• Title/Summary/Keyword: path search algorithm

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Path Algorithm for Maximum Tax-Relief in Maximum Profit Tax Problem of Multinational Corporation (다국적기업 최대이익 세금트리 문제의 최대 세금경감 경로 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.4
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    • pp.157-164
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    • 2023
  • This paper suggests O(n2) polynomial time heuristic algorithm for corporate tax structure optimization problem that has been classified as NP-complete problem. The proposed algorithm constructs tax tree levels that the target holding company is located at root node of Level 1, and the tax code categories(Te) 1,4,3,2 are located in each level 2,3,4,5 sequentially. To find the maximum tax-relief path from source(S) to target(T), firstly we connect the minimum witholding tax rate minrw(u, v) arc of node u point of view for transfer the profit from u to v node. As a result we construct the spanning tree from all of the source nodes to a target node, and find the initial feasible solution. Nextly, we find the alternate path with minimum foreign tax rate minrfi(u, v) of v point of view. Finally we choose the minimum tax-relief path from of this two paths. The proposed heuristic algorithm performs better optimal results than linear programming and Tabu search method that is a kind of metaheuristic method.

Subquadratic Time Algorithm to Find the Connected Components of Circle Graphs (원 그래프의 연결 요소들을 찾는 제곱미만 시간 알고리즘)

  • Kim, Jae-hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1538-1543
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    • 2018
  • For n pairs of points (a,b) on a circle, the line segment to connect two points is called a chord. These chords define a new graph G. Each chord corresponds to a vertex of G, and if two chords intersect, the two vertices corresponding to them are connected by an edge. This makes a graph, called by a circle graph. In this paper, we deal with the problem to find the connected components of a circle graph. The connected component of a graph G is a maximal subgraph H such that any two vertices in H can be connected by a path. When the adjacent matrix of G is given, the problem to find them can be solved by either the depth-first search or the breadth-first search. But when only the information for the chords is given as an input, it takes ${\Omega}(n^2)$ time to obtain the adjacent matrix. In this paper, we do not make the adjacent matrix and develop an $O(n{\log}^2n)$ algorithm for the problem.

Goal-Directed Reinforcement Learning System (목표지향적 강화학습 시스템)

  • Lee, Chang-Hoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.5
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    • pp.265-270
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    • 2010
  • Reinforcement learning performs learning through interacting with trial-and-error in dynamic environment. Therefore, in dynamic environment, reinforcement learning method like TD-learning and TD(${\lambda}$)-learning are faster in learning than the conventional stochastic learning method. However, because many of the proposed reinforcement learning algorithms are given the reinforcement value only when the learning agent has reached its goal state, most of the reinforcement algorithms converge to the optimal solution too slowly. In this paper, we present GDRLS algorithm for finding the shortest path faster in a maze environment. GDRLS is select the candidate states that can guide the shortest path in maze environment, and learn only the candidate states to find the shortest path. Through experiments, we can see that GDRLS can search the shortest path faster than TD-learning and TD(${\lambda}$)-learning in maze environment.

Ant Colony System for solving the traveling Salesman Problem Considering the Overlapping Edge of Global Best Path (순회 외판원 문제를 풀기 위한 전역 최적 경로의 중복 간선을 고려한 개미 집단 시스템)

  • Lee, Seung-Gwan;Kang, Myung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.203-210
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    • 2011
  • Ant Colony System is a new meta heuristics algorithms to solve hard combinatorial optimization problems. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem. In this paper, we propose the searching method to consider the overlapping edge of the global best path of the previous and the current. This method is that we first determine the overlapping edge of the global best path of the previous and the current will be configured likely the optimal path. And, to enhance the pheromone for the overlapping edges increases the probability that the optimal path is configured. Finally, the performance of Best and Average-Best of proposed algorithm outperforms ACS-3-opt, ACS-Subpath and ACS-Iter algorithms.

Augmented Reality-based Billiards Training System (AR을 이용한 당구 학습 시스템)

  • Kang, Seung-Woo;Choi, Kang-Sun
    • Journal of Practical Engineering Education
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    • v.12 no.2
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    • pp.309-319
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    • 2020
  • Billiards is a fun and popular sport, but both route planning and cueing prevent beginners from becoming skillful. A beginner in billiards requires constant concentration and training to reach the right level, but without the right motivating factor, it is easy to lose interests. This study aims to induce interest in billiards and accelerate learning by utilizing billiard path prediction and visualization on a highly immersive augmented reality platform that combines a stereo camera and a VR headset. For implementation, the placement of billiard balls is recognized through the OpenCV image processing program, and physics simulation, path search, and visualization are performed in Unity Engine. As a result, accurate path prediction can be achieved. This made it possible for beginners to reduce the psychological burden of planning the path, focus only on accurate cueing, and gradually increase their billiard proficiency by getting used to the path suggested by the algorithm for a long time. We confirm that the proposed AR billiards is remarkably effective as a learning assistant tool.

A Hybrid Search Method of A* and Dijkstra Algorithms to Find Minimal Path Lengths for Navigation Route Planning (내비게이션 경로설정에서 최단거리경로 탐색을 위한 A*와 Dijkstra 알고리즘의 하이브리드 검색법)

  • Lee, Yong-Hu;Kim, Sang-Woon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.10
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    • pp.109-117
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    • 2014
  • In navigation route planning systems using A* algorithms, the cardinality of an Open list, which is a list of candidate nodes through which a terminal node can be accessed, increases as the path length increases. In this paper, a method of alternately utilizing the Dijkstra's algorithm and the A* algorithm to reduce the cardinality of the Open list is investigated. In particular, by employing a depth parameter, named Level, the two algorithms are alternately performed depending on the Level's value. Using the hybrid searching approach, the Open list constructed in the Dijkstra's algorithm is transferred into the Open list of the A* algorithm, and consequently, the unconstricted increase of the cardinality of the Open list of the former algorithm can be avoided and controlled appropriately. In addition, an optimal or nearly optimal path similar to the Dijkstra's route, but not available in the A* algorithm, can be found. The experimental results, obtained with synthetic and real-life benchmark data, demonstrate that the computational cost, measured with the number of nodes to be compared, was remarkably reduced compared to the traditional searching algorithms, while maintaining the similar distance to those of the latter algorithms. Here, the values of Level were empirically selected. Thus, a study on finding the optimal Level values, while taking into consideration the actual road conditions remains open.

A study on the search for the shortest evacuation route due to flash floods in the recreation forest (휴양림 내 돌발홍수로 인한 최단 대피 경로 탐색 연구)

  • Jeon, Sungwoo;Kim, Minkyu;Choi, Dongwoo;Lee, Seojun;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.494-497
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    • 2022
  • Recently, the damage caused by flash floods caused by extreme weather due to global warming is increasing. In order to reduce the damage, this paper conducted a study on the search for the shortest route of an evacuation route due to a flash flood. For this, we implemented a route search system using GIS and shape files including buildings and roads and Dijkstra's algorithm. In this study, the location of users close to the point where the flash flood occurs is identified, and the evacuation route is searched from the starting point to the destination point without passing through the dangerous point. Evacuate out of the test bed, or designate a building in the test bed as an evacuation shelter, and search for a route to the nearest evacuation shelter. Accordingly, it is expected that human damage will be reduced by providing the shortest evacuation route.

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An Algorithm of the Minimal Time on the (sLa-Camera-pLb)path ((sLa-Camera-pLb)경로에서의 최소 시간 알고리즘)

  • Kim, Soon-Ho;Kim, Chi-Su
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.337-342
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    • 2015
  • SMT is an equipment that picks up electronic components and does precise placing onto PCBs. In order to do this, it stops in front of a camera installed in the middle to go over vision inspection. And after that it is move for placing. There are 16 different types of routes in this process. This paper presents the fastest algorithm to place (sLa-Camera-pLb) among all these routes. In order to do this, instead of stopping in front of camera the object should move on while going over the vision inspection. Among all possible tracks, this thesis will provide algorithm to find out the fastest tracks to do vision inspection and placing. And as a result, this thesis have demonstrated that this method can save about 16% of time compared to going over inspection while the object is standing still through simulation.

A Rendezvous Node Selection and Routing Algorithm for Mobile Wireless Sensor Network

  • Hu, Yifan;Zheng, Yi;Wu, Xiaoming;Liu, Hailin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4738-4753
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    • 2018
  • Efficient rendezvous node selection and routing algorithm (RNSRA) for wireless sensor networks with mobile sink that visits rendezvous node to gather data from sensor nodes is proposed. In order to plan an optimal moving tour for mobile sink and avoid energy hole problem, we develop the RNSRA to find optimal rendezvous nodes (RN) for the mobile sink to visit. The RNSRA can select the set of RNs to act as store points for the mobile sink, and search for the optimal multi-hop path between source nodes and rendezvous node, so that the rendezvous node could gather information from sensor nodes periodically. Fitness function with several factors is calculated to find suitable RNs from sensor nodes, and the artificial bee colony optimization algorithm (ABC) is used to optimize the selection of optimal multi-hop path, in order to forward data to the nearest RN. Therefore the energy consumption of sensor nodes is minimized and balanced. Our method is validated by extensive simulations and illustrates the novel capability for maintaining the network robustness against sink moving problem, the results show that the RNSRA could reduce energy consumption by 6% and increase network lifetime by 5% as comparing with several existing algorithms.

A Location Information-based Gradient Routing Algorithm for Wireless Ad Hoc Networks (무선 애드혹 네트워크를 위한 위치정보 기반 기울기 라우팅 알고리즘)

  • Bang, Min-Young;Lee, Bong-Hwan
    • The KIPS Transactions:PartC
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    • v.17C no.3
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    • pp.259-270
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    • 2010
  • In this paper, a Location Information-based Gradient Routing (LIGR) algorithm is proposed for setting up routing path based on physical location information of sensor nodes in wireless ad-hoc networks. LIGR algorithm reduces the unnecessary data transmission time, route search time, and propagation delay time of packet by determining the transmission direction and search range through the gradient from the source node to sink node using the physical location information. In addition, the low battery nodes are supposed to have the second or third priority in case of forwarding node selection, which reduces the possibility of selecting the low battery nodes. As a result, the low battery node functions as host node rather than router in the wireless sensor networks. The LIGR protocol performed better than the Logical Grid Routing (LGR) protocol in the average receiving rate, delay time, the average residual energy, and the network processing ratio.