• Title/Summary/Keyword: path search algorithm

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A Development of Simulation System for 3D Path Planning of UUV (무인잠수정의 3차원 경로계획을 위한 시뮬레이션 시스템 개발)

  • Shin, Seoung-Chul;Seon, Hwi-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.701-704
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    • 2010
  • In studying an autonomous navigation technique of UUV(Unmaned Underwater Vehicle), one of the many fundamental techniques is to plan a 3D path to complete the mission via realtime information received by sonar showing landscapes and obstacles. The simulation system is necessary to verify the algorithm in researching and developing 3D path planning of UUV. It is because 3D path planning of UUV should consider guide control, the dynamics, ocean environment, and search sonar models on the basis of obstacle avoidance technique. The simulation system developed in this paper visualizes the UUV's movement of avoiding obstacles, arriving at the goal position via waypoints by using C++ and OpenGL. Plus, it enables the user to setup the various underwater environment and obstacles by a user interface. It also provides a generalization that can verify path planning algorithm of UUV studied in any developing environment.

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Tool Path Optimization for NC Turret Operation Using Simulated Annealing (풀림모사 기법을 이용한 NC 터릿 작업에서의 공구경로 최적화)

  • 조경호;이건우
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.5
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    • pp.1183-1192
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    • 1993
  • Since the punching time is strongly related to the productivity in sheet metal stamping, there have been a lot of efforts to obtain the optimal tool path. However, most of the conventional efforts have the basic limitations to provide the global optimal solution because of the inherent difficulties of the NP hard combinatorial optimization problem. The existing methods search the optimal tool path with limiting tool changes to the minimal number, which proves not to be a global optimal solution. In this work, the turret rotation time is also considered in addition to the bed translation time of the NCT machine, and the total punching time is minimized by the simulated annealing algorithm. Some manufacturing constraints in punching sequences such as punching priority constraint and punching accuracy constraint are incorporated automatically in optimization, while several user-interactions to edit the final tool path are usually required in commercial systems.

Implementation and Evaluation of Path-Finding Algorithm using Abstract Graphs (추상 그래프를 활용한 경로 탐색 알고리즘의 구현 및 성능 평가)

  • Kim, Ji-Soo;Lee, Ji-Wan;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2367-2372
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    • 2009
  • Recently, Many studies have been progressing to path-finding adapted dynamic information on the Terminal Based Navigation System(TBNS). The algorithms proposed are based on $A^*$ algorithm. Path-finding algorithms which use heuristic function may occur a problem of the increase of exploring cost. Path-finding with an abstract graph which expresses real road network as a simple graph is proposed for reducing dependency of heuristic and exploring cost. In this paper, two abstract graph that are different method of construction, Homogeneous Node merging($AG^H$) and Connected Node Merging($AG^C$), are implemented. In result of evaluation of performance, $AG^C$ has better performance than $AG^H$ at construction cost and the number of node access but $AG^C$ has worse performance than AGH at exploring cost.

Development of Augmented Reality Walking Navigation App using Dijkstra Algorithm

  • Jeong, Cho-Hui;Lee, Myung-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.89-95
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    • 2017
  • There are a variety of apps that are finding their way. And in car navigation, we launched a product that reflects Augmented Reality technology this year. However, existing apps have problems. It is implemented in 2D or 3D, has a large error range because it has been modified in most vehicles, is not updated in real time, and car augmented reality navigation is a vehicle, and a separate device is required, etc. In this study, we implemented a smartphone app for walking directions using augmented reality, and made it possible to intuitively use a route service from a user 's location to a destination. The Dijkstra algorithm is applied to calculate the shortest path to solve the problem of finding the route with the least cost. By using this application, it is possible to use the route search service even in a data-free environment, to solve the inconvenience of the language barrier, and to update in real time, so that the latest information can be always maintained. In the future, we want to develop an app that can be commercialized by using a character in the path to promote it.

Efficient 3-D Near-field Source Localization Algorithm Using Uniform Circular Array (환형배열센서를 이용한 근거리 표적의 효율적인 3차원 위치추정 알고리즘)

  • 이정훈;박규태;박도현;이균경
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.3
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    • pp.214-220
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    • 2004
  • A computationally efficient algorithm is presented for 3-D near-field source localization using a uniform circular away (UCA). Algebraic relations are demonstrated between the incident angles (elevation angle and azimuth angle) under the far-field assumption and the actual near-field location (range. elevation angle, and azimuth angle). Using these relations as paths to follow to the peak of the 3-D MUSIC spectrum, the proposed algorithm replaces the 3-D search required in the conventional 3-D MUSIC with a 1-D path following after a 2-D initialization. thereby reducing the computational burden.

Corridor Navigation of the Mobile Robot Using Image Based Control

  • Han, Kyu-Bum;Kim, Hae-Young;Baek, Yoon-Su
    • Journal of Mechanical Science and Technology
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    • v.15 no.8
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    • pp.1097-1107
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    • 2001
  • In this paper, the wall following navigation algorithm of the mobile robot using a mono vision system is described. The key points of the mobile robot navigation system are effective acquisition of the environmental information and fast recognition of the robot position. Also, from this information, the mobile robot should be appropriately controlled to follow a desired path. For the recognition of the relative position and orientation of the robot to the wall, the features of the corridor structure are extracted using the mono vision system, then the relative position, the offset distance and steering angle of the robot from the wall, is derived for a simple corridor geometry. For the alleviation of the computation burden of the image processing, the Kalman filter is used to reduce search region in the image space for line detection. Next, the robot is controlled by this information to follow the desired path. The wall following control scheme by the PD control scheme is composed of two control parts, the approaching control and the orientation control, and each control is performed by steering and forward-driving motion of the robot. To verify the effectiveness of the proposed algorithm, the real time navigation experiments are performed. Through the result of the experiments, the effectiveness and flexibility of the suggested algorithm are verified in comparison with a pure encoder-guided mobile robot navigation system.

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High Speed Self-Adaptive Algorithms for Implementation in a 3-D Vision Sensor (3-D 비젼센서를 위한 고속 자동선택 알고리즘)

  • Miche, Pierre;Bensrhair, Abdelaziz;Lee, Sang-Goog
    • Journal of Sensor Science and Technology
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    • v.6 no.2
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    • pp.123-130
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    • 1997
  • In this paper, we present an original stereo vision system which comprises two process: 1. An image segmentation algorithm based on new concept called declivity and using automatic thresholds. 2. A new stereo matching algorithm based on an optimal path search. This path is obtained by dynamic programming method which uses the threshold values calculated during the segmentation process. At present, a complete depth map of indoor scene only needs about 3 s on a Sun workstation IPX, and this time will be reduced to a few tenth of second on a specialised architecture based on several DSPs which is currently under consideration.

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Development of Halfway Station Recommendation Application Using Dijkstra's Algorithm (다익스트라 알고리즘을 활용한 중간지점 추천 애플리케이션 개발)

  • Park, Naeun;Mun, Jiyeon;Jeoung, Yuna;Cho, Seoyeon;Huh, Won Whoi
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.312-319
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    • 2021
  • This study aims to help users to have a more satisfying encounter based on the problems found by comparing and analyzing similar applications. That is, an application that derives intermediate points through the subway, which is a public transportation means, and provides information on nearby convenience facilities was proposed. The middle point calculation process uses the dijkstra algorithm, which stores the minimum number of nodes in the stored path from the first input location to the last location. The stack and arraylist are used to search all paths from the first input position to the last position, and then the path with the smallest number of nodes is selected. After that, the number of stations in the route is divided in half and the resulting station is output. In addition, this study provides information on convenience facilities near intermediate points in order to have differences from similar applications. It categorizes within a 1km radius of the point and provides a function that helps to conveniently identify only facilities around the middle point. In particular, by visualizing the number of convenience facilities with radar charts and numbers, it is possible to grasp the commercial district around the midpoint at a glance.

An Algorithm for 3-Dimensional Reconstruction of Clinical Ultrasonic Image (임상적 초음파 신호의 3차원 영상처리를 위한 알고리즘)

  • 진영민;우광방;유형식
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.38 no.8
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    • pp.658-666
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    • 1989
  • In this paper, an efficient algorithm for estimation volume and surface area and a reconstruction algorithm for 3-dimensional graphics are presented.In order to improve computing efficiency, the graph theory is utilized and the algorithm to obtain proper contour points is developed by considering several tolerances. Search for the contour points is limited by the change of curvature of cross sectional contour to provide efficiency in searching the minimum cost path. In computer simulation of these algorithms, the results show that, for the tolerance values of 1.001 and 1.002, the execution time reduced to 66%-80% and the error for the measured value is less than 3%. The reconstructed 3-dimensional images from the cross sections can be analyzed in many directions using the graphic scheme.

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A Study on design of Robot Manipulator and Application of Control Algorithm (로보트 매니퓰레이터(3-축)의 제작과 제어 알고리즘 적용에 관한 연구)

  • Lee, Hee-Jin;Kim, Seung-Woo;SaGong, Seong-Dae;Park, Mi-Gnon;Lee, Sang-Bae
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.273-277
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    • 1988
  • This paper is to show design of robot manipulator which has 3-link using DC Motor and realization of control algorithm with IBM - XT Micro-computer connected. Gentral algorithm is applicated by position and pass control using point-to-point method. At first, this paper computes required angles on each joint in order to search desired position or path, and uses a voltage control with feedback from output of encoder and tachometer in real time. The application of control algorithm on position, velocity and force for each joint of manipulator by using self-tuning control is left for next study.

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