• Title/Summary/Keyword: object movement

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Development of an Object Collision Detection Algorithm for Prevention of Collision Accidents on Living Roads (생활도로에서의 충돌사고 예방을 위한 객체 충돌 감지 알고리즘 개발)

  • Seo, Myoung Kook;Shin, Hee Young;Jeong, Hwang Hun;Chae, Jun Seong
    • Journal of Drive and Control
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    • v.19 no.3
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    • pp.23-31
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    • 2022
  • Traffic safety issues have recently been seriously magnified, due to child deaths in apartment complexes and parking lots. Accordingly, traffic safety technologies are being developed to recognize dangerous situations on living roads and to provide warning services. In this study, a collision detection algorithm was developed to prevent collision accidents between moving objects, by using object type and location information provided from CCTV monitoring devices. To determine the exact collision between moving objects, an object movement model was developed to predict the range of movement by considering the moving characteristics of the object, and a collision detection algorithm was developed to efficiently analyze the presence and location of the collision. The developed object movement model as well as the collision detection algorithm were simulated, in a virtual space of an actual living road to verify performance and derive supplementary matters.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • v.1 no.2
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

A Study on Motion Detection of Object Using Active Block Matching Algorithm (능동적 블록정합기법을 이용한 객체의 움직임 검출에 관한 연구)

  • Lee Chang-Soo;Park Mi-Og;Lee Kyung-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.407-416
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    • 2006
  • It is difficult for the movement detection of an object through a camera to detect exact movement because of unnecessary noises and changes of the light. It can be recognized as a background, when there is no movement after the inflow of an object. Therefore, It is necessary to fast search algorithm for tracking and extract of object that is realtime image. In this thesis, we evaluate the difference of the input vision based on initial image and replace some pixels in process of time. When there is a big difference between background image and input image, we decide it is the point of the time of the object input and then extract boundary point of it. The extracted boundary point detects precise movement of the object by creating minimum block of it and searching block that maintaining distance. The designed and embodied system shows more than 95% accuracy in the performance test.

Effect of mathematics education program in linked to outdoor movement activities on the object manipulation abilities of young children

  • Park, Ji-Hee
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.166-171
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    • 2020
  • The purpose of this study to discover what effect the mathematics education program linked to outdoor movement activities have on the ability to manipulate objects. The subject of study was a kindergarten class. The experimental and comparative groups consisted of 20 people each. In order to verify the effect of applying the early childhood mathematics education program in connection with outdoor movement activities, a total of 15 weeks of program was conducted for young children. As a result of conducting this study, it was found that a mathematics education program linked to outdoor movement activities improves the ability to manipulate objects. The discussion based on the results of this study is as follows. First, we suggest to specific activities that can be performed in an outdoor environment should be developed and applied to the field of early childhood education. Second, we suggest that It is necessary to program various subjects that link to outdoor movement activities. Third, we suggest what various measures are needed to improve the young children's ability to manipulate objects.

Robust Tracking Algorithm for Moving Object using Kalman Filter and Variable Search Window Technique (칼만 필터와 가변적 탐색 윈도우 기법을 적용한 강인한 이동 물체 추적 알고리즘)

  • Kim, Young-Kyun;Hyeon, Byeong-Yong;Cho, Young-Wan;Seo, Ki-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.7
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    • pp.673-679
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    • 2012
  • This paper introduces robust tracking algorithm for fast and erratic moving object. CAMSHIFT algorithm has less computation and efficient performance for object tracking. However, the method fails to track a object if it moves out of search window by fast velocity and/or large movement. The size of the search window in CAMSHIFT algorithm should be selected manually also. To solve these problems, we propose an efficient prediction technique for fast movement of object using Kalman Filter with automatic initial setting and variable configuration technique for search window. The proposed method is compared to the traditional CAMSHIFT algorithm for searching and tracking performance of objects on test image frames.

Real-Time Correction Based on wheel Odometry to Improve Pedestrian Tracking Performance in Small Mobile Robot (소형 이동 로봇의 사람 추적 성능 개선을 위한 휠 오도메트리 기반 실시간 보정에 관한 연구)

  • Park, Jaehun;Ahn, Min Sung;Han, Jeakweon
    • The Journal of Korea Robotics Society
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    • v.17 no.2
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    • pp.124-132
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    • 2022
  • With growth in intelligence of mobile robots, interaction with humans is emerging as a very important issue for mobile robots and the pedestrian tracking technique following the designated person is adopted in many cases in a way that interacts with humans. Among the existing multi-object tracking techniques for pedestrian tracking, Simple Online and Realtime Tracking (SORT) is suitable for small mobile robots that require real-time processing while having limited computational performance. However, SORT fails to reflect changes in object detection values caused by the movement of the mobile robot, resulting in poor tracking performance. In order to solve this performance degradation, this paper proposes a more stable pedestrian tracking algorithm by correcting object tracking errors caused by robot movement in real time using wheel odometry information of a mobile robot and dynamically managing the survival period of the tracker that tracks the object. In addition, the experimental results show that the proposed methodology using data collected from actual mobile robots maintains real-time and has improved tracking accuracy with resistance to the movement of the mobile robot.

Mobile Object Tracking Algorithm Using Particle Filter (Particle filter를 이용한 이동 물체 추적 알고리즘)

  • Kim, Se-Jin;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.586-591
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    • 2009
  • In this paper, we propose the mobile object tracking algorithm based on the feature vector using particle filter. To do this, first, we detect the movement area of mobile object by using RGB color model and extract the feature vectors of the input image by using the KLT-algorithm. And then, we get the first feature vectors by matching extracted feature vectors to the detected movement area. Second, we detect new movement area of the mobile objects by using RGB and HSI color model, and get the new feature vectors by applying the new feature vectors to the snake algorithm. And then, we find the second feature vectors by applying the second feature vectors to new movement area. So, we design the mobile object tracking algorithm by applying the second feature vectors to particle filter. Finally, we validate the applicability of the proposed method through the experience in a complex environment.

A Study on the Movement Production Method of Media-art with Immaterial Objects; Focusing on Media Art Practices (비물질적 오브제를 이용한 미디어아트의 움직임 제작방식에 관한 연구; 미디어아트 작품사례를 중심으로)

  • Lim, Sangguk;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.673-679
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    • 2016
  • Study the movement was formed and developed through the history of the birth of film and animation. The techniques of the immaterial object movement of in the media art which accompany movement have different operational and symbolic aspects with a film or a traditional(existing) animation. Focused on the works of media artist and want to study the movement of media art production methods.

Correction Method of Movement Path for Depth Touch by Adaptive Filter (적응적 필터를 통한 깊이 터치에 대한 움직임 경로의 보정 방법)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.19 no.10
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    • pp.1767-1774
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    • 2016
  • In this paper, we propose the adaptation filtering for correcting the movement path of the recognized object by the depth information. When we recognize the object by the depth information, the path error should be occurred because of the noises in the depth information. The path error is corrected by appling the lowpass filtering, but the lowpass filtering is not efficient when the changes of the object's movement are rapid. In this paper, we apply the adaptation filtering that it gives weights adaptively as the difference between the predicted location and the measured location. To apply the adaptation filtering, we can see that the proposed method can correct accurately the path error of the radical change from simulation results.

Parallel Dense Merging Network with Dilated Convolutions for Semantic Segmentation of Sports Movement Scene

  • Huang, Dongya;Zhang, Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3493-3506
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    • 2022
  • In the field of scene segmentation, the precise segmentation of object boundaries in sports movement scene images is a great challenge. The geometric information and spatial information of the image are very important, but in many models, they are usually easy to be lost, which has a big influence on the performance of the model. To alleviate this problem, a parallel dense dilated convolution merging Network (termed PDDCM-Net) was proposed. The proposed PDDCMNet consists of a feature extractor, parallel dilated convolutions, and dense dilated convolutions merged with different dilation rates. We utilize different combinations of dilated convolutions that expand the receptive field of the model with fewer parameters than other advanced methods. Importantly, PDDCM-Net fuses both low-level and high-level information, in effect alleviating the problem of accurately segmenting the edge of the object and positioning the object position accurately. Experimental results validate that the proposed PDDCM-Net achieves a great improvement compared to several representative models on the COCO-Stuff data set.