• 제목/요약/키워드: participation method

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아파트 공동체 주민참여의 사회관계 분석 - 서울특별시 거주자를 중심으로 - (Analysis of the Social Relationship of Apartment Community Residents' Participation - Focused on Residents in Seoul City -)

  • 김해숙;정복환;이재성
    • 한국주거학회논문집
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    • 제25권6호
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    • pp.75-84
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    • 2014
  • The purpose of this study was to identify a direction for increase of resident participation by analyzing the social relations of resident participation. In the research method, the method of statistical analysis was added to the legal institutional method. As a result, the following findings were obtained: First, it is very important that the resident representative meeting at the center of the participation of the resident organization should take the role in and responsibility for the promotion of participation. Second, it is necessary to have smooth communication with voluntary groups such as women's association or club forming the coordinating group. Third, Among other things, it is judged that residents should have an active will to participate and practice in order to promote their participation in the apartment community. The above results imply that participation should be promoted by enabling residents to perform four functions of resident participation. Accordingly, the promotion of participation based on the function of participation is very necessary and important.

전자참여시스템의 체감품질 측정방법론 (Methodology for Measuring the Quality of Experience of E-Participation Systems)

  • 변대호
    • 디지털융복합연구
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    • 제10권1호
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    • pp.21-28
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    • 2012
  • 전자참여란 정보통신기술을 사용하여 시민들 간 또는 시민들과 정책 담당자들 간 연결을 도모하여 적극적인 정치적 참여를 촉진하는 활동이다. 전자참여는 전자정부 웹사이트나 전자참여를 목적으로 하는 전용 웹사이트를 통해서 행해진다. 전자참여시스템은 이미 구축되어 운영되고 있기 때문에 지속적인 사용이 관심사이고 이를 위해서는 사용이 편리하고, 만족스러우며, 좋은 품질을 제공할 수 있어야 한다. 또한 품질을 측정할 수 있다면 적합한 개선방안을 마련할 수 있을 것이다. 본 연구에서는 체감품질의 개념과 사용성 측정 방법을 적용하여 체감품질 점수를 계산하는 방법론을 제안하였다. 측정대상, 체감품질 항목, 실험설계방법, 데이터 획득 및 분석 방법, 점수계산 방법을 기술하였다.

참여디자인 기법을 활용한 다목적 공간의 계획방향에 관한 연구 (A Study on the Design Guideline of Multi-purpose Space in Elementary and Middle Schools through Utilization of User Participation Method)

  • 이경훈;안은희
    • 교육시설
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    • 제17권2호
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    • pp.3-12
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    • 2010
  • The purpose of this study was to provide the planning guideline for the multi-purposed classroom in the elementary school and middle school using questionnaire and user participation method. As the user participation method, the design workshop in the study contains participation techniques, community action planning, and participation game. The design workshop used the design kit as a communication tool. Four user groups, selected from teachers and child in the elementary school and middle school, to be reconstructed, participated in a design workshop with design kit, and each group produced their own plans. The result of this study is as follows; (1) Teachers wanted multi-purposed classroom to be used by two classes. (2) The size of the multi-purposed classroom was preferred 1.5 times(30 py.) of the regular classroom. (3) By considering the characteristics of students it was required the open space in elementary, but required it to be separated from the regular classroom in middle school. (4) Through the analysis, we could grasp the processes that the users' needs were practically applied to design. Our design workshop method should be hereafter modified and advanced, but showed the usefulness in many aspects.

부산지역 해양레저스포츠 참여자의 스포츠즐거움, 참여만족 및 참여지속의사와의 관계 (The Relationships among of Sport Enjoyment, Participation Satisfaction, and Participation Adherence Intention of Water Leisure Sports Participants in Busan)

  • 최덕환;권재윤
    • 수산해양교육연구
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    • 제28권5호
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    • pp.1459-1469
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    • 2016
  • The purpose of this study was to analyze the relationships among sport enjoyment, participation satisfaction, and participation adherence intention of water leisure sports participants in Busan. The study conducted a research survey through purposive sampling method after selecting 3 water leisure sports center in Busan. 360 questionnaires distributed and 352 were selected as final valid sample by removing 8 questionnaires that have insufficient answers. Hypothesis test on collected data was conducted by using SPSS 20.0 and AMOS 19.0 programs. The results were as followings. First, sport enjoyment had a significant effect on participation satisfaction. Second, sport enjoyment had effect on participation adherence intention. Third, participation satisfaction had effect on participation adherence intention. Fourth, sport enjoyment had directly positive effect on participation adherence intention. In addition, it had effect on participation adherence intention as the partial mediation of the participation satisfaction.

Hierarchical Leisure Constraints on Leisure Motivation and Participation among Security Agent

  • Kim, Kyong-Sik;Park, Young-Man
    • International Journal of Contents
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    • 제6권2호
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    • pp.59-68
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    • 2010
  • This research looks close the effect of security agent's hierarchical leisure constraint on the leisure motivation and participation based on the Jackson's Model of the hierarchical leisure constraints. This research selected 420 people for sampling, designating security agents who work for security companies located in Seoul in 2009 at present as subjects by utilizing purposive sampling method, but the number of sampling used for ultimate analysis is 356. In this research, reliability analysis's and structural equation modeling's Maximum Likelihood method are used to prove the reliability and validity of questionnaire. By using these research method and procedures, the conclusion of this research is as following. First, intra-personal leisure constraint was affected by interpersonal, structural leisure constraint. Second, leisure motivation was affected negatively by leisure constraint. Third, leisure participation was affected positively by leisure motivation. Synthesizing all things referred above, leisure constraint was affected by inter-personal, structural leisure constraint, and in turn, leisure motivation and leisure participation were affected by its effects. It turned out that leisure motivation has a meaningful effect on leisure participation through leisure participation and adjusting process.

서핑참여자의 참여동기가 몰입경험 및 지속적 참여의도에 미치는 영향 (The Effects of Surfing Participants' Participation Motivation on Flow Experience and Continuous Participation Intention)

  • 권재윤;남상백;박상규;강희엽
    • 수산해양교육연구
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    • 제29권2호
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    • pp.492-502
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    • 2017
  • The purpose of this study was to verify the influences of surfing participants' participation motivation on flow experience and continuous participation intention. The study conducted a research survey through purposive sampling method after selecting 2 surfing center in Ganwon-do. 280 questionnaires distributed and 269 were selected as final valid sample by removing 11 questionnaires that have insufficient answers. Then data were analyzed through exploratory factor analysis, reliability analysis, correlation analysis, and multiple regression analysis using SPSS Window ver. 20.0. The results were as followings. First, participation motivation factors have positive effect on flow experience. Second, participation motivation factors have an influence on continuous participation intention. Third, flow experience have an influence on continuous participation intention. Fourth, leisure flow have an influence on continuous participation intention.

시스템 개발시 사용자 참여와 태도가 시스템의 실행 성과에 미치는 영향 (The Effect of Participation and Attitude in the Process of System Development on the Implementation of Information System)

  • 김준석;이해승
    • Asia pacific journal of information systems
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    • 제4권2호
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    • pp.247-263
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    • 1994
  • This paper reports the results of a field study investigating the effect of user participation and attitude on the success of information system implementation during the system development process. The theoretical framework for this research is based on the organizational change theory, in which the attitude affects the effects of user's participation. User participation and attitude were defined as independent variables and the performance of system implementation as dependent variable. User participation was defined as a direct participation by end users in the process of the new information system development. This was measured by user's participation/non-participation. User attitude refers to user's opinions or feelings before a new system is developed. This was measured by user's favor toward a system. The performance of system implementation was measured by the surrogate variable, the degree of individual satisfaction on developed system. To achieve the objective of this research, a field research method utilizing questionnaires were employed. They were distributed to 221 users present during and/or after system development. Among 185 questionnaires returned, 175 questionnaires were used for analysis. The major findings can be summarized as follows: First, there was no significant effect of user participation on user satisfaction. Second, there was a significant effect of user attitude on user satisfaction. Third, there was no significant interaction effect of user participation and attitude on user satisfaction. It is worth to note that the user's participation did not have any significant effect on the user's satisfaction. It seems the reason for the above result is due to user's involuntary participation. In fact, the user does not have much leverage in the process of system development, which may result in poor performance of user participation. Since user attitude is an important factor in the success of system implementation, however, a method to overcome unfavorable attitude of user should proceed all others.

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기부네트워크 구축 거점으로서 어린이박물관의 잠재성 분석 연구 - 시카고 어린이박물관 사례를 중심으로 - (Potential of Children's Museum as a Base for Donation Network - Focused on Chicago Children's Museum -)

  • 이연숙;임예지;김광미
    • KIEAE Journal
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    • 제12권3호
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    • pp.3-10
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    • 2012
  • The purpose of this study is to seek a planning approach for children's museum within Korean context that promotes community participation. A literature review method and a field survey method were used. Literature reviews on community participation paradigm, residents' participation and donation networks in community regeneration processes, and finally on case studies on children's museum in Korea were carried out. Through the field survey on Chicago Children's Museum(CCM) located in downtown Chicago, its role was identified as networking systems of community participation and donation and was verified as a socio-physical base for vitalizing donation culture that is an active and a leading community participation method. As a result, CCM has engaged many partnerships with city organizations and local schools to provide diverse and unique programs that are not only targeted to children but also parents, teachers and visitors. Also, an evolution of CCM through various types of donations and community participation was delineated. CCM was found successfully in restoring community spirit and vitalizing economical growth where it once was a decayed city area. Rather than focusing on descriptive technique of typical children's museum, this study explored how community fabric is made and acted out, through rethinking community participation's value, and how it can influence a physical space. CCM, as a good example of community participatory museum, the results can be used as a reference in planning and directing community participation based children's museums in Korea. It is significant to shed light on children's museum as an opportunity of social space which can empower community.

Rearch of Late Adolcent Activity based on Using Big Data Analysis

  • Hye-Sun, Lee
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.361-368
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    • 2022
  • This study seeks to determine the research trend of late adolescents by utilizing big data. Also, seek for research trends related to activity participation, treatment, and mediation to provide academic implications. For this process, gathered 1.000 academic papers and used TF-IDF analysis method, and the topic modeling based on co-occurrence word network analysis method LDA (Latent Dirichlet Allocation) to analyze. In conclusion this study conducted analysis of activity participation, treatment, and mediation of late adolescents by TF-IDF analysis method, co-occurrence word network analysis method, and topic modeling analysis based on LDA(Latent Dirichlet Allocation). The results were proposed through visualization, and carries significance as this study analyzed activity, treatment, mediation factors of late adolescents, and provides new analysis methods to figure out the basic materials of activity participation trends, treatment, and mediation of late adolescents.

치기공학과 전공심화과정 학습자의 참여 동기, 교육기관 기대 및 교육만족도가 학습참여에 미치는 영향 (A Study of the Effects of Motive, Expectation and Satisfaction upon the Participation Level or the Students of the Advanced Course for Bachelor of Dental Technology)

  • 강월
    • 대한치과기공학회지
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    • 제41권2호
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    • pp.113-122
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    • 2019
  • Purpose: This study analyzed the difference in participation motive, expectation for educational institution and educational satisfaction depending on participation level of students of advanced course for bachelor of dental technology. Methods: 81 students of advanced course for bachelor of dental technology from four university were selected by convenience sampling method. To analyzed influence of participation level depending on participation motive, expectation for educational institution and educational satisfaction, regression analysis was carried out. Results: The participation level of the students was found to be influenced by the educational satisfaction, participation motive and expectation for educational institution. Conclusion: Based on the results, it is important to understand the participation motive of the students and to offer satisfaction environment and administrative support for enhancing the expectation for education for educational institution.