• Title/Summary/Keyword: people watching

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Impact of Gratifications Obtained on Behavioral Intention Watching OTT Services (OTT 시청에 따른 획득충족이 이용자의 행동 의도에 미치는 영향)

  • Song, Keun-Tae
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.331-338
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    • 2022
  • The purpose of this study is to examine the effect of Gratifications Obtained (GO) on behavioral intention targeting Over-the-Top (OTT). The study chooses quality of content, variety of content, leisure activity, entertainment, the convenience of watching, and reasonable rate ratio as factors of GO. The number of subjects for the research is 330 people aged from their twenties to thirties in Daegu and Gyeongbok province. This study employs multi-regression analysis to analyze the impacts of GO on behavioral intention. The analysis shows that quality of content and variety of content influence behavioral intention at a significance level of 0.01, and entertainment and the convenience of watching influence at a significance level of 0.05.

An Exploratory Study on the Single People Time Use and Leisure Behavior : A comparison of single people an unmarried group and a married group (독신의 시간사용과 여가활용에 대한 탐색적 연구 : 미혼 및 기혼집단의 비교를 중심으로)

  • 윤소영
    • Journal of Families and Better Life
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    • v.20 no.6
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    • pp.209-217
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    • 2002
  • In this study, I analyzed single people time use and leisure behavior. I have compared patterns of time use of the single people who completed a survey for this study with the data from Time Use Survey(Korea National Statistics office, 1999). The survey participants included 160 single people who were thirty- to forty-years-old and who were living alone. The data from the Time Use Survey by NSO contained 2,004 married people cases and 30,155 unmarried individuals cases. The major findings are as follows: First, the single people who participated in this study were not especially anti-marriage; they simply have not been married yet and were living in a one-person household. Second, single people spent more time at work and less time for leisure and socializing than two comparative groups. Third, single people spent more time for household labor than other groups, and the only exception was the married female group. There was no gender difference in the time spent at household work Finally, single people tended to spend their leisure time with passive activities such as reading a newspaper or a magazine, watching television, and listening to the radio.

Design of a Smart TV Service System for Daily Life Notification (스마트 TV 생활 알리미 서비스 시스템 설계)

  • Choi, Jong Myung;Im, Do Yeon;Park, Kyung Woo;Oh, Soo Lyul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.3
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    • pp.23-31
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    • 2012
  • With the advance of Smart TV technologies, TV watchers can enjoy the Internet and games while watching TV programs. Besides retrieving with some keywords in the Internet, people may want to access local information such as notifications from town, messages from children's schools, shopping information from local marts, and even reminder messages for visiting from hospitals while watching TV without using web-browser. In this paper, we introduce the daily life notification service scenarios and its functional and non-functional requirements. Furthermore, we also propose a system that provides the notification services, consists of smart TV apps and server systems. We also introduce the system architecture and the component design of the system. Our work will help smart TV service developers because this paper will give them some service scenarios, requirements, and system architecture and its component design.

Analysis and Evaluation of Multi-view UCV(User Created Video) Service through Adjusting Camera Angle (카메라 앵글 조정 방식을 통한 다시점 UCV(User Created Video) 서비스 분석과 평가)

  • Sung, Bokyung;Ko, Ilju
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.39-47
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    • 2014
  • Fast advancement and dynamic diffusion of Smart device make big change to personal user. They have been extended from consumer only watching video to prosumer recording and sharing User Created Video(UCV). With this reason, as a platform for various kind of content service. Especially, UCVs for the purpose of sharing experience are recorded from same event on limited time and space by some people. These are also produced by various cameras that has each angle similar like broadcasting videos. In this paper, we present multi-view characteristic of UCV and propose Multi-view UCV service that is watching UCVs from same event through adjusting camera angle. Through user satisfaction survey, we knew that adjusting camera angle is preferred for watching UCV including overlapping part more than linear watching.

A Study on the Television Viewing Behavior of Koreans: Focusing on the Dynamics of Coviewing among Family Members (한국인의 텔레비전 시청행태에 관한 연구: 가족간 공동시청의 역학을 중심으로)

  • Kim, Beam-Jong;Kim, Jin-Ho;Kim, In-Sook;Lee, Min-Goo
    • Korean Journal of Human Ecology
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    • v.8 no.2
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    • pp.399-417
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    • 1999
  • Viewers have always switched channels and they have selected by turning away from the TV and returning to the set when the content seemed more amusing. Also, people usually watch television with their family members and thus the experience of viewing is embedded uniquely in ongoing processes of family interaction. In other words, people develop patterns and habits through the act of viewing together. As viewing with family members is the most frequent mode of media exposure, the context of family viewing needs to be thoroughly examined if we are to understand the family's use of television. The purpose of this paper is to investigate the dynamic nature of television viewing behavior. With the people meter's second-by-second viewing information, first we analyze who, when, and why viewers change channels. The ensuing reduction of advertising impact due to zapping will be investigated as well. Then the focus will be shifted to the dynamic interaction of coviewing among family members. In order to further explore the in-depth nature of television viewing, actual viewing information should be cross-analyzed with respect to both demographic and psychographic variables. In this study we surveyed individual characteristics such as television watching patterns, program type preference, attitude toward commercials, channel control intensity, and personalities. We have demonstrated that the results of an meticulus analysis of survey data provide valuable insights into the dynamics of television viewing among family members.

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A Study on the Leisure Time of the Korean Elderly (한국 노인의 여가활동시간에 관한 연구)

  • 박미석;이유리
    • Journal of Families and Better Life
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    • v.21 no.1
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    • pp.37-48
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    • 2003
  • The major purpose of this study is to examine how korean elderly people spend their leisure time in a day In order to do this, we analysed the time dairy which were collected through the national investigation made by Korea National Statistical Office in 1999 and executed the frequency analysis, the One-way ANOVA and the Duncan's post hoc test. Major findings are as follows; First, Korean elderly people spent their leisure time passively and negatively Especially, they spent their most leisure time watching TV. Second, Those who were male elderly people, had their spouses and their own cars, and lived in an urban area etc, spend their leisure time executing positive leisure activity such as self-development activity and sports activity.

A Study on the Telelecturing/Conferencing System (원격화상강의/회의 시스템에 관한 연구)

  • Joo, Young-Ju
    • Journal of the Korean Institute of Educational Facilities
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    • v.5 no.2
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    • pp.16-29
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    • 1998
  • Bell Laboratory introduced the sound and visual system for the first time in 1927. Since then, the development of telecommunication technology made it possible for people located far away to communicate each other watching through the TV screen. Over the period different types of telelecturing systems have prospered in line with the development of telecommunication technology. Therefore, it is quite natural that telelecturing/conferending system attracts the attention of many people as a new way of educating people located in a long distance. In the industrial sector, telelecturing systems already come into wide use to save time and training and travelling expense. In this study, I examine the concept and characteristics of telelecturing/conferencing system and introduce different types telelecturing system developed in parallel with the development of communication technology. Then, I analyze how those merits of the telelecturing system can be applied to educational purpose. Finally, I propose and design ideal telelectuirng/conference facilities consisting of telelecturing rooms, bilateral movie system, seats, ceilings, color, TV screen, lighting, acoustics, humidities and temperature control, security system, projection system to maximize the educational purpose and effectiveness.

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Nintendo Wii Fit-Based Sleepiness Testing is Not Impaired by Contagious Sleepiness

  • Tietavainen, Aino;Kuvaldina, Maria;Haeggstrom, Edward
    • Safety and Health at Work
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    • v.9 no.2
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    • pp.236-238
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    • 2018
  • Sleep deprivation may cause accidents, and it has deteriorating effects on health. A measurement of postural steadiness by a portable and affordable Nintendo Wii Fit balance board can be used to quantify a person's alertness. At work, people are under the influence of their environment-often other peopl-dthat may affect their alertness. This work investigates whether sleep deprivation among people is "contagious," as quantified by sway measures. We measured 21 volunteers' postural steadiness while alert and sleep deprived. During the measurements, a screen placed in front of the participants showed a footage of either alert or sleep-deprived faces. We found a significant difference between the day time and night time steadiness, but found no effect resulting from watching footage of sleep-deprived people. This finding shows that a posturographic sleepiness tester quantifies physiological sleep deprivation, and is insensitive to the influence of social factors.

Participatory Web Users’ Information Activities and Credibility Assessment

  • Rieh, Soo-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.4
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    • pp.155-178
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    • 2010
  • Assessment of information credibility is a ubiquitous human activity given that people constantly make decisions and selections based on the value of information in a variety of information seeking and use contexts. Today, people are increasingly engaging in diverse online activities beyond searching for and reading information, including activities such as creating, tagging and rating content, shopping, and listening to and watching multimedia content. The Web 2.0 environment presents new challenges for people because the burden of information evaluation is shifted from professional gatekeepers to individual information consumers. At the same time, however, it also provides unprecedented opportunities for people to use tools and features that help them to make informed credibility judgments by relying on other people's ratings and recommendations. This paper introduces fundamental notions and dimensions of credibility, and contends that credibility assessment can be best understood with respect to human information behavior because it encompasses both the level of effort people exert as well as the heuristics they employ to evaluate information. The paper reports on a survey study investigating people's credibility judgments with respect to online information, focusing on the constructs, heuristics, and interactions involved in people's credibility assessment processes within the context of their everyday life information activities. Using an online activity diary method, empirical data about people's online activities and their associated credibility assessments were collected at multiple points throughout the day for three days. The results indicate that distinct credibility assessment heuristics are emerging as people engage in diverse online activities involving more user-generated and multimedia content. A heuristic approach suggests that people apply mental shortcuts or rules of thumb in order to minimize the amount of cognitive effort and time required to make credibility judgments. The paper discusses why a heuristic approach is key to reaching a more comprehensive understanding of people's credibility assessments within the information-abundant online environment.

A Video Summarization Study On Selecting-Out Topic-Irrelevant Shots Using N400 ERP Components in the Real-Time Video Watching (동영상 실시간 시청시 유발전위(ERP) N400 속성을 이용한 주제무관 쇼트 선별 자동영상요약 연구)

  • Kim, Yong Ho;Kim, Hyun Hee
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1258-1270
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    • 2017
  • 'Semantic gap' has been a year-old problem in automatic video summarization, which refers to the gap between semantics implied in video summarization algorithms and what people actually infer from watching videos. Using the external EEG bio-feedback obtained from video watchers as a solution of this semantic gap problem has several another issues: First, how to define and measure noises against ERP waveforms as signals. Second, whether individual differences among subjects in terms of noise and SNR for conventional ERP studies using still images captured from videos are the same with those differently conceptualized and measured from videos. Third, whether individual differences of subjects by noise and SNR levels help to detect topic-irrelevant shots as signals which are not matched with subject's own semantic topical expectations (mis-match negativity at around 400m after stimulus on-sets). The result of repeated measures ANOVA test clearly shows a 2-way interaction effect between topic-relevance and noise level, implying that subjects of low noise level for video watching session are sensitive to topic-irrelevant visual shots, while showing another 3-way interaction among topic-relevance, noise and SNR levels, implying that subjects of high noise level are sensitive to topic-irrelevant visual shots only if they are of low SNR level.