• Title/Summary/Keyword: operation reality

검색결과 360건 처리시간 0.021초

GPS 트래킹 방식을 이용한 옥외용 증강현실 시스템 구현 (Realization of An Outdoor Augmented Reality System using GPS Tracking Method)

  • 최태종;김정국;허웅;장병태
    • 전자공학회논문지CI
    • /
    • 제39권5호
    • /
    • pp.45-55
    • /
    • 2002
  • 본 논문에서는 GPS를 사용하여 위치와 자세 트래킹 정보를 이용하는 옥외용 증강현실 시스템을 구현하였다. 본 시스템은 이동 운용국과 지상 운용국으로 구성하였고, 이동 운용국은 실시간 영상 획득 장치, GPS 트래킹 장치와 무선 데이터 송수신기로 구성하였다. 지상 운용국은 무선 송수신기, 가상 영상 발생 장치와 영상 합성 장치로 구성하였다. 영상 획득 장치가 부착된 이동 운용국의 위치와 자세를 측정하는 GPS 트래킹 장치는 TANS Vector와 RT-20으로 DGPS을 이용하도록 설계하였고, 무선 데이터 송수신기는 이동 운용국과 지상 운용국간의 데이터 전송을 위하여 이용하였다. 차량과 헬리콥터에 구현한 시스템을 장착하여 평가한 결과 건축 시뮬레이션과 방송, 여행지 안내, 무인정찰기, 유${\cdot}$무인 항공기에서의 항법 지원과 능동적인 정보수집, 재해 관찰 등과 같은 분야에 적용할 수 있음을 알 수 있었다.

Web-based Visualization of Forging Operation by Using Virtual Reality Technique

  • Lee, Young-Seok;Hwang, Ho-Jin;Oh, Jea-Woo;Park, Man-Jin;Lee, Tae-Hong;Jang, Dong-Young
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
    • /
    • pp.274-279
    • /
    • 2001
  • This paper presented a virtual manufacturing simulation system by using Virtual Reality Modeling Language (VRML) and Finite Element Method(FEM). The system is to simulate forging operation. Stress distributions and deformation profiles as well as the operation of forging machine can be simulated and visualized in the web. Since the forging machine, user interface, and specimen were modeled by using Java and VRML, the forging machine and analysis results were browsed and integrated on the web that is interfaced to users through EAI to show the whole forging simulation. The developed system realized the working environment virtually so that education and experiment of forging process could be performed effectively even on the PC.

  • PDF

증강현실(AR)을 이용한 실시간 드론 운영 시스템 개발에 관한 연구 (A Study on the Development of a Real-Time Drone Operation System Using Augmented Reality)

  • 이인철;조재철
    • 한국산업융합학회 논문집
    • /
    • 제27권4_2호
    • /
    • pp.1009-1017
    • /
    • 2024
  • In this study, technology development was promoted to enable the convergence of augmented reality technology and actual drone operation technology, and its feasibility was confirmed through implementation and performance evaluation. In addition, it is believed that the AR-based drone simulator can contribute to improving drone operation capabilities by maximizing educational effectiveness and providing a realistic training environment. Based on the results of this study, we expect to improve the quality of vocational education related to drones and achieve high educational effectiveness, and it is believed that we will be able to suggest various directions in education using augmented reality.

가상 현실 기반 철강 공정 조업 교육 시스템 (Virtual-reality-based Operation Training System for Steel Making Process)

  • 최자영;이진휘;김용수;김석
    • 제어로봇시스템학회논문지
    • /
    • 제21권8호
    • /
    • pp.709-712
    • /
    • 2015
  • This paper will introduce the development case study about virtual-reality-based operation training system for steel making process. Steel making process consist iron making process to create liquid steel, pig iron, by reduction process, steel making process to make molten steel by refining, continuous casting process to make slab, and rolling process to make final product like coil, plate. This steel making process deals with liquid and solid products, so facilities of steel making process are very various and complicated. In addition, according to various customer requirements, the recycle of facilities and recipes changing have been fast. So the training for skilled operators is very important point. In this paper, we develop steel making training system based virtual reality for training skilled operator. This system consists of virtual machine, virtual HMI, and virtual control panel. And for fitting the characteristics of each process and increasing the education effectiveness, we develop dynamic methods like the method of dynamic education system configuration, initial facilities setup operation education system, and etc.

비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 - (A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement -)

  • 임장훈
    • Journal of Information Technology Applications and Management
    • /
    • 제28권3호
    • /
    • pp.59-75
    • /
    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

건설업계에 Augmented Reality(증강현실) 적용을 위한 기초 연구 (A Basic Study to Apply Augemented Reality on Construction Industry)

  • 장병철;전영준;박은수;이태식
    • 한국건설관리학회:학술대회논문집
    • /
    • 한국건설관리학회 2008년도 정기학술발표대회 논문집
    • /
    • pp.748-752
    • /
    • 2008
  • 지난 수십 년 동안 컴퓨터와 정보기술의 발달로 가상현실 (Virtual Reality) 을 이용한 시스템이 활발히 연구되었다. 가상현실은 건설관리 영역에서도 이용되는데 건설공정을 시각화 할 수 있으며 건설 환경 및 자원을 고려한 시뮬레이션을 통해 프로젝트 및 건설관리에 많은 도움을 준다. 그러나 가상현실은 모든 것을 컴퓨터 그래픽으로 표현함으로 실재세계와 같은 현실감을 표현하는 데에는 어려움이 있다. 따라서 현실세계와 가상의 세계를 혼합하여 표현하는 Mixed Reality 가 대두되고 있으며 이 중에서도 현실세계에 무게를 둔 증강현실 (Augmented Reality) 에 대한 연구가 활발히 이루어지고 있다. 본 연구를 통해 국내 건설업계에 Augmented Reality를 소개하고자 하였으며 해외 연구사례 및 동향을 분석하여 국내 건설업에 Augmented Reality를 적용할 수 있는 방안을 모색하였다. 마지막으로 제안된 방안의 실현을 위한 지속적인 연구가 요구되는데 이를 위해 향후 연구 전략을 수립하였다.

  • PDF

혼합현실 컨트롤에 최적화된 인터랙션을 위한 손 동작과 컨트롤 방식 Matching체계의 제안 - Augmented Behavior와 Meta Interface를 중심으로 (Proposal of a Hand Motion and Control Method Matching System for Interaction Optimized for Mixed Reality Control - Focusing on Meta Interface and Augmented Behavior)

  • 이사야;이은종
    • 스마트미디어저널
    • /
    • 제11권9호
    • /
    • pp.81-93
    • /
    • 2022
  • 비대면 만남이 일반화 되는 시대에 기존의 사진/영상을 기반으로 한 온라인 만남에서 충족되지 못하는 영역을 확장현실이 빠르게 발전해 나가며 채워가고 있다. 하지만, 가장 보편적으로 확장현실을 경험할 수 있는, 손을 주요 입력도구로 하는 HMD(Head Mount Display)형 혼합현실에서 적용되고 있는 기본 조작들은 표준화 된 체계가 없고 각각의 제조사들에 따라 다른 손동작에 별개로 대응되어 동작하고 있다. 이에 본 연구는 혼합현실에서 수행되는 조작들의 사용성과 효율성을 고려한 체계화된 손동작 매칭체계가 필요하다고 여겨 이를 규명하는 연구를 진행하였다. 먼저, MR환경에서 수행되는 기본적인 조작과 그 속성을 규명하였고, 동시에 손의 구조와 발생할 수 있는 손동작들의 속성들을 규명하였다. 규명한 속성들을 토대로 MR(Mixed Reality)환경에서의 기본조작과 손의 구조/맥락에 따른 미묘한 작동속성을 직관적이고 효율적으로 매칭할 수 있는 체계를 제시하고자 한다.

Virtual Reality and Simulation

  • Park, J. R.
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
    • /
    • pp.91-91
    • /
    • 2001
  • This paper is on 3D virtual reality simulator for terminal in connection with terminal operation system in real terminal in order to reflex complicated terminal operation and environment. This simulator has been developed based on knowledge of terminal planning and operation analysis and advanced software technologies that TSB has accumulated over 10 years. In this study, the simulator generates terminal layout and component of terminal in the same environments as the real terminal in Ohi, Japan and uses real operation system using real planning data in the past in order to describe 3D VR simulation that integrates container handling equipment and real time communication of job ordering. In addition, it is suggested various statistics and analysis report can be used to derive decision supporting factors that optimize design of terminal and improve operation, which will eventually increase terminal productivity.

  • PDF

Automation of a Teleoperated Microassembly Desktop Station Supervised by Virtual Reality

  • Antoine Ferreira;Fontaine, Jean-Guy;Shigeoki Hirai
    • Transactions on Control, Automation and Systems Engineering
    • /
    • 제4권1호
    • /
    • pp.23-31
    • /
    • 2002
  • We proposed a concept of a desktop micro device factory for visually servoed teleoperated microassembly assisted by a virtual reality (VR) interface. It is composed of two micromanipulators equipped with micro tools operating under a light microscope. First a manipulator, control method for the micro object to follow a planned trajectory in pushing operation is proposed undo. vision based-position control. Then, we present the cooperation control strategy of the micro handling operation under vision-based force control integrating a sensor fusion framework approach. A guiding-system based on virtual micro-world exactly reconstructed from the CAD-CAM databases of the real environment being considered is presented for the imprecisely calibrated micro world. Finally, some experimental results of microassembly tasks performed on millimeter-sized components are provided.

Mixed Reality 기술을 이용한 수지침 학습 및 시술지원 시스템 (Hand Acupuncture Supporting System using Mixed Reality Scheme)

  • 김기호;유황빈
    • 한국정보처리학회논문지
    • /
    • 제7권5호
    • /
    • pp.1351-1360
    • /
    • 2000
  • The hand acupuncture, called Sujichim, is mostly conducted at home. Many people try to learn and apply the Sujichim treatment to the health care of their family. This paper proposes a mixed reality scheme for the hand acupuncture supporting system. Using our system, a novice can easily perform the acupuncture by himself to improve his body condition. Our system has two major phases: learning phase and operation phase. In learning phase, we extract the finger joint lines from the real world image, where the lines are very important for finding the acupuncture spots on a hand. In operation mode, user can easily make Sujichim treatment by the knowledge provided by the computer. According to the experiments, our system is proved to be very effective and easy to use.

  • PDF