• Title/Summary/Keyword: performance video

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Implementation of 360 VR Tiled Video Player with Eye Tacking based Foveated Rendering (시점 추적 기반 Foveated Rendering을 지원하는 360 VR Tiled Video Player 구현)

  • Kim, Hyun Wook;Yang, Sung Hyun
    • Journal of Korea Multimedia Society
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    • v.21 no.7
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    • pp.795-801
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    • 2018
  • In these days, various technologies to provide a service of high quality of 360 VR media contents is being studied and developed. However, rendering high-quality of media images is very difficult with the limited resources of HMD (Head Mount Display). In this paper, we designed and implemented a 360 VR Player for high quality 360 tiled video image render to HMD. Furthermore, we developed multi-resolution-based Foveated Rendering technology. By conducting several experiments, We have confirmed that it improved the performance of video rendering far more than existing tiled video rendering technology.

Video quality assessment of digital TV for direct broadcasting satellite (직접 위성 방송을 위한 디지틀 TV의 화질 평가)

  • 박대철;김경태;전현호;채종석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.6
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    • pp.1370-1378
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    • 1996
  • A subjective video quality assessment methods are proposed based on CCIR Rec. 500-5 for an evaluation and testing of compressed video quality and performance of video codec to be designed in accordance with the MPEG-2 MP ML specification which is adapted as a DTV standard for Korea digital DBS. Video sequence compressed in compliance with MPEG-2 MP ML encoding parameterswastested by the proposed video quality evaluation procedure. Test sequence were compressed at the bit rate 6Mbps, 7.5Mbps and 9Mbps, repectively. Test results of the 7.5Mbps bitrate showed a satisfactory picture quality at about 4.0 on the 5.0 absolute scale of ITU-R 500-5.

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Classification of Degradation Types Based on Distribution of Blocky Blocks for IP-Based Video Services

  • Min, Kyung-Yeon;Lee, Seon-Oh;Sim, Dong-Gyu;Lee, Hyun-Woo;Ryu, Won;Lee, Kyoung-Hee
    • ETRI Journal
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    • v.33 no.3
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    • pp.454-457
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    • 2011
  • In this letter, we propose a new quality measurement method to identify the causes of video quality degradation for IP-based video services. This degradation mainly results from network performance issues and video compression. The proposed algorithm identifies the causes based on statistical feature values from blocky block distribution in degraded IP-based videos. We found that the sensitivity and specificity of the proposed algorithm are 93.63% and 91.99%, respectively, in comparison with real error types and subjective test data.

Design and Evaluation of an Adaptive Reservation-based Batching Polity for Popular Videos (인기 있는 비디오를 위한 적응적 예약기반 일괄처리 정책의 설계 및 평가)

  • Lee, Gyeong-Suk;Bae, In-Han
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2790-2796
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    • 1999
  • In video-on-demand systems, the I.O bandwidth of video servers is the critical resource which contributes to increase in latency. Several approaches: bridging, piggybacking are used to reduce the I/O demand on the video server through sharing. Batching delays the requests for the different videos for a batching window so that more requests for the same video arriving during the current batching window may be served using the same stream. In this paper, we propose an adaptive reservation-based batching policy which dynamically reserves video server capacity for popoular videos according to video server loads. The performance of the proposed policy is evaluated through a simulation, and is compared with simple batching and static reservation-based batching policies. As the result, we know that the adaptive reservation-based batching policy more improves service ratio and average waiting time than simple batching and simple reservation-based batching policy more improves service ratio and average waiting time than simple batching and simple reservation-based batching polices.

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Video Data Retrieval System using Annotation and Feture Information (주석정보와 특징정보를 애용한 비디오데이터 검색 시스템)

  • Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.6
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    • pp.1129-1133
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    • 2006
  • In this thesis, we propose a semantics-based video retrieval system which supports semantics-retrieval for various users of massive video data. Proposed system automatically processes the extraction of contents information which video data has and retrieval process using agent which integrate annotation-based retrieval and feature-based retrieval. From experiment, the designed and implemented system shows increase of recall rate and precision rate for video data scene retrieval in performance assessment.

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Multi-Layer Perceptron Based Ternary Tree Partitioning Decision Method for Versatile Video Coding (다목적 비디오 부/복호화를 위한 다층 퍼셉트론 기반 삼항 트리 분할 결정 방법)

  • Lee, Taesik;Jun, Dongsan
    • Journal of Korea Multimedia Society
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    • v.25 no.6
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    • pp.783-792
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    • 2022
  • Versatile Video Coding (VVC) is the latest video coding standard, which had been developed by the Joint Video Experts Team (JVET) of ITU-T Video Coding Experts Group (VCEG) and ISO/IEC Moving Picture Experts Group (MPEG) in 2020. Although VVC can provide powerful coding performance, it requires tremendous computational complexity to determine the optimal block structures during the encoding process. In this paper, we propose a fast ternary tree decision method using two neural networks with 7 nodes as input vector based on the multi-layer perceptron structure, names STH-NN and STV-NN. As a training result of neural network, the STH-NN and STV-NN achieved accuracies of 85% and 91%, respectively. Experimental results show that the proposed method reduces the encoding complexity up to 25% with unnoticeable coding loss compared to the VVC test model (VTM).

Efficient Image Size Selection for MPEG Video-based Point Cloud Compression

  • Jia, Qiong;Lee, M.K.;Dong, Tianyu;Kim, Kyu Tae;Jang, Euee S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.825-828
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    • 2022
  • In this paper, we propose an efficient image size selection method for video-based point cloud compression. The current MPEG video-based point cloud compression reference encoding process configures a threshold on the size of images while converting point cloud data into images. Because the converted image is compressed and restored by the legacy video codec, the size of the image is one of the main components in influencing the compression efficiency. If the image size can be made smaller than the image size determined by the threshold, compression efficiency can be improved. Here, we studied how to improve the compression efficiency by selecting the best-fit image size generated during video-based point cloud compression. Experimental results show that the proposed method can reduce the encoding time by 6 percent without loss of coding performance compared to the test model 15.0 version of video-based point cloud encoder.

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Action Recognition Method in Sports Video Shear Based on Fish Swarm Algorithm

  • Jie Sun;Lin Lu
    • Journal of Information Processing Systems
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    • v.19 no.4
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    • pp.554-562
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    • 2023
  • This research offers a sports video action recognition approach based on the fish swarm algorithm in light of the low accuracy of existing sports video action recognition methods. A modified fish swarm algorithm is proposed to construct invariant features and decrease the dimension of features. Based on this algorithm, local features and global features can be classified. The experimental findings on the typical sports action data set demonstrate that the key details of sports action can be successfully retained by the dimensionality-reduced fusion invariant characteristics. According to this research, the average recognition time of the proposed method for walking, running, squatting, sitting, and bending is less than 326 seconds, and the average recognition rate is higher than 94%. This proves that this method can significantly improve the performance and efficiency of online sports video motion recognition.

An Analytical Study on the Importance and Performance of Factors of Online Video Usage: Focusing on the Comparison of Chinese and Korean Platforms

  • So-Hyun Park;Seung-Chul Kim;Tae-Won Lee
    • Journal of Korea Trade
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    • v.26 no.7
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    • pp.145-166
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    • 2022
  • Purpose - The field of online videos has seen rapid changes in information and communications technology (ICT) development. Despite active academic research on the use of online platforms, few studies have analyzed the relative importance among the factors determined. In this study, the relative importance of factors found in previous studies was identified for users of online video platforms in China and Korea. Through this, factors that should be considered first in research on online video use were derived. In addition, the quality level of online video platforms currently used in China and Korea was measured and used for analysis. The analysis results can provide information for companies to enter Chinese and Korean markets and also be useful to platform providers aiming to increase usage. Design/methodology - Among the factors of Online Video Usage identified in previous studies, 13 factors to be studied were selected through focus group interviews and hierarchized into 2 layers. For the analytic hierarchy process (AHP), each factor was designed as a pairwise comparison questionnaire. The survey included questions on the quality of online video platform currently in use. Data collection was conducted on 16 platforms in China and 11 platforms in Korea, and the relative importance of factors and user perspectives was compared and analyzed using importance performance analysis (IPA). In the analytical process, platforms were divided into over-the-top (OTT) group and Creator group according to the weight of user-generated content, and data analysis focused on these groups. Findings - As a result of AHP, China and Korea showed both "Fun" and "Interests" factors at the top, while the importance of the Entertainment factor "Vicarious satisfaction" was very different for China and Korea. "Relationship with content creators" was the most important factor in China, but it ranked the lowest in Korea. The IPA showed that the factors with high importance and performance were fun, interests, and easy accessibility for both China and Korea. In contrast, the factors that showed low performance compared to high importance in China were relationship with content creators, relationship with acquaintances/friends, and trustworthiness. As for Korea, vicarious satisfaction was observed; thus, this study has raised the need for academic and industrial interest in vicarious satisfaction. The results show that fun, interests, vicarious satisfaction, and easy accessibility of the platform are factors that must be included in further studies on online videos. Originality/value - Existing studies related to the use of online platforms have derived factors or focused on the influence relationship between factors and performance. However, few studies have analyzed the relative importance among the determined factors. This paper explores factors to be considered in future studies by deriving the relative importance between these factors from the perspective of users in China and Korea.

Design and Implementation of IP Video Wall System for Large-scale Video Monitoring in Smart City Environments (스마트 시티 환경에서 대규모 영상 모니터링을 위한 IP 비디오 월 시스템의 설계 및 구현)

  • Yang, Sun-Jin;Park, Jae-Pyo;Yang, Seung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.7-13
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    • 2019
  • Unlike a typical video wall system, video wall systems used for integrated monitoring in smart city environments should be able to display various videos, images, and texts simultaneously. In this paper, we propose an Internet Protocol (IP)-based video wall system that has no limit on the number of videos that can be monitored simultaneously, and that can arrange the monitor screen layout without restrictions. The proposed system is composed of multiple display servers, a wall controller, and video source providers, and they communicate with each other through an IP network. Since the display server receives and decodes the video stream directly from the video source devices, and displays it on the attached monitor screens, more videos can be simultaneously displayed on the entire video wall. When one video is displayed over several screens attached to multiple display servers, only one display server receives the video stream and transmits it to the other display servers by using IP multicast communications, thereby reducing the network load and synchronizing the video frames. Experiments show that as the number of videos increases, a system consisting of more display servers shows better decoding and rendering performance, and there is no performance degradation, even if the display server continues to be expanded.