• Title/Summary/Keyword: paper currency recognition

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An Implementation of Pattern Recognition Algorithm for Fast Paper Currency Counting (고속 지폐 계수를 위한 패턴 인식 알고리즘 구현)

  • Kim, Seon-Gu;Kang, Byeong-Gwon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.7
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    • pp.459-466
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    • 2014
  • In this paper, we suggest an efficient image processing method for fast paper currency counting with pattern recognition. The patterns are consisted of feature data in each note object extracted from full reflection image of notes and a general contact image sensor(CIS) is used to aggregate the feature images. The proposed pattern recognition algorithm can endure image variation when the paper currency is scanned because it is not sensitive to changes of image resulting in successful note recognition. We tested 100 notes per denomination and currency of several countries including Korea, U.S., China, EU, Britain and Turkey. To ensure the reliability of the result, we tested a total of 10 times per each direction of notes. We can conclude that this algorithm will be applicable to commercial product because of its successful recognition rates. The 100% recognition rates are obtained in almost cases with exceptional case of 99.9% in Euro and 99.8% in Turkish Lira.

Implementation of a Counterfeit Notes Detection Method using IR Sensor (적외선(IR) 센서를 이용한 위폐 감별 방법 구현)

  • Kim, Sun-Gu;Kang, Byeong-Gwon
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.191-197
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    • 2013
  • In this paper, we implemented a paper currency recognition system using IR(infrared) sensor. The system has 32 channel IR sensor to measure the reflection and penetration quantity of light. The IR image of paper currency of 10-bit gray scale is used to differentiate the real and counterfeit paper currency with image information from 0 to 4095. The characteristics of IR image are recognized by brightness and darkness and the positions of bright and dark portions are different between real and counterfeit paper currency. The price of IR sensors were relatively high, however, it is good price in these days due to mass production to apply to counterfeit detection area. We used a software table having the IR characteristics of real paper currency to compare with the IR images of the input paper currency. The performance of the implemented system shows 1-2% error rates for Euro real paper currency and 0% error rates for various counterfeit paper currencies of several countries.

Development of high-speed paper currency recognition system based on Bayesian rule (Bayesian rule에 기초한 고속 Paper currency 인식 시스템 개발)

  • Cho, Youn-Ho;Lee, Sang-Hoon;Suh, Il-Hong
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2474-2476
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    • 2004
  • 지폐 인식 자동화기기가 여러 분야에 보편화되면서 다양한 지폐를 고속으로 처리할 수 있는 고속지폐 인식 자동화 기기가 요구되고 있다. 하지만 대부분의 지폐 인식 자동화 기기가 고속화에 적합하지 않은 구조로 설계되어 있고 신권 추가가 용이하지 않다. 본 논문은 고속 Paper Currency 인식 시스템에 적합한 범용 하드웨어 시스템과 Bayes Rule 기반의 고속 인식 알고리즘을 제안한다. 제안된 범용 하드웨어 구조는 고속의 CIS(Contact Image Sensor)와 DSP(Digital Signal Processor) 그리고 Dual Memory System으로 구성되었다. Bayes Rule에 기초한 고속 인식 알고리즘은 기존의 Paper Currency 인식 시스템에 사용되었던 기계학습 방법에 비해 신권 추가가 쉽고 적은 연산으로 권종을 판별할 수 있어 고속 지폐 인식 자동화기기에 적합하다. 본 논문에서는 제안된 방법들을 실제 자동화기기로 구현하여 그 유용성을 검증한다.

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Design of Blockchain Application based on Fingerprint Recognition Module for FIDO User Authentification in Shoppingmall (지문인식 모듈 기반의 FIDO 사용자 인증기술을 이용한 쇼핑몰에서 블록체인 활용 설계)

  • Kang, Min-goo
    • Journal of Internet Computing and Services
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    • v.21 no.2
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    • pp.65-72
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    • 2020
  • In this paper, a USB module with fingerprint recognition was designed as a distributed node of blockchain on distributed ID (DID, distributed ID) for user identification. This biometric-linked fingerprint recognition device was verified for the real-time authentication process of authentication transaction with FIDO(Fast IDentity Online) server. Blockchain DID-based services were proposed like as a method of individual TV rating survey, and recommending service for customized shopping channels, and crypto-currency, too. This DID based remote service can be improved by recognizing of channel-changing information through personal identification. The proposed information of production purchase can be shared by blockchain. And customized service can be provided for the utilization of purchase history in shoppingmall using distributed ID. As a result, this blockchain node-device and Samsung S10 Key-srore with FIDO service can be certified for additional transactions through various biometric authentication like fingerprint, and face recognition.

A Study on Countermeasures using Moire Recognition and Vulnerability of Cryptographic Transaction Protocol (암호화폐 거래 프로토콜의 취약점과 무아레 인식을 이용한 대응방안에 관한 연구)

  • Kim, Jin-Woo;Lee, Keun-Ho;Yun, Sunghyun
    • Journal of Convergence for Information Technology
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    • v.9 no.1
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    • pp.86-91
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    • 2019
  • Block chains began by recognizing the danger of centralized control of financial systems after the 2008 financial crisis. From the beginning of 2008, blockchain has been developing a lot of attention and technology, starting with a tremendous innovation called cryptographic destruction based on technology, a block chain called Bitcoin. However, the vulnerability has also been discovered over time and the damage has been repeated. But in the fourth industry of the 21st century, many advances and technologies based on them are expected to emerge. Therefore, this paper proposes new analytical transaction protocols for vulnerabilities in cryptographic currency transactions. The proposed transaction protocol is a way to authenticate once again at the end of the transaction and the transaction is concluded with this authentication. It presents countermeasures by adding security elements between users to the transaction process rather than internal security to transaction vulnerabilities.

Learning Algorithms in AI System and Services

  • Jeong, Young-Sik;Park, Jong Hyuk
    • Journal of Information Processing Systems
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    • v.15 no.5
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    • pp.1029-1035
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    • 2019
  • In recent years, artificial intelligence (AI) services have become one of the most essential parts to extend human capabilities in various fields such as face recognition for security, weather prediction, and so on. Various learning algorithms for existing AI services are utilized, such as classification, regression, and deep learning, to increase accuracy and efficiency for humans. Nonetheless, these services face many challenges such as fake news spread on social media, stock selection, and volatility delay in stock prediction systems and inaccurate movie-based recommendation systems. In this paper, various algorithms are presented to mitigate these issues in different systems and services. Convolutional neural network algorithms are used for detecting fake news in Korean language with a Word-Embedded model. It is based on k-clique and data mining and increased accuracy in personalized recommendation-based services stock selection and volatility delay in stock prediction. Other algorithms like multi-level fusion processing address problems of lack of real-time database.

Classification of fun elements in metaverse content (메타버스 콘텐츠의 재미 요소 분류)

  • Lee, Jun-Suk;Rhee, Dea-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1148-1157
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    • 2022
  • In 2019, COVID-19 changed many people's lives. Among them, metaverse supports non-face-to-face services through various methods, replacing daily tasks. This phenomenon was created and formed like a culture due to the prolonged COVID-19. In this paper, the fun elements used in the existing game were organized to find out the fun factors of the metaverse, and the items and contents were reclassified according to the metaverse with five experts. Classification was classified using reproducibility, sensory fun [graphic, auditory, text, manipulation, empathy, play, perspective], challenging fun [absorbedness, challenging, discovery, thrill, reward, problem-solving], imaginative fun [new story, love, freedom, agency, expectation, change], social fun[rules, competition, social behavior, status, cooperation, participation, exchange, belonging, currency transaction], interactive fun[decision making, communication sharing, hardware, empathy, nurturing, autonomy], realistic fun[sense of unity in reality, easy of learning, adaptation, intellectual problems solving, pattern recognition, sense of reality, community], and creative fun[application, creation, customizing, virtual world].