학술대회 논문집 정보 및 제어부문
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    • pp.252-254
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    • 2005
  • In this paper, we present a design for URC (Ubiquitous Robotics Companion) robot S/W platform. The URC robot S/W platform is based on the Qplus/Esto which is developing in ETRI and applied for URC robot reference S/W platform that we use it in case of many different robots with same interface. We expect the platform to save the developing time, to improve the compatibility and to reuse the developed contents.

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