• Title/Summary/Keyword: packet transmission time

Search Result 497, Processing Time 0.024 seconds

Control Packet Transmission Decision Method for Wearable Sensor Systems (웨어러블 센서 시스템에서의 제어 패킷 전송 결정 기법)

  • Yu, Daeun;Kim, Namgi
    • Journal of Internet Computing and Services
    • /
    • v.16 no.5
    • /
    • pp.11-17
    • /
    • 2015
  • In the general transmission power control model that is used for wearable sensor systems, if RSSI value gets out of the Target RSSI Margin, then the sink node finds new transmission power by using TPC(Transmission Power Control) Algorithm. At this time, the sink node sends the control packet to the sensor node for delivering the newly calculated transmission power. However, when the wireless network channel condition is poor, even it is consuming a lot of control packets, the sink node could not find an appropriate transmission power so it only waste of energy. Therefore, we proposed a new control packet transmission decision method that the sink node changes the transmission power when the wireless network channel condition is stabilized. It makes waste of energy decline. In this paper, we apply control packet transmission decision method to Binary TPC algorithms and analyze the results to evaluate the proposed method. We propose three methods that judge the state of wireless network channel. We experiment that methods and analysis the results.

A Packet Scheduling Algorithm for High-speed Portable Internet System (휴대 인터넷 시스템에서의 패킷 스케줄링 알고리즘 연구)

  • Choi, Seong-Hoon
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.30 no.1
    • /
    • pp.59-65
    • /
    • 2007
  • HPI (High-speed Portable Internet) system which provides high speed internet services is going to be commercialized soon. Since HPI provides simultaneously four different service types such as UGS (Unsolicited Grant Service), rtPS (real time Polling Service), nrtPS(non-real time Polling Service), and BE (Best Effort) under different QoS (Quality of Service) requirements and limited wireless channel resources, efficient packet scheduling mechanisms are necessary to increase the utilization of channels as well as to satisfy the various QoS requirements. This study regards the traffic data to be served as time series and proposes a new packet scheduling algorithm based on the nonparametric statistical test. The performance of the newly proposed algorithm is evaluated through the simulation analysis using a simulator that can evaluate the performance of packet scheduling mechanisms under various values of system parameters and measures such as packet delay time, data transmission rate, number of loss packets, and channel utilization.

Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games

  • Seungmuk, Oh;Yoonsik, Shim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.2
    • /
    • pp.39-46
    • /
    • 2023
  • We present an efficient packet transmission strategy for massively multiplayer online first-person shooter (MMOFPS) games using movement-adaptive packet transmission interval. The player motion in FPS games shows a wide spectrum of movement variability both in speed and orientation, where there is room for reducing the number of packets to be transmitted to the server depending on the predictability of the character's movement. In this work, the degree of variability (nonlinearity) of the player movements is measured at every packet transmission to calculate the next transmission time, which implements the adaptive transmission frequency according to the amount of movement change. Server-side prediction with a few auxiliary heuristics is performed in concert with the incoming packets to ensure reliability for synchronizing the connected clients. The comparison of our method with the previous fixed-interval transmission scheme is presented by demonstrating them using a test game environment.

Mean Transfer Time for SCTP and TCP in Single-homed Environment considering Packet Loss (싱글홈드 환경에서 패킷 손실을 고려한 SCTP와 TCP의 평균 전송 시간)

  • Kim, Ju-Hyun;Lee, Yong-Jin
    • 대한공업교육학회지
    • /
    • v.33 no.1
    • /
    • pp.233-248
    • /
    • 2008
  • Stream Control Transmission Protocol(SCTP) is a new transport protocol that is known to provide improved performance than Transmission Control Protocol(TCP) in multi-homing environment that is having two and more IP addresses. But currently single-homed computer is used primarily that is having one IP address. To identify whether mean transfer time for SCTP is faster that for TCP in single-homed environment considering packet loss, we make up real testbed regulating the bandwidth, delay time and packet loss rate on router and observe the transfer time. We write server and client applications to measure SCTP and TCP mean transfer time by C language. Analysis of these experimental results from the testbed implementation shows that mean transfer time of SCTP is not better than performance of TCP in single homed environment exceptional case. Main reasons of performance are that SCTP compared to TCP stops transmitting data by timeout and data transmission is often delayed when SACK congestion happens. The result of study shows that elaborate performance tuning is required in developing a new SCTP module or using a implemented SCTP module.

The Study of the Performance Improvement of UDP Packet Loss affected by TCP Flows (TCP Flows의 영향하에서 UDP 패킷손실을 줄이는 방법에 관한 연구)

  • 조기영;문호림;김서균;남지승
    • Proceedings of the IEEK Conference
    • /
    • 1999.11a
    • /
    • pp.1061-1064
    • /
    • 1999
  • UDP has likely been used for real-time applications, such as video and audio. UDP supplies minimized transmission delay by omitting the connection setup process, flow control, and retransmission In general, more than 80 percent of the WAN resources are occupied by Transmission Control Protocol(TCP) traffic as opposed to UDP's simplicity, TCP adopts a unique flow control in this paper, I report new methods to minimize a udp packet loss considering TCP flow control on the real-time application the better performance of real time application can be obtained when they reduce a packet size and FIFO buffer scheduling method competing with TCP bandwidth for the bandwidth and buffering.

  • PDF

A Study on Packet Transmissions using overhearing and Time-Interval in WMSNs (WMSN에서 엿듣기와 시간 지연을 이용한 패킷 전송에 관한 연구)

  • Ha, IlKyu;Byeon, Seokjin;Ahn, ByoungChul
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.4
    • /
    • pp.464-471
    • /
    • 2013
  • With the advance of wireless sensor networks, WMSN(Wireless Multimedia Sensor Networks) researches to transfers multimedia data have been studied actively. First of all, three basic protocols, End-to-end, Hop-by-hop, and Unreliable transmission method, are compared to transfer multimedia data using simulations. This paper presents an efficient protocol to transfer multimedia data by overhearing messages of nodes and by transmitting next packets during the unused time interval. The proposed method is verified its performance by simulations and experiments. The results shows that the transmission rate of the proposed method 22% higher than that of End-to-end protocol with half of transmission time. Also the performance of the proposed method is compared with that of PIGAB(Packet Interval Gap based on Adaptive Backoff).

Admission Control Algorithm for Real-Time Packet Scheduling (실시간 패킷 스케줄링을 위한 수락 제어 알고리즘)

  • Ryu Yeonseung;Cho Sehyeong;Won Youjip
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.9
    • /
    • pp.1273-1281
    • /
    • 2004
  • There have been a number of researches on real-time packet scheduling based on EDF algorithm to support end-to-end delay bound guarantees for real-time traffic transmission. However, EDF-based packet scheduler could not guarantee the real-time requirements of real-time traffic if there exist non-real-time traffic. In this paper, we propose a new admission control algorithm and packet scheduling scheme considering non-real-time traffic in the real -time packet scheduler based on EDF policy. Proposed admission control algorithm has pseudo-polynomial time complexity, but we show through simulation that it can be used with little run-time overhead.

  • PDF

An N-Channel Stop and Wait ARQ based on Selective Packet Delay Strategy in HSDPA Systems (HSDPA 시스템에서 선택적 지연 기반의 N-채널 SAW ARQ)

  • Park Hyung-Ju;Lim Jae-sung
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.10A
    • /
    • pp.896-905
    • /
    • 2005
  • In this paper, we propose a SPD(Selective Packet Delay) scheme to improve the performance of High-Speed Downlink Shared Channel(HS-DSCH) employing N-Channel Stop and Wait retransmission scheme in High Speed Downlink Packet Access(HSDPA) system. The proposed SPD coordinates packet transmissions according to the channel condition. When the channel condition is bad, packet transmission is forcedly delayed, and the designated time slot is set over to other users in good channel condition. Hence, the SPD is able to reduce the average transmission delay for packet transmission under the burst error environments. In addition, we propose two packet scheduling schemes called SPD-LDPF(Long Delayed Packet First) and SPD-DCRR(Deficit Compensated Round Robin) that are effectively combined with the SPD scheme. Simulation results show that the proposed scheme has better performance in terms of delay, throughput and fairness.

Effective Packet Transmission Scheme in Multirate WLAN (다중 전송률 지원 무선랜에서 효율적인 패킷 전송 기법)

  • Kim, Nam-Gi
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.2A
    • /
    • pp.168-175
    • /
    • 2006
  • To cope with channel variation, wireless networks such as IEEE 802.11 WLAN provide multiple transmission rates by employing different channel modulation and coding schemes. However, the coexistence of different transmission rates degrades the total system performance of the network. In order to eliminate this performance abnormality and improve protocol capacity, we propose a new Packet transmission algorithm, the RAT(Rate-Adapted Transmission) scheme. The RAT scheme distributes the wireless channel fairly based on the channel occupancy time. Moreover, it efficiently transmits packets even in a single station using rate-based queue management. Therefore, the RAT scheme obtains not only the inter-rate contention gain among stations but also the intra-rate contention gain among connections in a single station.

Merged-Packet based Effective Queuing Mechanism for Underwater Networks (결합패킷 활용기반 수중네트워크 전송 큐 관리 기법)

  • Shin, Soo Young;Park, Soo-Hyun;Namgung, Jung Il
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.54 no.2
    • /
    • pp.61-67
    • /
    • 2017
  • In this paper, an adaptive MAC technique for various underwater environment with narrow-bandwidth and low transmission speed was proposed. In previously published Underwater Packet Flow Control (UPFC) technique, three transmission types (normal, block and parallel transmission) had been proposed using the number of transmission and transmission time. In addition to the UPFC, the proposed technique is an improved version of UPFC having more effective queuing technique for merge transmission. A mathematical model of the proposed queuing theory was constructed and its increased efficiency per unit transmission number was also verified based on simulations.