• Title/Summary/Keyword: parts-based representation

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Development of Multiple Fault Diagnosis Methods for Intelligence Maintenance System (지적보전시스템의 실시간 다중고장진단 기법 개발)

  • Bae, Yong-Hwan
    • Journal of the Korean Society of Safety
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    • v.19 no.1
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    • pp.23-30
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    • 2004
  • Modern production systems are very complex by request of automation, and failure modes that occur in thisautomatic system are very various and complex. The efficient fault diagnosis for these complex systems is essential for productivity loss prevention and cost saving. Traditional fault diagnostic system which perforns sequential fault diagnosis can cause catastrophic failure during diagnosis when fault propagation is very fast. This paper describes the Real-time Intelligent Multiple Fault Diagnosis System (RIMFDS). RIMFDS assesses current machine condition by using sensor signals. This system deals with multiple fault diagnosis, comprising of two main parts. One is a personal computer for remote signal generation and transmission and the other is a host system for multiple fault diagnosis. The signal generator generates various faulty signals and image information and sends them to the host. The host has various modules and agents for efficient multiple fault diagnosis. A SUN workstation is used as a host for multiple fault modules and agents for efficient multiple fault diagnosis. A SUN workstation is used as a host for multiple fault diagnosis and graphic representation of the results. RIMFDS diagnoses multiple faults with fast fault propagation and complex physical phenomenon. The new system based on multiprocessing diagnoses by using Hierarchical Artificial Neural Network (HANN).

Fine Granule View Materialization in Data Cubes (데이타 큐브에서 세분화된 뷰 실체화 기법)

  • Kim, Min-Jeong;Jeong, Yeon-Dong;Park, Ung-Je;Kim, Myeong-Ho
    • Journal of KIISE:Databases
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    • v.28 no.4
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    • pp.587-595
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    • 2001
  • Precomputation and materialization of parts. commonly called views of a data cube is a common technique in data warehouses The view is defined as the result of a query which is defined through aggregate functions In this paper we introduce the concept of fine granule view. The fine granule view is the result of a query defined through aggregate functions and the range on each dimension, where the subdivision of each dimension is based on queries access patterns. For the representation and selection of fine granule views to materialize, we define the ANO-OR cube graph and AND-OR minimum cost graph. With these structures, we propose a fine granule view materialization method. And through experiments, we evaluate the performance of the proposed method.

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A Case Study on Augmented Reality Advertisement using Visual Interface Effect and Spatial Expression (시각인터페이스적용효과 및 공간표현을 활용한 증강현실광고 사례연구)

  • Jin, Zhuo;Jang, Chunggun
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.626-637
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    • 2019
  • Due to the rapid development of computer and digital technologies, those technologies were used in advertising. In order to meet the needs of marketing, a virtual space or character using 3D graphic augmented reality technology was developed and applied to advertisement. This study analyzed the characteristics of augmented reality in terms of interface design and spatial expression of augmented reality through case study. Firstly, we wanted to find the relationship between the types of the augmented reality advertisement and interface effects. Secondly, we wanted to find the spatial expression methods. The sample survey case studies based on 42 articles from 2012 to 2018 using Chinese and Korean site sharing augmented reality advertisement. The results of the case studies were divided into two parts. Firstly, the relationship between augmented reality types and interface effects were found basing on the augmented reality index. It means that the augmented reality index can be illustrated by using the augmented reality type. Simultaneously, the augmented reality type can be illustrated using the interface effect. The second part was that the types of display were used as a spatial representation. And the results showed that mobile display and public place display were the most frequently used.

Relation Based Bayesian Network for NBNN

  • Sun, Mingyang;Lee, YoonSeok;Yoon, Sung-eui
    • Journal of Computing Science and Engineering
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    • v.9 no.4
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    • pp.204-213
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    • 2015
  • Under the conditional independence assumption among local features, the Naive Bayes Nearest Neighbor (NBNN) classifier has been recently proposed and performs classification without any training or quantization phases. While the original NBNN shows high classification accuracy without adopting an explicit training phase, the conditional independence among local features is against the compositionality of objects indicating that different, but related parts of an object appear together. As a result, the assumption of the conditional independence weakens the accuracy of classification techniques based on NBNN. In this work, we look into this issue, and propose a novel Bayesian network for an NBNN based classification to consider the conditional dependence among features. To achieve our goal, we extract a high-level feature and its corresponding, multiple low-level features for each image patch. We then represent them based on a simple, two-level layered Bayesian network, and design its classification function considering our Bayesian network. To achieve low memory requirement and fast query-time performance, we further optimize our representation and classification function, named relation-based Bayesian network, by considering and representing the relationship between a high-level feature and its low-level features into a compact relation vector, whose dimensionality is the same as the number of low-level features, e.g., four elements in our tests. We have demonstrated the benefits of our method over the original NBNN and its recent improvement, and local NBNN in two different benchmarks. Our method shows improved accuracy, up to 27% against the tested methods. This high accuracy is mainly due to consideration of the conditional dependences between high-level and its corresponding low-level features.

Development and Formative Evaluation of Web-based Contents for Engineering Mathematics Based on a Computer Algebra System (컴퓨터 대수 시스템 기반의 이공계 수학용 웹 콘텐츠 개발과 형성 평가)

  • Jun, Young-Cook;Kim, Jin-Young;Kwon, Sun-Kweol;Heo, Hee-Ok
    • Journal of the Korean School Mathematics Society
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    • v.10 no.1
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    • pp.27-43
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    • 2007
  • The aim of this paper is to develop a web-based learning system in order to motivate college students in the area of science and engineering to study college calculus. We designed and developed web-based contents, named MathBooster, using Mathematica, webMathematica and phpMath taking advantages of rapid computation and symbolic computation. The features of MathBooster consists of four parts: graphical representation of calculus concepts, textual illustrations of conceptual understanding, example-based step-by-step learning with phpMath, and quizzes with diagnostic feedback. After the MathBooster was practiced with engineering students, the formative evaluation was conducted with survey items composed in four categories: user responses, screen layout, practicing examples and diagnostic feedback in solving quizzes. The overall level of user satisfaction was statistically measured using SPSS. Those results indicate which parts of MathBooster are needed for future enhancement.

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Video Event Detection according to Generating of Semantic Unit based on Moving Object (객체 움직임의 의미적 단위 생성을 통한 비디오 이벤트 검출)

  • Shin, Ju-Hyun;Baek, Sun-Kyoung;Kim, Pan-Koo
    • Journal of Korea Multimedia Society
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    • v.11 no.2
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    • pp.143-152
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    • 2008
  • Nowadays, many investigators are studying various methodologies concerning event expression for semantic retrieval of video data. However, most of the parts are still using annotation based retrieval that is defined into annotation of each data and content based retrieval using low-level features. So, we propose a method of creation of the motion unit and extracting event through the unit for the more semantic retrieval than existing methods. First, we classify motions by event unit. Second, we define semantic unit about classified motion of object. For using these to event extraction, we create rules that are able to match the low-level features, from which we are able to retrieve semantic event as a unit of video shot. For the evaluation of availability, we execute an experiment of extraction of semantic event in video image and get approximately 80% precision rate.

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Collaborative Maintenance Simulation System Using Virtual Mockup (가상목업을 활용한 협업 정비 시뮬레이션 시스템)

  • Lee, Jun-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.148-165
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    • 2012
  • Applying maintenance simulation using virtual mockup in product design phase enables maintainability test before prototyping physical products, and it is expected to reduce product development costs. The simulation results can be reused as contents of service manuals and RAM (Reliability, Availability, Maintainability) analysis data. Maintenance simulation should provide realistic representation of physical property of virtual product, assembly relation between parts and manipulation process to verify feasibility of product design. The simulation system should be extended to collaborative virtual environment to perform collaborative maintenance procedures. In this paper, the three layered system architecture and the physics based collaborative interaction technique are proposed to extend current maintenance simulation into collaborative virtual environment. The proposed system was implemented as ViMMS (Virtual Mockup Maintenance Simulation system), and compared with case study results of VADE (Virtual Assembly Design Environment). As a result, the ViMMS encompassed broader range of maintenance tasks by using physics based collaborative interaction technique.

Separation of the Occluding Object from the Stack of 3D Objects Using a 2D Image (겹쳐진 3차원 물체의 2차원 영상에서 가리는 물체의 구분기법)

  • 송필재;홍민철;한헌수
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.11-22
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    • 2004
  • Conventional algorithms of separating overlapped objects are mostly based on template matching methods and thus their application domain is restricted to 2D objects and the processing time increases when the number of templates (object models) does. To solve these problems, this paper proposes a new approach of separating the occluding object from the stack of 3D objects using the relationship between surfaces without any information on the objects. The proposed algorithm considers an object as a combination of surfaces which are consisted with a set of boundary edges. Overlap of 3D objects appears as overlap of surfaces and thus as crossings of edges in 2D image. Based on this observation, the types of edge crossings are classified from which the types of overlap of 3D objects can be identified. The relationships between surfaces are represented by an attributed graph where the types of overlaps are represented by relation values. Using the relation values, the surfaces pertained to the same object are discerned and the overlapping object on the top of the stack can be separated. The performance of the proposed algorithm has been proved by the experiments using the overlapped images of 3D objects selected among the standard industrial parts.

Detailed Representation of Liquid-Solid Mixed Surfaces with Adaptive Framework Based Hybrid SDF and Surface Reconstruction (적응형 프레임워크 기반의 하이브리드 부호거리장과 표면복원을 이용한 액체와 고체 혼합 표면의 세밀한 표현)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.4
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    • pp.11-19
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    • 2017
  • We propose a new pipeline of fluid surface reconstruction that incorporates hybrid SDF(signed distance fields) and adaptive fluid surface techniques to finely reconstruct liquid-solid mixed surfaces. Previous particle-based fluid simulation suffer from a noisy surface problem when the particles are distributed irregularly. If a smoothing scheme is applied to reduce the problem, sharp and detailed features can be lost by over-smoothing artifacts. Our method constructs a hybrid SDF by combining signed distance values from the solid and liquid parts of the object. We also proposed a method of adaptively reconstructing the surface of the fluid to further improve the overall efficiency. This not only shows the detailed surface of the solid and liquid parts, but also the detail of the solid surface and the smooth fluid surface when both materials are mixed. We introduce the concept of guiding shape and propose a method to get signed distance value quickly. In addition, the hybrid SDF and mesh reconstruction techniques are integrated in the adaptive framework. As a result, our method improves the overall efficiency of the pipeline to restore fluid surfaces.

Understanding of Visual storytelling in Information design (정보디자인에서 비주얼 스토리텔링의 이해)

  • Choi, Hyang-Ji;You, Sicheon
    • Smart Media Journal
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    • v.3 no.2
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    • pp.29-36
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    • 2014
  • Human beings in their perception of the objects perceive the overall characteristics first rather than any parts of the object. In the process of 'information structuralization' and 'information visualization', therefore, it is needed the methods of narrative information representation based on a relationship of cause and effect in order to express effectively the whole messages which designers want to deliver. In this study, according to the concept of narrative information representation, we reviewed the meanings of the visual storytelling. As a result, we found that the visual storytelling has the three key roles which are 'narrative', 'visual communication catalyst', 'interacting'. First, the narrative describes the information logistics flow and it has a role to provide a specific story into information in the process of users' information understanding. Second, in the information design, the visual story telling not only expresses the information structure(story) but also uses the visual expressions to deliver the specific message, which is called visual communication catalyst. Third, the information design goes through the information structuralization and the information visualization stages through the visual storytelling to provide the experience factors to the information users, which is called the interactivity. The research implication is to provide the basis developing an approach method which is able to convey information messages effectively by improving information users' visual cognition and raising information users' memory.