• Title/Summary/Keyword: performance video

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Multi-Region based Radial GCN algorithm for Human action Recognition (행동인식을 위한 다중 영역 기반 방사형 GCN 알고리즘)

  • Jang, Han Byul;Lee, Chil Woo
    • Smart Media Journal
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    • v.11 no.1
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    • pp.46-57
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    • 2022
  • In this paper, multi-region based Radial Graph Convolutional Network (MRGCN) algorithm which can perform end-to-end action recognition using the optical flow and gradient of input image is described. Because this method does not use information of skeleton that is difficult to acquire and complicated to estimate, it can be used in general CCTV environment in which only video camera is used. The novelty of MRGCN is that it expresses the optical flow and gradient of the input image as directional histograms and then converts it into six feature vectors to reduce the amount of computational load and uses a newly developed radial type network model to hierarchically propagate the deformation and shape change of the human body in spatio-temporal space. Another important feature is that the data input areas are arranged being overlapped each other, so that information is not spatially disconnected among input nodes. As a result of performing MRGCN's action recognition performance evaluation experiment for 30 actions, it was possible to obtain Top-1 accuracy of 84.78%, which is superior to the existing GCN-based action recognition method using skeleton data as an input.

CEO's Quality Management Rhetoric and Audience Response: Focusing on Samsung Group Chairman Kun-Hee Lee's 'Super-Class' Remarks (최고경영자의 품질경영 레토릭과 시청자 반응: 삼성 회장의 '초일류' 발언을 중심으로)

  • Heo, Man-Sup
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.174-186
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    • 2022
  • The present study explores how the quality management rhetoric commonly used by Korean CEOs tends to be composed and perceived by the public. To this end, articles of the remarks of Lee Kun-hee, the second founder of Samsung, are analyzed. The results show a rhetorical structure of quality management where the CEO offers a persuasive theme (quality management for a super-class enterprise) and practical measures (innovation and performance-based promotion) while coping with a rhetorical situation (an economic crisis). A multiple regression analysis of the response of 308 Korean college students who watched a video of Lee's remarks indicates that the more conservative the viewers are and the more they perceive the CEO's charm and expertise, the more likely they are to support the CEO's quality management rhetoric. The conservative viewers favorably responded to the entrepreneurship in the quality management rhetoric, while the progressives recognized the rhetoric as part of Korean-style neoliberalism that alienates ordinary workers.

Development of Offshore Construction ROV System applying Pneumatic Gripper (공압 gripper를 적용한 해양 건설 ROV 시스템 개발)

  • Park, Jihyun;Hwang, Yoseop
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1697-1705
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    • 2022
  • The safety of marine construction workers and marine pollution problems are occurring due to large-scale offshore construction. In particular, underwater construction work in the sea has a higher risk than other work, so it is necessary to apply an unmanned alternative system that considers the safety of the workers. In this paper, the ROV system for offshore construction has been developed for underwater unmanned work. A monitoring system was developed for position control through the control of underwater propellants, pneumatic gripper, and monitoring of underwater work. As a result of the performance evaluation, the underwater movement speed of the ROV was evaluated to be 0.89 m/s, and it was confirmed that the maximum load of the pneumatic gripper was 80 kg. In addition, the network bandwidth required for underwater ROV control and underwater video streaming was evaluated to be more than 300Mbps, wired communication at 92.7 ~ 95.0Mbit/s at 205m, and wireless communication at 78.3 ~ 84.8Mbit/s.

Analysis of Manual 3D Projection Mapping Processes Using 3D Mesh Models (3D 메쉬 모델을 이용한 수동 3D 프로젝션 맵핑 과정 분석)

  • Mina Kim;Jungjin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.1-12
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    • 2023
  • Software tools for manual 3D projection mapping have been widely used in theme parks and exhibitions. However, no research has been conducted on detailed utilization methods and usability of those tools yet. This study organizes the entire process of manual 3D projection mapping step by step and analyzes the problems that occurred at each step to identify potential improvements of 3D projection mapping tools. First, we introduce the process, which includes: two methods for creating virtual-physical object pairs to construct a virtual environment that is identical to the real-world target of the 3D projection mapping, the production of video textures for special effects, and mapping methods that use semi-automatic projector calibration. In addition, through experiments comparing and analyzing two widely used tools under various conditions for 3D mapping, we identified the technical limitations, performance differences between tools, and issues that impede usability. Finally, we suggest improvements and future research directions to enhance the usability of the 3D projection mapping technology.

Study on Relationship Between Spatial-Perceptual Ability and Driving-Related Situation Awareness (공간지각 능력에 따른 운전-관련 상황의 재인 및 예측에 관한 연구)

  • Bia Kim ;Jaesik Lee
    • Korean Journal of Culture and Social Issue
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    • v.11 no.4
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    • pp.83-95
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    • 2005
  • The purpose of the present study was to investigate the relationship between spatial-erceptual ability and several aspects of driving-related situation awareness(in particular, recognition and prediction). Video clips of real driving were used in both recognition and prediction tasks, and the digit calculation task during driving the simulator was required as the integration task of recognition and prediction. The results showed that the subjects of higher spatial-perceptual ability performed better in recognition task, especially in terms of sensitivity measured in d'(as signal detection theory), prediction task, and digits calculation performance than those of lower spatial-perceptual ability.

A Study on the Image/Video Data Processing Methods for Edge Computing-Based Object Detection Service (에지 컴퓨팅 기반 객체탐지 서비스를 위한 이미지/동영상 데이터 처리 기법에 관한 연구)

  • Jang Shin Won;Yong-Geun Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.11
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    • pp.319-328
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    • 2023
  • Unlike cloud computing, edge computing technology analyzes and judges data close to devices and users, providing advantages such as real-time service, sensitive data protection, and reduced network traffic. EdgeX Foundry, a representative open source of edge computing platforms, is an open source-based edge middleware platform that provides services between various devices and IT systems in the real world. EdgeX Foundry provides a service for handling camera devices, along with a service for handling existing sensed data, which only supports simple streaming and camera device management and does not store or process image data obtained from the device inside EdgeX. This paper presents a technique that can store and process image data inside EdgeX by applying some of the services provided by EdgeX Foundry. Based on the proposed technique, a service pipeline for object detection services used core in the field of autonomous driving was created for experiments and performance evaluation, and then compared and analyzed with existing methods.

Detection Model of Fruit Epidermal Defects Using YOLOv3: A Case of Peach (YOLOv3을 이용한 과일표피 불량검출 모델: 복숭아 사례)

  • Hee Jun Lee;Won Seok Lee;In Hyeok Choi;Choong Kwon Lee
    • Information Systems Review
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    • v.22 no.1
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    • pp.113-124
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    • 2020
  • In the operation of farms, it is very important to evaluate the quality of harvested crops and to classify defective products. However, farmers have difficulty coping with the cost and time required for quality assessment due to insufficient capital and manpower. This study thus aims to detect defects by analyzing the epidermis of fruit using deep learning algorithm. We developed a model that can analyze the epidermis by applying YOLOv3 algorithm based on Region Convolutional Neural Network to video images of peach. A total of four classes were selected and trained. Through 97,600 epochs, a high performance detection model was obtained. The crop failure detection model proposed in this study can be used to automate the process of data collection, quality evaluation through analyzed data, and defect detection. In particular, we have developed an analytical model for peach, which is the most vulnerable to external wounds among crops, so it is expected to be applicable to other crops in farming.

A OTT content data analysis technique on a PC environment (PC 환경에서의 OTT 콘텐츠 데이터 분석 방법)

  • Chanwoo Lee;Junyoung Heo
    • Smart Media Journal
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    • v.13 no.2
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    • pp.62-67
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    • 2024
  • Due to technological advancements in viewing devices and the COVID-19 pandemic, a lot of OTT-only content is being produced and distributed as people shift from traditional movie theater viewing and broadcasters' fixed TV viewing to free-form OTT viewing using wired and wireless internet. As a result, the ability to leverage data from OTT audiences has become critical to the competitiveness of the industry. However, third parties other than OTT content providers are facing difficulties in acquiring OTT viewer data. In this paper, as a way to overcome the shortcomings of existing viewer data acquisition, we propose a method to extract audio and video data by developing an OTT viewing data acquisition agent using Web APIs by adopting a web browser environment that does not affect the performance of OS and viewing devices, so that third-party companies that need viewing data can utilize it.

A Study of Performance Analysis on Effective Multiple Buffering and Packetizing Method of Multimedia Data for User-Demand Oriented RTSP Based Transmissions Between the PoC Box and a Terminal (PoC Box 단말의 RTSP 운용을 위한 사용자 요구 중심의 효율적인 다중 수신 버퍼링 기법 및 패킷화 방법에 대한 성능 분석에 관한 연구)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.54-75
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    • 2011
  • PoC(Push-to-talk Over Cellular) is an integrated technology of group voice calls, video calls and internet based multimedia services. If a PoC user can not participate in the PoC session for various reasons such as an emergency situation, lack of battery capacity, then the user can use the PoC Box which has a similar functionality to the MM Box in the MMS(Multimedia Messaging Service). The RTSP(Real-Time Streaming Protocol) method is recommended to be used when there is a transmission session between the PoC box and a terminal. Since the existing VOD service uses a wired network, the packet size of RTSP-based VOD service is huge, however, the PoC service has wireless communication environments which have general characteristics to be used in RTSP method. Packet loss in a wired communication environments is relatively less than that in wireless communication environment, therefore, a buffering latency occurs in PoC service due to a play-out delay which means an asynchronous play of audio & video contents. Those problems make a user to be difficult to find the information they want when the media contents are played-out. In this paper, the following techniques and methods were proposed and their performance and superiority were verified through testing: cross-over dual reception buffering technique, advance partition multi-reception buffering technique, and on-demand multi-reception buffering technique, which are designed for effective picking up of information in media content being transmitted in short amount of time using RTSP when a user searches for media, as well as for reduction in playback delay; and same-priority packetization transmission method and priority-based packetization transmission method, which are media data packetization methods for transmission. From the simulation of functional evaluation, we could find that the proposed multiple receiving buffering and packetizing methods are superior, with respect to the media retrieval inclination, to the existing single receiving buffering method by 6-9 points from the viewpoint of effectiveness and excellence. Among them, especially, on-demand multiple receiving buffering technology with same-priority packetization transmission method is able to manage the media search inclination promptly to the requests of users by showing superiority of 3-24 points above compared to other combination methods. In addition, users could find the information they want much quickly since large amount of informations are received in a focused media retrieval period within a short time.

Seeking for a Curriculum of Dance Department in the University in the Age of the 4th Industrial Revolution (4차 산업혁명시대 대학무용학과 커리큘럼의 방향모색)

  • Baek, Hyun-Soon;Yoo, Ji-Young
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.193-202
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    • 2019
  • This study focuses on what changes are required as to a curriculum of dance department in the university in the age of the 4th industrial revolution. By comparing and analyzing the curricula of dance department in the five universities in Seoul, five academic subjects as to curricula of dance department, which covers what to learn for dance education in the age of the 4th industrial revolution, are presented. First, dance integrative education, the integration of creativity and science education, can be referred to as a subject that stimulates ideas and creativity and raises artistic sensitivity based on STEAM. Second, the curriculum characterized by prediction of the future prospect through Big Data can be utilized well in dealing with dance performance, career path of dance-majoring people, and job creation by analyzing public opinion, evaluation, and feelings. Third, video education. Seeing the images as modern major media tends to occupy most of the expressive area of art, dance by dint of video enables existing dance work to be created as new form of art, expanding dance boundaries in academic and performing art viewpoint. Fourth, VR and AR are essential techniques in the era of smart media. Whether upcoming dance studies are in the form of performance or education or industry, for VR and AR to be digitally applied into every relevant field, keeping with the time, learning about VR and AR is indispensable. Last, the 4th industrial revolution and the curriculum of dance art are needed to foresee the changes in the 4th industrial revolution and to educate changes, development and seeking in dance curriculum.