• Title/Summary/Keyword: object movement

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On Indexing Method for Current Positions of Moving Objects (이동 객체의 현재 위치 색인 기법)

  • Park, Hyun-Kyoo;Kang, Sung-Tak;Kim, Myoung-Ho;Min, Kyoung-Wook
    • Journal of Korea Spatial Information System Society
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    • v.5 no.1 s.9
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    • pp.65-74
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    • 2003
  • Location-based service is an important spatiotemporal database application area that provides the location-aware information of wireless terminals via positioning devices such as GPS. With the rapid advances of wireless communication systems, the requirement of mobile application areas including traffic, mobile commerce and supply chaining management became the center of attention for various research issues in spatiotemporal databases. In this paper we present the A-Quadtree, an efficient indexing method for answering location-based queries where the movement vector information (e.g., speed and velocity) is not presented. We implement the A-Quadtree with an index structure for object identifiers as a.Net component to apply the component to multiplatforms. We present our approach and describe the performance evaluation through various experiments. In our experiments, we compare the performance with previous approaches and show the enhanced efficiency of our method.

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Physical Interactive Game on the Digital Desk (디지털 데스크상의 체감형 게임 구현)

  • Chung, Jee-Hoon;Yun, Tae-Soo;Lee, Dong-Hoon;Yang, Hwang-Kyu
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.11-18
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    • 2005
  • Recently, as one method of the game manipulation, physical interactive game is increasing, which controls the program by direct human movement. Tangible interface for physical interactive game implementation can control virtual model directly through real world object. A digital desk, one of the tangible interface, offers the interface that human can manipulate virtual object directly, by making projection screen on real world desk as computer display device. In this paper, we implement "Battle Region" game in the form of tangible interface, which can offer game users an efficient and amusing experiences by the use of physical interactive game. Traditional game cannot pursuit the diversity of game background contents but our game can do it through Map image projection. From this, game provider can supply the diversity of choice and users ran set up the difficulty of game. Therefore, our implemented game can offer users an efficient and amusing experiences by making game user's challenge and satisfaction maximum.

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Implementation of 3D Animation using 3D Graphic SW(Blender) based on STL Files (3D 그래픽 SW(Blender)를 활용한 STL파일 기반의 3D 애니메이션 제작)

  • Kim, Jong-Jin;Kim, Jong-Seong
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.710-721
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    • 2018
  • In this study, we have suggested a method to create 3D animation based on STL files which are easily available on the internet using Blender, which is one of the most popular open-source 3D modeling SW. And the procedure of making 3D animation using STL file was compared with those for OBJ or FBX files as well. Contrary to OBJ and FBX, STL files do not contain information regarding hierarchy, material and texture which are very important in making 3D animation. Especially the absence of hierarchy may cause serious problems in rigging, which involves movement of unwanted parts of 3D object during rigging process. It is demonstrated that the weight painting feature of Blender could be a solution to tackle the faulty rigging due to attributes of STL files. The effect of the sampling frequency and the resolution on the rendering time is also investigated with respect to the 3D mantis animation. It is also seen that insect models by 3D printer could be used as a new type of pedagogical material in the elementary science education.

Applying differential techniques for 2D/3D video conversion to the objects grouped by depth information (2D/3D 동영상 변환을 위한 그룹화된 객체별 깊이 정보의 차등 적용 기법)

  • Han, Sung-Ho;Hong, Yeong-Pyo;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1302-1309
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    • 2012
  • In this paper, we propose applying differential techniques for 2D/3D video conversion to the objects grouped by depth information. One of the problems converting 2D images to 3D images using the technique tracking the motion of pixels is that objects not moving between adjacent frames do not give any depth information. This problem can be solved by applying relative height cue only to the objects which have no moving information between frames, after the process of splitting the background and objects and extracting depth information using motion vectors between objects. Using this technique all the background and object can have their own depth information. This proposed method is used to generate depth map to generate 3D images using DIBR(Depth Image Based Rendering) and verified that the objects which have no movement between frames also had depth information.

Painterly Stroke Generation using Object Motion Analysis (객체의 움직임 해석을 이용한 회화적 스트로크 생성 방법)

  • Lee, Ho-Chang;Seo, Sang-Hyun;Ryoo, Seung-Tack;Yoon, Kyung-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.4
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    • pp.239-245
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    • 2010
  • Previous painterly rendering techniques normally use image gradients for stroke generation. Although image gradients are useful for expressing object shapes, it is difficult to express the flow or movements of objects of objects. In real painting, the use of brush strokes corresponding to the actual movement of objects allows viewers to recognize objects’ motion better and express the liveliness of the objects much more. In this paper, we propose a novel painterly stroke generation algorithm to express dynamic objects based on their motion information. We first extract motion information (magnitude, direction) of a scene from a set of image sequences from the same view. Then the motion directions are used for determining stroke orientations in the regions with significant motions. Where little motion is observed, image gradients are used for determining stroke orientations. Our algorithm is useful for realistically and dynamically representing moving objects.

A Study on Frame Interpolation and Nonlinear Moving Vector Estimation Using GRNN (GRNN 알고리즘을 이용한 비선형적 움직임 벡터 추정 및 프레임 보간연구)

  • Lee, Seung-Joo;Bang, Min-Suk;Yun, Kee-Bang;Kim, Ki-Doo
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.459-468
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    • 2013
  • Under nonlinear characteristics of frames, we propose the frame interpolation using GRNN to enhance the visual picture quality. By full search with block size of 128x128~1x1 to reduce blocky artifact and image overlay, we select the frame having block of minimum error and re-estimate the nonlinear moving vector using GRNN. We compare our scheme with forward(backward) motion compensation, bidirectional motion compensation when the object movement is large or the object image includes zoom-in and zoom-out or camera focus has changed. Experimental results show that the proposed method provides better performance in subjective image quality compared to conventional MCFI methods.

Continuous Monitoring of k-Exclusive Closest Pairs in Road Network (도로네트워크 기반 이동 객체들 간의 배타적 최근접 쌍 모니터링 방법)

  • Li, Ki-Joune;Kwon, O-Je;Baek, Yun-Sun
    • Spatial Information Research
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    • v.17 no.2
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    • pp.213-222
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    • 2009
  • Finding exclusive closest pairs in road network is very useful to real applications such as, for example, finding a closest pair between a passenger and a nearby taxi in a road network. Few studies, however, have been interested in this problem. To match two close moving objects exclusively, one object must belong to only one result pair. Because moving objects in a road network change their position continuously, it is necessary to monitor closest pair results. In this paper, we propose a methodology to monitor k exclusive closest pairs via a road network. Proposed method only updates the results which are influenced by objects' movement. We evaluated the performance of the proposed method with various real road network data. The results show that our method produces better accuracy than normal batch processing methods.

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A Data Manager for a Vehicle Control System (이동체 통제 시스템을 위한 데이타 관리자)

  • Han, Jae-Joon;Han, Ki-Joon
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.1 s.6
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    • pp.103-114
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    • 1996
  • A vehicle Control System that is a system combined by a Car Navigation System, a Geograhical Information System, and a Communication Network usually permit a central control room to detect vehicle's locations dynamically and manage these informations synthetically. Therefore, a vehicle control system can be used to control the rapid movement of patrol cars, freight transportation, and so on. In this paper, we designed and implemented a data manager for an application system, such as a vehicle control system, that usually manages road data, vehicle data, vehicle's location data, etc. The data manager that is implemented in this paper consists of system management module, road data management module, vehicle data management module, GPS(Global Positioning System) data management module, and additional data management module. Especially, we use the SHORE(Scalable Heterogeneous Object REpository) system as a storage system of the data manager.

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Effective indexing of moving objects for current position management in Road Networks (도로 네트워크 환경에서 이동 객체의 현재 위치 관리를 위한 효율적인 색인 기법)

  • Kim, Tae-Gyu;Shin, Soong-Sun;Chung, Weo-Nil;Bae, Hae-Young
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.33-43
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    • 2011
  • Recently, advances in mobile communication and location identifying technology of the moving object is evolving. Therefore, the location-based services based on request for service have increased and a variety of the indexing for the position management of moving objects has been studied. Because the index based on Euclidean space are no restriction of movement, it is difficult to apply to the real world. Also, there is additional cost to find adjacent road segments in road networks-based indexing. Existing studies of fixed static objects such as buildings or hospitals are not considered. In this paper, we propose an efficient road networks-based indexing for management of current positions. The proposed indexing partitions road networks by grids and has integrated road connection informations and manage separated extra indexing for fixed static objects. Through the experiment, we show that the proposed indexing based on road networks improves the performance of operation for search or update than existing indexing.

A Scheme on Object Tracking Techniques in Multiple CCTV IoT Environments (다중 CCTV 사물인터넷 환경에서의 객체 추적 기법)

  • Hong, Ji-Hoon;Lee, Keun-Ho
    • Journal of Internet of Things and Convergence
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    • v.5 no.1
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    • pp.7-11
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    • 2019
  • This study suggests a methodology to track crime suspects or anomalies through CCTV in order to expand the scope of CCTV use as the number of CCTV installations continues to increase nationwide in recent years. For the abnormal behavior classification, we use the existing studies to find out suspected criminals or abnormal actors, use CNN to track objects, and connect the surrounding CCTVs to each other to predict the movement path of objectified objects CCTVs in the vicinity of the path were used to share objects' sample data to track objects and to track objects. Through this research, we will keep track of criminals who can not be traced, contribute to the national security, and continue to study them so that more diverse technologies can be applied to CCTV.