• 제목/요약/키워드: one-to-one shortest path

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이동 애드혹 네트워크에서 지역적인 플러딩 기반 AODV 프로토콜 (Local Flooding-based AODV Protocol in Mobile Ad Hoc Networks)

  • 최현호
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.415-418
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    • 2018
  • 기존 AODV의 플러딩 오버헤드를 줄이기 위하여 목적지에서 개시하는 지역적인 플러딩 방식을 제안한다. 제안 라우팅 프로토콜은 엿듣기 동작을 통하여 소스-목적지 최단 경로 주변의 1-홉 이웃 노드를 결정하고 토폴로지 변화에 대처하기 위하여 주기적으로 목적지에서 플러딩을 발생시킨다. 이 플러딩 과정은 최단 경로 주변의 1-홉 이웃 노드들만 참여시켜 플러딩 오버헤드를 줄이면서 최단 경로 주변에 다수의 대체 경로를 형성시킨다. 이를 통하여 사용 중인 전송 경로의 단절시 주변의 새로운 최단 경로로의 끊김 없는 라우팅이 가능하게 해준다.

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자율이동로봇을 위한 경로제어에 관한 연구 (A Study on the Trajectory Control of a Autonomous Mobile Robot)

  • 조성배;박경훈;이양우
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 하계학술대회 논문집 D
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    • pp.2417-2419
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    • 2001
  • A path planning is one of the main subjects in a mobile robot. It is divided into two parts. One is a global path planning and another is a local path planning. This paper, using the formal two methods, presents that the mobile robot moves to multi-targets with avoiding unknown obstacles. For the shortest time and the lowest cost, the mobile robot has to find a optimal path between targets. To find a optimal global path, we used GA(Genetic Algorithm) that has advantage of optimization. After finding the global path, the mobile robot has to move toward targets without a collision. FLC(Fuzzy Logic Controller) is used for local path planning. FLC decides where and how faster the mobile robot moves. The validity of the study that searches the shortest global path using GA in multi targets and moves to targets without a collision using FLC, is verified by simulations.

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복수최단경로의 새로운 해법 연구 (A Study on New Algorithm for K Shortest Paths Problem)

  • 장병만
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2002년도 춘계공동학술대회
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    • pp.8-14
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    • 2002
  • This article presents a new algorithm for the K Shortest Paths Problem which develops initial K shortest paths, and repeal to expose hidden shortest paths with dual approach and to replace the longest path in the present K paths. The initial solution which comprises K shortest paths among shortest paths to traverse each arc is made from bidirectional Dijkstra algorithm. When a crossing node that have two or more inward arcs is found at least three time by turns in this K shortest paths, one inward arc of this crossing node, which has minimum detouring distance, is chosen, and a new path is exposed with joining a detouring subpath from source to this inward arc and a spur of a feasible path from this crossing node to sink. This algorithm, requires worst case time complexity of $O(Kn^2),\;and\;O(n^2)$ in the case $K{\leq}3$.

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A Nearly Optimal One-to-Many Routing Algorithm on k-ary n-cube Networks

  • Choi, Dongmin;Chung, Ilyong
    • 스마트미디어저널
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    • 제7권2호
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    • pp.9-14
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    • 2018
  • The k-ary n-cube $Q^k_n$ is widely used in the design and implementation of parallel and distributed processing architectures. It consists of $k^n$ identical nodes, each node having degree 2n is connected through bidirectional, point-to-point communication channels to different neighbors. On $Q^k_n$ we would like to transmit packets from a source node to 2n destination nodes simultaneously along paths on this network, the $i^{th}$ packet will be transmitted along the $i^{th}$ path, where $0{\leq}i{\leq}2n-1$. In order for all packets to arrive at a destination node quickly and securely, we present an $O(n^3)$ routing algorithm on $Q^k_n$ for generating a set of one-to-many node-disjoint and nearly shortest paths, where each path is either shortest or nearly shortest and the total length of these paths is nearly minimum since the path is mainly determined by employing the Hungarian method.

퍼지 최단경로기법을 이용한 부대이동로 선정에 관한 연구 (A Study on Decision to The Movement Routes Using fuzzy Shortest path Algorithm)

  • 최재충;김충영
    • 한국국방경영분석학회지
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    • 제18권2호
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    • pp.66-95
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    • 1992
  • Shortest paths are one of the simplest and most widely used concepts in deterministic networks. A decison of troops movement route can be analyzed in the network with a shortest path algorithm. But in reality, the value of arcs can not be determined in the network by crisp numbers due to imprecision or fuzziness in parameters. To account for this reason, a fuzzy network should be considered. A fuzzy shortest path can be modeled by general fuzzy mathematical programming and solved by fuzzy dynamic programming. It can be formulated by the fuzzy network with lingustic variables and solved by the Klein algorithm. This paper focuses on a revised fuzzy shortest path algorithm and an application is discussed.

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소프트 컴퓨팅에 의한 자율 이동로봇의 충돌 회피 및 최적 경로계획 (Collision-Avoidance and Optimal Path Planning of Autonomous Mobile Robot using Soft-Computing)

  • 하상형;최인찬;김현성;전홍태
    • 한국지능시스템학회논문지
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    • 제20권2호
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    • pp.195-201
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    • 2010
  • 최근 넓은 활동 범위를 제공하고 작업 환경의 변화에 능동적으로 대처하기 위해 자율 이동 로봇에 대한 필요성이 높아지고 있다. 이 논문은 이동로봇이 장애물을 회피하여 최단 경로를 통해 목적지에 도착할 수 있는 알고리즘을 제안하고 시뮬레이션을 통해 그 유용성을 검증하도록 한다. 제안된 알고리즘은 micro-GA와 $\lambda$-geometry MRA을 사용한 알고리즘이다. 시뮬레이션 영역은 320(가로)$\times$200(세로) 픽셀로 제한하고, 한 픽셀의 단위를 1cm로 하였다. $\lambda$-geometry MRA 만을 사용하여 경로를 계획했을 경우에는 경로 계획을 위한 방향성은 제공하였지만 최단 거리 경로는 제공하지 못했다. 반면 micro-GA를 함께 사용했을 경우에는 최단 경로 탐색이 가능하였다. 따라서 제안된 알고리즘은 경로의 방향성과 함께 최단 경로 탐색을 제공하고 있다.

Design of a set of One-to-Many Node-Disjoint and Nearly Shortest Paths on Recursive Circulant Networks

  • Chung, Ilyong
    • 한국멀티미디어학회논문지
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    • 제16권7호
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    • pp.897-904
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    • 2013
  • The recursive circulant network G(N,d) can be widely used in the design and implementation of parallel processing architectures. It consists of N identical nodes, each node is connected through bidirectional, point-to-point communication channels to different neighbors by jumping $d^i$, where $0{\leq}i{\leq}{\lceil}{\log}_dN{\rceil}$ - 1. In this paper, we investigate the routing of a message on $G(2^m,4)$, a special kind of RCN, that is key to the performance of this network. On $G(2^m,4)$ we would like to transmit k packets from a source node to k destination nodes simultaneously along paths on this network, the $i^{th}$ packet will be transmitted along the $i^{th}$ path, where $1{\leq}k{\leq}m-1$, $0{{\leq}}i{{\leq}}m-1$. In order for all packets to arrive at a destination node quickly and securely, we present an $O(m^4)$ routing algorithm on $G(2^m,4)$ for generating a set of one-to-many node-disjoint and nearly shortest paths, where each path is either shortest or nearly shortest and the total length of these paths is nearly minimum since the path is mainly determined by employing the Hungarian method.

최적 경로 알고리즘들의 계산비용 비교 및 트랜스포터의 최적 블록 운송 계획 적용 (Comparison of Optimal Path Algorithms and Implementation of Block Transporter Planning System)

  • 문종헌;유원선;차주환
    • 대한조선학회논문집
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    • 제53권2호
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    • pp.115-126
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    • 2016
  • In the process of ship building, it is known that the maintenance of working period and saving cost are one of the important part during the logistics of blocks transportation. Precise operational planning inside the shipyard plays a big role for a smooth transportation of blocks. But many problems arise in the process of block transportation such as the inevitable road damage during the transportation of the blocks, unpredictable stockyard utilization of the road associated with a particular lot number, addition of unplanned blocks. Therefore, operational plan needs to be re-established frequently in real time for an efficient block management. In order to find the shortest path between lot numbers, there are several representative methods such as Floyd algorithm that has the characteristics of many-to-many mapping, Dijkstra algorithm that has the characteristic of one-to-many mapping, and the A* algorithm which has the one-to-one mapping, but many authors have published without the mutual comparisons of these algorithms. In this study, some appropriate comparison have been reviewed about the advantages and disadvantages of these algorithms in terms of precision and cost analysis of calculating the paths and planning system to operate the transporters. The flexible operating plan is proposed to handle a situation such as damaged path, changing process during block transportation. In addition, an operational algorithm of a vacant transporter is proposed to cover the shortest path in a minimum time considering the situation of transporter rotation for practical use.

Auction 알고리즘의 수학적 등가를 이용한 최단경로에 관한 연구 (A Study on the Shortest Path using the Mathematical Equivalence of the Auction Algorithm)

  • 우경환;홍용인;최상국;이천희
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 하계종합학술대회 논문집
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    • pp.337-340
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    • 1999
  • At each iteration, the path is either extended by adding a new node, or contracted by deleting its terminal node. When the destination becomes the terminal node of the path, the algorithm terminate. In the process of finding the shortest path to given destination, the algorithm visits other node, there by obtaining a shortest path from the origin to them. We show here that when the auction algorithm is applied to this equivalent program with some special rules for choosing the initial object prices and the person submitting a bid at each iteration, one obtains the generic form of the $\varepsilon$-relaxation method. Thus, the two methods are mathematically equivalent

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운송 경로 손상을 고려한 트랜스포터의 최적 블록 운송 경로 계획 (Optimal Block Transportation Path Planning of Transporters considering the Damaged Path)

  • 허예지;차주환;조두연;송하철
    • 대한조선학회논문집
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    • 제50권5호
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    • pp.298-306
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    • 2013
  • Nowadays, a transporter manager plans the schedule of the block transportation by considering the experience of the manager, the production process of the blocks and the priority of the block transportation in shipyard. The schedule planning of the block transportation should be rearranged for the reflection of the path blocking cases occurred by unexpected obstacles or delays in transportation. In this paper, the optimal block transportation path planning system is developed for rearranging the schedule of the block transportation by considering the damaged path. $A^*$ algorithm is applied to calculate the new shortest path between the departure and arrival of the blocks transported through the damaged path. In this algorithm, the first node of the damaged path is considered as the starting position of the new shortest path, and then the shortest path calculation is completed if the new shortest path is connected to the one of nodes in the original path. In addition, the data structure for the algorithm is designed. This optimal block transportation path planning system is applied to the Philippine Subic shipyard and the ability of the rapid path modification is verified.