• 제목/요약/키워드: personal media

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Kano모델 기반의 인터넷 개인방송 서비스 만족도 영향요인 고찰 (Exploring the Factors Affecting Viewer Satisfaction on Internet Personal Broadcasting Based on the Kano Model)

  • 문윤지
    • Journal of Information Technology Applications and Management
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    • 제28권1호
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    • pp.95-110
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    • 2021
  • This study aims to explore the Internet personal broadcasting quality factors that influence viewer satisfaction and dissatisfaction based on the motivation-hygiene theory. Specifically, the quality factors that affect viewer satisfaction of Internet personal broadcasting are derived from the perspectives of extrinsic (contents usefulness and media usability), intrinsic (emotional/cognitive/behavioral enjoyment and creator characteristics), and social motivation (visibility, subjective norm, image, sociality). The data of 200 respondents was used to analyze the relative impact of satisfaction and dissatisfaction with the Kano model, which assumes that viewer satisfaction at both functional and emotional levels varies over quality attributes. In the empirical analysis, the quality factors were classified into attractive, one-dimensional, must-be, and indifferent quality. In addition, it was found that the customer satisfaction coefficient was high in the order of uniqueness, differentiation, and visibility. On the other hand, as a result of applying the dissatisfaction coefficient, it was identified in the order of donation, content reliability, and creator responsiveness.

Social Media as a Technology for Being : The Qualities of Being on Social Media and the New Problematics of Social Media Research

  • Juhn, Sunghyun
    • Asia pacific journal of information systems
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    • 제26권1호
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    • pp.41-65
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    • 2016
  • What prevails in the today's research on social media is a functional view of technology. Technology is regarded as a set of technical devices used to conduct specific social functions, such as personal communication, social networking, public posting, and corporate advertising, among others. This paper proposes that such a functional view of technology renders social media research unduly limited and constrained in its scope, level, and direction of inquiry. Problematizing on some representative social media research efforts in the field of IS, this paper provides an alternative perspective, that is, to view social media as a technology-for-being that exerts a deeper level of influence on our existence, molding and shaping the nature and mode of being itself. Such a technology-for-being perspective has been rarely explored or subscribed to in the present IS social media research. Building upon the new conception of social media as a technology-for-being, this essay explores the quality of being in the context of social media. Five such qualities are discussed, including virtuality, materiality, externality, liquidity, and hybridity. The essay also explores the deep structural problems of research to guide future social media research. Six of such problems include Problematize-the-Natural, Follow-the-Actor, Welcome-the-Frankenstein, Weber-meets-Frankenstein, Freud-meets-Frankenstein, and Marx-meets-Frankenstein. The essay concludes with discussions on the implications of the essay, its limitations, and suggestions for future work.

국내외 인터넷 개인방송 규제현황 및 규제 방향성 제언 (Direction of Laws and Policies for the Regulation of Internet Personal Broadcasting)

  • 임한솔;정창원
    • 한국콘텐츠학회논문지
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    • 제20권2호
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    • pp.248-264
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    • 2020
  • 본 연구는 국내 인터넷 개인방송의 사회적/법적 현황을 분석하고, 해외 규제 법률과 인터넷 방송의 매체적 특성을 근거로 개인방송 규제의 방향을 제안하는 데 목적을 둔다. 인터넷 개인방송의 영향력이 더욱 커지고 있으며, 음란물, 가짜뉴스 등 사회적/법적 문제점 또한 증가하고 있다. 인터넷 개인방송에 관한 법적 규제가 부재한 상황에서, 학계 역시 개괄적인 분석 수준에서 관련 법제 및 정책을 논의하고 있다. 또한, 급변하는 미디어 환경에 대응하고 새롭게 등장하고 있는 인터넷 방송콘텐츠와 플랫폼에 대응하기 위해 새로운 법제 연구의 필요성이 대두되고 있다. 연구결과 표현의 자유를 중요한 가치로 삼고, 미성년자 대상 음란물은 철저히 규제하되, 관련 기관/사업자 간의 협의회 구성을 통한 자율규제 가이드라인으로 최소한의 범위에서 인터넷 개인방송 규제를 주장한다. 본 연구는 인터넷 개인방송 콘텐츠의 질적 향상과 공정하고 다양한 콘텐츠 개발을 위한 새로운 방송정책 구축, 개인방송 콘텐츠의 효율적/공정한 규제를 위해 실질적이고 구체적인 법률을 제안했다는 점에 큰 의의가 있다.

페이스북 이용자의 개인정보 공개와 결정 요인 (Analysis of the Facebook Profiles for Korean Users: Description and Determinants)

  • 이미나;이승아;최인혜
    • 인터넷정보학회논문지
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    • 제15권2호
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    • pp.73-85
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    • 2014
  • 국내 대학생을 대상으로 페이스북의 개인정보 공개 현황을 살펴보고 개인정보 공개에 영향을 미치는 요인을 살펴보았다. 페이스북의 개인정보 공개 현황은 프로파일의 정보를 토대로 개인정보 공개여부와 공개 범위, 두 측면에서 분석됐다. 개인정보 공개에 영향을 미치는 주요 변인은 페이스북 프라이버시 염려, 사회적 관계 유지 동기 등이 고려됐으며 성별, 이용기간, 이용시간 역시 분석에 포함됐다. 서베이 분석 결과, 페이스북 프라이버시 염려는 이용자에 관한 프라이버시 염려, 시스템에 관한 프라이버시 염려로 구분됐으며 개인정보 공개와 공개범위를 각각 종속변인으로 하는 회귀분석을 실시하여 주요변인의 영향력을 분석했다. 연구결과, 개인정보 공개정도의 경우는 성별, 이용기간, 사회적 관계 유지 동기에 의해 설명되며 개인정보 공개 범위는 이용기간, 페이스북 이용자에 의한 프라이버시 염려에 의해 설명되는 것으로 관찰됐다. 흥미로운 분석 결과는 공개정도 분석결과에서 사회적 관계 유지 동기가 페이스북 시스템에 의한 프라이버시 염려보다 우선하는 것으로 관찰된 점이다. 이에 대한 함의를 실었으며 페이스북 국내 이용자의 개인정보 공개 현황을 공개정도와 공개범위에 따라 항목별로 분석해, 이용자의 개인정보 공개와 페이스북 이용을 통한 사회적 관계와의 관련성을 유추하고자 했다.

다양한 퍼지 환경을 갖는 지능형 교수 시스템의 학습 성취도 평가 모듈 설계 (Design of Learning Achievement Evaluation Module of Intelligent Computer Assisted Instruction with Various Fuzzy Environment)

  • 원성현
    • 경영과정보연구
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    • 제2권
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    • pp.311-334
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    • 1998
  • By decreasing in CPU price and development of computer assembling technology, personal computer fake a good chance to accelerate its supply. Recently, as being introduced new computing technology so called multi media, teaming assist system which is based on single media such as studying book, cassette tape, video tape, or something else is rapidly being replaced by new assist education system based on multi media in which it is operated by the personal computer. In the computer assist education system, there is an evaluation module which appraise learner's study level into the next study strategy. At the view of this point, this part is very important. In this part, there are some factors like Importance, complexity, or difficulty which commonly include fuzzy factors in our surrounding. But until now, we are still out of the level to handle the evaluation module adequately among the some studies. In this study, we would like to suggest a new module that evaluate learning achievement of ICAI which have a variety of fuzzy environment. We combine Independent fuzzy environment like importance, complexity, difficulty into making total evaluation of learner's achievement. By the result, with expressing by linguistic form, this study can provide the theoretical basis in which we will be able to carry out sentence toward evaluation among elementary school.

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미국학교도서관기준에 나타난 SLMP의 교육적 이념 (The Educational Idea Presenting In the SLMP's Standards)

  • 김효정
    • 한국문헌정보학회지
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    • 제12권
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    • pp.121-147
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    • 1985
  • In the modern communicative age, the standards of the school libraries are the qualitative guarantee on the services of school libraries or school library media programs, as the guidline, the active guide, the policy documentation and criteria for the professional excellence. The standards of SLMP were revised the sixth time by the school library profession(ALA) with the members or agency of NEA in the U.S. There are the first standard was a quantitative; 'the Certain Report'(by A.L.A., 1920) appearing that the school library is the heart of the school, 2nd 1925; turning up the teaching material source and personel, 'School Libraries for today and tomorrow' (by AASL, 1945) incluseing the instructional materials and the 7th educational ideas in the quantitative feature, 'Standards for School Library Programs' (by AASL, 1960) expressing the instructional material center, communicative environment, learning and teaching laboratory, 'Standards for school media programs' (by DAVI & AASL, 1969) implicating the instructional resource, learning and teaching laboratory, the condition precedent of qualitative education for excellence, 'Standards for media programs; District/school (by AASL & AECT, 1975) containing the improving user's educational experience and personal freedom on the use of SLMP's services. Through changing the standards of SLMP in the US, We have known that the main educational idea in the standards are; (1) SLMP is the instructional force and resource for qualitative, excellence education by learning and teaching laboratory, instructional resource, communicative environment (2) SLMP is the actualizing force and resource for user's self-realization by intellectual and personal excellence, individualizing, humanizing and personalizing education.

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OTT 서비스 이용경험 및 유·무료서비스 이용 결정 요인 분석 (Analysis on Determinants of OTT Service Experience and AVOD/SVOD Service Use)

  • 이재호;이상운
    • 방송공학회논문지
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    • 제26권5호
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    • pp.583-591
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    • 2021
  • 본 논문은 OTT서비스 이용경험과 무료(AVOD)/유료(SVOD)서비스 이용의사 예측에 영향을 미치는 변인들이 무엇인가에 대해 살펴 보았다. 연구 결과, 성별, 연령, 개인소득, 가구구성형태, 전자상거래 이용경험 유무, 5개 변인들이 OTT서비스 이용경험과 무료/유료서비스 이용 여부를 식별하는데 유의미한 영향을 미치는 것으로 나타났다. 또한, 뉴스와 드라마 장르를 선호하고 OTT서비스 이용시간이 많을수록 SVOD 이용 확률이 높아지는 것으로 나타났다. 요약하자면, 상대적으로 젊으면서 개인소득이 많고 전자상거래와 같은 디지털 환경에 더 많이 적응된 사람일수록 SVOD 이용 확률이 높았다.

Mere Exposure Effect on Travel Intention of Educated Young People in Asia: Results from a Cross-Country Survey

  • Yunjuan Luo;Sarah Prusoff LoCascio;Jantima Kheokao;Sung Kyum Cho;Ravindran Gopalan;Nutthapon Jitprapai;Dorien Kartikawangi;Nik Norma Nik Hasan;Rowena Capulong Reyes;Kanyika Shaw;Indeok Song;Nikko Visperas
    • Asian Journal for Public Opinion Research
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    • 제12권2호
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    • pp.122-141
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    • 2024
  • Drawing on mere exposure effect, we proposed that more exposure to a city, as measured by the number of channels of exposure, would increase familiarity, city image, and intention to visit that city. We conducted a survey of university students in seven Asian countries, asking them about a total of 14 cities, at least one from each of the surveyed countries. Exposure was found to be a significant antecedent and was most powerful when mediated by familiarity. Some types of exposure were stronger than others. Personal exposure, in the form of having visited a city or knowing someone who has, was the strongest type of exposure, with more than double the effect of media exposure. Social media, which is difficult to classify as either personal or media, was assessed separately and had a much smaller effect. The mere exposure effect exists whether the intention to visit a city is related to pleasure (tourism) or business.

토픽 모델링을 이용한 방송미디어 관련 소셜 미디어 콘텐츠 분석 (Analysis of Social Media Contents about Broadcast Media through Topic Modeling)

  • 박상언
    • 한국IT서비스학회지
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    • 제15권2호
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    • pp.81-92
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    • 2016
  • Numerous people share their TV experience with other viewers on social media such as personal blogs and Twitter. It means that broadcast media, especially TV, affects the responses on social media. Moreover, the responses affect broadcast media ratings back. Social TV tried to use the relationship in marketing activities such as advertisement by analyzing the TV related social behavior. However, most of them used just the quantities of social media responses. This study analyzes the subjects of the responses on social media about specific TV dramas through topic modeling, and the relationship between the changes of popular topics and viewer ratings of the drama over specified periods. Five representative Korean dramas of 2014 were selected and Blog contents including viewer ratings about the dramas were collected from naver.com which is the representative portal in South Korea. The proposed analysis framework consists of three steps which are Blogs crawling, topic modeling, and topic trend analysis. We found some implications from the results of the topic trend analysis. Firstly, there were specific topics on dramas in social media. Secondly, the topics had some meaningful relationships with viewer ratings. Lastly, there were differences between the topics of dramas with higher viewer ratings and those with lower viewer ratings.

마케팅 메시지로서의 지식: 유비쿼터스 개인지식관리 환경을 중심으로

  • 이경전;전정호
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2008년도 춘계학술대회
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    • pp.86-90
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    • 2008
  • 본 연구는 개인이 이른바 '유비쿼터스 개인지식관리 시스템'을 갖추고 있을 때 발생하게 될 것으로 예상되는 마케팅 메시지로서의 지식의 역할에 대한 개념적 연구를 수행한다. 기존의 마케팅 광고 메시지는 인간의 생물학적인 감각과 인지, 기억 능력에 의존하였기 때문에 반복적이고 자극적이어야만 했다. 그러나 유비쿼터스 환경에서는 UPA(Ubiquitous Personal Assistant)를 활용하여 개인이 소비하는 컨텐트를 이음매 없이(Seamless) 습득, 저장할 수 있게 되며, 이러한 변화는 마케팅과 광고의 방법에도 변화를 가져오게 될 것으로 판단된다. 이에 본 연구에서는 유비쿼터스 환경에서의 개인지식관리를 통하여 변화되는 마케팅과 광고의 모습을 나타내고자 하며, 이를 위해 시나리오를 제시하고 분석한다.

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