• Title/Summary/Keyword: optimal network model

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Comparative analysis of water surface spectral characteristics based on hyperspectral images for chlorophyll-a estimation in Namyang estuarine reservoir and Baekje weir (남양호와 백제보의 Chlorophyll-a 산정을 위한 초분광 영상기반 수체분광특성 비교 분석)

  • Jang, Wonjin;Kim, Jinuk;Kim, Jinhwi;Nam, Guisook;Kang, Euetae;Park, Yongeun;Kim, Seongjoon
    • Journal of Korea Water Resources Association
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    • v.56 no.2
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    • pp.91-101
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    • 2023
  • In this study, we estimated the concentration of chlorophyll-a (Chl-a) using hyperspectral water surface reflectance in an inland weir (Baekjae weir) and estuarine reservoir (Namyang Reservoir) for monitoring the occurrence of algae in freshwater in South Korea. The hyperspectral reflectance was measured by aircraft in Baekjae Weir (BJW) from 2016 to 2017, and a drone in Namyang Reservoir (NYR) from 2020 to 2021. The 30 reflectance bands (BJW: 400-530, 620-680, 710-730, 760-790 nm, NYR: 400-430, 655-680, 740-800 nm) that were highly related to Chl-a concentration were selected using permutation importance. Artificial neural network based Chl-a estimation model was developed using the selected reflectance in both water bodies. And the performance of the model was evaluated with the coefficient of determination (R2), the root mean square error (RMSE), and the mean absolute error (MAE). The performance evaluation results of the Chl-a estimation model for each watershed was R2: 0.63, 0.82, RMSE: 9.67, 6.99, and MAE: 11.25, 8.48, respectively. The developed Chl-a model of this study may be used as foundation tool for the optimal management of freshwater algal blooms in the future.

Anti-herpes Activity of Vinegar-processed Daphne genkwa Flos Via Enhancement of Natural Killer Cell Activity

  • Uyangaa, Erdenebileg;Choi, Jin Young;Ryu, Hyung Won;Oh, Sei-Ryang;Eo, Seong Kug
    • IMMUNE NETWORK
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    • v.15 no.2
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    • pp.91-99
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    • 2015
  • Herpes simplex virus (HSV) is a common causative agent of genital ulceration and can lead to subsequent neurological disease in some cases. Here, using a genital infection model, we tested the efficacy of vinegar-processed flos of Daphne genkwa (vp-genkwa) to modulate vaginal inflammation caused by HSV-1 infection. Our data revealed that treatment with optimal doses of vp-genkwa after, but not before, HSV-1 infection provided enhanced resistance against HSV-1 infection, as corroborated by reduced mortality and clinical signs. Consistent with these results, treatment with vp-genkwa after HSV-1 infection reduced viral replication in the vaginal tract. Furthermore, somewhat intriguingly, treatment of vp-genkwa after HSV-1 infection increased the frequency and absolute number of $CD3^-NK1.1^+NKp46^+$ natural killer (NK) cells producing interferon (IFN)-${\gamma}$ and granyzme B, which indicates that vp-genkwa treatment induces the activation of NK cells. Supportively, secreted IFN-${\gamma}$ was detected at an increased level in vaginal lavages of mice treated with vp-genkwa after HSV-1 infection. These results indicate that enhanced resistance to HSV-1 infection by treatment with vp-genkwa is associated with NK cell activation. Therefore, our data provide a valuable insight into the use of vp-genkwa to control clinical severity in HSV infection through NK cell activation.

Alternating Offers Bargaining Game and Wardrop's User Equilibrium (Nash의 협상게임과 Wardrop의 사용자 균형)

  • Lim, Yong-Taek
    • Journal of Korean Society of Transportation
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    • v.23 no.4 s.82
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    • pp.37-45
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    • 2005
  • This paper presents a relationship between Nash bargaining game and Wardrop user equilibrium, which has been widely used in transportation modeling for route choice problem. Wardrop user equilibrium assumes that drivers in road network have perfect information on the traffic conditions and they choose their optimal paths without cooperation each other. In this regards, if the bargaining game process is introduced in route choice modeling, we may avoid the strong assumptions to some extent. For such purpose, this paper derives a theorem that Nash bargaining solution is equivalent to Wardrop user equilibrium as the barging process continues and prove it with some numerical examples. The model is formulated based on two-person bargaining game. and n-person game is remained for next work.

Manipulation of 3D Surface Data within Web-based 3D Geo-Processing

  • Choe, Seung-Keol;Kim, Kyong-Ho;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.80-83
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    • 1999
  • An efficient modeling and management of a large amount of surface data for a wide rage of geographic information play an important role in determining the functionality of 3D geographic information system. It has been put many efforts to design and manage an effective way to enhence the manipulation of the data by considering geometry type and data structures. Recently, DEM(Data Elevation Model) and TIN(Triangulated Irregular Network) are used for representing surface data. In this paper, we propose a 3D data processing method. The method utilizes the major properties of DEM and TIN, respectively. Furthermore, by approximating DEM with a TIN of an appropriate resolution, we can support a fast and realistic surface modeling. We implement the structure with the following 4 level stages. The first is an optimal resolution of DEM which represent all of wide range of geographic data. The second is the full resolution DEM which is a subarea of original data generated by user's selection in our implemeatation. The third is the TIN approximation of this data with a proper resolution determined by the relative position with the camera. And the last step is multi-resolution TIN data whose resolution is dynamically decided by considering which direction user take notice currently. Specially, the TIN of the last step is designed for realtime camera navigation. By using the structure we implemented realtime surface clipping, efficient approximation of height field and the locally detailed surface LOD(Level of Detail). We used the initial 10-meter sampling DEM data of Seoul, KOREA and implement the structure to the 3D Virtual GIS based on the Internet.

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A Video Encoding Scheme using Adaptive Spatial Resolution Control for Mobile Video Applications (모바일 비디오 응용을 위한 적응적 공간 해상도 제어 인코딩 기법)

  • Lee, Hee-Jung;Lee, Yong-Hee;Lee, Jong-Hun;Shin, Heon-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.7C
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    • pp.654-662
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    • 2009
  • Video streams for mobile video streaming can be encoded to fit the available network bandwidth by controlling three factors: temporal resolution, spatial resolution, and picture quality. The controlling of picture quality by modifying the quantization parameter (QP) is most widely used. In this paper, we demonstrate that reducing the spatial resolution adaptively can be more efficient in terms of picture quality and energy consumption in low bit-rate environment, and present a model to find the optimal spatial resolution for the available bandwidth. Adaptive spatial resolution control scheme is especially effective when the bandwidth between the video server and the mobile device varies considerably with time, and when the mobile device is sensitive to energy consumption. Our scheme can improve the picture quality by approximately O.5dB and reduce energy consumption by more than 50% compared to the conventional video coding in low bit-rate environment.

A Routing Protocol supporting QoS in WiMAX based Wireless Mesh Networks (WiMAX 기반의 무선 메쉬 네트워크에서 QoS를 지원하는 라우팅 프로토콜)

  • Kim, Min;Kim, Hwa-Sung
    • Journal of KIISE:Information Networking
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    • v.36 no.1
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    • pp.1-11
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    • 2009
  • In this paper, we propose a QoS routing protocol for WiMAX based wireless mesh networks. The proposed routing protocol is a proactive hop-by-hop QoS routing protocol. It can find an optimal route that satisfies QoS requirements using bandwidth and delay as QoS parameters. In this paper, we first present a network model for WIMAX based wireless mesh networks and explain why QoS routing protocol is the most appropriate for WiMAX based wireless mesh networks. Then, we propose a proactive hop-by-hop QoS routing protocol that meets QoS requirements of traffic flowing between mesh client and the gateway. The simulation results show that the proposed routing protocol outperforms QOLSR protocol in terms of end-to-end delay, packet delivery ratio and routing overhead.

Transmission Interval Optimization by Analysis of Collision Probability in Low Power TPMS (저전력 운영 TPMS에서 충돌 확률 분석을 통한 전송주기 최적화)

  • Lim, Sol;Choi, Han Wool;Kim, Dae Jin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.5
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    • pp.364-371
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    • 2017
  • TPMS is a vehicle electric system that measures the air pressure of a tire, and informs the driver of current tire states. The TPMS sensor typically uses unidirectional communication for small size, light weight, and low power. The transmission period of the sensor indicates the service quality of monitoring the tire. In order to determine the optimal transmission period, frame collision probability and the life time of the sensor should be analyzed. In this paper, collision probability model using Venn diagram is designed in low power TPMS with the normal and warning mode. And the life time and a collision probability were analyzed with the ratio(n) of the normal mode to warning mode transmission period. As a result, $T_{nP}=31sec$ and $T_{wP}=2.4sec$ at 5 years, and $T_{nP}=71sec$ and $T_{wP}=2.5sec$ at 7 years.

Automatic Wood Species Identification of Korean Softwood Based on Convolutional Neural Networks

  • Kwon, Ohkyung;Lee, Hyung Gu;Lee, Mi-Rim;Jang, Sujin;Yang, Sang-Yun;Park, Se-Yeong;Choi, In-Gyu;Yeo, Hwanmyeong
    • Journal of the Korean Wood Science and Technology
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    • v.45 no.6
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    • pp.797-808
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    • 2017
  • Automatic wood species identification systems have enabled fast and accurate identification of wood species outside of specialized laboratories with well-trained experts on wood species identification. Conventional automatic wood species identification systems consist of two major parts: a feature extractor and a classifier. Feature extractors require hand-engineering to obtain optimal features to quantify the content of an image. A Convolutional Neural Network (CNN), which is one of the Deep Learning methods, trained for wood species can extract intrinsic feature representations and classify them correctly. It usually outperforms classifiers built on top of extracted features with a hand-tuning process. We developed an automatic wood species identification system utilizing CNN models such as LeNet, MiniVGGNet, and their variants. A smartphone camera was used for obtaining macroscopic images of rough sawn surfaces from cross sections of woods. Five Korean softwood species (cedar, cypress, Korean pine, Korean red pine, and larch) were under classification by the CNN models. The highest and most stable CNN model was LeNet3 that is two additional layers added to the original LeNet architecture. The accuracy of species identification by LeNet3 architecture for the five Korean softwood species was 99.3%. The result showed the automatic wood species identification system is sufficiently fast and accurate as well as small to be deployed to a mobile device such as a smartphone.

A Hybrid Course-Based Routing Protocol Suitable for Vessel Ad Hoc Networks (선박 애드 혹 네트워크에 적합한 복합적 항로기반 경로배정 프로토콜)

  • Son, Joo-Young;Mun, Seong-Mi
    • Journal of Advanced Marine Engineering and Technology
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    • v.32 no.5
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    • pp.775-784
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    • 2008
  • It is not easy to access very high speed Internet services at sea due to some technical and economical problems. In order to realize the very high speed Internet services at sea like on land, new communication network models based on MANET should be adopted. In this paper, a new MANET model at sea is provided, which considered the ocean environments, and the characteristics and movement of vessels. On the basis of the fact that most vessels navigate on the predetermined courses, which are the shortest paths between source and destination ports in most cases, a type of location oriented routing protocol is proposed in this paper. The Hybrid Course-Based Routing Protocol(HCBR) makes use of the static information such as courses and positions of ports to proactively find the shortest paths not only among ports but also the cross points of courses. HCBR also makes use of the locational information of vessels obtained via GPS and AIS systems to reactively discover the shortest route by which data packets are delivered between them. We have simulated the comparison of the performance of HCBR with those of LAR scheme 1 and scheme2, the most typical protocols using geographical information. The simulation results show that HCBR guarantees the route discovery even without using any control packet. They also show that HCBR is more reliable(40%) and is able to obtain more optimal routes(10%) than LAR scheme1 and scheme2 protocols.

3D Surface Representation and Manipulation Scheme for Web-based 3D Geo-Processing

  • Choe, Seung-Keol;Kim, Kyong-Ho;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1999.12a
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    • pp.66-71
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    • 1999
  • For given 3D geographic data which is usually of DEM(Data Elevation Model) format, we have to represent and manipulate the data in various ways. For example, we have to draw a part of them in drawing canvas. To do this we give users a way of selecting area they want to visualize. And we have to give a base tool for users to select the local area which can be chosen for some geographic operation. In this paper, we propose a 3D data processing method for representation and manipulation. The method utilizes the major properties of DEM and TIN(Triangular Irregular Network), respectively. Furthermore, by approximating DEM with a TIN of an appropriate resolution, we can support a fast and realistic surface modeling. We implement the structure with the following 4 level stages. The first is an optimal resolution of DEM which represent all of wide range of geographic data. The second is the full resolution DEM which is a subarea of original data generated by user's selection in our implemeatation. The third is the TIN approximation of this data with a proper resolution determined by the relative position with the camera. And the last step is multi-resolution TIN data whose resolution is dynamically decided by considering which direction user take notice currently. Specialty, the TIN of the last step is designed for realtime camera navigation. By using the structure we implemented realtime surface clipping, efficient approximation of height field and the locally detailed surface LOD(Level of Detail). We used the initial 10-meter sampling DEM data of Seoul, KOREA and implement the structure to the 3D Virtual GIS based on the Internet.

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