• 제목/요약/키워드: overlaying

검색결과 185건 처리시간 0.024초

Developing application system of forest information using digital photogrammetry and GIS

  • Jo, Myung-Hee;Heo, Young-Jin;Kim, Joon-Bum;Kim, In-Ho
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
    • /
    • pp.911-913
    • /
    • 2003
  • Recently in order to process forest official task more effectively and scientifically the previous of that which is focused on document and inventory, should be applied with the spatial information technology. Especially, the forest information remote sensing system has to be developed using digital photogrammetry and GIS. In this study the forest information remote sensing system is implemented to manage forest resource and forest official effectively especially by constructing database of forest environment information and cadastral information, overlaying various thematic maps, and performing spatial analysis using GIS and aerial photograph. For this, the attribute data and spatial data of aerial photograph, digital topography map, forest cadastral map, forest type map, forest use map should be reprocessed and stored in Oracle. Also, the user interface is developed by using Visual Basic 6.0 and MapObjects 2.1 of ESRI based on CBD(Component Based Development).

  • PDF

Ni 계 초내열합금의 PTA 오버레이 층 특성에 관한 연구 (A Study on the Characteristics of the Ni base Super Alloy Overlay Layer by Plasma Transferred Arc (PTA) Method)

  • 김영식;최영국;이광렬
    • Journal of Welding and Joining
    • /
    • 제24권3호
    • /
    • pp.49-54
    • /
    • 2006
  • The Plasma Transferred Arc (PTA) overlaying method is lately introduced as one of the most useful surface modification method of the engine component. In this paper, the characteristics of the Co-base and Ni-base super alloy overlay layers by PTA method were investigated through the metallurgical, abrasive and cavitation erosion test. Experimental results showed that the abrasive wear resistance of the Co-base Stellite 6 overlayer was the most superior and followed in order of Nimonic 80A, Inconel 625 and Inconel 718. However, the cavitation erosion characteristic of the Stellite 6 overlayer was the most inferior and it was better in order of Inconel 625, Inconel 718 and Nimonic 80A.

A New Landsat Image Co-Registration and Outlier Removal Techniques

  • Kim, Jong-Hong;Heo, Joon;Sohn, Hong-Gyoo
    • 대한원격탐사학회지
    • /
    • 제22권5호
    • /
    • pp.439-443
    • /
    • 2006
  • Image co-registration is the process of overlaying two images of the same scene. One of which is a reference image, while the other (sensed image) is geometrically transformed to the one. Numerous methods were developed for the automated image co-registration and it is known as a timeconsuming and/or computation-intensive procedure. In order to improve efficiency and effectiveness of the co-registration of satellite imagery, this paper proposes a pre-qualified area matching, which is composed of feature extraction with Laplacian filter and area matching algorithm using correlation coefficient. Moreover, to improve the accuracy of co-registration, the outliers in the initial matching point should be removed. For this, two outlier detection techniques of studentized residual and modified RANSAC algorithm are used in this study. Three pairs of Landsat images were used for performance test, and the results were compared and evaluated in terms of robustness and efficiency.

개인통신망 설계를 위한 최소 비용 경로 (Minimum Cost Path for Private Network Design)

  • 최홍식;이주영
    • 한국정보과학회논문지:시스템및이론
    • /
    • 제26권11호
    • /
    • pp.1373-1381
    • /
    • 1999
  • 이 논문에서는 통신망 설계 응용분야의 문제를 그래프 이론 문제로써 고려해 보았다. 개별 기업체가 서로 떨어진 두 곳을 연결하고자 할 때 공용통신망의 회선을 빌려 통신망을 구축하게 되는데 많은 경우 여러 종류의 회선들이 공급됨으로 어떤 회선을 선택하느냐의 문제가 생긴다. 일반적으로 빠른 회선(low delay)은 느린 회선(high delay)에 비해 비싸다. 그러나 서비스의 질(Quality of Service)이라는 요구사항이 종종 종단지연(end-to-end delay)시간에 의해 결정되므로, 무조건 낮은 가격의 회선만을 사용할 수는 없다. 결국 개별 기업체의 통신망을 위한 통로를 공용 통신망 위에 덮어씌워(overlaying) 구축하는 것의 여부는 두 개의 상반된 인자인 가격과 속도의 조절에 달려 있다. 따라서 일반적인 최소경로 찾기의 변형이라 할 수 있는 다음의 문제가 본 논문의 관심사이다. 두 개의 지점을 연결하는데 종단지연시간의 한계를 만족하면서 최소경비를 갖는 경로에 대한 해결을 위하여, 그래프 채색(coloring) 문제와 최단경로문제를 함께 포함하는 그래프 이론의 문제로 정형화시켜 살펴본다. 배낭문제로의 변환을 통해 이 문제는 {{{{NP-complete임을 증명하였고 {{{{O($\mid$E$\mid$D_0 )시간에 최적값을 주는 의사선형 알고리즘과O($\mid$E$\mid$)시간의 근사 알고리즘을 보였다. 특별한 경우에 대한 {{{{O($\mid$V$\mid$ + $\mid$E$\mid$)시간과 {{{{O($\mid$E$\mid$^2 + $\mid$E$\mid$$\mid$V$\mid$log$\mid$V$\mid$)시간 알고리즘을 보였으며 배낭 문제의 해결책과 유사한 그리디 휴리스틱(greedy heuristic) 알고리즘이 그물 구조(mesh) 그래프 상에서 좋은 결과를 보여주고 있음을 실험을 통해 확인해 보았다.Abstract This paper considers a graph-theoretic problem motivated by a telecommunication network optimization. When a private organization wishes to connect two sites by leasing physical lines from a public telecommunications network, it is often the cases that several categories of lines are available, at different costs. Typically a faster (low delay) lines costs more than a slower (high delay) line. However, low cost lines cannot be used exclusively because the Quality of Service (QoS) requirements often impose a bound on the end-to-end delay. Therefore, overlaying a path on the public network involves two diametrically opposing factors: cost and delay. The following variation of the standard shortest path problem is thus of interest: the shortest route between the two sites that meets a given bound on the end-to-end delay. For this problem we formulate a graph-theoretical problem that has both a shortest path component as well as coloring component. Interestingly, the problem could be formulated as a knapsack problem. We have shown that the general problem is NP-complete. The optimal polynomial-time algorithms for some special cases and one heuristic algorithm for the general problem are described.

ZigBee 기반 센서 네트워크로의 유비쿼터스 접근을 위한 게이트웨이 아키텍처 (Gateway Architecture for Ubiquitous Access to ZigBee-Based Sensor Networks)

  • 허웅;펑치유;유강수;최재호
    • 한국콘텐츠학회논문지
    • /
    • 제10권8호
    • /
    • pp.73-83
    • /
    • 2010
  • 본 논문에서는 ZigBee/IEEE 802.15.4 기반 무선 센서 네트워크와 TCP/IP 기반 네트워크를 서로 연결할 수 있는 웹-센서 게이트웨이의 아키택처를 제안한다. 제안한 게이트웨이의 주요 역할은 인터넷을 통하여 센서 노드에게 질의 또는 명령을 내리고 센서 데이터를 취득하도록 도와주는 기능이다. 다만, 인터넷과 센서 네트워크의 통신 프로토콜은 서로 불통함으로 양방향 프로토콜 변환이 필요하다. 본 논문에서는 이 변환 기능을 두 통신 프로토콜 APP 계층 위에 위치하도록 설계하여 인터넷 어프리케이션과 ZigBee 어프리케이션이 양 방향으로 변환 될 수 있도록 하였다. CGI 프로그램을 사용하여 변환 계층을 구현하였으며 인터넷의 사용자가 언제 어디서나 웹 페이지를 열어서 검색 요청이나 명령 등을 센서 노드에 전달할 수 할 수 있는 방식을 채택하였다. 이종 네트워크 연결을 위하여 TCP/IP 프로토콜을 센서 노드에 오버레잉 하는 기법도 가능하나 구현의 복잡성, 에너지 효율, 통신 오버헤드 측면에서 제한적이다. 부족한 자원을 가진 센서 노드 환경에서는 본 논문에서 제안한 변환 기반 웹-센서 게이트웨이 방식이 이종 통신 프로토콜 연결 문제를 해결하는 비교적 효과적이며 우수한 방법임을 확인하였다.

가상 지진해일 시나리오에 의한 피해지역 예측에 관한 연구 (A Study of Damage District Forecast by Imaginary Tsunami Scenario)

  • 엄대용
    • 한국지리정보학회지
    • /
    • 제11권1호
    • /
    • pp.105-115
    • /
    • 2008
  • 본 연구에서는 지진해일의 내습에 따른 피해지역을 예측하고자 인근연안에서 발생한 지진해일에 대한 통계자료 및 관련 연구 자료를 이용하여 가상적인 지진해일 발생 시나리오를 작성하고, 연구대상지에 대한 지형모델링을 실시하여 이를 시뮬레이션 함으로써 가상지진해일에 의한 피해지역을 3차원으로 분석하였다. 또한 시나리오별 시뮬레이션 결과를 수치지도와 중첩하여 최대범람지도를 시범적으로 작성하였다. 연구의 결과는 지진해일 예 경보시스템의 효과적 운용과 국가 및 지역단위의 방재정책의 수립을 위한 기반기술로 활용될 수 있을 것으로 사료된다.

  • PDF

증강 현실을 이용한 자동차 공학 교육 시스템 개발 (Automotive Engineering Educational System Development Using Augmented Reality)

  • 일다;김대원;유지환
    • 한국실천공학교육학회논문지
    • /
    • 제1권1호
    • /
    • pp.51-54
    • /
    • 2009
  • In or automotive engineering education is introduced. Main objective of the system is teaching disassemble/assemble procedure of automatic transmission of a vehicle to students, who study automotive engineering. System includes vehicle transmission, set of tools and mechanical facilities, two video cameras, computer with developed software, HMD glasses and two LCD screens. Developed software gives instructions on assembling and disassembling processes of real vehicle transmission with the help of augmenting virtual reality objects on the video stream. Overlaying of 3D instructions on the technological workspace can be used as an interactive educational material. In disassembling process, mechanical parts which should be disassembled are augmented on video stream from video cameras. Same is done for assembling process. Animation and other visual effects are applied for better indication of the current assembling/disassembling instruction. During learning and training, student can see what parts of vehicle transmission and in which order should be assembled or disassembled. Required tools and technological operations are displayed to a student with the help of augmented reality, as well. As a result, the system guides a student step-by-step through an assembly/disassembly sequence. During educational process a student has an opportunity to return back to any previous instruction if it is necessary. Developed augmented reality system makes educational process more interesting and intuitive. Using of augmented reality system for engineering education in automotive technology makes learning process easier and financially more effective.

  • PDF

Optimization of Soybean Pudding Using Response Surface Methodology

  • Jung, Eun-Kyung;Joo, Na-Mi
    • 한국식생활문화학회지
    • /
    • 제26권6호
    • /
    • pp.717-726
    • /
    • 2011
  • Response surface methodology (RSM) was performed in order to determine the optimal mixing conditions of different amounts of egg and sugar for the preparation of soybean pudding. The experiments were designed according to a central composite design by designating whole egg and sugar content as independent variables. Meanwhile, sweetness, Commission Internationale de I'Eclairage (CIE) color parameters (L*, a* and b* values), hardness, cohesiveness, springiness, and gumminess were response variables. Overall optimization, conducted by overlaying the contour plots under investigation, was able to determine the optimal range of dependent variables within which the 14 responses were simultaneously optimized. The point chosen as a representative of this optimal region corresponded to 50.00 g of whole egg and 31.66 g of sugar. Under these conditions, the model predicted L* value=80.03, a* value=-5.44, b* value=27.86, sweetness=21.23 ($^{\circ}Brix$), hardness=$25.45{\times}10^5$ (dyne/$cm^2$), cohesiveness=67.90 (%), springiness=46.20 (%), and gumminess=12.71 (g).

증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평 (Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation)

  • 박형준;문희철
    • 한국CDE학회논문집
    • /
    • 제13권3호
    • /
    • pp.209-216
    • /
    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

Two Messages out of One 2D Matrix Bar Code

  • Cvitic, Filip;Pavcevic, Mario Osvin;Pibernik, Jesenka
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제9권3호
    • /
    • pp.1105-1120
    • /
    • 2015
  • With the proposed principle of two-dimensional matrix bar code design based on masks, the whole surface of a 2D bar code is used for creating graphic patterns. Masks are a method of overlaying certain information with complete preservation of encoded information. In order to ensure suitable mask performance, it is essential to create a set of masks (mask folder) which are similar to each other. This ultimately allows additional error correction on the whole code level which is proven mathematically through an academic example of a QR code with a matrix of size $9{\times}9$. In order to create a mask folder, this article will investigate parameters based on Weber's law. With the parameters founded in the research, this principle shows how QR codes, or any other 2D bar code, can be designed to display two different messages. This ultimately enables a better description of a 2D bar code, which will improve users' visual recognition of 2D bar code purpose, and therefore users' greater enjoyment and involvement.