• Title/Summary/Keyword: path search algorithm

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Efficient Path Finding Based on the $A^*$ algorithm for Processing k-Nearest Neighbor Queries in Road Network Databases (도로 네트워크에서 $A^*$ 알고리즘을 이용한 k-최근접 이웃 객체에 대한 효과적인 경로 탐색 방법)

  • Shin, Sung-Hyun;Lee, Sang-Chul;Kim, Sang-Wook;Lee, Jung-Hoon;Im, Eul-Kyu
    • Journal of KIISE:Databases
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    • v.36 no.5
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    • pp.405-410
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    • 2009
  • This paper proposes an efficient path finding scheme capable of searching the paths to k static objects from a given query point, aiming at both improving the legacy k-nearest neighbor search and making it easily applicable to the road network environment. To the end of improving the speed of finding one-to-many paths, the modified A* obviates the duplicated part of node scans involved in the multiple executions of a one-to-one path finding algorithm. Additionally, the cost to the each object found in this step makes it possible to finalize the k objects according to the network distance from the candidate set as well as to order them by the path cost. Experiment results show that the proposed scheme has the accuracy of around 100% and improves the search speed by $1.3{\sim}3.0$ times of k-nearest neighbor searches, compared with INE, post-Dijkstra, and $na{\ddot{i}}ve$ method.

A Spatio-Temporal Clustering Technique for the Moving Object Path Search (이동 객체 경로 탐색을 위한 시공간 클러스터링 기법)

  • Lee, Ki-Young;Kang, Hong-Koo;Yun, Jae-Kwan;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.7 no.3 s.15
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    • pp.67-81
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    • 2005
  • Recently, the interest and research on the development of new application services such as the Location Based Service and Telemetics providing the emergency service, neighbor information search, and route search according to the development of the Geographic Information System have been increasing. User's search in the spatio-temporal database which is used in the field of Location Based Service or Telemetics usually fixes the current time on the time axis and queries the spatial and aspatial attributes. Thus, if the range of query on the time axis is extensive, it is difficult to efficiently deal with the search operation. For solving this problem, the snapshot, a method to summarize the location data of moving objects, was introduced. However, if the range to store data is wide, more space for storing data is required. And, the snapshot is created even for unnecessary space that is not frequently used for search. Thus, non storage space and memory are generally used in the snapshot method. Therefore, in this paper, we suggests the Hash-based Spatio-Temporal Clustering Algorithm(H-STCA) that extends the two-dimensional spatial hash algorithm used for the spatial clustering in the past to the three-dimensional spatial hash algorithm for overcoming the disadvantages of the snapshot method. And, this paper also suggests the knowledge extraction algorithm to extract the knowledge for the path search of moving objects from the past location data based on the suggested H-STCA algorithm. Moreover, as the results of the performance evaluation, the snapshot clustering method using H-STCA, in the search time, storage structure construction time, optimal path search time, related to the huge amount of moving object data demonstrated the higher performance than the spatio-temporal index methods and the original snapshot method. Especially, for the snapshot clustering method using H-STCA, the more the number of moving objects was increased, the more the performance was improved, as compared to the existing spatio-temporal index methods and the original snapshot method.

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Algorithm for Search Space Reduction based on Dynamic Heuristic Value Change

  • Kim, Hyung-Soo;Moon, kyung-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.943-950
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    • 2002
  • Real time strategy game is a computer game genre of Playing with human or computer opponents in real time It differs from turn-type computer games in the game process method. Turn type games, such as chess, allow only one Player to move at a time. Real time strategy games allow two or more Players to move simultaneously. Therefore, in real time strategy computer games, the game components' movement plans must be calculated very quickly in order to not disturb other processes such as gathering resources, building structures, and combat activities. There are many approaches, which can reduce the amount of memory required for calculating path, search space, and reactive time of components. (or units). However, existing path finding algorithms tend to concentrate on achieving optimal Paths that are not as important or crucial in real time strategy game. This Paper introduces Dynamic Heuristic Af(DHA*) algorithm which is capable of reducing search space and reactive time of game units and compares with A* algorithm using static heuristic weighting.

Multiple Path-Finding Algorithm in the Centralized Traffic Information System (중앙집중형 도로교통정보시스템에서 다중경로탐색 알고리즘)

  • 김태진;한민흥
    • Journal of Korean Society of Transportation
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    • v.19 no.6
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    • pp.183-194
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    • 2001
  • The centralized traffic information system is to gather and analyze real-time traffic information, to receive traffic information request from user, and to send user processed traffic information such as a path finding. Position information, result of destination search, and other information. In the centralized traffic information system, a server received path-finding requests from many clients and must process clients requests in time. The algorithm of multiple path-finding is needed for a server to process clients request, effectively in time. For this reason, this paper presents a heuristic algorithm that decreases time to compute path-finding requests. This heuristic algorithm uses results of the neighbor nodes shortest path-finding that are computed periodically. Path-finding results of this multiple path finding algorithm to use results of neighbor nodes shortest path-finding are the same as a real optimal path in many cases, and are a little different from results of a real optimal path in non-optimal path. This algorithm is efficiently applied to the general topology and the hierarchical topology such as traffic network. The computation time of a path-finding request that uses results of a neighbor nodes shortest path-finding is 50 times faster than other algorithms such as one-to-one label-setting and label-correcting algorithms. Especially in non-optimal path, the average error rate is under 0.1 percent.

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A Study on the Optimal Routing Technique for the Improvement of Voltage Stability in Radial Power System (방사상 전력계통의 전압안정도 향상을 위한 최적 라우팅 기법에 관한 연구)

  • Kim, Byung-Seop;Shin, Joong-Rin;Park, Jong-Bae
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.51 no.11
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    • pp.568-576
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    • 2002
  • This paper presents a new algorithm for the enhancement of voltage stability by optimal routing (OR) technique. A new voltage stability index (VSI) for optimal routing is also proposed by using theories of critical transmission path based on voltage phasor approach and equivalent impedance method. Furthermore, the proposed algorithm automatically detect the critical transmission path to critical transmission path to critical load which are faced to voltage collapse due to additional real or reactive loading. We also adopt a improved branch exchange (IBE) algorithm based on a tie branch power (TBP) flow equation to apply the OR technique. The proposed IBE algorithm for the VSI maximizing can effectively search the optimal topological structures of distribution feeders by changing the open/closed states of the sectionalizing and tie switches. The proposed algorithm has been evaluated with the practical IEEE 32, 69 bus test systems and KEPCO 148 bus test system to show favorable performance.

A Parallel Match Method for Path-oriented Query Processing in iW- Databases (XML 데이타베이스에서 경로-지향 질의처리를 위한 병렬 매치 방법)

  • Park Hee-Sook;Cho Woo-Hyun
    • Journal of KIISE:Databases
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    • v.32 no.5
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    • pp.558-566
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    • 2005
  • The XML is the new standard fir data representation and exchange on the Internet. In this paper, we describe a new approach for evaluating a path-oriented query against XML document. In our approach, we propose the Parallel Match Indexing Fabric to speed up evaluation of path-oriented query using path signature and design the parallel match algorithm to perform a match process between a path signature of input query and path signatures of elements stored in the database. To construct a structure of the parallel match indexing, we first make the binary tie for all path signatures on an XML document and then which trie is transformed to the Parallel Match Indexing Fabric. Also we use the Parallel Match Indexing Fabric and a parallel match algorithm for executing a search operation of a path-oriented query. In our proposed approach, Time complexity of the algorithm is proportional to the logarithm of the number of path signatures in the XML document.

Railway Timetable Considering Optimal Path Finding Method in Rail Network (Focused on Revenue Allocation) (열차스케줄을 고려한 도시철도 이용객의 통행행태 추정 (수입금 정산사례를 중심으로))

  • Lee, Chang-Hun;Shin, Seong-Il;Kim, Si-Gon
    • Journal of the Korean Society for Railway
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    • v.18 no.2
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    • pp.149-156
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    • 2015
  • It is necessary to determine real path for urban railway users in order to allocate revenues between urban railway organizations. Out of several algorithms used to determine optimal routes, the k-path algorithm based on link-label has been utilized. However, this k-path algorithm has certain flaws. For example, optimal route can change depending on the travel and walking time, transfer penalty, and so on. Also, this algorithm cannot take into account the characteristics of users, who prefer express train to normal trains. In this paper, an algorithm is proposed to determine one single optimal route based on the traffic card data. This method also can search for an optimal path in conjunction with the railway timetable.

An algorithm for ultrasonic 3-dimensional reconstruction and volume estimation

  • Chin, Young-Min;Park, Sang-On;Woo, Kwang-Bang
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10a
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    • pp.791-796
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    • 1987
  • In this paper, an efficient algorithm to estimate the volume and surface area from ultrasonic imaging and a reconstruction algorithm to generate three-dimensional graphics are presented. The computing efficiency is Improved by using the graph theory and the algorithm to determine proper contour points is performed by applying several tolerances. The search for contour points is limited by the change in curvature in order to provide an efficient search of the minimum cost path. These algorithms are applied to a selected mathematical model of ellipsoid. The results show that the measured value of the volume and surface area for the tolerances of 1.0005, 1.001 and 1.002 approximate to the measured values for the tolerance of 1.000 resulting in small errors. The reconstructed 3-dimensional Images are sparse and consist of larger triangular tiles between two cross sections as tolerance is increased.

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A Simple Fully Polynomial Approximation Scheme for the Restricted Shortest Path Problem (추가제약 최단경로문제를 위한 간단한 완전 다항시간 근사해법군)

  • Hong, Sung-Pil;Chung, Sung-Jin;Park, Bum-Hwan
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.4
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    • pp.379-383
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    • 2001
  • The restricted shortest path problem is known to be weakly NP-hard and solvable in pseudo-polynomial time. Four fully polynomial approximation schemes (FPAS) are available in the literature, and most of these are based on pseudo-polynomial algorithms. In this paper, we propose a new FPAS that can be easily derived from a combination of a set of standard techniques. Although the complexity of the suggested algorithm is not as good as the fastest one available in the literature, it is practical in the sense that it does not rely on the bound tightening phase based on approximate binary search as in Hassin's fastest algorithm. In addition, we provide a review of standard techniques of existing works as a useful reference.

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A Study on Heuristic Search in the Path Finding Algorithm by CAD (CAD에 의한 경로 발견 알고리즘에 있어서 발견적 탐석에 관한 연구)

  • 이천희;박병철
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.21 no.5
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    • pp.1-6
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    • 1984
  • In this paper, many kinds of heuristic functions were discussed. It's important factor in the path finding algorithm to find an accurate estimator of distance from the goal. Any space for which an accurate estimator exists is a domain of its problem being solves. Only domains with inaccurate estimators are interesting, so this paper deals with these cases for which the efficient use of heuristic information is necessary, It has been productive to use a computational approach to the shortest path problem.

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