• Title/Summary/Keyword: one-to-one shortest path

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A Genetic Algorithm for Route Guidance System in Intermodal Transportation Networks with Time - Schedule Constraints (서비스시간 제한이 있는 복합교통망에서의 경로안내 시스템을 위한 유전자 알고리듬)

  • Chang, In-Seong
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.2
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    • pp.140-149
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    • 2001
  • The paper discusses the problem of finding the Origin-Destination(O-D) shortest paths in internodal transportation networks with time-schedule constraints. The shortest path problem on the internodal transportation network is concerned with finding a path with minimum distance, time, or cost from an origin to a destination using all possible transportation modalities. The time-schedule constraint requires that the departure time to travel from a transfer station to another node takes place only at one of pre-specified departure times. The scheduled departure times at the transfer station are the times when the passengers are allowed to leave the station to another node using the relative transportation modality. Therefore, the total time of a path in an internodal transportation network subject to time-schedule constraints includes traveling time and transfer waiting time. In this paper, a genetic algorithm (GA) approach is developed to deal with this problem. The effectiveness of the GA approach is evaluated using several test problems.

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A Study on A* Algorithm Applying Reversed Direction Method for High Accuracy of the Shortest Path Searching (A* 알고리즘의 최단경로 탐색 정확도 향상을 위한 역방향 적용방법에 관한 연구)

  • Ryu, Yeong-Geun;Park, Yongjin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.6
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    • pp.1-9
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    • 2013
  • The studies on the shortest path algorithms based on Dijkstra algorithm has been done continuously to decrease the time for searching. $A^*$ algorithm is the most represented one. Although fast searching speed is the major point of $A^*$ algorithm, there are high rates of failing in search of the shortest path, because of complex and irregular networks. The failure of the search means that it either did not find the target node, or found the shortest path, witch is not true. This study proposed $A^*$ algorithm applying method that can reduce searching failure rates, preferentially organizing the relations between the starting node and the targeting node, and appling it in reverse according to the organized path. This proposed method may not build exactly the shortest path, but the entire failure in search of th path would not occur. Following the developed algorithm tested in a real complex networks, it revealed that this algorithm increases the amount of time than the usual $A^*$ algorithm, but the accuracy rates of the shortest paths built is very high.

Test sequence generation using MUIO and shortest paths (MUIO와 shortest path를 이용한 개선된 시험순서생성)

  • 정윤희;홍범기
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.5
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    • pp.1193-1199
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    • 1996
  • This paper introduces an algorithm which uses MUIO and the shortest paths to minimize the length of test sequence. The length of test sequence is equal to the total number of the edges in a symmetric test graph $G^{*}$. Therefore, it is important to make a $G^{*}$ with the least number of the edges. This algorithm is based on the one proposed Shen[2]. It needs the complexity to make shortest paths but reduces the thest sequence by 1.0~9.8% over the Shen's algorithm. and this technique, directly, derives a symmetric test graph from an FMS.

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Efficient Route Determination Technique in LBS System

  • Kim, Sung-Soo;Kim, Kwang-Soo;Kim, Jae-Chul;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.843-845
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    • 2003
  • Shortest Path Problems are among the most studied network flow optimization problems, with interesting applications in various fields. One such field is the route determination service, where various kinds of shortest path problems need to be solved in location-based service. Our research aim is to propose a route technique in real-time locationbased service (LBS) environments according to user’s route preferences such as shortest, fastest, easiest and so on. Turn costs modeling and computation are important procedures in route planning. There are major two kinds of cost parameters in route planning. One is static cost parameter which can be pre-computed such as distance and number of traffic-lane. The other is dynamic cost parameter which can be computed in run-time such as number of turns and risk of congestion. In this paper, we propose a new cost modeling method for turn costs which are traditionally attached to edges in a graph. Our proposed route determination technique also has an advantage that can provide service interoperability by implementing XML web service for the OpenLS route determination service specification. In addition to, describing the details of our shortest path algorithms, we present a location-based service system by using proposed routing algorithms.

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An One-To-One K-Shortest Path Algorithm Considering Vine Travel Pattern (덩굴망 통행패턴을 고려한 One-To-One 다경로알고리즘)

  • Lee, Mee-Young;Yu, Ki-Yun;Kim, Jeong-Hyun;Shin, Seong-Il
    • Journal of Korean Society of Transportation
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    • v.21 no.6
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    • pp.89-99
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    • 2003
  • Considering a path represented by a sequence of link numbers in a network, the vine is differentiated from the loop in a sense that any link number can be appeared in the path only once, while more than once in the loop. The vine provides a proper idea how to account for complicated travel patterns such as U-turn and P-turn witnessed nearby intersections in urban roads. This paper proposes a new algorithm in which the vine travel pattern can be considered for finding K number of sequential paths. The main idea of this paper is achieved by replacing the node label of the existing Yen's algorithm by the link label technique. The case studies show that the algorithm properly represent the vine travel patterns in searching K number of paths. A noticeable result is that the algorithm may be a promising alternative for ITS deployment by enabling to provide reasonable route information including perceived traveler costs.

Leveraging Reinforcement Learning for Generating Construction Workers' Moving Path: Opportunities and Challenges

  • Kim, Minguk;Kim, Tae Wan
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1085-1092
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    • 2022
  • Travel distance is a parameter mainly used in the objective function of Construction Site Layout Planning (CSLP) automation models. To obtain travel distance, common approaches, such as linear distance, shortest-distance algorithm, visibility graph, and access road path, concentrate only on identifying the shortest path. However, humans do not necessarily follow one shortest path but can choose a safer and more comfortable path according to their situation within a reasonable range. Thus, paths generated by these approaches may be different from the actual paths of the workers, which may cause a decrease in the reliability of the optimized construction site layout. To solve this problem, this paper adopts reinforcement learning (RL) inspired by various concepts of cognitive science and behavioral psychology to generate a realistic path that mimics the decision-making and behavioral processes of wayfinding of workers on the construction site. To do so, in this paper, the collection of human wayfinding tendencies and the characteristics of the walking environment of construction sites are investigated and the importance of taking these into account in simulating the actual path of workers is emphasized. Furthermore, a simulation developed by mapping the identified tendencies to the reward design shows that the RL agent behaves like a real construction worker. Based on the research findings, some opportunities and challenges were proposed. This study contributes to simulating the potential path of workers based on deep RL, which can be utilized to calculate the travel distance of CSLP automation models, contributing to providing more reliable solutions.

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An Efficient Implementation of the MPS algorithm for the K-Shortest Path Problem (K-최단경로문제를 위한 MPS 방법의 효율적인 구현)

  • 도승용
    • Journal of the military operations research society of Korea
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    • v.25 no.1
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    • pp.29-36
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    • 1999
  • In this paper, we are concerned with the K-shortest loopless path problem. The MPS algorithm, recently proposed by Martins et al., finds paths efficiently because it solves the shortest path problem only one time unlike other algorithms. But its computational complexity has not been known yet. We propose a few techniques by which the MPS algorithm can be implemented efficiently. First, we use min-heap data structure for the storage of candidate paths in order to reduce searching time for finding minimum distance path. Second, we prevent the eliminated paths from reentering in the list of candidate paths by lower bounding technique. Finally, we choose the source mode as a deviation node, by which selection time for the deviation node is reduced and the performance is improved in spite of the increase of the total number of candidate paths.

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An Approximate Shortest Path Re-Computation Method for Digital Road Map Databases in Mobile Computing Environments (모바일 컴퓨팅 환경에서의 디지털 로드맵 데이타베이스를 위한 근접 최단 경로 재계산 방법)

  • 김재훈;정성원;박성용
    • Journal of KIISE:Databases
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    • v.30 no.3
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    • pp.296-309
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    • 2003
  • One of commercial applications of mobile computing is ATIS(Advanced Traveler Information Systems) in ITS(Intelligent Transport Systems). In ATIS, a primary mobile computing task is to compute the shortest path from the current location to the destination. In this paper, we have studied the shortest path re-computation problem that arises in the DRGS(Dynamic Route Guidance System) in ATIS where the cost of topological digital road map is frequently updated as traffic condition changes dynamically. Previously suggested methods either re-compute the shortest path from scratch or re-compute the shortest path just between the two end nodes of the edge where the cost change occurs. However, these methods we trivial in that they do not intelligently utilize the previously computed shortest path information. In this paper, we propose an efficient approximate shortest path re-computation method based on the dynamic window scheme. The proposed method re-computes an approximate shortest path very quickly by utilizing the previously computed shortest path information. We first show the theoretical analysis of our methods and then present an in-depth experimental performance analysis by implementing it on grid graphs as well as a real digital road map.

A Study On Bi-Criteria Shortest Path Model Development Using Genetic Algorithm (유전 알고리즘을 이용한 이중목적 최단경로 모형개발에 관한 연구)

  • 이승재;장인성;박민희
    • Journal of Korean Society of Transportation
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    • v.18 no.3
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    • pp.77-86
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    • 2000
  • The shortest path problem is one of the mathematical Programming models that can be conveniently solved through the use of networks. The common shortest Path Problem is to minimize a single objective function such as distance, time or cost between two specified nodes in a transportation network. The sing1e objective model is not sufficient to reflect any Practical Problem with multiple conflicting objectives in the real world applications. In this paper, we consider the shortest Path Problem under multiple objective environment. Wile the shortest path problem with single objective is solvable in Polynomial time, the shortest Path Problem with multiple objectives is NP-complete. A genetic a1gorithm approach is developed to deal with this Problem. The results of the experimental investigation of the effectiveness of the algorithm are also Presented.

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A Shortest Path Allocation Algorithm for the Load Balancing in Hypercubes (하이퍼큐브 상에서의 부하 분산을 우한 최단 경로 할당 알고리듬)

  • 이철원;임인칠
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.4
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    • pp.27-36
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    • 1993
  • This paper proposes a shortest path allocation algorithm over the processors on the hypercube system based on the message passing techniques with the optimized module allocation. On multiprocessor systems, how to divide one task into multiple tasks efficiently is an important issue due to the hardness of the life cycle estimation of each process. To solve the life cycle discrepancies, the appropriate task assignment to each processor and the flexible communications among the processors are indispensible. With the concurrent program execution on hypercube systems, each process communicaties to others with the method of message passing. And, each processor has its own memory. The proposed algorithm generates a callable tree out of the module, assigns the weight factors, constructs the allocation graph, finds the shortest path allocation tree, and maps them with hypercube.

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