• 제목/요약/키워드: online discussion

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Analysis of Online Behavior and Prediction of Learning Performance in Blended Learning Environments

  • JO, Il-Hyun;PARK, Yeonjeong;KIM, Jeonghyun;SONG, Jongwoo
    • Educational Technology International
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    • 제15권2호
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    • pp.71-88
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    • 2014
  • A variety of studies to predict students' performance have been conducted since educational data such as web-log files traced from Learning Management System (LMS) are increasingly used to analyze students' learning behaviors. However, it is still challenging to predict students' learning achievement in blended learning environment where online and offline learning are combined. In higher education, diverse cases of blended learning can be formed from simple use of LMS for administrative purposes to full usages of functions in LMS for online distance learning class. As a result, a generalized model to predict students' academic success does not fulfill diverse cases of blended learning. This study compares two blended learning classes with each prediction model. The first blended class which involves online discussion-based learning revealed a linear regression model, which explained 70% of the variance in total score through six variables including total log-in time, log-in frequencies, log-in regularities, visits on boards, visits on repositories, and the number of postings. However, the second case, a lecture-based class providing regular basis online lecture notes in Moodle show weaker results from the same linear regression model mainly due to non-linearity of variables. To investigate the non-linear relations between online activities and total score, RF (Random Forest) was utilized. The results indicate that there are different set of important variables for the two distinctive types of blended learning cases. Results suggest that the prediction models and data-mining technique should be based on the considerations of diverse pedagogical characteristics of blended learning classes.

The effects of the online team project-based learning on problem solving ability, cooperative self efficacy and cooperative self regulation in students of department of physical therapy

  • Kim, Jung Hee;Lee, Woo Hyung
    • 대한물리치료과학회지
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    • 제28권3호
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    • pp.1-10
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    • 2021
  • Background: The purpose of this study is to investigate the effect of the online team project based learning on problem-solving, cooperative self-efficacy, and cooperative self-regulation of college students. Design: Single group pre-post design. Methods: The online team project based learning was conducted for a total of 92 college students for 8 weeks. A survey was conducted on problem-solving ability, cooperative self-efficacy, and cooperative self-regulation. In the online team project-based class, two projects were performed. It consists of video lectures and real-time video conferencing. Through the real-time video conference, the project was carried out based on discussion among learners and feedback was provided. Results: There was a significant difference in the change in problem-solving ability compared to before learning (p<0.05). As a result of the evaluation of cooperative self-efficacy, there was a significant difference (p<0.05). There was a significant differences in cooperative self-regulation compared to before learning (p<0.05). Conclusion: The online team project-based learning are effective in improving learners' problem-solving ability, cooperative self-efficacy, and cooperative self-regulation.

온라인쇼핑몰에서 구매의도에 미치는 영향: 가치창조요소 중심으로 (Effect on Purchase Intention in Online Shopping Malls: Focusing on Value Creation Factors)

  • 좌인열;박광호
    • 산업경영시스템학회지
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    • 제45권2호
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    • pp.56-64
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    • 2022
  • Many studies have suggested that e-commerce value creation potential depends on four interdependent factors Lock-In, Complementarity, Efficiency, and Novelty. In order to survive in the recent fierce competition, companies have also secured e-Trust that strengthens long-term business relationships by reducing consumer uncertainty. This study, while analyzing the value creation factors (Lock-in, Complementarity, Efficiency, Novelty, e-Trust) of recent e-commerce (online shopping mall) companies from the point of view of purchase intention, customer value (Functional value, Emotional value, Social value) We present an academic proposition that can also examine the mediating effect of value). First, through previous studies on value-based strategy and value creation in e-commerce, various discussions on the theoretical background necessary for effective value-based strategy establishment and strategy execution of e-commerce (online shopping mall) companies were reviewed. Second, it provides academic discussion and practical implications by presenting academic propositions on the value creation factors of e-commerce (online shopping mall) companies, purchase intentions, and customer value, and confirming the basis through empirical analysis.

Impacts of Badges and Leaderboards on Academic Performance: A Meta-Analysis

  • KIM, Areum;LEE, Soo-Young
    • Educational Technology International
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    • 제23권2호
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    • pp.207-237
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    • 2022
  • As technological changes continue to accelerate every day, meeting the needs of a shifting educational landscape requires leaving an exclusively "in-person" education behind. Gamified learning environments should be carefully designed in light of conflicting studies to suit students' needs. The purpose of this meta-analysis is to draw conclusive results regarding the application of the most commonly used game elements in education, i.e., badges and leaderboards, through a comprehensive analysis of their impact on academic performance in online learning. Review Manager (RevMan 5.4) was used to analyze eligible studies selected from Emerald, SAGE, ERIC, EBSCO, and ProQuest between January 2011 and January 2022. Analyzing 37 studies found that using leaderboards and badges in online education enhanced academic performance when compared to traditional learning without gamification (SMD = 0.39). The badge-only intervention showed a larger effect size (SMD = 0.33) than the leaderboard-only intervention (SMD = 0.27). Badges and leaderboards together exhibited a larger effect size (SMD = 0.48) than individual game elements (SMD = 0.40). The impact of the game elements on academic performance was greater in the humanities (SMD = 0.51) than in STEM fields (SMD = 0.32) and was greater for K-12 students (SMD = 0.63) than for college students (SMD = 0.31). This study contributes to a timely discussion of the use of badges and leaderboards in COVID-19 online learning trends and provides relevant data for designing integrations of online education and gamification models.

An Exploratory Content Analysis of a Saudi Women's Beauty Products' Discussion Forum

  • Al-Haidari, Nahed;Coughlan, Jane
    • Asia pacific journal of information systems
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    • 제25권4호
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    • pp.805-822
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    • 2015
  • Online communities are an important source of electronic word-of-mouth (e-WOM). However, few studies have examined the use of such messages within the Middle Eastern context. This study focuses on Saudi women as members of an online beauty forum. Previous work suggested a mediating effect of gender, with women being more likely to trust word-of-mouth and follow it up with a purchase. A conceptual model with a theoretical underpinning from existing contributions in literature provides the basis of a coding framework for the message characteristics that influence members' e-WOM adoption. A total of 310 threads and 2200 messages coded into 5725 units were content analyzed to demonstrate cases where e-WOM was adopted and indicate further continuance intention with members returning to the forum. A new category of 'community bonding' was created from the content analysis given the prevalence of emotional aspects in messages. Emotion expressed in messages, often expressed in religious terms, is as influential and important as the cognitive aspects of community bonding.

A Critical Analysis of Buyer Authenticated Credit Card Payment Programs: The Online Merchant′s Perspective

  • Ally, Mustafa A.;Toleman, Mark
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2004년도 e-Biz World Conference
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    • pp.75-82
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    • 2004
  • Recently introduced by the major credit card associations as replacements for the decommissioned SET and 3DSET protocols, the new payment models, 3DSecure and UCAF/SPA, have been designed to provide online merchants with a solution to an existing problem in online credit card transactions - the lack of an effective and efficient means of authenticating cardholders. The expected benefits arising from this added level of security from the merchant′s perspective are increased consumer confidence, significant reduction in the levels of fraud and charge backs and "liability shift". Using data gleaned from preliminary interviews, discussion forums and promotional material, we present a critical analysis of the potential barriers and facilitators that will impact on the widespread traction of these programs in the marketplace in the coming years.

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The Influence of SNS and Podcasts on the Political Participation of Korean Youth: A Case Study of the Candle Light Rallies and the 2017 Impeachment of the Korean President

  • Lee, Changho
    • Journal of Contemporary Eastern Asia
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    • 제20권2호
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    • pp.1-18
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    • 2021
  • This study investigates the influence of social network services (SNS) and political podcasts on youth participation in candlelight rallies leading up to the impeachment of the Korean president. It also examines the effect of SNS and podcasts on online participation through SNSs. It was found that engaging in political discussions with friends or parents and news media use, including TV and Internet newspapers, exerted a major positive influence on participation in the rallies. However, SNS had a negative influence, while podcasts did not have a significant effect. On the other hand, SNS and podcasts had a positive influence on online participation. The results of structural equation modeling showed that SNS and podcasts affected SNS participation in the mediation of political discussion and political efficacy.

온라인 토론의 댓글 응답 구조를 이용한 사용자 특성 분석 (User Characterization from Replying Comment Structures in Online Discussion)

  • 김성환;탁해성;조환규
    • 한국콘텐츠학회논문지
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    • 제18권11호
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    • pp.135-145
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    • 2018
  • 온라인 커뮤니티에서는 사용자들이 댓글을 이용하여 다양한 주제에 대한 의견과 감정을 교환한다. 댓글을 통한 의사소통은 신속하고 편리하지만 때로는 이러한 무게감이 덜한 특성이 사용자로 하여금 무례하고 공격적인 언사를 쉽게 행하도록 만들어 분쟁을 쉽게 유발하기도 한다. 따라서 이러한 분쟁을 미리 예측하고 대응하기 위하여 사용자들의 특성을 미리 파악하고 분류하는 작업이 중요하다. 본 논문에서는 이러한 사용자의 특성이 해당 사용자들이 참여한 발제글을 나타내는 댓글트리의 구조적인 특징에 나타난다는 가정을 바탕으로 댓글트리 구조를 서술하기 위한 여러 가지 정량적인 지표를 제안한다. 제안하는 정량 지표들의 분포를 통하여 발제글 작성자 및 댓글 작성자에 따른 지표의 분포를 살펴보고, 추가적으로 관리자에 의하여 경고를 받은 사용자들을 분류하는 실험을 통하여 제안하는 구조적 지표의 효과성을 보인다.

토론식 수업에서 온라인 토론의 참여적 차원과 상호작용 차원에 관한 탐색적 연구 (Exploratory Study on the Levels of Participation and Interaction in Online Debate of the Classes with Discussion Session)

  • 이란
    • 한국콘텐츠학회논문지
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    • 제21권9호
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    • pp.63-74
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    • 2021
  • 본 연구의 목적은 사이버 대학 일반 교과목 토론식 수업의 온라인 토론과정에서 학습자들의 논제유형에 따른 참여적 차원과 상호작용 차원을 양적 질적으로 분석하고 그 효과성을 탐색하여 활성화 방안을 제안하는 데에 있다. 이를 위하여 온라인 토론방의 메시지 수와 양상을 양적으로 분석하였고 사후 설문을 추가로 진행하여 토론의 상호작용 요소들과 효과에 대한 인식을 살펴보았다. 제시된 두 논제유형은 의견제시형 논제와 목표 제시형 논제였다. 각 논제에의 참여적 차원을 살펴본 결과, 선행 연구와는 달리 의견제시형 논제 참여도가 높았다. 그 이유를 설문으로 탐색하였고 그 결과를 토대로 교수자가 온라인 토론의 논제를 제시할 때 참여자들의 성향을 참고하여야 함을 제안하였다. 또한 사후 설문을 통하여 상호작용에 대한 보다 심화된 결과들을 제시하였다. 설문에서 학습자들은 교수자의 강의와 강의자료 의존도가 매우 높은 것을 보여주었고 토론을 준비하면서 다양한 자료들과 상호작용하고 있음을 보여주었다. 이외에도 토론은 학습자들의 논증적 사고, 글쓰기, 해당 교과목 지식의 습득과 심화에도 도움을 주는 요소라는 인식을 나타냈다. 이를 바탕으로 본고는 교수자의 교육적 역할을 강조하고, 원격교육의 시대에 온라인 토론의 교육적 효과가 각 교과목마다 활성화되기를 제안하였다.

SAUDI ARABIAN UNDERGRADUATE STUDENTS' PERCEPTIONS OF E-LEARNING QUALITY DURING COVID19 PANDEMIC

  • Alkinani, Edrees A.
    • International Journal of Computer Science & Network Security
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    • 제21권2호
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    • pp.66-76
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    • 2021
  • The quality of the E-learning education in Saudi Arabia has been a major concern by many academicians, especially, and people in general as this platform has not been a priority for education. Not until recently, the world has been impacted by the Covid-19 pandemic, which makes every education institution shifted to the online platform to continue the education for the students. Thus, many studies on the perceptions on the online learning have been carried out, and though many are focusing on the perceptions by the education institutions' faculty and administration, there is a lack in the amount of study performed to analyse the students' perceptions of online learning during the pandemic time. The current study is conducted by utilising qualitative methods in order to collect information and investigate the students' perception regarding online learning during the pandemic Covid-19, based on their individual experiences. A number of fifteen (15) students were selected as respondents for the study, in which structured interviews were conducted by using a convenient sampling technique for data collection. Through the discussion, all of the positive and negative perceptions of online learning, as well as the factors contributing to those perceptions were identified. The results of the study found that the positive perceptions were contributed based on the flexibility, cost-effectiveness, availability of the electronic research databases, and well-designed online classroom interfaces. For the negative perceptions from using online learning platforms, the respondents informed that they were contributed by the lecturer's delayed feedback, lack of technical support by lecturers, low in self-esteem and self-motivation, feel isolated, one-way of educational methods, and poorly-designed class materials. Through the findings, the school's administration and lecturers would be able to know the struggles experienced by the students, and eventually come out with better solutions to improve their teaching methods.