• Title/Summary/Keyword: online communication

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Character Motion Generation and Control with Hierarchical Parametric Functions (계층적 매개함수를 이용한 캐릭터 동작 생성 및 제어)

  • Ok, Soo-Yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.7
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    • pp.1193-1201
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    • 2008
  • In this paper, we propose a automated techniques for generating the gait animation of humanoid character model required in game applications. The proposed method can generate motion data of various styles with intuitive manipulation, and techniques for editing motion data are also proposed. In addition, we introduce an automated tool for gait animation of character model developed with the proposed method to verify the effectiveness of our method. The proposed method tan be successfully employed in motion authoring tools. In this paper, only the gait animation was considered. However, the proposed method can be applied to various motions and can be utilized as a motion engine that automatically generates proper motion according to the state of the character. The motion engine can express various behavior of the character without requiring motion data base which is usually employed in 3D online games.

Classical Music Review on Instagram: Accumulating Cultural Capital through Inter-Learning (클래식음악 애호가의 인스타그램 리뷰: 상호 학습을 통한 문화자본 축적)

  • Seong, Yeonju
    • Review of Culture and Economy
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    • v.21 no.2
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    • pp.111-139
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    • 2018
  • This study is about classical music lovers who write a lengthy concert review on instagram. The intention and objective of writing a review is discussed in addition to inter-communication between those reviewers. For the analysis, an interview with 8 reviewers are mainly analyzed with their reviews. As a result, it is found that some affordances of Instagram, easiness, randomness, and friendliness affects them to use Instagram more than other social media. Hence, since Instagram is image-based platform, it helps writers to keep their reviews from getting an attention by other users. Because of their sense of inferiority that they are lacking in classical music knowledge, continuous writing and reading of reviews help them accumulating some amount of cultural capital needed for understanding classical music in a proper way.

Knowledge and Attitudes Not Strongly Related to COVID-19 Prevention, Behaviors, and Vaccination Among Filipino College Students

  • De Castro, Gefilloyd L.;Eijansantos, Abee M.;Jalani, Nuriza P.;Amora, Joni Czarina P.;Lantaya, Gualberto A. Jr.
    • Asian Journal for Public Opinion Research
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    • v.10 no.4
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    • pp.316-339
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    • 2022
  • The effects of the COVID-19 pandemic across various sectors are far-reaching, and the education sector is not an exemption. Approved and recognized vaccines are clinically proven to provide protection and have been considered one of the primary mitigations against the virus. Knowledge, attitude, and related practices (henceforth KAP) toward the virus is widely considered to be an essential cognitive key in public health for health intervention, prevention, and promotion. Previous studies revealed a positive correlation between knowledge and attitude. This study investigated the KAP and their relationship among the 857 college students in one state college in the Philippines using an online survey. Using descriptive statistics, the findings showed that the majority of the respondents have been fully vaccinated against COVID-19. Respondents were shown to be knowledgeable about COVID-19, specifically about its transmission, clinical symptoms, treatment, risk groups, isolation, prevention, and control. Positive attitudes toward individual and governmental mitigation and control of the virus were shown. Their scores on practices revealed that they always exhibit protective and preventive behavioral practices. Pearson correlation revealed a weak significant relationship between knowledge and practice, and a fair significant relationship between attitude and practice. No significant relationship is found between knowledge and attitude. This study hopes to find its place in the literature worthy of consideration as empirical support toward understanding a specific group's perceptive risk and preventive behavior toward the virus, policy making, and health intervention and promotion.

An Education Plan for Camera Drone (촬영용 드론 교육 방안)

  • Park, Sung-Dae;Han, Kun-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.9
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    • pp.1206-1213
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    • 2021
  • A drone invented for the military has been increased the range of application with the development of relevant technology, and it influences to include the private area. Currently, the use of drone has been increasing in many areas, such as agriculture, unmanned parcel service, production of image contents, and architecture. In 2021, South of Korea, a drone certificate system for drone flight is introduced and on operation. In case of drone flight with the maximum takeoff weight as 2kg or up, the flight experience and practical examination are required, whereas in case of drone lighter than 2kg, the online education qualification is enough to operate it without the flight experience and practical examination. Recently, the drone related accidents have been increasing with the rapidly supply of camera drones with the maximum takeoff weight as less than 2kg. This paper introduces the characteristics of the camera drone to meet burgeoning demand, and discusses an education plan for the camera drone.

A Study on Factors Affecting Customer Satisfaction and Purchase Intention of Digital Cultural Contents (디지털 문화콘텐츠의 고객만족도 및 구매의도에 영향을 미치는 요인들에 관한 연구 )

  • Wang, Lu;Zhang, Xindan;Pang, Qiwei;Bae, Ki-Hyung
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.333-346
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    • 2021
  • The purpose of this study is to examine the effects of digital cultural contents characteristics, perceived values and perceived risks on customer satisfaction and purchase intentions for Chinese consumers, and contribute to the development of digital cultural contents. In addition, a total of 328 valid samples were obtained through an online survey and empirical analysis was conducted. The analysis results of the study are as follows. First, except for creativity, which are characteristics of digital cultural contexts, entertainment and interactivity also have a significantly positive effect on both customer satisfaction and purchase intention. Second, perceived value has a significant positive effect on customer satisfaction and purchase intention, whereas perceived risk does not have this significant effect. Third, customer satisfaction has a partial mediating effect between the three factors(entertainment, interactivity, perceived value) and purchase intention. Therefore, to promote the development of digital cultural contents, we could promote consumers' purchase behavior by improving satisfaction through content entertainment, communication between content producers and service providers, and unity and value that customers actually feel during the consumption process.

Access Management Using Knowledge Based Multi Factor Authentication In Information Security

  • Iftikhar, Umar;Asrar, Kashif;Waqas, Maria;Ali, Syed Abbas
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.119-124
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    • 2021
  • Today, both sides of modern culture are decisively invaded by digitalization. Authentication is considered to be one of the main components in keeping this process secure. Cyber criminals are working hard in penetrating through the existing network channels to encounter malicious attacks. When it comes to enterprises, the company's information is a major asset. Question here arises is how to protect the vital information. This takes into account various aspects of a society often termed as hyper connected society including online communication, purchases, regulation of access rights and many more. In this research paper, we will discuss about the concepts of MFA and KBA, i.e., Multi-Factor Authentication and Knowledge Based Authentication. The purpose of MFA and KBA its utilization for human.to.everything..interactions, offering easy to be used and secured validation mechanism while having access to the service. In the research, we will also explore the existing yet evolving factor providers (sensors) used for authenticating a user. This is an important tool to protect data from malicious insiders and outsiders. Access Management main goal is to provide authorized users the right to use a service also preventing access to illegal users. Multiple techniques can be implemented to ensure access management. In this paper, we will discuss various techniques to ensure access management suitable for enterprises, primarily focusing/restricting our discussion to multifactor authentication. We will also highlight the role of knowledge-based authentication in multi factor authentication and how it can make enterprises data more secure from Cyber Attack. Lastly, we will also discuss about the future of MFA and KBA.

Online e-portfolio Sharing Model Utilizing Personal Bulletin Board (개인 게시판을 활용한 온라인 E-포트폴리오 공유 모델)

  • Park, Jun-Hyun;Kim, Seon-Joo;Song, Jin-Hyun;Nasridinov, Aziz
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.225-230
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    • 2018
  • Recently, there are various employment-related homepages such as Jobkorea and World Job. However, since these websites have the one-to-one communication with corporate users and users, the amount of information that can be obtained from the viewpoint of users is limited. The proposed system improves this limitation, where a user creates a blog through member registration, uploads and creates a document to a blog, and a company official can perform an annotation function. This enables users to easily manage the desired documents, share information with other users, and affix them to the users who want to add to the company, so that the corporate users and users can communicate with each other. Thus, we believe that the proposed model can solve problems in the current job market and provide a new level of portfolio system for new media environment.

A Convergence Implementation of Realtime Traffic Shaping and IPS on Small Integrated Security Router for IDC (IDC용 소형 통합보안라우터의 실시간 트래픽쉐이핑과 IPS의 융합 구현)

  • Yang, SeungEui;Park, Kiyoung;Jung, HoeKyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.861-868
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    • 2019
  • Various server-based services such as big data, IoT and artificial intelligence have been made online. As a result, the demand for IDC to support stable server operation is increasing. IDC is a server-based facility with a stable line and power supply facility that manages 20 to 30 servers in an efficiently separated rack-level subnetwork. Here, we need a way to efficiently manage servers security, firewall, and traffic on a rack-by-rack basis. Including traffic shaping capabilities that control routers, firewalls, IPS, and line speeds, as well as VPN technology, a recent interest. If three or five kinds of commercial equipment are adopted to support this, it may be a great burden to the management cost as well as the introduction cost. Therefore, in this paper, we propose a method to implement the five functions in one rack-unit small integrated security router. In particular, IDC intends to integrate traffic shaping and IPS, which are essential technologies, and to propose the utility accordingly.

A Visualization of Movie Reviews based on a Semantic Network Analysis (의미연결망 분석을 활용한 영화 리뷰 시각화)

  • Kim, Seulgi;Kim, Jang Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.1
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    • pp.1-6
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    • 2019
  • This study visualized users reaction about movies based on keywords with high frequency. For this work, we collected data of movie reviews on . A total of six movies were selected, and we conducted the work of data gathering and preprocessing. Semantic network analysis was used to understand the relationship among keywords. Also, NetDraw, packaged with UCINET, was used for data visualization. In this study, we identified the differences in characteristics of review contents regarding each movie. The implication of this study is that we visualized movie reviews made by sentence as keywords and explored whether it is possible to construct the interface to check users' reaction at a glance. We suggest that further studies use more diverse movie reviews, and the number of reviews for each movie is used in similar quantities for research.

Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network (그리드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트 구현 및 성능 평가)

  • Won, Dong Hyun;An, Dong-Un
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.11
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    • pp.269-274
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    • 2018
  • MMORPG is a role-playing game that tens of thousands of people access it online at the same time. Users connect to the server through the game client and play with their own characters. If the user moves to a management area of another server beyond the area managed by the server, the user information must be transmitted to the server to be moved. In an actual game, the user is required to synchronize the established and the transferred information. In this paper, we propose a migration agent server in the virtual systems. We implement a seamless virtual server using the grid method to experiment with seamless server architecture for virtual systems. We propose a method to minimize the delay and equalize the load when the user moves to another server region in the virtual environment. Migration Agent acts as a cache server to reduce response time, the response time was reduced by 50% in the case of 70,000 people.