• 제목/요약/키워드: parts-based representation

검색결과 80건 처리시간 0.027초

스키마에 의한 현대주택의 전통성 표현에 관한 연구 (A Study on the Expression of Traditionality in the Contemporary House base on Schema)

  • 이완건;정례화
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.60-67
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    • 2006
  • An architecture is a result from representation of design knowledge by architect's creative thinking, and operated only in his internal organization system. Design knowledge based upon the experience that they have achieved in the past as well as the informations they have accumulated over the time. In this point of view, the Schema that formed by problems settlement and process repetitions for the best conclusion, not only play an important part in the designer's thinking system about a specific problem but also appeared by distinctive features. This research looks to achieve a new design method by finding out how architects express traditionality in the contemporary house through schema. This research analyze contemporary house built in seoul of 1990's. The result are as followings. First, Schema is a 'frame' that already exist in the architect's thinking, will make a good guide about express the traditionality. Second, We found out several distinctive characters in the form and the space. The form is divided in five types. It is an condensed form of roof image, the metamorphosis of form grammar, the change of part details, the representation of design principle and the directly expression. Lastly, In the space, it is the borrow of the connection method of inside and external space, the three parts composition of the space, the adaptation of 'Madang' and the Independent composition of the space due to 'Chae'

인터넷 전자상거래 환경에서 부품구성기법 활용 연구 (Part Configuration Problem Solving for Electronic Commerce)

  • 권순범
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 1998년도 추계학술대회 논문집
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    • pp.407-410
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    • 1998
  • Configuration is a set of building block processes, a series of selection and combining parts or components which composes a whole thing. A whole thing could be such a configurable object as manufacturing product, network system, financial portfolio, system development plan, project team, etc. Configuration problem could happen during any phase of product life cycle: design, production, sales, installation, and maintenance. Configuration has long been one of cost and time consuming work, because only high salaried technical experts on product and components can do configuration. Rework for error adjustments of configurations at later process causes far much cost and time, so accurate configuration is required. Under the on-line electronic commerce environment, configuration problem solving becomes more important, because component-based sales should be done automatically on the merchant web site. Automated product search, order placement, order fulfillment and payment make that manual configuration is no longer feasible. Automated configuration means that all the constraints among components should be checked and confirmed by configuration engine automatically. In addition, technical constraints and customer preferences like price range and a specific function required should be considered. This paper gives an brief overview of configuration problems: characteristics, representation paradigms, and solving algorithms and introduce CRSP(Constraint and Rule Satisfaction Problem) method. CRSP method adopts both constraint and rule for configuration domain knowledge representation. A survey and analysis on web sites adopting configuration functions are provided. Future directions of configuration for EC is discussed in the three aspects: methodology itself, companies adopting configuration function, and electronic commerce industry.

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데이터베이스로부터의 선형계획모형 추출방법에 대한 연구 (Linear Programming Model Discovery from Databases)

  • 권오병;김윤호
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2000년도 춘계공동학술대회 논문집
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    • pp.290-293
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    • 2000
  • Knowledge discovery refers to the overall process of discovering useful knowledge from data. The linear programming model is a special form of useful knowledge that is embedded in a database. Since formulating models from scratch requires knowledge-intensive efforts, knowledge-based formulation support systems have been proposed in the DSS area. However, they rely on the strict assumption that sufficient domain knowledge should already be captured as a specific knowledge representation form. Hence, the purpose of this paper is to propose a methodology that finds useful knowledge on building linear programming models from a database. The methodology consists of two parts. The first part is to find s first-cut model based on a data dictionary. To do so, we applied the GPS algorithm. The second part is to discover a second-cut model by applying neural network technique. An illustrative example is described to show the feasibility of the proposed methodology.

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GPS와 인공신경망을 활용한 데이터베이스로부터의 선형계획모형 발견법 (Linear Programming Model Discovery from Databases Using GPS and Artificial Neural Networks)

  • 권오병;양진설
    • 한국경영과학회지
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    • 제25권3호
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    • pp.91-107
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    • 2000
  • The linear programming model is a special form of useful knowledge that is embedded in a database. Since formulating models from scratch requires knowledge-intensive efforts, knowledge-based formulation support systems have been proposed in the Decision Support Systems area. However, they rely on the assumption that sufficient domain knowledge should already be captured as a specific knowledge representation form. Hence, the purpose of this paper is to propose a methodology that finds useful knowledge on building linear programming models from a database. The methodology consists of two parts. The first part is to find s first-cut model based on a data dictionary. To do so, we applied the General Problem Solver(GPS) algorithm. The second part is to discover a second-cut model by applying neural network technique. An illustrative example is described to show the feasibility of the proposed methodology.

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관계식을 이용한 본네트 금형설계 지원 시스템 (Computer-Aided System for Bonnet tool Design Using Relation Rules)

  • 정효상;이성수
    • 한국CDE학회논문집
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    • 제7권4호
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    • pp.233-239
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    • 2002
  • This paper explores the applications of feature-based representation and design in the area of design for manufacturing to incorporate the tooling and process considerations into the early stages of bonnet tool design. The goal of this research is apply the concepts of feature-based design and to development an interactive design tool using relations and arrive at optimal design for the given process conditions. This paper illustrates the development of a tool design aided system that was constructed using these concepts and applied to designing bonnet sheet metal parts.

Option을 고려한 객체지향형 Product Structure 설계 (The Object-Oriented Design of the Product Structure Based on Options)

  • 고석완;김선호;정석찬
    • 대한산업공학회지
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    • 제24권3호
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    • pp.457-473
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    • 1998
  • As a product structure or BOM(bill of material) of products is hierarchically structured, the design based on the concept of relational data base modeling causes low performances in data search or processing. For this reason, an object-oriented approach to designing a product structure is proposed in this paper. Using Rumbaugh's OMT (Object Modeling Technique) method, classes of parts, BOM structure, options, and models are defined and their class-relationship diagrams are proposed. For the representation of the BOM structure suitable for the object-oriented paradigm, a new data architecture called the BOM item class is suggested. It is expected that the proposed data structure ensures better reusability and expandability due to the modularity.

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판타지 온라인 게임의 캐릭터에 관한 초현실주의의 표현 특징 분석 (Analysis on Characteristics of Representation of Surrealism on Fantasy Online Game's Character)

  • 김경남;이면재
    • 한국게임학회 논문지
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    • 제5권4호
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    • pp.3-12
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    • 2005
  • 미디어 영상, 예술 분야에서의 표현 특징들 중 초현실주의의 표현 기법을 이용한 많은 작품이 출시되고 있으며 이에 대한 연구가 시작 진행되고 있다. 그러나 아직 게임 캐릭터의 표현 특징 중 초현실주의의 표현 특징에 관한 연구는 거의 전무한 상태이다. 따라서 본 논문에서는 초현실주의에서의 표현 기법을 중심으로 판타지 게임 캐릭터의 표현 특징을 분석하였다. 그 결과, 초현실주의에서는 신체의 일부와 동물 또는 다른 사물을 꼴라쥬 하는 형태와 변형, 그리고 왜곡을 이용하여 현실에 존재하지 않는 이미지들을 표현하였는데 이러한 방법들은 판타지를 기반으로 한 온라인 게임 캐릭터에서도 유사하게 사용되었다. 본 논문은 미학적 맥락 속에서 판타지 게임 캐릭터들의 특징을 분석하여 현 시대 문화적 배경 속에 게이머들의 심리를 이해하여 보다 호감 있고 창조적인 게임 캐릭터 제작에 도움을 주며, 예술 기법 활용의 가능성을 증가시켜 창의적인 게임 그래픽 제작의 가능성을 여는데 의미가 있다.

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다단 냉간단조품의 자동공정설계시스템 (Automated Forming Sequence Design System for Multistage Cold Forging Parts)

  • Park, J.C.;Kim, B.M.;Kim, S.W.;Kim, H.K.
    • 한국정밀공학회지
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    • 제11권4호
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    • pp.77-87
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    • 1994
  • This paper deals with an automated forming sequence design system by which designers can determine desirable operation sequences even if they have little experience in the design of cold forging process. The forming sequence design in the cold forging is very important and requires many kinds of technical and empirical knowledge. They system isproposed, which generates forming sequence plans for the multistage cold forging of axisymmtrical solid products. Since the process of metal forming can be considered as a transformation of geometry, treatment of the geometry of the product is a key in planning process. To recognize the geometry of the product section, section entity representation and primitive geometries were used. Section entity representation can be used for the calculation of maximum diameter, maximum height, and volume. Forming sequence for the part can be determined by means of primitive geometries such as cylinder, cone, convex, and concave. By utilizing this geometrical characteristics (diameter, height, and radius), the product geometry is expressed by a list of the priitive geometries. Accordingly the forming sequence design is formulated as the search problem which starts with a billet geometry and finishes with a given product one. Using the developed system, the sequence drawing with all dimensions, which includes the proper sequence of operations for the part, is generated under the environment of AutoCAD. Based on the results of forming sequence, process variables(strain, punch pressure, die inner pressure, and forming load) are determined.

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강교량 설계정보 표현을 위한 데이터모델 개발 (Development of Data Model for Design Information Representation of Steel Bridges)

  • 정연석;이상호
    • 한국전산구조공학회논문집
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    • 제17권2호
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    • pp.105-117
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    • 2004
  • 각 산업분야의 엔지니어들은 각종 정보기술을 이용하여 통합환경을 구축해 오고 있다. 통합환경 구축을 위한 핵심기술은 표준화된 정보를 기반으로 한 데이터베이스이다. 본 연구에서는 이와 같은 요구사항에 대처하고 각종업무에서 발생하는 전자정보를 통합하기 위한 일환으로 강교량의 설계정보를 포함하는 데이터베이스를 구축하였다. 데이터베이스 구축과정에서 데이터 구조로 사용된 데이터모델은 국제 표준 즉, ISO/STEP(STandard for the Exchange of Product model data)을 기반으로 강교량의 설계정보를 표현할 수 있도록 기하부분과 비기하부분으로 분류되었다. 기하부분의 정보는 기존정보의 재사용이 가능하도록 3차원 솔리드모델로 표현하고, 비기하부분의 정보는 표준 데이터모델 개발 방법론에 의거해 분석된 정보요구사항을 표현하였다. 개발된 데이터모델의 검증을 위해서, 본 연구에서는 EXPRESS Engine을 이용하여 모델의 구문을 검토하였으며, 한남대교의 설계 데이터를 데이터베이스에 저장하여 개발된 모델의 타당성을 입증하였다

사용자 정의 스토리 기반 콘텐츠 제작 서비스를 위한 오픈 시나리오 언어 구조 설계 (Design of OpenScenario Structure for Content Creation Service Based on User Defined Story)

  • 이혜주;권기룡;이석환;박윤경;문경덕
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.170-179
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    • 2016
  • It is a story-based content creation service that provides any user with some proper contents based on a story written by the user in order to utilize a lot of contents accumulated on Internet. For this service, the story has to be described in computer-readable representation. In this paper, analyzing the structure of scenario, as known as screenplay or scripts, a structure of story representation, which is referred to as OpenScenario, is defined. We intend users to produce their own contents by using massive contents on Internet by the proposed method. The proposed method's OpenScenario consists two main parts, OSD (OpenScenario Descriptors) which is a set of descriptors to describe various objects of shots such as visual, aural and textual objects and OSS (OpenScenario Scripts) which is a set of scripts to add some effects such as image, caption, transition between shots, and background music. As an usecase of proposed method, we describe how to create new content using OpenScenario and discuss some required technologies to apply the proposed method effectively.