• Title/Summary/Keyword: on-demand broadcast

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An Adaptive Method based on Data Size for Broadcast in Mobile Computing Environments (이동 컴퓨팅 환경에서 데이타 크기를 고려하는 적응적 브로드캐스팅 기법)

  • 유영호;이종환;김경석
    • Journal of KIISE:Information Networking
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    • v.30 no.2
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    • pp.155-166
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    • 2003
  • Mobile computing becomes a new issue of researches in computing due to the advances of mobile equipment and the connection with Internet. In mobile environment, there are many constraints such as limited bandwidth, intermittent disconnection, limited battery life, and so on. By these reasons, broadcasting has been generally used to disseminate data efficiently by the mobile applications. This paper proposes an adaptive broadcasting method which logically divides broadcast channel into the periodic broadcast channel and the on-demand broadcast channel and dynamically assigns the bandwidths of both channel. The former disseminates data that are selected based on both the popularity and the size of each datum, the latter disseminates data that are selected based on the requests of mobile clients. When selecting data to be disseminated, the proposed broadcasting method considers the mobility of a mobile client and also considers the size of each datum by using SF(size factor) proposed in this paper. This paper also evaluates the proposed broadcasting method by measuring the energy expenditure of mobile client in experiments.

The analysis of demand and supply in contents for platform differentiation (플랫폼 차별화를 위한 콘텐츠 수요와 공급량 분석)

  • Park, Sang-Eun;Choi, Seong-Jhin;Lee, Young-Ju
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.783-795
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    • 2009
  • We analyze the demand and supply in contents for platform differentiation in this paper. The contents provided by new platforms such DMB, IPTV which are introduced by the digital techniques and broadband network are almost same, so it is definitely necessary to differentiate the broadcasting contents for the development of telecommunication industry. To forecast the contents demand needed for each media, we assume 3 scenarios such as maximum, medium and minimum demand for contents considering deregulation of media policy. Also, we include the expected number of channels according to the changeover of policies as a variable for scenario. To predict the supply of contents of each media, we analyze 3 scenarios according to operating rates of production facilities as 100%, 70%, 50% and first-run ratio/rerun ratio of both terrestrial broadcastings and major program providers. The result shows that in case of scenario A, new contents for 453,484 hours are required every year and maximum contents that can be produced in present production facilities are just for 72,852 hours even in condition of 100% operating rate. This means that the unbalance of demand and supply of contents is extremely big and implies that the policies of focusing only on the development of platform and network industry are inadequate. It is time to foster contents business for differentiation of multiplatforms.

Requirement Analysis of Korean Public Alert Service using News Data (뉴스 데이터를 활용한 재난문자 요구사항 분석)

  • Lee, Hyunji;Byun, Yoonkwan;Chang, Sekchin;Choi, Seong Jong
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.994-1003
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    • 2020
  • In this paper, we investigated the current issues on the KPAS(Korean Public Alert Service) by News analysis. News articles, from May 15, 2005 to April 30, 2020, were collected with the key word of 'KPAS' through the News Big-Data System provided by the Korea Press Foundation. The results of the content analysis are as follows. First, the issues on alert presentation were categorized by alarm sound, message content, alert level, transmission frequency, delay, reception range, time of alert, and language. Issues on inability to receive KPAS messages were categorized into authority, mobile, sending standard, mobile communication infra, etc. For the last two to three years, news on the inability issues had decreased, while news on the presentation issues had increased. This tells us that the public demand for improvement in the KPAS lies in the presentation issues. The demand for societal resolutions to the presentation issues especially on message content, transmission frequency, and reception range has soared.

Improvement of OLSR Through MIMC's Decreased Overhead in MANET (모바일 애드 혹 네트워크 환경 하에서 멀티인터페이스 멀티채널의 오버헤드 감소를 통한 OLSR의 성능 개선)

  • Jang, Jae-young;Kim, Jung-ho
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.3
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    • pp.55-70
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    • 2016
  • The most critical research issue in MANET environment is on supporting reliable communication between various devices. Various Multi-Hop Routing Protocol studies have proceeded. However, some problems you might have found when you use the existing link state routing technique are that it increases Control Message Overhead and it is unstable when node moves in CR circumstance which has transformation of using channel and MIMC circumstance which uses a number of interfaces. This essay offers a technique which is based on On-Demand Hello and the other technique which used Broadcast Interface of optimization as a solution to decrease Control Message Overhead. Also it proposes Quick Route Restoration technique which is utilized by GPS and MPR Selection technique which consider mobility as a solution of stable communication when node moves. Those offered Routing Protocol and OPNET based simulator result will be expected to be an excellent comparison in related research fields.

Power-aware Dynamic Path Selection Scheme in AOMDV(Ad hoc On-demand Distance Vector) (AOMDV(Ad hoc On-demand Multipath Distance Vector)에서의 전력을 고려한 동적 경로 선택 기법)

  • Lee, Jang-Su;Kim, Sung-Chun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.1
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    • pp.42-50
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    • 2008
  • Unlike a cellular network, a mobile ad hoc network(MANET) is constructed only by mobile nodes without access point. Mobile nodes in MANET operate with scarce resources and restricted battery. If battery of intermediate node is exhausted, overall network might be diverged. Therefore, power-aware is really important. An on-demand multipath routing protocol which is proposed to compensate for shortcoming of on-demand single path routing protocol can reduce mute discovery overhead because route discovery starts only when all routes are disconnected. AOMDV(Ad hoc On-demand Multipath Distance Vector) which is on-demand multipath routing protocol based on AODV, reduces 40% of route discovery frequency. However, AOMDV have none of power-aware. So AOMDV have problem that route discovery for power exhaustion is not reduced at all. This paper proposes new power-aware path selection algorithm for AOMDV and scheme that broadcast REER packets when mobile node's battery can be gone. Performance comparison of proposed algorithm with AOMDV using ns-2 simulator shows that route discovery of proposed algorithm is reduced maximally 36.57% than AOMDV's.

Development of a Rich Media Framework for Hybrid IPTV (하이브리드 IPTV를 위한 리치 미디어 프레임워크 개발)

  • Sung, Min-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.6
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    • pp.631-636
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    • 2010
  • With the growing trends of communication- broadcasting convergence, a hybrid IPTV that supports both IP network-based on-demand media and terrestrial or cable-based broadcast media is gaining attraction. This paper proposes a rich media framework for hybrid IPTV with support of the latest H.264 codec. For this purpose, we design and implement a media component and a RIA run-time engine customized for TV with the hybrid media. The media component has been designed to provide a uniform and efficient application interface to the various playback methods for RF broadcast and IP-based stored or live media. For performance and portability, it exploits media stream abstraction, adaptive on-demand I-frame search, and automatic calculation of play duration. Based on the proposed media interface, we develop a RIA run-time prototype. It has been carefully designed to fully utilize the built-in graphic acceleration hardware for optimized rendering in the resource-constrained IPTV environments. Demonstration and experiment results validate the performance and usefulness of the developed framework. The framework is expected to be used effectively to support graphics and hybrid media in the applications of IPTV-based VOD, advertisement, and education.

Humidity dependent size control of local anodic oxidation on graphene using Atomic Force Microscope (원자힘 현미경의 습도 조절에 의한 그래핀 국소 산화)

  • Ko, Seoknam;Lee, Seong jun;Son, Maengho;Ahn, Doyeol;Lee, Seung-Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.226-227
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    • 2014
  • We demonstrate nanoscale local anodic oxidation (LAO) patterning on few layer graphene using atomic force microscope (AFM) at room temperature and normal atmosphere. We focus on the humidity dependency in nanoscale oxidation of graphene. The relationship between the oxidation size and the AFM setting values, such as set point, tip speed, and humidity are observed. By changing these values, proper parameters were found to produce features on demand size. This technique provides an easy way to form graphene oxide lithography without any chemical resists. We have obtained oxidation size down to 50-nm with 6-nm-height oxide barrier line with $0.1{\mu}m/s$ tip scanning speed and micrometer size symbols on a graphene flake. We attribute the bumps to local anodic oxidation on graphene surface and combination of oxygen ions into the graphene lattice.

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HAND GESTURE INTERFACE FOR WEARABLE PC

  • Nishihara, Isao;Nakano, Shizuo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.664-667
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    • 2009
  • There is strong demand to create wearable PC systems that can support the user outdoors. When we are outdoors, our movement makes it impossible to use traditional input devices such as keyboards and mice. We propose a hand gesture interface based on image processing to operate wearable PCs. The semi-transparent PC screen is displayed on the head mount display (HMD), and the user makes hand gestures to select icons on the screen. The user's hand is extracted from the images captured by a color camera mounted above the HMD. Since skin color can vary widely due to outdoor lighting effects, a key problem is accurately discrimination the hand from the background. The proposed method does not assume any fixed skin color space. First, the image is divided into blocks and blocks with similar average color are linked. Contiguous regions are then subjected to hand recognition. Blocks on the edges of the hand region are subdivided for more accurate finger discrimination. A change in hand shape is recognized as hand movement. Our current input interface associates a hand grasp with a mouse click. Tests on a prototype system confirm that the proposed method recognizes hand gestures accurately at high speed. We intend to develop a wider range of recognizable gestures.

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Study on Improved Polarized 2˟2 MIMO Spatial Multiplexing Method for DVB-NGH System (DVB-NGH 시스템을 위한 향상된 편파 2˟2 MIMO SM 기법 연구)

  • Seo, Jae Hyun;Kim, Heung Mook;Han, Dong Seog
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.3-15
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    • 2015
  • Recently terrestrial digital broadcasting systems have experienced a growth with the demand of high data rate. In order to meet such demand, the MIMO technology has received a wide attention. This paper proposes a pre-coding method, which provides high space channel correlation for the improved performance over terrestrial broadcasting channels when the polarized $2{\times}2$ MIMO SM is adopted for DVB-NGH systems. When signals with two different modulation orders are transmitted through two antennas, a method that is based on non-uniform power is also proposed for improved reception performance. To optimize the proposed method, phase shifting values for the pre-coding method and appropriate unequal power ratio are obtained. These obtained parameters are applied to a terrestrial broadcasting system, and then the performance improvement over the conventional SM is shown through computer simulations.

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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