• Title/Summary/Keyword: performance video

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Dynamic Hand Gesture Recognition using Guide Lines (가이드라인을 이용한 동적 손동작 인식)

  • Kim, Kun-Woo;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.5
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    • pp.1-9
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    • 2010
  • Generally, dynamic hand gesture recognition is formed through preprocessing step, hand tracking step and hand shape detection step. In this paper, we present advanced dynamic hand gesture recognizing method that improves performance in preprocessing step and hand shape detection step. In preprocessing step, we remove noise fast by using dynamic table and detect skin color exactly on complex background for controling skin color range in skin color detection method using YCbCr color space. Especially, we increase recognizing speed in hand shape detection step through detecting Start Image and Stop Image, that are elements of dynamic hand gesture recognizing, using Guideline. Guideline is edge of input hand image and hand shape for comparing. We perform various experiments with nine web-cam video clips that are separated to complex background and simple background for dynamic hand gesture recognition method in the paper. The result of experiment shows similar recognition ratio but high recognition speed, low cpu usage, low memory usage than recognition method using learning exercise.

A Study on Applications of Wavelet Bases for Efficient Image Compression (효과적인 영상 압축을 위한 웨이브렛 기저들의 응용에 관한 연구)

  • Jee, Innho
    • Journal of IKEEE
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    • v.21 no.1
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    • pp.39-45
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    • 2017
  • Image compression is now essential for applications such as transmission and storage in data bases. For video and digital image applications the use of long tap filters, while not providing any significant coding gain, may increase the hardware complexity. We use a wavelet transform in order to obtain a set of bi-orthogonal sub-classes of images; First, the design of short kernel symmetric analysis is presented in 1-dimensional case. Second, the original image is decomposed at different scales using a subband filter banks. Third, this paper is presented a technique for obtaining 2-dimensional bi-orthogonal filters using McClellan transform. It is shown that suggested wavelet bases is well used on wavelet transform for image compression. From performance comparison of bi-orthogonal filter, we actually use filters close to ortho-normal filters on application of wavelet bases to image analysis.

The Effect of Mentoring on Beginning Science Teacher's Perception Change in Their Teaching Performance (멘토링이 초임 중등과학교사의 교수실행에서 나타나는 인식변화에 미치는 영향)

  • Jung, Minkyung;Lee, Sunduk;Nam, Jeonghee
    • Journal of the Korean Chemical Society
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    • v.57 no.6
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    • pp.778-788
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    • 2013
  • The purpose of this study was to examine the change of the beginning science teachers' perception change through the mentoring program. Participants in this study were four mento-teachers, one university professor, two teachers in doctor, two teacher in doctor's or master's course, and four mentee-teachers who had less than three years teaching experience. We performed five times one to one mentoring for a year. We collected data such as video recordings of mentee-teacher's classes, lesson plans, recording of one to one mentoring and transcription, mento and mentee journals, preliminary-interim-post interview and transcription, and RTOP class observation report. Based on the result of this study, five times mentoring over a year changed mentee-teacher's perception and their teaching practice.

Characteristics of Scientifically Gifted Students' Performance Processes in the Creative Tasks (과학 영재아의 창의적 과제 수행과정에서의 특성 분석)

  • Park, Jong-Won;Jee, Kyoung-Jun
    • Journal of The Korean Association For Science Education
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    • v.30 no.6
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    • pp.770-784
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    • 2010
  • In this study, we investigated students' behavioral characteristics in the process of and their responses to scientific creativity activities developed based on the three steps of learning model (Park, Park, & Lee, 2008) and scientific creativity model (Park, 2004). Students' responses were obtained by questionnaire, effectiveness of learning materials was explored by comparing students activities before and after the second step, 'Guide', and various characteristic behaviors were obtained through video-recording of their activities. As results, students answered that even though the activities were a little difficult, the activities were nonetheless interesting to them, and they wanted to do the activities more completely, and wanted them in future courses. It was also found that the second step activity was helpful in improving students' divergent thinking. Finally, from the findings about various students' behavioral characteristics, some practical recommendations for more effective teaching of scientific creativity were suggested.

Resource Reservation Based Image Data Transmission Scheme for Surveillance Sensor Networks (감시정찰 센서 네트워크를 위한 자원예약 기반 이미지 데이터 전송 기법)

  • Song, Woon-Seop;Jung, Woo-Sung;Ko, Young-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1104-1113
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    • 2014
  • Future combat systems can be represented as the NCW (Network Centric Warefare), which is based on the concept of Sensor-to-Shooter. A wireless video sensor networking technology, one of the core components of NCW, has been actively applied for the purpose of tactical surveillance. In such a surveillance sensor network, multi-composite sensors, especially consisting of image sensors are utilized to improve reliability for intrusion detection and enemy tracing. However, these sensors may cause a problem of requiring very high network capacity and energy consumption. In order to alleviate this problem, this paper proposes an image data transmission scheme based on resource reservation. The proposed scheme can make it possible to have more reliable image data transmission by choosing proper multiple interfaces, while trying to control resolution and compression quality of image data based on network resource availability. By the performance analysis using NS-3 simulation, we have confirmed the transmission reliability as well as energy efficiency of the proposed scheme.

Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.13-22
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    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

A Study on The efficient Transmission Plan of Game Moving Picture (게임 동영상의 효율적인 전송 계획에 관한 연구)

  • Lee, Myoun-Jae;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.33-40
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    • 2007
  • Smoothing is a transmission plan where variable rate video data is converted to a constant bit rate stream. Among them are CBA, MCBA, MVBA and others. However, these smoothing algorithms produce a transmission plan where extra bandwidth in server is not considered. This may cause difficulty in providing videos to many clients in a server. In this paper, we propose the smoothing algorithm with monotonic transmission rate increase and abrupt transmission rate decrease, in order to provide videos to as many clients in server with limited network bandwidth as possible. In order to show the performance of our proposed algorithm, various evaluation factors were used such as the maximum number of clients, the average number of clients, and so on. Experiments demonstrated that the proposed algorithm outperformed other algorithms in evaluation factors such as the maximum number of clients and the average number of clients.

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An Implementation of IPMG for Multimedia Service with the Convergence of Broadcasting and Communications (통신방송의 융합형 멀티미디어 서비스를 지원하는 IPMG(IP Media Gateway) 구현)

  • Cho, Kwang-Hyun;Kim, Hyun-Cheol;Cho, Yok-Yon;Park, Deuk-In;Won, Heon;Ahn, Kwang-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.2B
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    • pp.59-68
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    • 2008
  • In order to activate the digital broadcasting in Korea, the analog broadcasting will have been closed down until 2012. Recently IPTV(Internet Protocol TV) thorough internet has been regarded as the fourth media following the terrestrial, satellite, and cable for the digital broad casting. And it has been the important medium for the communication and broadcasting system. However IP is not easy to replace the entire broadcasting system with the digital - type broadcasting system. For the digital broadcasting, we should replace all TV sets, install the settop-boxes to receive the various IP media, solve problems about time delaying when changing channels, and support communication and broadcasting consolidation service for such as PVR and Network CCTV. IPMG is the digital converter that is able to solve these problems. In this paper, I'll develop and analyze IPMG converter's performance which sends and receives both the analogue and digital broadcasting signals through various media gives the Network PVR service.

Development of Path-Finding System for Humanoid Robots Based on Image Pattern Recognition (패턴 인식 알고리즘 기반 휴머노이드 경로 시스템 개발)

  • Park, Hyun;Eun, Jin-Hyuk;Park, Hae-Ryeon;Suk, Jung Bong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.925-932
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    • 2012
  • In this paper, we develop a pattern recognition algorithm applied to a humanoid robot which is exploited as a guide for visually handicapped persons to find a desired path to their destinations. Behavior primitives of a humanoid robot are defined, and Canny's edge detection algorithm is employed to extract the pattern and color of the paving blocks that especially devised for visually handicapped persons. Based on these, an efficient path finding algorithm is developed and implemented on a humanoid robot, running on an embedded linux operating system equipped with a video camera. The performance of our algorithm is experimentally examined in terms of the response time and the pattern recognition ratio. In order to validate our algorithm in various realistic environments, the experiments are repeatedly performed by changing the tilt of paving blocks and the brightness in surrounding area. The results show that our algorithm performs sufficiently well to be exploited as a path finding system for visually handicapped persons.

Fast Intra Mode Selection Algorithm for H.264/AVC Using Constraints of Frequency Characteristics (주파수 특성의 제약 조건들을 이용한 H.264/AVC를 위한 고속 화면 내 모드 선택 방법)

  • Jin, Soon-Jong;Park, Sang-Jun;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4C
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    • pp.321-329
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    • 2008
  • H.264/AVC video coding standard enables a considerably higher improvement in coding efficiency compared with previous standards such as MPEG-2, H.263 and MPEG-4. To achieve this, for each macro-block in H.264/AVC, Rate-Distortion Optimization (RDO) technique is employed to select the best motion vector, reference frame, and macro-block mode. As a result, computational complexity is increased significantly whereas RDO achieve higher improvement. This paper presents fast intra mode selection algorithm based on constraints of frequency characteristics which are derived from intra coding modes of H.264/AVC. First of all, we observe the features of each intra mode through the frequency analysis of image. And then proposed Frequency Error Costs (FECs) are calculated to select the best mode which has minimum cost. Computational complexity is considerably reduced because rate-distortion costs only calculate the candidate modes which are set of best mode and its neighbouring two modes. Experimental results show that proposed algorithm reduces the complexity dramatically maintaining the rate-distortion performance compared with H.264/AVC reference software.