• Title/Summary/Keyword: open culture system

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Work-family Balance for Working Parents with Elementary School Children in Korea (취업 학부모를 위한 초등학교의 "일-가정 균형" 제도 현황)

  • Song, Hye-Rim;Seo, Ji-Won
    • Journal of Family Resource Management and Policy Review
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    • v.12 no.2
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    • pp.191-207
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    • 2008
  • The purpose of this study was to analyze the education policies for work-family balance in Korea. Data were collected from homepages of elementary schools(n=196). The major analysis was performed through the following 4 subjects, parent-teacher association, after-school programs, holidays on every alternate Saturday, arbitrary no school days. Based on the results, the policy implications on social investment policies were discussed : To promote work-family balance, family-friendly culture in workplaces as well as schools should be established that develop childcare system for working parents. The linkages between educational system and work system will contribute to parents' rights in Korea.

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Implementation from Client/Server System to Web-based System through Intranet: A Case Study of H Coration (인트라넷을 통한 클라이언트-서버 시스템의 웹 기반 시스템으로의 구현: H사의 구축사례를 중심으로)

  • Chung, Soo-Young;Yoon, Seok-Min;Kim, Nak-Hyun
    • IE interfaces
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    • v.10 no.3
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    • pp.33-41
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    • 1997
  • With the enormous growth of the Internet, an increasing number of people in corporations use the Internet for communicating with the outside world, for gathering information, and for doing business. Internet technology may have its greatest impact not on general culture, but rather on corporations. It has already begun to revolutionize the way that companies operate and do business. When Internet technology is applied and used inside a corporation, and open only to its employees, it is referred to as an Intranet. The same technologies that underlie corporate Intranets form the basis of the larger Internet. The benefit of Intranet is 1) low construction cost 2) easy system management 3) friendly user interface 4) OS and H/W independent, etc. This paper provides the concept of Internet and Intranet, compares client/server and Intranet environment, and propose case study of implementation from client/server to Intranet environment.

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Development of open-top microfluidic chip for visualization of interactions between tumoroids and angiogenic sprouting (튜머로이드-혈관신생 상호작용의 가시화를 위한 개방형 구조 미세유체 칩 개발)

  • Kim, Seunggyu;Kim, Jiwon;Park, Joonha;Oh, Sangyoon;Shin, Jennifer H.;Jeon, Jessie S.
    • Journal of the Korean Society of Visualization
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    • v.18 no.3
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    • pp.84-89
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    • 2020
  • Cancer cells secrete angiogenic factors, and nearby vasculatures make new blood vessels essential for cancer development and metastasis in response to these soluble factors. Many efforts have been made to elucidate cancer-endothelial cell interactions in vitro. However, not much is known due to the lack of a suitable co-culture platform. Here, we introduce a 3D printing-based microfluidic system that mimics the in vivo-like cancer-endothelial cell interactions. The tumoroids and endothelial cells are co-cultured, physically separated by porous fibrin gel, allowing communication between two cell types through soluble factors. Using this microfluidic system, we were able to visualize new vessel formation induced by tumoroids of different origins, including liver, breast, and ovary. We confirmed that the ovarian tumoroids most induced angiogenesis while the other two cancer types suppressed it. Utilization of the proposed co-culture platform will help the researchers unveil the underlying mechanisms of the dynamic interplay between tumor and angiogenesis.

Problems and Improvement of Game Rating System - Focused on IARC member Countries (게임물 등급 제도의 문제점과 개선방안 모색 - IARC 가입국을 중심으로)

  • Kim, Dae-wook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.321-327
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    • 2019
  • This study aims to investigate the transition of the game rating system in Korea and to search for problems and improvement measures in the era of IARC game grade review. IARC(International Age Rating Coalition) is an International Classification Alliance, with 37 member organizations from 6 countries. In addition, IARC grants participating store-fronts autonomy to review game ratings. The method of deliberating games in Korea is proceeding with direct review by rating system and deliberation by IARC's own classification system. The problem of the rating system of the game is that the civilian becomes the subject, it relies on the questionnaire, and its side effects are caused by its own classification system. IARC guidelines can be developed to improve the game rating system, education on penalties and ratings for game developers, and management of participating front-stores. In conclusion, it may be dangerous to delegate rating authority to open market, and it is necessary to construct a discussion forum for ratings, including government and industry, game developers, users, and parents of under-age gamers. It is necessary to create a rating system for the game environment in Korea.

A Landscape Design Study on Chung Ra Pro-Environmental Park (청라환경공원 조성 설계연구)

  • 신현돈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.32 no.1
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    • pp.104-126
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    • 2004
  • The recognition of the environment and its importance have generated various types of parks, such as the ecological put the environmental put and the natural academy. They are considered the connecting media for the creation of space as a new paradigm in design for the 21st century from the late 1990s, environmental designs in space planning have been created from various angles of Perspectives including restoration of the natural ecosystem and introduction of natural circulation systems. Based on the aye facts and through theoretical examination of environmental park models, this research (1) establishes the concept and the significance of environmental parte; and, based on this, classifies the types of industrial sublimity; (2) presents environmental designing principles and standards; and (3) presents the "Chung Ra pro-Environmental Park plan" based on these ideas. The following is the summary of research results: First, while existing city parks are human-oriented, interior-oriented, and shape-centered, an environmental park considers human and nature equally and gives great importance to the relationship between the internal and external of the subject. It is a mark of environmental education that considers the natural ecosystem. Therefore, the environmental park is the 21st Century′s type of an open park for creating new forms of nature, as well as for incorporating culture and values through education. In such an environmental system, nature, culture, and human beings pursue balance, harmony, and security through mutual recognition. Second, in a broad sense, the types of environmental park can be classified into Cultural Restoration, Ecological Conservation, and Environmental Replacement. Third, by selecting Chung na environmental park in Incheon, which is a filtration plant lot, as a research subject, I have presented alternative planning for environmental parte in which culture and nature coexist on the basis of environmental planning principles and standards.

Recent advances in seaweed seedling production: a review of eucheumatoids and other valuable seaweeds

  • Jiksing, Calvin;Ongkudon, McMarshall M.;Thien, Vun Yee;Rodrigues, Kenneth Francis;Yong, Wilson Thau Lym
    • ALGAE
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    • v.37 no.2
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    • pp.105-121
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    • 2022
  • Modern seaweed farming relies heavily on seedlings from natural beds or vegetative cuttings from previous harvests. However, this farming method has some disadvantages, such as physiological variation in the seed stock and decreased genetic variability, which reduces the growth rate, carrageenan yield, and gel strength of the seaweeds. A new method of seedling production that is sustainable, scalable, and produces a large number of high-quality plantlets is needed to support the seaweed farming industry. Recent use of tissue culture and micropropagation techniques in eucheumatoid seaweed production has yielded promising results in increasing seed supply and growing uniform seedlings in large numbers in a shorter time. Several seaweed species have been successfully cultured and regenerated into new plantlets in laboratories using direct regeneration, callus culture, and protoplast culture. The use of biostimulants and plant growth regulators in culture media increases the seedling quality even further. Seedlings produced by micropropagation grew faster and had better biochemical properties than conventionally cultivated seedlings. Before being transferred to a land-based grow-out system or ocean nets for farming, tissue-cultured seedlings were recommended to undergo an acclimatization process to increase their survival rate. Regular monitoring is needed to prevent disease and pest infestations and grazing by herbivorous fish and turtles during the farming process. The current review discusses recent techniques for producing eucheumatoid and other valuable seaweed farming materials, emphasizing the efficiency of micropropagation and the transition from laboratory culture to cultivation in land-based or open-sea grow-out systems to elucidate optimal conditions for sustainable seaweed production.

Development of Nucleic Acid Lateral Flow Immunoassay for Rapid and Accurate Detection of Chikungunya Virus in Indonesia

  • Ajie, Mandala;Pascapurnama, Dyshelly Nurkartika;Prodjosoewojo, Susantina;Kusumawardani, Shinta;Djauhari, Hofiya;Handali, Sukwan;Alisjahbana, Bachti;Chaidir, Lidya
    • Journal of Microbiology and Biotechnology
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    • v.31 no.12
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    • pp.1716-1721
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    • 2021
  • Chikungunya fever is an arboviral disease caused by the Chikungunya virus (CHIKV). The disease has similar clinical manifestations with other acute febrile illnesses which complicates differential diagnosis in low-resource settings. We aimed to develop a rapid test for CHIKV detection based on the nucleic acid lateral flow immunoassay technology. The system consists of a primer set that recognizes the E1 region of the CHIKV genome and test strips in an enclosed cassette which are used to detect amplicons labeled with FITC/biotin. Amplification of the viral genome was done using open-source PCR, a low-cost open-source thermal cycler. Assay performance was evaluated using a panel of RNA isolated from patients' blood with confirmed CHIKV (n = 8) and dengue virus (n = 20) infection. The open-source PCR-NALFIA platform had a limit of detection of 10 RNA copies/ml. The assay had a sensitivity and specificity of 100% (95% CI: 67.56% - 100%) and 100% (95% CI: 83.89% - 100%), respectively, compared to reference standards of any positive virus culture on C6/36 cell lines and/or qRT-PCR. Further evaluation of its performance using a larger sample size may provide important data to extend its usefulness, especially its utilization in the peripheral healthcare facilities with scarce resources and outbreak situations.

Application of School Discussion Atmosphere Using Homepage (홈페이지를 활용한 학교 토론문화 활성화 방안)

  • Son, Bong-Sook;Kim, Jeong-Rang
    • Journal of The Korean Association of Information Education
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    • v.5 no.1
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    • pp.119-129
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    • 2001
  • The present school is faced with the crisis of school collapse and classroom collapse under a bureaucratic and authoritative atmosphere. The method to respect individual opinions and to discuss with open mind is needed. The study is to establish the system of SDR and to make it possible to express the wholesome and various ideas of members by using it. SDR is related with the interruption DB to stop up unsound messages. The result of this study shows that SDR is very helpful to make a culture of discussion in a school in the respect of enlarged chances for teachers and students to participate, active and open participation, changing of attitude in achieving group goal and formation of desirable culture of discussion.

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A Study on the Expression of Traditionality in Korean Architecture (한국 근현대건축에 나타난 전통성 표현에 관한 연구)

  • Chung, Soon-Young;Yoon, In-Suk
    • Journal of architectural history
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    • v.8 no.3 s.20
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    • pp.53-64
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    • 1999
  • The subjects of the research is the architecture expressed traditionality from the time of the Open Port on, including North Korea region. The scope is divided into three periods; the first is from the Open Port to the Rehabilitation (光復),1945, the second is from then to 1960, and the last is from 1960 to the present. The expression of Koreanity(韓國性) should be concerned with the states at the time. In the beginning of the first period the alienate culture and the new modern facilities, like electricity, telecommunication system, train service, etc., rushes to Korea and the traditional architecture accepted the most of the new-comings; therefore, the original form was transformed. That seems to be the beginning of the discourse on traditionality in Korea architecture. The expression was showed up in four parts: ${\bullet}$ Korea traditional architecture accepting the foreign culture and the modern facilities ${\bullet}$ the compromise between foreign and traditional architectural form ${\bullet}$ the compromise between the Modem and traditional architecture ${\bullet}$ the Imperial Crown Style(帝冠樣式) which is the eclectic architecture with transformed roof. The figurative expression in the present architecture was showed up in roughly two parts: ${\bullet}$ the traditional form directly depicted wholly / partially ${\bullet}$ the abstract traditional form wholly / partially Moreover the results on the research traditional architecture have been collected, the principles have been drawn out. Especially the first beauty is not on form or figure of a building but on the composition of architectures and the harmony of the natural circumstances and architectures. So many contemporary architects make efforts to apply the principles to the composition and formation of current architecture.

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A study on program development for character web drama production (캐릭터 웹드라마 제작을 위한 프로그램 개발 연구)

  • Hyun-soo Lee;Min-Ha Kim;Ji-Won Seo;Sung-Jin Jo;Jong-Won Lee;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.591-596
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    • 2023
  • This study developed a program that can produce videos easily and conveniently, focusing on teenage media producers. Through user research, we identified the needs and problems of teenage producers, and implemented a character customization function desired by users and an emotion and action recommendation system using GPT. In the rendering process, the final image was created by combining audio and video using OpenCV and FFmpeg. Teenage users who do not have expertise in video production can customize web drama characters through a simple interface and receive recommendations for emotions and actions with the help of GPT. The program of this study is expected to be a tool that can help teenage users who do not have expertise in editing and directing to produce high-quality videos, lower the entry barrier to video production, and contribute to the development of the one-person media industry. do. In the future, we plan to provide a video production environment considering mobile or vertical resolution versions.