• Title/Summary/Keyword: one camera

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Demosaicing Method for Digital Cameras with White-RGB Color Filter Array

  • Park, Jongjoo;Jang, Euee Seon;Chong, Jong-Wha
    • ETRI Journal
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    • v.38 no.1
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    • pp.164-173
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    • 2016
  • Demosaicing, or color filter array (CFA) interpolation, estimates missing color channels of raw mosaiced images from a CFA to reproduce full-color images. It is an essential process for single-sensor digital cameras with CFAs. In this paper, a new demosaicing method for digital cameras with Bayer-like W-RGB CFAs is proposed. To preserve the edge structure when reproducing full-color images, we propose an edge direction-adaptive method using color difference estimation between different channels, which can be applied to practical digital camera use. To evaluate the performance of the proposed method in terms of CPSNR, FSIM, and S-CIELAB color distance measures, we perform simulations on sets of mosaiced images captured by an actual prototype digital camera with a Bayer-like W-RGB CFA. The simulation results show that the proposed method demosaics better than a conventional one by approximately +22.4% CPSNR, +0.9% FSIM, and +36.7% S-CIELAB distance.

Convergence Point Adjustment Improving Visual Discomfort for a Zoom on a Stereoscopic Camera

  • Ha, Jong Soo;Kim, Dae Woong;Kim, Dong Hyun
    • Journal of the Optical Society of Korea
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    • v.20 no.5
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    • pp.633-640
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    • 2016
  • In a dual lens stereoscopic camera, a convergence point determines the stereopsis effects of a video. When a user zooms an object, a convergence point is fixed since it is not coupled with a zoom function. Due to the fixed convergence point, it is possible for a zoom to cause the excessive binocular disparity resulting in visual discomfort. In this paper, to solve this problem, we build the relational model including all phenomena possible to arise and propose the adjustment methods of a convergence point by the positions of a focus, an object and a convergence point. We also evaluate the experiments measuring a binocular disparity and the subjective test to investigate the visual comfort. The results show that one of the proposed methods produced more comfortable 3D images to viewers than the others.

The Development of Camera Detection System for the Measurement Road Traffic Data (영상검지 카메라를 이용한 도로상의 차량흐름 계측방안 연구)

  • Kim, Hie-Sik;Kim, Jin-Man
    • Journal of the Korean Society of Safety
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    • v.18 no.4
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    • pp.23-27
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    • 2003
  • To improve the road transportation safety, the road traffic data is monitored by applying an image detection system. The road traffic safety is analysed using image processing techniques. For more accurate measurement, the coordinate matching of real road data to image is one of the most essential parts of the image detection technique. The road image is skewed at the input screen, because the video camera is installed at the roadside. A fast and precise algorithm for the coordinate matching is developed to convert image coordinates into road coordinates.

Marker Classification by Sensor Fusion for Hand Pose Tracking in HMD Environments using MLP (HMD 환경에서 사용자 손의 자세 추정을 위한 MLP 기반 마커 분류)

  • Vu, Luc Cong;Choi, Eun-Seok;You, Bum-Jae
    • Annual Conference of KIPS
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    • 2018.10a
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    • pp.920-922
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    • 2018
  • This paper describes a method to classify simple circular artificial markers on surfaces of a box on the back of hand to detect the pose of user's hand for VR/AR applications by using a Leap Motion camera and two IMU sensors. One IMU sensor is located in the box and the other IMU sensor is fixed with the camera. Multi-layer Perceptron (MLP) algorithm is adopted to classify artificial markers on each surface tracked by the camera using IMU sensor data. It is experimented successfully in real-time, 70Hz, under PC environments.

Video Streaming Based on Blockchain State Channel with IoT Camera

  • Min-Hyuk Jeong;Sang-Kyun Kim
    • Journal of Web Engineering
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    • v.21 no.3
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    • pp.661-676
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    • 2022
  • This paper proposes a system that provides video streaming services from the Internet of Media Things using blockchain and cryptocurrency (token). The user pays the token by the contract terms of the smart contract written on the blockchain through the distributed application (DApp). The IP camera, which is paid the token, streams the taken video to the user in real-time. To investigate the possibility of a blockchain camera streaming service, we upload a smart contract for streaming service on Etherium-based blockchain, and ERC20 tokens necessary for the transaction are created and implemented. To overcome the slow trading speed and the disability of proper refunding, the off-chain transaction, one of the blockchain scaling techniques, was applied and implemented in the system.

Preliminary Design of the G-CLEF Flexure Control Camera

  • Oh, Jae Sok;Park, Chan;Park, Sung-Joon;Kim, Kang-Min;Chun, Moo-Young;Yu, Young Sam;Szentgyorgyi, Andrew;Norton, Timothy;Podgorski, William;Evans, Ian;Mueller, Mark;Uomoto, Alan;Crane, Jeffrey;Hare, Tyson
    • The Bulletin of The Korean Astronomical Society
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    • v.40 no.1
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    • pp.53.1-53.1
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    • 2015
  • The GMT-Consortium Large Earth Finder(G-CLEF) is one of the first light instruments at the Giant Magellan Telescope. The international consortium consists of five astronomical institutes including the Center for Astrophysics, the Observatories of Carnegie Institute, the University of Catolica in Chile, the University of Chicago, and Korea Astronomy and Space Science Institute, led by CfA. The extremely precise radial velocity capability is one of the principal instrumental feature of G-CLEF. The RV goal is 10 cm/s capable of detecting an Earth-like planet around a Sun-like host star. This high precision wavelength calibration stability requires a set of significantly tight optomechanical tolerances in the mechanical design of the Flexure Control Camera system. KASI is in charge of the Flexure Control Camera and the Calibration Light System for the G-CLEF spectrograph. In this presentation, we introduce the preliminary design and analysis results of the G-CLEF Flexure Control Camera.

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Development of a real time surface and under water image integrating system for Korea artistic swimming team (국가대표 아티스틱 스위밍팀 지원을 위한 실시간 수상 수중 영상 통합 시스템 개발)

  • Min, Seokki;Lee, Sangcheol;Kim, Taewhan;Kil, Sekee;Kim, Ji-eun
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.25-31
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    • 2020
  • In this study, a real time image integrating system which can reconstruct two images from a surface camera and an under water camera into one new image was developed to support Korea artistic swimming team. The developed system consists of four USB cameras (two USB 2.0 and two USB 3.0) sealed in water proof case and one note book computer, and a LabVIEW based real time image merging program was developed. During field test, problem in cooperative motion of acrobatic formation was found, and it was proved that correction of motion to improve skill of the player could be possible in real time with aid of the developed system. After the filed test, the developed system has been being used to support Korea artistic swimming team.

Relationships between Digital Media and Exhibition Design Methods Development -Focused on Camera Sensing & Video Input/Output Works- (디지털미디어와 전시디자인기법개발의 상관성 -카메라 센서와 비디오 입출력작업을 중심으로-)

  • Ahn, Ho-Eun
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.162-170
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    • 2008
  • The promotion of new product is one of most important object for exhibition design. The majority of conventional exhibition technique has been implemented through one-way communication. However, using digital technology, development of new exhibition techniques is necessary for promotion of high-tech products and consideration of the phases of the times. This paper propose the various possibilities of exhibition design model which is using camera sensing and video input/output. Interactivity is efficient method to communicate between viewers and displays. Viewers can be participate actively and exhibition goal will be accomplish through this. Using camera as visual senses, video input/output technique is offered not only introducing new product but also entertaining viewers through various ways of representation. Physical experience and learning process can be expected from the exhibition space and the object. The classification of the artist who are using video input/output technique and exhibition examples are described. The collaboration on a work with the new media artist and the exhibition design will be complement each other. It will be solved the problems of realization and corporation of idea and technology.

A Study on Improvement Technology of Image Resolution using Mobile Camera (이동 카메라를 이용한 사진 해상도 향상 기술 연구)

  • Buri Kim;Jongtaek Oh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.4
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    • pp.93-98
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    • 2023
  • Recently, as the size of display devices tends to increase and taking pictures with smart phones has become commonplace, the need for taking high-resolution pictures with smart phones is increasing. However, when the lens size of a camera is limited, such as in a smartphone, there is a physical limit to increasing the resolution of a photo. This paper is about a technique for increasing the resolution of a picture even when using a small-sized lens like a smartphone camera. It is to take multiple pictures while moving the smartphone, and to increase the resolution by combining these pictures into one picture. First of all, two pictures were taken while moving the smartphone horizontally for the 2D picture. Processes such as camera matrix estimation, and homograph inverse transformation were performed using OpenCV, and the resolution was improved by synthesizing one picture. It was confirmed that the resolution was improved in parts such as oblique lines or arcs on several test pictures.

Camera Imaging Lens Fabrication using Wafer-Scale UV Embossing Process

  • Jeong, Ho-Seop;Kim, Sung-Hwa;Shin, Dong-Ik;Lee, Seok-Cheon;Jin, Young-Su;Noh, Jung-Eun;Oh, Hye-Ran;Lee, Ki-Un;Song, Seok-Ho;Park, Woo-Je
    • Journal of the Optical Society of Korea
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    • v.10 no.3
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    • pp.124-129
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    • 2006
  • We have developed a compact and cost-effective camera module on the basis of wafer-scale-replica processing. A multiple-layered structure of several aspheric lenses in a mobile-phone camera module is first assembled by bonding multiple glass-wafers on which 2-dimensional replica arrays of identical aspheric lenses are UV-embossed, followed by dicing the stacked wafers and packaging them with image sensor chips. This wafer-scale processing leads to at least 95% yield in mass-production, and potentially to a very slim phone with camera-module less than 2 mm in thickness. We have demonstrated a VGA camera module fabricated by the wafer-scale-replica processing with various UV-curable polymers having refractive indices between 1.4 and 1.6, and with three different glass-wafers of which both surfaces are embossed as aspheric lenses having $230{\mu}m$ sag-height and aspheric-coefficients of lens polynomials up to tenth-order. We have found that precise compensation in material shrinkage of the polymer materials is one of the most technical challenges, in orderto achieve a higher resolution in wafer-scaled lenses for mobile-phone camera modules.