• 제목/요약/키워드: physical environments

검색결과 1,221건 처리시간 0.024초

Tracking and Interaction Based on Hybrid Sensing for Virtual Environments

  • Jo, Dongsik;Kim, Yongwan;Cho, Eunji;Kim, Daehwan;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • 제35권2호
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    • pp.356-359
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    • 2013
  • We present a method for tracking and interaction based on hybrid sensing for virtual environments. The proposed method is applied to motion tracking of whole areas, including the user's occlusion space, for a high-precision interaction. For real-time motion tracking surrounding a user, we estimate each joint position in the human body using a combination of a depth sensor and a wand-type physical user interface, which is necessary to convert gyroscope and acceleration values into positional data. Additionally, we construct virtual contents and evaluate the validity of results related to hybrid sensing-based whole-body tracking of human motion methods used to compensate for the occluded areas.

Supernova Remnants, Supernovae, and Their Progenitors

  • 구본철
    • 천문학회보
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    • 제37권2호
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    • pp.64-64
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    • 2012
  • Supernova remnants (SNRs) are beautiful and diverse. Individual SNRs have their own distinctive features. The morphology and physical characteristics of young SNRs result from the interaction of supernova (SN) ejecta with circumstellar medium, while those of old SNRs result from the interaction of SN blast wave with the interstellar medium. The diversity of SNRs reflects different types of SN and the broad physical conditions in their environments, which are ultimately related to the formation and evolutionary history of progenitor stars. The importance of SNe and SNRs as the sources of heavy elements, cosmic rays, dusts, hot coronal gases, and interstellar turbulences depends on their types and environments. In this talk, I discuss the connections among SNRs, SNe, and their progenitors, and the consequences on the characteristics and astrophysical roles of SNRs.

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Open Space Design Elements and Social Support Design In Healing Facilities

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.53-61
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    • 2022
  • This study suggested the environmental components for open space in a healing environment based on the social support approach for integrating and enhancing users' activities and interactions. The physical environments of the open space in healing facilities should be suggested by social support design and support the interactions of various users. Particularly architectural environment conditions should reinforce the contribution to the revitalization of medical facilities based on improving the healing effect of patients through mutual exchange of users. The open space environment conditions influence users' healing process with physical design factors and users' interactions, and the flexible environments based on the social support that is crucial for circulation and mutual exchange of users. The open space transformation, integration of technology, and wayfinding system with color and signage also allow users to improve the space experience and easy access. The environmental components of open space design should include easy access for user inflow, flexible layout for comfort, access to outdoor spaces, integration of warm color schemes for relaxation, personalization of spaces with artwork, and visual interest through the use of textures and materials.

Design Guidelines of Convergent Education Environment Based on Design Thinking through STEAM Theory

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.56-63
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    • 2023
  • I proposed the architectural guideline for educational environment based on design thinking approach to integrate and enhance learners' activities and achievements. The physical environment of design education learning space should be applied by teaching methods and learning activities, especially for STEAM-based convergent education, the architectural space conditions should support the design process based on design thinking. The learning environment conditions influence design education with physical design factors and learners' communication, and the flexible environment based on design thinking, which is crucial for design education. The 3 steps of design thinking experiences also allow students to learn the context of ideas, skills and outcomes. Therefore, I argued that the learning surrounding based on design thinking needs flexible and mobile, connected, integrated, organized, and team-focused environments to support learners' understanding, participation, and collaboration, and to achieve the design process based on research findings. For spaces for convergent learning environments based on design thinking, common design principles should be reviewed, such as coexistence with technology, safety and security, transparency and spatial extension, multi-purpose space and outdoor learning.

웹3D 물리 단위 스키마 정의와 구현 (Schema Definition and Implementation for Web3D Physical Units)

  • 김이현;박창섭;이명원
    • 한국컴퓨터그래픽스학회논문지
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    • 제16권3호
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    • pp.11-19
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    • 2010
  • 본 논문에서는 가상환경에서 실세계 물체들의 사실적 시뮬레이션과 표현에 필요한 물체의 물리적 속성 정의를 위해서 물리 단위를 도입하는 방법을 설명한다. 표준화된 물리 단위 규격의 정의를 위하여 물리 단위는 SI 단위계(International System of Units)를 기본으로 하고 가상세계 데이터의 표준화된 규격을 위하여 웹3D 표준인 X3D(Extensible 3D)를 기반으로 하여 물리 단위 명세를 정의한다. 물리 단위를 X3D 규격 안에서 정의하는 과정에서 물리 단위의 적용을 받은 물체가 X3D 장면 안에서 사실적인 변화로 표현되기 위해서는 X3D 전체 스키마에 합당하게 정의되어야 한다. 실세계 물리 단위를 X3D 스키마에 확장하여 정의하고, 확장된 X3D 규격으로 구현된 브라우저에서 물리 단위를 포함하는 물체가 물리 단위 개념이 없었던 기존 X3D 물체가 어떻게 다른가를 물리 단위 예제를 이용하여 비교 분석한다.

A Case Study on the Effectiveness of tDCS to Reduce Cyber-Sickness in Subjects with Dizziness

  • Chang Ju Kim;Yoon Tae Hwang;Yu Min Ko;Seong Ho Yun;Sang Seok Yeo
    • The Journal of Korean Physical Therapy
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    • 제36권1호
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    • pp.39-44
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    • 2024
  • Purpose: Cybersickness is a type of motion sickness induced by virtual reality (VR) or augmented reality (AR) environments that presents symptoms including nausea, dizziness, and headaches. This study aimed to investigate how cathodal transcranial direct current stimulation (tDCS) alleviates motion sickness symptoms and modulates brain activity in individuals experiencing cybersickness after exposure to a VR environment. Methods: This study was performed on two groups of healthy adults with cybersickness symptoms. Subjects were randomly assigned to receive either cathodal tDCS intervention or sham tDCS intervention. Brain activity during VR stimulation was measured by 38-channel functional near-infrared spectroscopy (fNIRS). tDCS was administered to the right temporoparietal junction (TPJ) for 20 minutes at an intensity of 2mA, and the severity of cybersickness was assessed pre- and post-intervention using a simulator sickness questionnaire (SSQ). Result: Following the experiment, cybersickness symptoms in subjects who received cathodal tDCS intervention were reduced based on SSQ scores, whereas those who received sham tDCS showed no significant change. fNIRS analysis revealed that tDCS significantly diminished cortical activity in subjects with high activity in temporal and parietal lobes, whereas high cortical activity was maintained in these regions after intervention in subjects who received sham tDCS. Conclusion: These findings suggest that cathodal tDCS applied to the right TPJ region in young adults experiencing cybersickness effectively reduces motion sickness induced by VR environments.

공정계획 및 일정계획 통합을 위한 가상 생산 시스템 (A Virtual Manufacturing System the Integration of Process Planning and Scheduling)

  • 박지형;염기원
    • 한국정밀공학회지
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    • 제16권1호통권94호
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    • pp.161-166
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    • 1999
  • Virtual Manufacturing System(VMS) is a computer model that represents the precise and whole structure of manufacturing systems and simulates their physical and logical behavior in operation. In this paper, a real time simulation for the virtual factory is proposed to integrate a process planning with scheduling under distributed environments. In order to communicate the information under distributed environments, we use a server/client concept using socket program and internet.

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Laboratory Astrophysics using High Energy/Power Lasers

  • Ryu, Dongsu
    • 천문학회보
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    • 제42권2호
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    • pp.65.3-65.3
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    • 2017
  • With the advent of high energy/power lasers, extreme conditions, such as those found in astrophysical environments, can be reproduced in laboratory. The scaling between laboratory and astrophysical environments, especially for viscosity and resistivity that govern dissipation processes, is not perfect. Yet, the similarity is close enough to make laboratory experiments relevant for astrophysics. The results have been encouraging, in the sense of suggesting the possibility of exploring fundamental physical processes at play in astrophysical phenomena. In this talk, I will review a few successfully performed and ongoing experiments, such as those for turbulence and magnetic field generation in fluid regime and collisionless shock wave in plasma regime.

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증강현실 환경하에서 RFID/NFC 기반의 탠저블 인터페이스를 활용한 디지털 콘텐츠 상호작용 (Digital Content Interactions Using RFID/NFC-based Tangible Interfaces in Augmented Reality Environments)

  • 서동우;이재열;김재성
    • 한국CDE학회논문집
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    • 제20권2호
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    • pp.159-170
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    • 2015
  • Radio-Frequency Identification (RFID) or Near Field Communication (NFC) technology has many advantages over other visual interfaces since it does not require line-of-sight alignment, can identify multiple tags simultaneously, and does not destroy the integrity of original objects. In addition, smart devices such as smartphone and smartpad have NFC/RFID readers which can provide mobile and natural interactions with digital and physical contents. Augmented reality has an excellent visual interaction capability with digital contents in a real environment by embedding digital contents into the physical world. In this paper, we propose a new approach to digital content interactions using RFID/NFC-based tangible interfaces in augmented reality environments that utilize invisible interfaces in addition to marker-based visual interfaces. By combining the advantages of invisible and visual interfaces, more intuitive interactions with digital contents can be provided, which can remove the difficulty of using typical AR paddles that are widely used in AR interactions. In particular, a semantic AR ontology is defined to provide more convenient interactions. Through the semantic ontology-based inferencing, physical querying and filtering are effectively supported. We will show the effectiveness and advantage of the proposed approach by demonstrating implementation results.

Effects of thermal boundary conditions and microgravity environments on physical vapor transport of $Hg_2Cl_2-Xe$ system

  • Kim, Geug-Tae;Kwon, Moo-Hyun;Lee, Kyong-Hwan
    • 한국결정성장학회지
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    • 제19권4호
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    • pp.172-183
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    • 2009
  • For the effects of the nonlinear temperature profiles and reduced-gravity conditions we conduct a two-dimensional numerical modeling and simulations on the physical vapor transport processes of $Hg_2Cl_2-Xe$ system in the horizontal orientation position. Our results reveal that: (1) A decrease in aspect ratio from 5 to 2 leads to an increasingly nonuniform interfacial distribution and enhances the growth rate by one-order magnitude for normal gravity and linear wall temperature conditions. (2) Increasing the molecular weight of component B, Xenon results in a reduction in the effect of solutal convection. (3) The effect of aspect ratio affects the interfacial growth rates significantly under normal gravity condition rather than under reduced gravitational environments. (4) The transition from the convection-dominated regime to the diffusion-dominated regime ranges arises near at 0.1g$_0$ for operation conditions under consideration in this study.