• Title/Summary/Keyword: one camera

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Development of One Camera System for Distance Detection of Service Robots (서비스 로봇의 거리측정에 적용하기 위한 단일 카메라 시스템의 개발)

  • Shin, Myong-Jun;Son, Young-Ik;Kim, Kab-Il
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.355-357
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    • 2005
  • The distance between objects and a service robot can be measured by stereo vision system, but the two cameras need the same number of image grabber boards. In this paper, an approach to measure the distance is presented by using one camera which moves horizontally via motor position control. Images are captured at two different places where we know, and distance calculation is performed with the images and the camera position data. With a simple algorithm the proposed system requires only one image grabber board and no camera sequence controls are necessary, which resuces the system costs.

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Motion Analysis of a Moving Object using one Camera and Tracking Method (단일 카메라와 Tracking 기법을 이용한 이동 물체의 모션 분석)

  • Shin, Myong-Jun;Son, Young-Ik;Kim, Kab-Il
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2821-2823
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    • 2005
  • When we deal with the image data through camera lens, much works are necessary for removing image distortions and obtaining accurate informations from the raw data. However, the calibration process is very complicated and requires many trials and errors. In this paper, 3 new approach to image processing is presented by developing a H/W vision system with a tracking camera. Using motor control with encoders the proposed tracking method tells us exact displacements of a moving object. Therefore this method does not require any calibration process for pin cusion. Owing to the mobility one camera covers wide ranges and, by lowering its height, the camera also obtains high resolution of the image. We first introduce the structure of the motion analysis system. Then the construced vision system is investigated by some experiments.

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Intelligent Composition of CG and Dynamic Scene (CG와 동영상의 지적합성)

  • 박종일;정경훈;박경세;송재극
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1995.06a
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    • pp.77-81
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    • 1995
  • Video composition is to integrate multiple image materials into one scene. It considerably enhances the degree of freedom in producing various scenes. However, we need to adjust the viewing point sand the image planes of image planes of image materials for high quality video composition. In this paper, were propose an intelligent video composition technique concentrating on the composition of CG and real scene. We first model the camera system. The projection is assumed to be perspective and the camera motion is assumed to be 3D rotational and 3D translational. Then, we automatically extract camera parameters comprising the camera model from real scene by a dedicated algorithm. After that, CG scene is generated according to the camera parameters of the real scene. Finally the two are composed into one scene. Experimental results justify the validity of the proposed method.

A New Hand-eye Calibration Technique to Compensate for the Lens Distortion Effect (렌즈왜곡효과를 보상하는 새로운 hand-eye 보정기법)

  • Chung, Hoi-Bum
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.1
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    • pp.172-179
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    • 2002
  • In a robot/vision system, the vision sensor, typically a CCD array sensor, is mounted on the robot hand. The problem of determining the relationship between the camera frame and the robot hand frame is refered to as the hand-eye calibration. In the literature, various methods have been suggested to calibrate camera and for sensor registration. Recently, one-step approach which combines camera calibration and sensor registration is suggested by Horaud & Dornaika. In this approach, camera extrinsic parameters are not need to be determined at all configurations of robot. In this paper, by modifying the camera model and including the lens distortion effect in the perspective transformation matrix, a new one-step approach is proposed in the hand-eye calibration.

Point Cloud Generation Method Based on Lidar and Stereo Camera for Creating Virtual Space (가상공간 생성을 위한 라이다와 스테레오 카메라 기반 포인트 클라우드 생성 방안)

  • Lim, Yo Han;Jeong, In Hyeok;Lee, San Sung;Hwang, Sung Soo
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1518-1525
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    • 2021
  • Due to the growth of VR industry and rise of digital twin industry, the importance of implementing 3D data same as real space is increasing. However, the fact that it requires expertise personnel and huge amount of time is a problem. In this paper, we propose a system that generates point cloud data with same shape and color as a real space, just by scanning the space. The proposed system integrates 3D geometric information from lidar and color information from stereo camera into one point cloud. Since the number of 3D points generated by lidar is not enough to express a real space with good quality, some of the pixels of 2D image generated by camera are mapped to the correct 3D coordinate to increase the number of points. Additionally, to minimize the capacity, overlapping points are filtered out so that only one point exists in the same 3D coordinates. Finally, 6DoF pose information generated from lidar point cloud is replaced with the one generated from camera image to position the points to a more accurate place. Experimental results show that the proposed system easily and quickly generates point clouds very similar to the scanned space.

Study on Influencing Factors of Camera Balance in MOBA Games - Focused on (MOBA 게임 카메라 밸런스 개선을 위한 영향요소 분석 - 중심으로)

  • LI, JING;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1565-1575
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    • 2020
  • This study examines the game balance of the MOBA game genre, which was selected as a model item for the Asian Games. The "bird-eye view" was used for a more efficient representation of 3D modeling. Based on that, statistical analysis was conducted to present appropriate game camera settings and camera balance to match the competitive structure of the MOBA game. A review of the game camera settings reveals that 64° to 70° is the angle that minimizes the difference in vision between the two-player teams the most. Through a one-way ANOVA analysis, we found that the user ranking level and SVB value are closely related. Therefore, the factor of the regression equation using the SVB value must have a user ranking level. As a result of the optimized camera focus analysis of , the camera setting methods were classified into 3 types. For main action games, the recommended camera angle is 64°~66°, and the recommended camera focus is 11.2 mm~19.3 mm. For action and strategy games, the camera angle is 66°~68°, camera focus - 19.3 mm~27.3 mm. And lastly, for the main strategy game, the recommended camera angle is 68°~70°, and the camera focus is 27.3 mm~35.3 mm.

A Design of Fuzzy PI Controller for Improving AE System of Mobile Digital Camera (모바일 디지털 카메라의 AE 시스템 개선을 위한 퍼지 PI 제어기 설계)

  • Cho, Sun-Ho;Kim, Dong-Han;Park, Chong-Kug
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.8
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    • pp.786-791
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    • 2009
  • Recently, digital camera module has been extensively utilized in mobile devices. The digital camera module should be smaller and lighter than digital still camera module to be used in mobile device. But, mobile camera can't get high quality image as good as the one of digital still camera due to the optical limitation of minimized module. Especially, AE system of mobile camera occurs excessive hunting and oscillation due to miniaturization of module. In this paper, improved AE algorithm which is applied fuzzy PI control is suggested to compensate this point.

Stereo Calibration Using Support Vector Machine

  • Kim, Se-Hoon;Kim, Sung-Jin;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.250-255
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    • 2003
  • The position of a 3-dimensional(3D) point can be measured by using calibrated stereo camera. To obtain more accurate measurement ,more accurate camera calibration is required. There are many existing methods to calibrate camera. The simple linear methods are usually not accurate due to nonlinear lens distortion. The nonlinear methods are accurate more than linear method, but it increase computational cost and good initial guess is needed. The multi step methods need to know some camera parameters of used camera. Recent years, these explicit model based camera calibration work with the development of more precise camera models involving correction of lens distortion. But these explicit model based camera calibration have disadvantages. So implicit camera calibration methods have been derived. One of the popular implicit camera calibration method is to use neural network. In this paper, we propose implicit stereo camera calibration method for 3D reconstruction using support vector machine. SVM can learn the relationship between 3D coordinate and image coordinate, and it shows the robust property with the presence of noise and lens distortion, results of simulation are shown in section 4.

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Control of an Underwater Stereo Camera Embedded in a Single Canister Capable of Measuring Distance (거리측정이 가능한 단동형 수중 스테레오 카메라의 제어)

  • 이판묵;전봉환;이종무
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2000.10a
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    • pp.90-95
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    • 2000
  • This paper presents the vergence control of a parallel stereo camera and its application to underwater stereo camera to enhance the working efficiency of underwater vehicles that equips with manipulators in seabed operation. The stereo camera consists of two parallel lenses mounted on a lateral moving base and two CCD cameras mounted on a longitudinal moving base, which is embedded in a small pressure canister for underwater application. Because the lateral shift is related to the backward shift with a nonlinear relation, only one control input is needed to control the vergence and focus of the camera with a special driving device. We can get a clear stereo vision with the camera for all the range of objects in air and in water, especially in short range objects. The control system of the camera is so simple that we are able to realize a small stereo camera system and to apply it to a stereo vision system for underwater vehicles. This paper also shows how to acquire the distance information of an underwater object with this stereo camera. Whenever we focus on an underwater object with the camera, we can obtain the three-dimensional images and the distance information in real-time.

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Control of an Underwater Stereo Camera Embedded in a Single Canister Capable of Measuring Distance (거리측정이 가능한 단동형 수중 스테레오 카메라의 제어)

  • 이판묵;전봉환;이종무
    • Journal of Ocean Engineering and Technology
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    • v.15 no.1
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    • pp.79-84
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    • 2001
  • This paper present the control of the image disparity of a parallel stereo camera and its application to an underwater stereo camera to enhance the working efficiency of underwater vehicles that are equiped with manipulators in seabed operation. The stereo camera consists of two parallel lenses mounted on a lateral moving base and two CCD cameras mounted on a longitudinal moving base, which is embedded in a small pressure canister for underwater application. Because the lateral shift is related to the backward shift with a nonlinear relation, only one control input is needed to control the vergence and focus of the camera with a special driving device. We can get clear stereo vision with the camera for all the range of objects in air and in water, especially in short range object. The control system of the camera is so simple that we are able to realize a small stereo camera system and apply it to a stereo vision system for underwater vehicles. This paper also shows how to acquire the distance information of an underwater object with this stereo camera. Whenever we focus on an underwater object with the camera, we can obtain three-dimensional images and distance information in real-time.

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