• Title/Summary/Keyword: object-oriented simulation

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Distributed Air Defense Simulation Model and its Applications (방공교전모델(DADSim) 개발 및 활용사례)

  • 최상영;김의환
    • Journal of the military operations research society of Korea
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    • v.27 no.2
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    • pp.134-148
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    • 2001
  • In this paper, air-defense simulation model, called "DADSim", will be introduced. DADSim(Distributed Air Defense Simulation Model) was developed by Modeling&Simulation Lab of K.N.D.U.(Korea National Defence Univ) Weapon Systems Department. This model is an analysis-purpose model in the engagement-level. DADSim can simulate not only the global air-defense or Korean Peninsula but also the local air-defense or a battle field. DADSim uses the DTED(digital terrain elevation data) LeveII it for the representation of peninsula terrain characteristics. The weapon systems cooperated in the model are low/medium-range missile systems such as HAWK, NIKE, SAM. DADSim was designed in the way of object-oriented development method, implemented by C++ language. The simulation view is an event-sequenced object-orientation. For the convenience of input, output analysis, GUI(Graphic User Interface) of menu, window, dialog box, etc. are provided to the user, For the execution of DADSim, Silicon Graphic IRIX 6.3 or high version is required. DADSim can be used for the effectiveness analysis of­defence systems. Some illustrative examples will be shown in this paper.

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HIGH FIDELITY MODELING AND SIMULATION OF A SATELLITE SYSTEM

  • Sungki Cho;Lee, Sanguk;Kim, Jae-Hoon;Lee, Seong-Pal
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.131-135
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    • 2001
  • A method for modeling and simulation of a satellite system is presented. The characteristics of a typical satellite system is discussed. for high fidelity modeling and simulator development of a satellite, the object-oriented analysis and design methodology is discussed and applied.

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High Level Approach Programming in Real Time Distributed Network System

  • Jeong, Chan-Joo;Kim, Gwang-Jun;Lee, Joon;Nam, Ki-Hwan;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1105-1108
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time tiggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

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Priority oriented dobule reservation probocol for very high speed wireless LANs (초고속 무선 LAN을 위한 Priority Oriented Dobule Reservation 프로토콜)

  • 조광민;정상일;강철신
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.1
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    • pp.151-161
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    • 1997
  • In this paper we designed a high speed wireless multiple access protocol, which is suitable for future multimedia wireless LAN systems which support high quality video teleconferencing, telephony and graphic databases. In the proposed protocol, Slotted-ALOHA protocol is used for transmitting random data packets and the packet reservation multiple access(PRMA) protocol for transmitting periodic data packets. The use of minislot is introduced for the reservation scheme. In order to measure the performance characteristic of the proposed protocol, a simulator is designed using an object oriented programming language, C++, and an exhaustive simulation study is carried out. From the simulation results, it is observed that the proposed protocol and the existing PRMA protocol have almost the same delay characteristic when network traffic is low. However, the proposed protocol is superior to the PRMA protocol when traffic becomes higher. The proposed protocol and the results can be utilized for the design of the wireless access systems and future broadband wireless LANs.

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BlockSim++: A Lightweight Block-oriented Hierarchical Modeling and Simulation Framework for Continuous Systems (BlockSim++: 연속시스템의 계층적 모델링 및 시뮬레이션을 위한 블록기반 경량 프레임워크)

  • Song, Hae-Sang;Se, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.11-22
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    • 2012
  • This paper proposes for practical engineers a lightweight modeling and simulation environment for continuous system models specified in ordinary differential equations, which are time-domain specification of such systems. We propose a block-oriented specification formalism that has two levels: one for atomic behavior and the other the structure of models. Also we provide with a simulation framework, called BlockSim++, which make models specified in the block-oriented formalism be easily translated in object-oriented program that runs with the proposed simulation framework. The proposed formalism and framework has advantage of reuse such that it can be easily integrated into application programs and heterogeneous simulators. We illustrates the usefulness of the proposed framework by a simple hybrid modeling simulation example.

A Simulation Study for Equipment Scale and Hanoling Capacity of Container Terminal (컨테이너 터미널의 장비규모 및 처리능력에 대한 시뮬레이션 연구)

  • 윤원영;최용석
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1999.10a
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    • pp.177-185
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    • 1999
  • This paper deals with the case study that determine the best equipment scale to be satisfied a handing capacity of the container terminal using computer simulation techniques. The objective of this study is to suggest an operation alternative of equipment scale including container canes, transfer cranes, and yard tractors which reflects a container throughput. For the simulation, the object-oriented simulator with the special purpose of container terminal analysis is used. And the used simulator was developed to simulate the transfer crane based container terminal for yard equipment. Using the simulator, we test an existing port container terminal, PECT(Pusan East Container Terminal).

파워트레인 제어 시뮬레이션을 위한 MATLAB/SIMULINK 상에서의 객체지향 프로그래밍

  • 양경진;최재원;홍금식
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.208.1-212
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    • 1997
  • In this paper, a computer simulation tool for evaluting integrated engine/transmission control system using MATLAB/SIMULINK is investigated. Since a modular programming technique based upon the object-oriented programming is used in the paper, the simulation tool developed reduces the burden of model complexity by dividing engine/transmission systems into hierarchical subsystem. Furthermore, it also provides user -friendly, reusable, and upgradable characteristics of the system. The simulation tool could be useful to the automotive engineers who frequently change models and develop new systems in the automotive powertrain and control area.

Object Oriented Modeling and Simulation for Supply Chain (공급사슬의 객체지향 모델링 및 시뮬레이션)

  • 서석주;김경섭
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.150-155
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    • 2000
  • 본 논문에서는 최근 많은 이슈가 되고 있는 공급사슬경영과 관련하여 공급사슬의 객체지향 모델링 방법론을 제시하고 이를 시뮬레이션 방법론을 이용하여 구현하고자 한다. 공급사슬의 객체지향 모델링을 위해 필요한 클래스들과 이들 클래스에 필요한 속성 및 메소드를 제안하고 각 클래스들간의 관계에 대해서 살펴보았으며 객체지향 언어인 Smalltalk의 이산사건 시뮬레이션 프레임웍을 이용하여 가상 모델을 시뮬레이션 하고자 한다.

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An Indexing Technique for Object-Oriented Geographical Databases (객체지향 지리정보 데이터베이스를 위한 색인기법)

  • Bu, Ki-Dong
    • Journal of the Korean association of regional geographers
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    • v.3 no.2
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    • pp.105-120
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    • 1997
  • One of the most important issues of object-oriented geographical database system is to develop an indexing technique which enables more efficient I/O processing within aggregation hierarchy or inheritance hierarchy. Up to present, several indexing schemes have been developed for this purpose. However, they have separately focused on aggregation hierarchy or inheritance hierarchy of object-oriented data model. A recent research is proposing a nested-inherited index which combines these two hierarchies simultaneously. However, this new index has some weak points. It has high storage costs related to its use of auxiliary index. Also, it cannot clearly represent the inheritance relationship among classes within its index structure. To solve these problems, this thesis proposes a pointer-chain index. Using pointer chain directory, this index composes a hierarchy-typed chain to show the hierarchical relationship among classes within inheritance hierarchy. By doing these, it could fetch the OID list of objects to be retrieved more easily than before. In addition, the pointer chain directory structure could accurately recognize target cases and subclasses and deal with "select-all" typed query without collection of schema semantic information. Also, it could avoid the redundant data storing, which usually happens in the process of using auxiliary index. This study evaluates the performance of pointer chain indexing technique by way of simulation method to compare nested-inherited index. According to this simulation, the pointer chain index is proved to be more efficient with regard to storage cost than nested-inherited index. Especially in terms of retrieval operation, it shows efficient performance to that of nested-inherited index.

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War Game Simulation Using Parametric Behavior Modeling Method (파라미터 행위 모델링 기법을 이용한 전쟁게임 시뮬레이션)

  • Kim, Jae-Hyun;Kim, Tag-Gon;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.126-134
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    • 2006
  • The object oriented co-modeling methodology, previously introduced, employs a layered approach in war game models development in which an upper layer models abstract behavior of an object and a lower one models details of the object. Within the methodology military domain experts and simulation experts models an object at the upper and the lower layers, respectively in concurrent manner. This paper proposes a method of constructing a war game simulator using parametric behavior modeling technique, which provides a means for military domain experts/users to change model's detailed behavior with no knowledge on modeling semantics. The proposed simulator would support new algorithms or strategies with minimal cost and could be modified even by the users who are ignorant about modeling technique. To demonstrate the effectiveness of the proposed framework, a naval war game simulator is exemplified.

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