• Title/Summary/Keyword: peer communication

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Design and Implementation of Key Frame Sharing Application in Android Using Chord Protocol

  • Kim, Kang Wook
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.405-412
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    • 2014
  • Due to the popularity of mobile phones, Peer-to-Peer (P2P) content sharing in mobile phones is highly desirable, especially in a mobile data connection. In addition, there has been an increasing demand for content sharing applications for P2P communication in Android-based smartphones as ubiquitous mobile devices. However, due to wireless network limits, unstable characteristic and restricted storage space, mobile users confront challenges in establishing connections and sharing video frames with other users. To solve this issue, we propose an architectural design and implementation of key frame sharing application that uses Chord, a distributed lookup protocol to establish a content sharing platform for mobile devices, combined with the Chord SDK based on Android. Our proposed system enables users easily to share key information on video data in real-time over a wireless network without manual processing of devices which join or leave the group and cost associated with the 3G/4G network.

Effects of ICT Device Ownership on Consumers' Digital Piracy Behavior

  • Sim, Hyeonbo;Kim, Minki;Moon, Junghoon
    • The Journal of Information Systems
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    • v.23 no.4
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    • pp.169-196
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    • 2014
  • This study investigates how information and communication technology (ICT) can damage intellectual property rights (IPR) in the movie industry. Utilizing a survey questionnaire to gather information about the extensive use of ICT devices, including tablet PCs and smartphones, we demonstrate how digital piracy behavior is associated with various socio-demographic characteristics. Econometrically, since a large number of people do not engage in piracy activities, we adopt a zero-inflated negative binomial model. We find that people with tablet PCs are more likely to engage in the piracy of movies from peer-to-peer (P2P) sites. In particular, when we categorize ICT devices based on whether they are portable and allow downloads, we find that people with devices equipped with both functions are most likely to engage in movie piracy.

An Approach to the DirectX Based Wireless Real-time Mobile-Fixed Station System (무선 환경에서의 고정연결 이동-고정 시스템 구현)

  • Park, Jung-Hoon;Park, Jin-Bae;Yoon, Tae-Sung;Yoo, Sun-Kook
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2093-2095
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    • 2002
  • Nowadays, there are actually lots of changes in wireless communications of Korea. But it is not an exact PTP(Peer to Peer) Communication. In other words, a mobile station which can find fixed station can be connected with wireless internet server or other services, oppositely fixed station cannot approach to mobile station. Even though it exists, it is difficult to communicate with full duplex. We can service using CDMA 1X techniques such as cellular based SMS (Short Message Service) service or very simple MPRG Services. In this paper, we propose a system, using DirectX based mobile/fixed station stand alone program, depending on bandwidth of wireless service provider, tranceiving high resolution moving picture or reliable data regularly by a fixed connection each other.

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A Study on the Peer-to-Peer Communication Mechanism supportive of Governance (거버넌스 지원을 위한 P2P 통신 메커니즘에 대한 연구)

  • Han, Jae-Il;Jun, Sung-Tak
    • 한국IT서비스학회:학술대회논문집
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    • 2005.05a
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    • pp.532-539
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    • 2005
  • 최근 세계적으로 전자정부에서의 시민역량을 증대시키기 위한 노력이 시작되는 동향을 보이고 있다. 이에 따라 거버넌스 관점에서 시민참여에 대한 이론 및 실증적 연구가 활발히 진행되고 있으나, 거버넌스 지원을 위한 차세대 전자정부시스템의 개발에 대한 연구는 상대적으로 적은 관심밖에 받지 못하고 있다. 거버넌스 지원 전자정부시스템은 주로 정부기관의 기능 강화에 초점을 두고 있는 기존의 전자정부시스템과 달리 능동적인 시민참여에 중점을 두어야 하며, 복잡하고 정보가 광역 분산된 민주사회 환경에서 보안과 프라이버시 등의 핵심 민주주의 가치를 유지하면서도 시민을 포함한 모든 구성원 사이의 정보공유와 이를 위한 조정 기능을 제공하여 모든 참여자가 정보를 적절히 공유할 수 있는 능력을 향상시킬 수 있도록 하여야 한다. 이러한 거버넌스 지원 전자정부시스템의 개발에 중요한 요소 중의 하나는 보안과 프라이버시를 유지하면서도 쌍방간의 정보공유를 가능하게 하는 P2P 통신 메커니즘이다. 본 논문은 거버넌스 지원 전자정부시스템의 특성과 요구사항을 살펴 보고 이를 바탕으로 P2P 통신에 대한 요구사항과 적합한 P2P 통신 모델에 대하여 논한다.

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Real-time Control on LonWorks/IP Virtual Device Network(VDN) for Rail Transit Vehicles (철도차량용 LonWorks/IP 가상 디바이스 네트워크 (VDN)에서의 실시간 분산제어)

  • Choi, Gi-Heung
    • Proceedings of the KSR Conference
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    • 2004.10a
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    • pp.1253-1258
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    • 2004
  • A general idea of implementing and managing real-time control on the VDN for rail transit vehicles is presented. In particular, the virtual device network considered in this paper is composed of Ethernet as the data network and LonWorks network as the device (control) network. A LonWorks/IP web server was used as a gateway to realize peer to peer data communication on the virtual device networks. Experimental results are given to validate the suggested architecture.

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Design On Secure Messenger Mechanism Using Elliptic Curve Cryptography and IPSec

  • Choi Gwang-Mi;Park Su-Young;Kim Hyeong-Gyun
    • Journal of information and communication convergence engineering
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    • v.2 no.3
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    • pp.182-186
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    • 2004
  • When most of existing instant messengers log on server, they transmit to sever in encoding password to RC5. but RC5 don't be secured because it has been known many of password cracking tools. Also, messengers don't have any protection on the transmitted information with communicating two hosts since loging on, endangering the privacy of the user. As a counter measure, messengers need to provide security service including message encryption. In this paper, we designed a key exchange method of password representing fast, effective and high security degree, using ECC(Elliptic Curve Cryptography) that being known the very stronger than another public key cryptography with same key size. To effectively improve data transmission and its security using IPSec protocol between users, tunnel mode is introduced. Tunnel mode transmits Host-to-Host data through virtual pipelines on the Internet.

An Architectural Design for Scalable Web based Real-time Video Streaming Platform (확장성 높은 웹 기반 실시간 비디오 스트리밍을 위한 플랫폼 구조 설계)

  • Yoon, Dong-Sik;Kim, Seong-Hwan;Choi, Gyu-beom;Youn, Chan-Hyun
    • Annual Conference of KIPS
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    • 2015.04a
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    • pp.150-152
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    • 2015
  • Web Real-Time Communication(WebRTC) 기술은 웹 기반으로 실시간 스트리밍 서비스를 제공하기 위해 쓰이는 기술이다. WebRTC 기술은 인터넷 상의 두 컴퓨팅 노드 사이의 Peer-to-Peer RTP 연결을 가능케 함으로써 상호간 실시간 스트리밍을 가능케 하지만 컨퍼런스 시스템과 같이 다수의 노드가 통신에 참여하는 경우 네트워크 연결은 메쉬 토폴로지의 형태로 구성되어 대역폭의 한계로 확장성에 제한이 존재한다. 따라서 본 논문에서는 인코딩과 먹싱을 통해 다중 노드간의 통신을 중계를 지원하는 Multipoint Control Unit(MCU)과 MCU 사이의 클러스터링, 그리고 클라우드 플랫폼을 통해 확장성 높은 실시간 스트리밍 서비스를 지원하는 플랫폼 구조를 설계하고 그 예제를 보인다.

The Future Learning Environment as Perceived by Special Education Preservice Teachers

  • KIM, Insu
    • Educational Technology International
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    • v.12 no.2
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    • pp.135-151
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    • 2011
  • Recently, a wide variety of studies on future learning have appeared owing to rapid advances in information and communication technology (ICT) and increased discussion about core competencies in twenty-first-century learning. These studies, though insufficient in number, cover various fields such as architecture (design of the learning space), education (learning model), and technology (adaptation of mobile devices). However, these studies focus on mainstream students and do not discuss the future situation of inclusive education with regard to both mainstream and students with physical disabilities. Hence, in order to fill this gap, the present study explores the perceptions and ideas held by special education preservice teachers on the future learning space with regard to school design and peer-to-peer feedback. For this purpose, these preservice teachers' design proposals about future school were collected and analyzed. In conclusion, special education preservice teachers perceive the future learning space as an inclusive environment in which smart technology is incorporated. Future learning environment were categorized in terms of flexible, ubiquitous technology, physical and mental health, safety, and spaces with facilities for students with physical disabilities.

Prospect Analysis for Utilization of Virtual Assets using Blockchain Technology

  • Jeongkyu Hong
    • Journal of information and communication convergence engineering
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    • v.22 no.1
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    • pp.64-69
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    • 2024
  • Blockchain is a decentralized network in which data blocks are linked. Through a decentralized peer-to-peer network, users can create shared databases, resulting in a trustworthy and aggregated database known as a blockchain that enhances reliability and security. The distributed nature of the blockchain enables data to be stored on multiple nodes, eliminating the need for a central server or platform. This disintermediation significantly reduces the transaction and administrative costs. The blockchain is particularly valuable in applications where reliability and stability are critical because it establishes an open database that ensures data integrity, making it virtually impossible to tamper with or falsify data. This study explores the diverse applications of the blockchain technology in virtual assets, such as cryptocurrency, decentralized finance, central bank digital currency, nonfungible tokens, and metaverses. In addition, it analyzes the potential prospects and developments driven by these innovative technologies.

QoS-based P2P Streaming Protocol (QoS 기반이 P2P 스트리밍 프로토콜)

  • Park, Seung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1571-1579
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    • 2009
  • This paper proposes a P2P(Peer-to-Peer) streaming protocol which allows various QoS(Qualify of Service) requirements of video streaming to be supported for various personal IPTV applications in ubiquitous Internet environments. The proposed P2P streaming protocol takes fairly short startup delay, guarantees end-to-end delay bound and bandwidth requirements, and supports reliability level of video streaming for an IPTV application. The QoS-based P2P streaming protocol can properly use not only the advantages of scalability, availability, and ubiquity of P2P streaming but also complement its disadvantages of performance and reliability so that various types of personal IPTV applications can be properly implemented in the existing broadband Internet environments.