• Title/Summary/Keyword: path information

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Modelling and performance analysis for the end-to-end path tracing managment in ATM network (ATM망의 단대단 통신로 추적관리의 모델링 및 성능분석)

  • 박명환;안중영;조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.9
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    • pp.2385-2401
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    • 1996
  • In this paper, a management model and a path trace algorithm are proposed for the end-to-end path tracing management in ATM network. Proposedmodel is based on the TINA(Telecommunication Information Networking Architecture) and computational object(CO) of ODP(Open Distributed Processing).We related computational object for the path trace to another computational object which covers the ATM routing and established operational procedure according to this relationship. This procedure identifies the end-to-end by way of tracing the ATM connections then collect identification information on the that path. End-to-end trace is performed on the network management level. Broadcasting-with-synchronized-control and GTM(Global Ticket Method) are proposed as path trace algorithm considering the real time properties and data ingetrity. Computer simulations are also performed to evaluate the performance of the proposed algorithm and its resuls are shown in this paper.

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A Study of On­-demand Routing with using Dual-­Path and Local­-Repair in Ad­-hoc Networks (Ad­-hoc Network에서 Dual-­Path와 Local­-Repair를 이용한 On-­demand Routing에 관한 연구)

  • 고관옥;송주석
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.400-402
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    • 2003
  • Ad­hoc Network는 Mobile Node들 간에 Multi­hop 무선 링크로 구성되는 Network을 일컫는 말이며, 동시에 Network를 통제하는 Infrastructure없이 Node들 간의 상호 통신에 의해서 Network이 구성되기도 하고, Node들이 이동하거나 환경적인 장애에 의해서 일시적으로 Network이 구성되지 않기도 한다. 이 논문에서는 대표적인 On­demand Routing Algorithm인 DSR를 이용하여, 두 개의 경로를 유지하여 Primary Path에 문제가 발생하는 경우, Secondary Path가 Primary Path로 전환되어 Data를 전송하고, 이 전 Primary Path에 대하여 지역적으로 복구(Repair)를 수행하고, 설정된 Secondary Path에 대해서도 특정한 조건에서 복구작업을 수행함으로써 Ad­hoc Network에서 경로를 찾고 설정하는데 필요한 Routing Overhead를 줄이고 Ad­hoc Network의 특성상 반드시 보완하여야 하는 전송 Route에 대한 Robustness를 강화하는 방법이다.

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Experimental Study on Bi-directional Filtered-x Least Mean Square Algorithm (양방향 Filtered-x 최소 평균 제곱 알고리듬에 대한 실험적인 연구)

  • Kwon, Oh Sang
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.197-205
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    • 2014
  • In applications of adaptive noise control or active noise control, the presence of a transfer function in the secondary path following the adaptive controller and the error path, been shown to generally degrade the performance of the Least Mean Square (LMS) algorithm. Thus, the convergence rate is lowered, the residual power is increased, and the algorithm can become unstable. In general, in order to solve these problems, the filtered-x LMS (FX-LMS) type algorithms can be used. But these algorithms have slow convergence speed and weakness in the environment that the secondary path and error path are varied. Therefore, I present the new algorithm called the "Bi-directional Filtered-x (BFX) LMS" algorithm with nearly equal computation complexity. Through experimental study, the proposed BFX-LMS algorithm has better convergence speed and better performance than the conventional FX-LMS algorithm, especially when the secondary path or error path is varied and the impulsive disturbance is flow in.

Path Planning for an Intelligent Robot Using Flow Networks (플로우 네트워크를 이용한 지능형 로봇의 경로계획)

  • Kim, Gook-Hwan;Kim, Hyung;Kim, Byoung-Soo;Lee, Soon-Geul
    • The Journal of Korea Robotics Society
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    • v.6 no.3
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    • pp.255-262
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    • 2011
  • Many intelligent robots have to be given environmental information to perform tasks. In this paper an intelligent robot, that is, a cleaning robot used a sensor fusing method of two sensors: LRF and StarGazer, and then was able to obtain the information. Throughout wall following using laser displacement sensor, LRF, the working area is built during the robot turn one cycle around the area. After the process of wall following, a path planning which is able to execute the work effectively is established using flow network algorithm. This paper describes an algorithm for minimal turning complete coverage path planning for intelligent robots. This algorithm divides the whole working area by cellular decomposition, and then provides the path planning among the cells employing flow networks. It also provides specific path planning inside each cell guaranteeing the minimal turning of the robots. The proposed algorithm is applied to two different working areas, and verified that it is an optimal path planning method.

A Simplified Method to Estimate Travel Cost based on Traffic-Adaptable Heuristics for Accelerating Path Search

  • Kim, Jin-Deog
    • Journal of information and communication convergence engineering
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    • v.5 no.3
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    • pp.239-244
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    • 2007
  • In the telematics system, a reasonable path search time should be guaranteed from a great number of user's queries, even though the optimal path with minimized travel time might be continuously changed by the traffic flows. Thus, the path search method should consider traffic flows of the roads and the search time as well. However, the existing path search methods are not able to cope efficiently with the change of the traffic flows and to search rapidly paths simultaneously. This paper proposes a new path search method for fast computation. It also reflects the traffic flows efficiently. Especially, in order to simplify the computation of variable heuristic values, it employs a simplification method for estimating values of traffic-adaptable heuristics. The experiments are carried out with the $A^*$ algorithm and the proposed method in terms of the execution time, the number of node accesses and the accuracy. The results obtained from the experiments show that the method achieves very fast execution time and the reasonable accuracy as well.

Path Planning of an Autonomous Mobile Robot Based on Genetic Algorithms (유전알고리즘을 이용한 자율이동로봇의 경로계획)

  • Lee, D.H.;Lee, D.H.;Lee, M.H.;Be, J.I.
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2846-2848
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    • 2000
  • In this paper we propose a path planning method for an autonomous mobile robot based on genetic algorithms(GAs). There have been a number of methods proposed for the path planning of a mobile robot. However, few algorithms have been developed for an on-line path planning of a mobile robot with the uncertain information of a task environment. Therefore, we propose a path planning algorithms based on GAs that has ability of creating path planning without the perfect information of a task environment and an ability of planning the efficient path by on-line process. Then we show a possibility of the practical use with the results of simulations and experiments.

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Distribution of Path Loss for Wireless Personal Networks Operating in a Square Region

  • Yang, Rumin;Shen, Bin;Kwak, Kyung-Sup
    • ETRI Journal
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    • v.33 no.2
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    • pp.283-286
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    • 2011
  • Path loss plays fundamental roles in system design, spectrum management, and performance evaluation. The traditional path loss model has a slight inconvenience; it depends on the unknown distance. In this letter, we explore the probability distribution function (PDF) of path loss in an indoor office environment by randomizing out the distance variable. It is shown that the resulting PDF is not Gaussian-like but is skewed to the right, and both the PDF and the moments are related to the size of the office instead of the unknown distance. To be specific, we incorporate the IEEE 802.15.4a channel parameters into our model and tabulate the cumulative distribution function with respect to different room sizes. Through a simple example, we show how our model helps a cognitive spectrum user to infer path loss information of primary users without necessarily knowing their transmitter-receiver distance.

Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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Scaling Inter-domain Routing System via Path Exploration Aggregation

  • Wang, Xiaoqiang;Zhu, Peidong;Lu, Xicheng;Chen, Kan;Cao, Huayang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.3
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    • pp.490-508
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    • 2013
  • One of the most important scalability issues facing the current Internet is the rapidly increasing rate of BGP updates (BGP churn), to which route flap and path exploration are the two major contributors. Current countermeasures would either cause severe reachability loss or delay BGP convergence, and are becoming less attractive for the rising concern about routing convergence as the prevalence of Internet-based real time applications. Based on the observation that highly active prefixes usually repeatedly explore very few as-paths during path exploration, we propose a router-level mechanism, Path Exploration Aggregation (PEA), to scale BGP without either causing prefix unreachable or slowing routing convergence. PEA performs aggregation on the transient paths explored by a highly active prefix, and propagates the aggregated path instead to reduce the updates caused by as-path changes. Moreover, in order to avoid the use of unstable routes, PEA purposely prolongs the aggregated path via as-path prepending to make it less preferred in the perspective of downstream routers. With the BGP traces obtained from RouteViews and RIPE-RIS projects, PEA can reduce BGP updates by up to 63.1%, shorten path exploration duration by up to 53.3%, and accelerate the convergence 7.39 seconds on average per routing event.

An Efficient Certificate path Discovery Algorithm Making High a Certificate Path Validity. (인증 경로의 유효성을 높이는 효율적인 인증 경로 설정 알고리즘)

  • Choi Yeon hee;Jun Moon seog
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.12C
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    • pp.1722-1728
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    • 2004
  • To discover a certificate path is a very important topic in the PKI with a lot of candidate paths. The certificate path discovery processing is executed via many verifications and as the number of verification times increases, the validity of the discovered path becomes high. The selection of the path with high validity provides high-speed certificate validation by reducing the number of repetition times of path discovery and validation processing. Otherwise, there is a problem that the speed and computation overheads are increased. In this paper, we propose an efficient certificate path discovery algorithm can make high the certificate validity with low overhead.