• 제목/요약/키워드: physical environments

검색결과 1,221건 처리시간 0.026초

Comparison of characteristics during backward walking according to various stride frequencies in underwater and ground environments

  • Kim, Heejoong;Chung, Yijung
    • Physical Therapy Rehabilitation Science
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    • 제7권2호
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    • pp.83-87
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    • 2018
  • Objective: The purpose of this study was to investigate the relationship between heart rate (HR), self-awareness of exercise intensity (rating of perceived exertion, RPE), and 5-meter walk test (5MWT) of persons affected by stroke during backward walking according to the preferred stride frequency (PSF), PSF+3 and PSF+6 conditions. Design: Cross-sectional study. Methods: A total of 11 persons with stroke (9 males, 2 females) participated voluntarily. All patients underwent backward walking under the PSF, PSF+3, and PSF+6 conditions in underwater and ground environments, and each condition was performed for 5 minutes. The HR, RPE, and walking speeds were measured during walking, and the measured values from underwater and ground environments were compared. Results: The HR and RPE in the ground environment were significantly increased (p<0.05), and although the 5MWT showed an increase in speed, it was not significant. The HR and RPE in the underwater environment were also significantly increased (p<0.05), however, although the 5MWT results was increased, it was not significant. The HR and RPE were significantly increased in the PSF+6 condition (p<0.05). Conclusions: The results of this study showed that backward gait training underwater can provide an appropriate exercise intensity for stroke survivors and suggests that exercises performed in an underwater environment is more effective compared to the ground environment.

물리적 환경이 레스토랑 종사원의 감정 반응과 집단응집력에 미치는 영향 (The Influence of Physical Environment on Restaurant Employees' Emotional Responses and Group Cohesiveness)

  • 전병길;강은숙;김민자
    • 한국조리학회지
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    • 제13권4호
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    • pp.256-268
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    • 2007
  • This research examines how various dimensions of physical environments influence employees' emotional responses in restaurants, and how these emotional responses, in turn, influence employees' group cohesiveness. The result of empirical research indicates that restaurant physical environments have a significant effect on employees' emotional responses, and that these psychological experiences serve as critical mediators in the physical environment-group cohesiveness relationship in restaurants. However, the effects of physical environ-ments of restaurants on employees' psychological responses varied with the dimensions of physical environ-ments. First, the effect of spatial layout and functionality on pleasure and dominance was significant, not on arousal. Second, ambient factors influence on all dimensions of emotional responses, including the arousal level. In turn, all dimensions of emotional responses have significant effects on employees' group cohesive-ness. Therefore, the result suggests that restaurants should manage(or, improve) their physical environment conditions for inducing employees' positive emotional responses.

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장애인 생활환경실태 조사연구 (A Study on Analysis of Actual Condition of Physical Living Environment for the Challenged People)

  • 이성규;정은영
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제12권3호
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    • pp.43-51
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    • 2006
  • This study was from the survey on the items related to the challenges, the activity frequency of the challenged people and the places where these activities take place and the satisfaction and the demands on the facilities for the challenged people from 1,284 challenged people over the age of 20 living in Korea nation wide. From the survey, it was shown that the biggest demand lied in the improvement of the facilities related to the transportation and access for their residence and social activities. They felt they are inconvenient for the perspective of the implementation rate. Additionally, they had high desire for culture and physical educational activities. Improvements to provide convenient environments where the challenged people can access to and use the facilities as conveniently as unchallenged people do by minimizing the physical hindrances are urgently needed. For time being, many facilities for the challenged people was supplied to improve the physical environments for challenged people, however, foreign regulations had to be adopted for these job due to insufficient date on physical conditions of the challenged people in Korea. Moreover, current facilities for the challenged people emphasized more on physical aspect and the facility itself without the considerations on the overall environments, as result the improvement satisfaction and efficiency were low. More flexible and humane design approaches are needed instead of relying on supply rate and try to fully consider the characteristics of the challenged people without any discrimination.

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웹3D에서의 물리적 측정 단위 컴포넌트 명세 (Component Specification of Physical Measurement Units in Web3D)

  • 김수현;이명원
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제15권6호
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    • pp.454-458
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    • 2009
  • 가상 환경 표현의 기술은 실물의 정확한 표현보다는 화면 안에 잘 보일 수 있는 형태로 묘사되어 왔다. 컴퓨터 그래픽스 기술의 발전으로 다양한 분야에서 컴퓨터그래픽스 물체 표현의 활용이 증대함에 따라서 단지 가시화의 기능 뿐 아니라 정확한 측정 정보를 요구하는 응용이 늘고 있다. 본 논문에서는 가상세계에서 정확한 측정 정보를 제공할 수 있도록 물리적 단위 체계를 적용할 수 있는 방법을 제안한다. 본 논문에서의 물리적 단위 속성의 명세는 웹에서의 3D 구현 기술인 X3D를 기반으로 정의하였다. 물리적 속성 중에서 X3D 장면 내에서 물리적 길이 속성을 정의하는 노드의 구성에 대하여 기술하고, 길이 외의 질량, 시간, 온도 등과 같은 다양한 물리적 속성의 단위를 국제 단위체계인 SI 단위계 (International System of Units)를 기반으로 각 객체에 정의할 수 있는 방법에 대하여 기술한다.

Phase Jitter Analysis of Overlapped Signals for All-to-All TWSTFT Operation

  • Juhyun Lee;Ju-Ik Oh;Joon Hyo Rhee;Gyeong Won Choi;Young Kyu Lee;Jong Koo Lee;Sung-hoon Yang
    • Journal of Positioning, Navigation, and Timing
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    • 제12권3호
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    • pp.245-255
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    • 2023
  • Time comparison techniques are necessary for generating and keeping Coordinated Universal Time (UTC) and distributing standard time clocks. Global Navigation Satellite System (GNSS) Common View, GNSS All-in-View, Two-Way Satellite Time and Frequency Transfer (TWSTFT), Very Long Baseline Interferometry (VLBI), optical fiber, and Network Time Protocol (NTP) based methods have been used for time comparison. In these methods, GNSS based time comparison techniques are widely used for time synchronization in critical national infrastructures and in common areas of application such as finance, military, and wireless communication. However, GNSS-based time comparison techniques are vulnerable to jamming or interference environments and it is difficult to respond to GNSS signal disconnection according to the international situation. In response, in this paper, Code-Division Multiple Access (CDMA) based All-to-All TWSTFT operation method is proposed. A software-based simulation platform also was designed for performance analysis in multi-TWSTFT signal environments. Furthermore, code and carrier measurement jitters were calculated in multi-signal environments using the designed simulation platform. By using the technique proposed in this paper, it is anticipated that the TWSTFT-based time comparison method will be used in various fields and satisfy high-performance requirements such as those of a GNSS master station and power plant network reference station.

초등학교 설계를 위한 디자인게임 방법에 대한 연구 (A Study on the Design Gaming Method for a Designing the Elementary School -Focused on Students' Preference of Physical Environments-)

  • 김혜정
    • 교육시설
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    • 제16권6호
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    • pp.29-41
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    • 2009
  • The purpose of the study was to determine the way to improve the school environments especially focused on the elementary school through design gaming with children. Main purpose of the study was to establish the method to find how children experience school environments and the way to find their needs, feelings, and desires of the school facilities. The methods which have been used are design gaming consisted of picture card game, drawing favorable and unfavorable places, and making the wish list. 46 children in Seoul area participated in the study. The main physical environments which have been focused in the study are as follows; the type of classroom, atmosphere of library, indoor and outdoor leisure activity space, indoor and outdoor play area, and the pedestrian way from home to school and from school towards home. Quantitative and qualitative analysis were used to attempt to develop children's preference of each place and their wish about school environments. The results have been summarized based on the general preferences and differences of favorite and unfavorite places. The differences between grades and gender have also been discussed focused on the picture game and drawings of favorite and unfavorite places.

관광목적지의 물리적 환경이 감정적 반응과 행동의도에 미치는 영향 (The Influence of Physical Environments on Tourist's Emotional Response & Behavioral Intention in Tourist Destination)

  • 김규영;이정은
    • 디지털융복합연구
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    • 제12권7호
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    • pp.123-132
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    • 2014
  • 본 연구는 관광목적지의 물리적환경이 감정적 반응과 행동의도간의 영향관계를 파악하고자 했다. 부산지역의 대표적인 관광지인 해운대, 광안리, 송정을 방문한 관광객을 대상으로의 표본추출방식에 의해 설문조사를 실시하였다. 연구결과를 도출하기 위하여 선행연구를 근거로 하여 연구가설을 설정하였다. 첫째, 관광지의 물리적 환경은 관광객의 감정적 반응에 유의한 영향을 미칠 것이다. 분석 결과 편의성과 쾌적성의 물리적환경인 부정적인 감정적 반응에 유의한 영향을 미치고 있으며 매력성은 부정적인 감정에 대하여 유의한 영향관계가 형성되지 않았다. 그리고 매력성과 쾌적성은 긍정적 반응에 대하여 유의한 결과가 나타나고 있었으며 편의성은 긍정적 감정반응에 유의한 영향관계가 없었다. 둘째, 관광객의 감정적 반응은 행동의도에 유의한 영향을 미칠 것이다. 분석결과 관광객의 감정적 반응인 부정적인 감정과 긍정적인 감정은 행동의도에 대하여 유의한 영향관계를 보이고 있었다.

유해환경 (Harmful Environments)

  • 도현심;이사라;송승민
    • 아동학회지
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    • 제30권6호
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    • pp.125-137
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    • 2009
  • This study reviews facts and trends of harmful environments in the last decade that negatively affected children's development. Younger children have been exposed to harmful media, drugs, facilities, and objects. A matter of chemical substances contaminating in-door air has become quite controversial, recently. In order to provide a better understanding of harmful environments against children, there are great needs for a survey covering all ages based on the clear definition of the term harmful environments, research identifying its causal effects on child development in the context of both parent-child and peer relationships, and a longitudinal study processing its effects in a life-span perspective. It is suggested that by providing parent education and a plenty of cultural facilities as social efforts to create sound family culture, psycho-social and physical environments of children are improved. Furthermore, legal regulations and supervision on harmful environments are needed to be strengthened.

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하이브리드 신경망을 이용한 실내(室內) 쾌적감성(快適感性)모형 개발 (Development of Comfort Feeling Structure in Indoor Environments Using Hybrid Neuralnetworks)

  • 전용웅;조암
    • 대한인간공학회지
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    • 제20권2호
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    • pp.29-46
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    • 2001
  • This study is about the modeling of comfort feeling structure in indoor environments. To represent the degree of practical comfort feeling level in an environment, we measured elements of human sense and resultant elements of comfort feeling such as coziness, refreshment, and freshness with physical values(temperature, illumination, noise. etc.). The relationships of elements of human sense and elements of comfort feeling were formulated as a fuzzy model. And a hybrid-neural network with three layers were designed where obtained from fuzzy membership function values of the elements of human sense were used as inputs, and given as fuzzy membership function values of resultant elements of comfort feeling were used as outputs. Both kinds of fuzzy membership function values were obtained from physical values. The network was trained by measured data set. The proposed hybrid-neural network were tested and proposed a more realistic model of comfort feeling structure in indoor environments.

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