• 제목/요약/키워드: online services

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사용자 참여 기반의 온라인 게임 평가 프로세스 연구 (A Study on Online Game Testing Process with Users Participating in the Process)

  • 은광하
    • 한국게임학회 논문지
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    • 제9권6호
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    • pp.11-20
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    • 2009
  • 온라인 게임을 하나의 상품이라는 측면에서 보았을 때 개발되는 모든 온라인 게임은 서비스 제품으로서 사용자에게 구매의욕(게임을 하고 싶은 마음)을 불러 일으켜줘야 한다. 무엇보다도 게임 콘텐츠 재미 부분이 중요하지만 다른 한편으로는 게임 서비스 이전 세부적인 테스트 프로세스를 통해서 개발된 게임의 접근성을 향상시키는 것도 중요하다고 본다. 즉, 일반적인 게임성 테스트 이외에도 이제는 게임 사용성 측면까지 고려한 종합적인 게임 테스트 프로세스가 필요하다. 다시 말해서 체계적인 게임 테스트 프로세스를 통해 정성적이며 정량적인 게임검증이 필요하다고 할 수 있다. 따라서 본 연구는 온라인 게임을 상품이란 기준 하에 그에 따른 평가 프로세스에 관한 내용을 제안하였다.

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Inconsistency of Online Self-presentation across SNS Platforms and Its Impact on Impression Formation

  • Vyshemirskaya, Olga;Na, Eunkyung
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권2호
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    • pp.127-135
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    • 2021
  • The goal of this study was to explore the use of multiple SNS platforms and determine whether the number of used platforms affects one's online self-presentations across the said platforms and if there is any difference in one's online and offline self-presentations based on how many SNS platforms are used. This work studied online self-presentations, compared the on/offline ones and tried to find out if the inconsistencies of one's own (observer's) self-presentations both online (across platforms) and on/offline affected the observer's impression formation (likability, trustworthiness and hypocrisy) of others. The study also aimed to find out if the impression of the others' inconsistency both online and offline would differ based on the level of intimacy between the observer and the discussant. Three levels of intimacy were studied in order to do this: friends, acquaintances and strangers (online-only friends). The results showed that the more platforms people used the more inconsistent their online self-presentations got. Even though the results of the study showed barely significant relationship between the number of SNS accounts and one's online and offline self-presentation, and partial connection between observer's inconsistent self-presentations and impression formation of others, interestingly enough, the results managed to find significant differences between the impressions based on the level of intimacy between the observer and the discussants.

모바일 위젯기반 개인화 서비스의 영향 요인에 관한 연구 (A Study of Factors Affecting Mobile Widget-based Personalized Services)

  • 이지은;신민수;우정은
    • 한국IT서비스학회지
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    • 제9권2호
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    • pp.21-42
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    • 2010
  • As digital convergence and mobile services evolve, personalization becomes one of the most important factors attracting customers. Personalization means functions offering individually customized services with relevant contents using information on individual preferences. This sort of personalized services has attracted great attention of a large part of online firms. One of representative services of such personalized services is a mobile widget service. In this study, we identified seven antecedents affecting the quality of personalized mobile widget services and empirically investigated which antecedent has a significant effect of the quality of personalized mobile widget services. In addition we carried out empirical investigation into the effect of the quality of personalized mobile widget service on user satisfaction and trust. As a result of this research, we revealed that seven variables including information services affected components of personalized services, and usefulness and perceived benefit as components of personalized services affected user trust and satisfaction for personalized services.

온라인 토론학습에서 스캐폴딩과 자기규제가 참여와 수행에 미치는 효과 (Facilitating Adult Learning : The Effects of Scaffolding Strategies and Self-Regulation on Discussion Participation and Performance in Online Learning)

  • 권선아;김성아;이재경;이현정
    • 한국IT서비스학회지
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    • 제14권1호
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    • pp.115-128
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    • 2015
  • As the life expectancy of human beings gets longer and our society changes into highly competitive arena, the implementation of online adult learning is growing, and therefore the learners in self-regulated scaffolding learning environments is becoming an important topic. This study is to investigate the main effects of scaffolding and self-regulation and the interaction effect on discussion participation and comprehension in online learning environments. To do this, ninety-nine adults taking online learning courses with the open university in Korea were investigated. Adult learners were divided into one of the four groups (no scaffolding, conceptual, strategic, and conceptual and strategic scaffoldings). Regarding self-regulation, learners were divided into two groups (low and high self-regulated) based on the mean score of subjective report of self-regulated learning. The results are as follows : First, 'strategic scaffolding' is more effective than 'conceptual scaffolding' in discussion participation (F=2.772, p < .05) and comprehension test (F=7.156, p < .05). Second, high self-regulated learners more actively participate than low self-regulated learners in discussion (F=6.230, p < .05), and achieve higher scores (F=4.863, p < .05). Third, there is no interaction effect between scaffolding strategies and the level of self-regulation. The theoretical and practical implications of these findings are discussed.

중국 전자상거래의 문제점과 해결방안 (The Solutions of Problems in E-Commerce in China)

  • 최석범;이영찬
    • 통상정보연구
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    • 제8권2호
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    • pp.187-210
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    • 2006
  • China continues to experience an expansion of its e-Commerce industry. This is true both for B2C and for B2B sectors. B2C websites are created by various players. B2C E-commerce is divided into three categories in China: online direct sale, online retail, and online booking services. Online retail remains the major form of B2C business, and online booking services and online direct sale also maintained rapid growth. The rapid growth of B2C E-commerce in China was due to three factors. Firstly, the number of Internet users is increasing, which expands E-commerce user base. Secondly, users' acceptance and recognition of E-commerce are gradually increasing. Lastly, improvement on payment, logistics and credit also provides a better and better industrial environment for B2C e-commerce. The B2C sector has seen a low transaction volume in spite of its large number of websites. The B2B sectors has seen a higher transaction volume and more stable growth than the B2C sector. There is a wide range of the total market size estimated by different sources. China's C2C market witnessed rapid growth in 2005, the market growth may slow down in 2006 and 2007, due to heavy market competition, challenges to the business model and slow corporate user growth. But there is the bottlenecks in E-commerce in China. The purpose of this paper is contribute to development E-commerce in China by finding the solutions of the bottlenecks in E-commerce in China.

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소비자 프라이버시 보호에 관한 다항식 기반 연구 (A Polynomial-based Study on the Protection of Consumer Privacy)

  • 박연희;김민지
    • 한국IT서비스학회지
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    • 제19권1호
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    • pp.145-158
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    • 2020
  • With the development and widespread application of online shopping, the number of online consumers has increased. With one click of a mouse, people can buy anything they want without going out and have it sent right to the doors. As consumers benefit from online shopping, people are becoming more concerned about protecting their privacy. In the group buying scenario described in our paper, online shopping was regarded as intra-group communication. To protect the sensitive information of consumers, the polynomial-based encryption key sharing method (Piao et al., 2013; Piao and Kim, 2018) can be applied to online shopping communication. In this paper, we analyze security problems by using a polynomial-based scheme in the following ways : First, in Kamal's attack, they said it does not provide perfect forward and backward secrecy when the members leave or join the group because the secret key can be broken in polynomial time. Second, for simultaneous equations, the leaving node will compute the new secret key if it can be confirmed that the updated new polynomial is recomputed. Third, using Newton's method, attackers can successively find better approximations to the roots of a function. Fourth, the Berlekamp Algorithm can factor polynomials over finite fields and solve the root of the polynomial. Fifth, for a brute-force attack, if the key size is small, brute force can be used to find the root of the polynomial, we need to make a key with appropriately large size to prevent brute force attacks. According to these analyses, we finally recommend the use of a relatively reasonable hash-based mechanism that solves all of the possible security problems and is the most suitable mechanism for our application. The study of adequate and suitable protective methods of consumer security will have academic significance and provide the practical implications.

Kano 모형과 Fuzzy-AHP를 이용한 온라인 P2P 금융 서비스 성공요인 도출 (Examining Success Factors of Online P2P Lending Service Using Kano Model and Fuzzy-AHP)

  • 안경민;이영찬
    • 지식경영연구
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    • 제19권2호
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    • pp.109-132
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    • 2018
  • Recently, new financial services related to FinTech has gained attention more and more. Online P2P financial services transactions such as FinTech require careful examination of the constituents of information systems as an investment is made based on the information presented on the online platform without direct face-to-face contact. The purpose of this study is to find out the success factors of online P2P Lending service among FinTech. To serve the purpose, we build IS (information system) success model, and then use Kano model and fuzzy analytic hierarchy process (Fuzzy-AHP) to find out factors for the success of online P2P Lending service. In particular, this study uses Kano model to classify information system satisfaction factors and to calculate the satisfaction coefficient. The Kano model, however, has a drawback of evaluating single criterion. Therefore, we use multi-criteria decision-making technique such as Fuzzy-AHP to derive the relative importance of the factors. The analysis results show different results depending on the analysis technique. In the Kano model, most of the information system factors are a one-dimensional quality attribute. The satisfaction coefficient is highest for personalized service, followed by the responsiveness of service, ease of using a system, understanding of information, usefulness of information' reliability. The service reliability is the highest in dissatisfaction coefficient, followed by system security, service responsiveness, system stability, and personalized service. The results of the Fuzzy-AHP analysis shows that the usefulness of information quality, the personalization of service quality, and the security of system quality are the significant factors and the stability of system quality was a secondary factor.

중국 온라인 타임 세일이 실제 구매에 미치는 효과 : 징동닷컴에 대한 실증 연구 (Exploring the Effect of Online Time-Deals on Actual Purchase in China : An Empirical Study on JD.com)

  • 왕맹맹;민대환
    • 한국IT서비스학회지
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    • 제19권2호
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    • pp.11-21
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    • 2020
  • This study explores the effect of time-deals, i.e., online promotions with time limit. Recently many online/mobile shopping sites in China utilize so called hot deal marketing technique for a short duration at a specific time. The purpose of "time-deals" is to attract online shoppers with deep discounted price and induce consumers to purchase items. This paper examines the effect of time-deals on sales volume, firstly by comparing the sales volume of time-deal days with that of no time-deal days and secondly by comparing the sales volume of days before and after two types of time deals, usual time-deals and special time-deals, Although some prior research studied the role of time-deals in promoting consumers' purchase behavior, most used the experimental approach by building mock-up shopping sites and asking participants purchase intention. However, purchase intention does not always result in purchase behavior. This study extracted actual purchase data for four items on time-deals from an online shopping site in China. A comparison of sales volumes on time-deal days with no time-deal days has shown the significant difference in the sales volumes. This finding confirms the positive effect of time-deals on purchase behavior. This study has also found that special time-deals soak up near-future demands in advance and lower the sales after the special time-deal event, although there is no significant difference in sales before and after usual time-deals.

인터넷 쇼핑몰의 상황별 패션 코디 서비스에 관한 연구 - 20대 남성을 중심으로 - (A Study of Situation based Coordinate Service in Internet Fashion Shopping Malls - Focused on Men in Their 20s -)

  • 조민정;박동준;정현숙
    • 복식문화연구
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    • 제17권2호
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    • pp.255-269
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    • 2009
  • The purpose of this study was to understand the internet fashion shopping behavior of men in their 20s, and to develop the internet shopping website with situation-based clothing coordination services for male comsumer in their 20s. The study was implemented through a normative descriptive survey method using a questionnaire. The survey was conducted in April and May 2006, and the sample group consisted of 280 men in their 20s from Busan and the provinces of Gyeongnam and Gyeongbuk. The data was analyzed by following statistical methods: frequency analysis, one-way-ANOV A, and Scheffe's test. The results are as follow: first, regarding internet the usage trend of male consumers in their 20s, it was shown that they usually spent more than 15 minutes and less than 30 minutes for internet shopping the price range from their experiences of clothing purchases was relatively high for they bought jackets or suits was relatively high. Second, an analysis on men's pattern of clothing purchase showed that many respondents purchase single items such as shirts or pants online. Third, in terms of their experiences of online purchase of coordinated clothes, 69% said "none." Yet, they showed positive assessment to a question whether they are willing to purchase clothes by using a situation-based coordination service or a 1:1 online coordination services. Fourth, the relationship between consumers' reactions to online situation-based clothing coordination services and respondents' demographic characteristics showed statistically significant different results in terms of occupation.

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온라인 GPS 자료처리 서비스의 좌표 정확도 비교분석 (Coordinate Accuracy Comparison of Online GPS Data Processing Services)

  • 원지혜;손은성;박관동
    • 대한공간정보학회지
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    • 제18권4호
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    • pp.31-39
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    • 2010
  • 이 연구에서는 측지 측량 분야의 GPS 사용자들이 해외 기관에서 제공하는 온라인 자료처리 서비스를 이용해 측점의 정밀좌표를 손쉽게 획득할 수 있도록 여러 기관에서 운영 중인 온라인 자료처리 서비스 간의 성능을 비교하였다. 온라인 GPS 자료처리 서비스 간의 성능비교를 위해 APPS, CSRS-PPP, AUSPOS 그리고 OPUS를 이용해 국내외 상시관측소 7곳의 좌표를 산출하였고, IERS와 국토지리정보원에서 제공하는 고시좌표와 비교하여 정확도를 분석하였다. 국외 상시관측소를 이용한 분석에서는 평균 9.3mm의 수평좌표 정확도에서 APPS, AUSPOS, OPUS, CSRS-PPP의 순서로 정확도가 높은 것으로 나타냈다. 국내 관측소의 경우 국외 분석사례와 유사하게 AUSPOS, APPS, OPUS, CSRS-PPP 순서로 높은 정확도를 보인 반면, 수평좌표 정확도는 평균 37.6mm를 기록하였다. 또한 국내 결과는 국외 결과보다 평균 3cm 큰 3차원 좌표오차를 보였으며, 북쪽 방향으로 약 3cm의 편의가 존재함을 확인하였다.