• Title/Summary/Keyword: parallel search algorithm

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Privacy-Preserving Parallel Range Query Processing Algorithm Based on Data Filtering in Cloud Computing (클라우드 컴퓨팅에서 프라이버시 보호를 지원하는 데이터 필터링 기반 병렬 영역 질의 처리 알고리즘)

  • Kim, Hyeong Jin;Chang, Jae-Woo
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.9
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    • pp.243-250
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    • 2021
  • Recently, with the development of cloud computing, interest in database outsourcing is increasing. However, when the database is outsourced, there is a problem in that the information of the data owner is exposed to internal and external attackers. Therefore, in this paper, we propose a parallel range query processing algorithm that supports privacy protection. The proposed algorithm uses the Paillier encryption system to support data protection, query protection, and access pattern protection. To reduce the operation cost of a checking protocol (SRO) for overlapping regions in the existing algorithm, the efficiency of the SRO protocol is improved through a garbled circuit. The proposed parallel range query processing algorithm is largely composed of two steps. It consists of a parallel kd-tree search step that searches the kd-tree in parallel and safely extracts the data of the leaf node including the query, and a parallel data search step through multiple threads for retrieving the data included in the query area. On the other hand, the proposed algorithm provides high query processing performance through parallelization of secure protocols and index search. We show that the performance of the proposed parallel range query processing algorithm increases in proportion to the number of threads and the proposed algorithm shows performance improvement by about 5 times compared with the existing algorithm.

Implementation of High-Speed Reed-Solomon Decoder Using the Modified Euclid's Algorithm (개선된 수정 유클리드 알고리듬을 이용한 고속의 Reed-Solomon 복호기의 설계)

  • 김동선;최종찬;정덕진
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.7
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    • pp.909-915
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    • 1999
  • In this paper, we propose an efficient VLSI architecture of Reed-Solomon(RS) decoder. To improve the speed. we develope an architecture featuring parallel and pipelined processing. To implement the parallel and pipelined processing architecture, we analyze the RS decoding algorithm and the honor's algorithm for parallel processing and we also modified the Euclid's algorithm to apply the efficient parallel structure in RS decoder. To show the proposed architecture, the performance of the proposed RS decoder is compared to Shao's and we obtain the 10 % efficiency in area and three times faster in speed when it's compared to Shao's time domain decoder. In addition, we implemented the proposed RS decoder with Altera FPGA Flex10K-50.

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A Study on Memetic Algorithm-Based Scheduling for Minimizing Makespan in Unrelated Parallel Machines without Setup Time (작업준비시간이 없는 이종 병렬설비에서 총 소요 시간 최소화를 위한 미미틱 알고리즘 기반 일정계획에 관한 연구)

  • Tehie Lee;Woo-Sik Yoo
    • Journal of the Korea Safety Management & Science
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    • v.25 no.2
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    • pp.1-8
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    • 2023
  • This paper is proposing a novel machine scheduling model for the unrelated parallel machine scheduling problem without setup times to minimize the total completion time, also known as "makespan". This problem is a NP-complete problem, and to date, most approaches for real-life situations are based on the operator's experience or simple heuristics. The new model based on the Memetic Algorithm, which was proposed by P. Moscato in 1989, is a hybrid algorithm that includes genetic algorithm and local search optimization. The new model is tested on randomly generated datasets, and is compared to optimal solution, and four scheduling models; three rule-based heuristic algorithms, and a genetic algorithm based scheduling model from literature; the test results show that the new model performed better than scheduling models from literature.

An Efficient Parallel Simulation Algorithm on Recursive Feedforward Network (Recursive Feedforword Network 상에서의 효율적인 병렬 시뮬레이션 알고리즘)

  • 옥시건
    • Journal of the Korea Society for Simulation
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    • v.4 no.2
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    • pp.79-92
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    • 1995
  • In this paper we present an efficient parallel simulation algorithm in recursive feedforward network(RFN) which can reduce the simulation delay while decreasing the number of null messages compared to the previous result. As a preprocessing step, we first determine the group and type of each oupput channel for the nodes using DFS(Depth First Search) algorithm, and show that the number of null messages as well as the simulation scheme. By the new scheme we decide if null messages are sent to the output channels or not according to the group to which it belongs.

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A SYNCRO-PARALLEL NONSMOOTH PGD ALGORITHM FOR NONSMOOTH OPTIMIZATION

  • Feng, Shan;Pang, Li-Ping
    • Journal of applied mathematics & informatics
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    • v.24 no.1_2
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    • pp.333-342
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    • 2007
  • A nonsmooth PGD scheme for minimizing a nonsmooth convex function is presented. In the parallelization step of the algorithm, a method due to Pang, Han and Pangaraj (1991), [7], is employed to solve a subproblem for constructing search directions. The convergence analysis is given as well.

Problem space based search algorithm for manufacturing process with rework probabilities affecting product quality and tardiness (Rework 확률이 제품의 품질과 납기준수에 영향을 주는 공정을 위한 문제공간기반 탐색 알고리즘)

  • Kang, Yong-Ha;Lee, Young-Sup;Shin, Hyun-Joon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.7
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    • pp.1702-1710
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    • 2009
  • In this paper, we propose a problem space based search(PSBS) algorithm to solve parallel machine scheduling problem considering rework probabilities. For each pair of a machine and a job type, rework probability of each job on a machine can be known through historical data acquisition. Neighborhoods are generated by perturbing four problem data vectors (processing times, due dates, setup times, and rework probabilities) and evaluated through the efficient dispatching heuristic (EDDR). The proposed algorithm is measured by maximum lateness and the number of reworked jobs. We show that the PSBS algorithm is considerably improved from the result obtained by EDDR.

A Genetic Algorithm for Scheduling Sequence-Dependant Jobs on Parallel Identical Machines (병렬의 동일기계에서 처리되는 순서의존적인 작업들의 스케쥴링을 위한 유전알고리즘)

  • Lee, Moon-Kyu;Lee, Seung-Joo
    • Journal of Korean Institute of Industrial Engineers
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    • v.25 no.3
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    • pp.360-368
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    • 1999
  • We consider the problem of scheduling n jobs with sequence-dependent processing times on a set of parallel-identical machines. The processing time of each job consists of a pure processing time and a sequence-dependent setup time. The objective is to maximize the total remaining machine available time which can be used for other tasks. For the problem, a hybrid genetic algorithm is proposed. The algorithm combines a genetic algorithm for global search and a heuristic for local optimization to improve the speed of evolution convergence. The genetic operators are developed such that parallel machines can be handled in an efficient and effective way. For local optimization, the adjacent pairwise interchange method is used. The proposed hybrid genetic algorithm is compared with two heuristics, the nearest setup time method and the maximum penalty method. Computational results for a series of randomly generated problems demonstrate that the proposed algorithm outperforms the two heuristics.

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Parallel Connected Component Labeling Based on the Selective Four Directional Label Search Using CUDA

  • Soh, Young-Sung;Hong, Jung-Woo
    • Journal of the Institute of Convergence Signal Processing
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    • v.16 no.3
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    • pp.83-89
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    • 2015
  • Connected component labeling (CCL) is a mandatory step in image segmentation where objects are extracted and uniquely labeled. CCL is a computationally expensive operation and thus is often done in parallel processing framework to reduce execution time. Various parallel CCL methods have been proposed in the literature. Among them are NSZ label equivalence (NSZ-LE) method, modified 8 directional label selection (M8DLS) method, HYBRID1 method, and HYBRID2 method. Soh et al. showed that HYBRID2 outperforms the others and is the best so far. In this paper we propose a new hybrid parallel CCL algorithm termed as HYBRID3 that combines selective four directional label search (S4DLS) with label backtracking (LB). We show that the average percentage speedup of the proposed over M8DLS is around 60% more than that of HYBRID2 over M8DLS for various kinds of images.

Design of Omok AI using Genetic Algorithm and Game Trees and Their Parallel Processing on the GPU (유전 알고리즘과 게임 트리를 병합한 오목 인공지능 설계 및 GPU 기반 병렬 처리 기법)

  • Ahn, Il-Jun;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.2
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    • pp.66-75
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    • 2010
  • This paper proposes an efficient method for design and implementation of the artificial intelligence (AI) of 'omok' game on the GPU. The proposed AI is designed on a cooperative structure using min-max game tree and genetic algorithm. Since the evaluation function needs intensive computation but is independently performed on a lot of candidates in the solution space, it is computed on the GPU in a massive parallel way. The implementation on NVIDIA CUDA and the experimental results show that it outperforms significantly over the CPU, in which parallel game tree and genetic algorithm on the GPU runs more than 400 times and 300 times faster than on the CPU. In the proposed cooperative AI, selective search using genetic algorithm is performed subsequently after the full search using game tree to search the solution space more efficiently as well as to avoid the thread overflow. Experimental results show that the proposed algorithm enhances the AI significantly and makes it run within the time limit given by the game's rule.

Two-Phase Distributed Evolutionary algorithm with Inherited Age Concept

  • Kang, Young-Hoon;Z. Zenn Bien
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.101.4-101
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    • 2001
  • Evolutionary algorithm has been receiving a remarkable attention due to the model-free and population-based parallel search attributes and much successful results are coming out. However, there are some problems in most of the evolutionary algorithms. The critical one is that it takes much time or large generations to search the global optimum in case of the objective function with multimodality. Another problem is that it usually cannot search all the local optima because it pays great attention to the search of the global optimum. In addition, if the objective function has several global optima, it may be very difficult to search all the global optima due to the global characteristics of the selection methods. To cope with these problems, at first we propose a preprocessing process, grid-filtering algorithm(GFA), and propose a new distributed evolutionary ...

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