• Title/Summary/Keyword: parallel simulation

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Parallel VHDL Simulation on IBM SP2 and SGI Origin 2000 (IBM SP2와 SGI Origin 2000에서의 병렬 VHDL 시뮬레이션)

  • 정영식
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.69-83
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    • 1998
  • In this paper, we present the results of simulation by running parallel VHDL simulation on typical MPP(Massively Parallel Processor) systems such as IBM SP2 and SGI Origin 2000. Parallel simulation uses the synchronous protocol and parallel program is implemented using MPI(Message Passing Interface) based on message passing model, so that it can urn on any parallel programming environment which supports MPI, a standard communication library. And then GVT(Global Virtual Time) computation for parallel simulation is based on the global broadcasting with MPI_Bcast(), which is a standard function in MPI and piggybacking. Our benchmark exhibits that as size of VHDL grows, the parallel simulation has a better performance compared with the sequential simulation. In addition, we also show the results of comparison between IBM SP2 and SGI Origin 2000 by applying the same application to those indirectly.

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Performance Evaluation of a Parallel DEVS Simulation Environment of P-DEVSIM ++ (병렬 DEVS 시뮬레이션 환경(P-DEVSIM ++) 성능 평가)

  • 성영락
    • Journal of the Korea Society for Simulation
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    • v.2 no.1
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    • pp.31-44
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    • 1993
  • Zeigler's DEVS(Discrete Event Systems Specification) formalism supports formal specification of discrete event systems in a hierarchical , modular manner. Associated are hierarchical, distributed simulation algorithms, called abstract simulators, which interpret dynamics of DEVS models. This paper deals with performance evaluation of P-DEVSIM ++, a parallel simulation environment which implements the DEVS formalism and associated simulation algorithms in a parallel environment. Performance simulator has been developed and used to experiment models of parallel simulation executions in different conditions. The experimental result shows that simulation time depends on both the number of processors in the parallel system and the communication overheads among such processors.

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Adaptive and optimized agent placement scheme for parallel agent-based simulation

  • Jin, Ki-Sung;Lee, Sang-Min;Kim, Young-Chul
    • ETRI Journal
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    • v.44 no.2
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    • pp.313-326
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    • 2022
  • This study presents a noble scheme for distributed and parallel simulations with optimized agent placement for simulation instances. The traditional parallel simulation has some limitations in that it does not provide sufficient performance even though using multiple resources. The main reason for this discrepancy is that supporting parallelism inevitably requires additional costs in addition to the base simulation cost. We present a comprehensive study of parallel simulation architectures, execution flows, and characteristics. Then, we identify critical challenges for optimizing large simulations for parallel instances. Based on our cost-benefit analysis, we propose a novel approach to overcome the performance constraints of agent-based parallel simulations. We also propose a solution for eliminating the synchronizing cost among local instances. Our method ensures balanced performance through optimal deployment of agents to local instances and an adaptive agent placement scheme according to the simulation load. Additionally, our empirical evaluation reveals that the proposed model achieves better performance than conventional methods under several conditions.

Development of Web Service-based Parallel and Distributed Simulation (웹서비스 기반의 분산 시뮬레이션 프로토타입 개발)

  • Jo, In-Ho;Ju, Jeong-Min;Park, Yang-Seon;Jo, Hyeon-Bo
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.1033-1039
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    • 2005
  • Parallel and distributed simulation is concerned with the efficient execution of large-scale discrete event simulation models on multiprocessors and distributed platforms. After the development of WWW, many efforts in the parallel and distributed simulation have been made for modeling, particularly building simulation languages and creating model libraries that can be assembled and executed over WWW. However, web-based parallel and distributed simulation is restricted by heterogeneous computing environments. Recently, the advent of XML and web services technology has made these efforts enter upon a new phase. Especially, the web services as a distributed information technology have demonstrated powerful capabilities for scalable interoperation of heterogeneous systems. This paper aims to develop and evaluate the parallel and distributed simulation using the web services technology. In particular, a prototype multi-pass simulation framework is implemented using Java-based web services technology. It focuses on the efficiency of multi-pass simulation used for optimization through the distribution of simulation replication to several simulation service providers. The development of parallel and distributed simulation using web services will help solve efficiently large-scale problems and also guarantee interoperability among heterogeneous networked systems.

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A Study on the Implementation of GPSS Program on a Parallel Computer (GPSS 프로그램의 병렬화에 관한 연구)

  • 윤정미
    • Journal of the Korea Society for Simulation
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    • v.8 no.2
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    • pp.57-72
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    • 1999
  • With the rapidly increasing complexity of decision-marking or system development in the fields of industry, management, etc., modelling techniques using simulation has become more highlighted. Particularly, the advent of parallel computer systems not only has opened a new horizon of parallel simulation, but also has greatly contributed to the speed-up of the execution of simulation. The implementation of parallel simulation, however, is not a easy job for those who accustomed to the existing computer systems. And it is also necessarily confronted with the problem of synchronization conflict in the process. Thus, how to allow a wider community of users to gain access to parallel simulation while solving synchronization conflicts has become an important issue in simulation study. As a method to solve these problems, this paper is primarily concerned with the implementation of GPSS which is a generally used simulation language for discrete event simulation, onto a parallel computer using C-LINDA. For that, this paper, is to suggest a model and algorithm and to experiment it using a case.

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Grid-Enabled Parallel Simulation Based on Parallel Equation Formulation

  • Andjelkovic, Bojan;Litovski, Vanco B.;Zerbe, Volker
    • ETRI Journal
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    • v.32 no.4
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    • pp.555-565
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    • 2010
  • Parallel simulation is an efficient way to cope with long runtimes and high computational requirements in simulations of modern complex integrated electronic circuits and systems. This paper presents an algorithm for parallel simulation based on parallelization in equation formulation and simultaneous calculation of matrix contributions for nonlinear analog elements. In addition, the paper describes the development of a grid interface for a parallel simulator that enables a designer to perform simulations on distant computer clusters. Performances of the developed parallel simulation algorithm are evaluated by simulation of a microelectromechanical system.

Design and Implementation of Real-Time Parallel Engine for Discrete Event Wargame Simulation (이산사건 워게임 시뮬레이션을 위한 실시간 병렬 엔진의 설계 및 구현)

  • Kim, Jin-Soo;Kim, Dae-Seog;Kim, Jung-Guk;Ryu, Keun-Ho
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.111-122
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    • 2003
  • Military wargame simulation models must support the HLA in order to facilitate interoperability with other simulations, and using parallel simulation engines offer efficiency in reducing system overhead generated by propelling interoperability. However, legacy military simulation model engines process events using sequential event-driven method. This is due to problems generated by parallel processing such as synchronous reference to global data domains. Additionally. using legacy simulation platforms result in insufficient utilization of multiple CPUs even if a multiple CPU system is under use. Therefore, in this paper, we propose conversing the simulation engine to an object model-based parallel simulation engine to ensure military wargame model's improved system processing capability, synchronous reference to global data domains, external simulation time processing, and the sequence of parallel-processed events during a crash recovery. The converted parallel simulation engine is designed and implemented to enable parallel execution on a multiple CPU system (SMP).

A Systolic Parallel Simulation System for Dynamic Traffic Assignment : SPSS-DTA

  • Park, Kwang-Ho;Kim, Won-Kyu
    • Journal of Intelligence and Information Systems
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    • v.6 no.1
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    • pp.113-128
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    • 2000
  • This paper presents a first year report of an ongoing multi-year project to develop a systolic parallel simulation system for dynamic traffic assignment. The fundamental approach to the simulation is systolic parallel processing based on autonomous agent modeling. Agents continuously act on their own initiatives and access to database to get the status of the simulation world. Various agents are defined in order to populate the simulation world. In particular existing modls and algorithm were incorporated in designing the behavior of relevant agents such as car-following model headway distribution Frank-Wolf algorithm and so on. Simulation is based on predetermined routes between centroids that are computed off-line by a conventional optimal path-finding algorithm. Iterating the cycles of optimization-then-simulation the proposed system will provide a realistic and valuable traffic assignment. Gangnum-Gu district in Seoul is selected for the target are for the modeling. It is expected that realtime traffic assignment services can be provided on the internet within 3 years.

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병렬분산 환경에서의 DEVS형식론의 시뮬레이션

  • Seong, Yeong-Rak;Jung, Sung-Hun;Kon, Tag-Gon;Park, Kyu-Ho-
    • Proceedings of the Korea Society for Simulation Conference
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    • 1992.10a
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    • pp.5-5
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    • 1992
  • The DEVS(discrete event system specification) formalism describes a discrete event system in a hierarchical, modular form. DEVSIM++ is C++ based general purpose DEVS abstract simulator which can simulate systems to be modeled by the DEVS formalism in a sequential environment. We implement P-DEVSIM++ which is a parallel version of DEVSIM++. In P-DEVSIM++, the external and internal event of models can be processed in parallel. To process in parallel, we introduce a hierarchical distributed simulation technique and some optimistic distributed simulation techniques. But in our algorithm, the rollback of a model is localized itself in contrast to the Time Warp approach. To evaluate its performance, we simulate a single bus multiprocessor architecture system with an external common memory. Simulation result shows that significant speedup is made possible with our algorithm in a parallel environment.

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Parallel Integration for Real-Time Simulation (실시간 시뮬레이션을 위한 병렬적분)

  • Lee, W.S.;Samson, J.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.2 no.1
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    • pp.106-115
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    • 1994
  • A parallel integration approach is proposed for real-time simulation of controlled mechanical systems. The proposed approach, which employs the dual-rate integration method in a parallel computing environment, is developed to deal with stiffness and high frequency characteristics of the controlled mechanical systems effectively. Numerical experiments are performed to demonstrate the effectiveness of the approach in shared memory multiprocessors, Alliant FX/8 and Alliant FX/80.

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