• Title/Summary/Keyword: object motion

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Interactive Motion Retargeting for Humanoid in Constrained Environment (제한된 환경 속에서 휴머노이드를 위한 인터랙티브 모션 리타겟팅)

  • Nam, Ha Jong;Lee, Ji Hye;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.1-8
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    • 2017
  • In this paper, we introduce a technique to retarget human motion data to the humanoid body in a constrained environment. We assume that the given motion data includes detailed interactions such as holding the object by hand or avoiding obstacles. In addition, we assume that the humanoid joint structure is different from the human joint structure, and the shape of the surrounding environment is different from that at the time of the original motion. Under such a condition, it is also difficult to preserve the context of the interaction shown in the original motion data, if the retargeting technique that considers only the change of the body shape. Our approach is to separate the problem into two smaller problems and solve them independently. One is to retarget motion data to a new skeleton, and the other is to preserve the context of interactions. We first retarget the given human motion data to the target humanoid body ignoring the interaction with the environment. Then, we precisely deform the shape of the environmental model to match with the humanoid motion so that the original interaction is reproduced. Finally, we set spatial constraints between the humanoid body and the environmental model, and restore the environmental model to the original shape. To demonstrate the usefulness of our method, we conducted an experiment by using the Boston Dynamic's Atlas robot. We expected that out method can help the humanoid motion tracking problem in the future.

Tracking Control using Weight Center Movement (중심이동을 이용한 추적제어에 관한 연구)

  • Sin, Seung-Heon;Lee, Yong-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.2
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    • pp.47-61
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    • 2000
  • To study the characteristic of the weight center control of humans, the tracking control capability of circular and wave motion by weight center movement was conducted by using the force platform. The control performance(the integrated value of the $|Object\;value(X)-Control\;Value(Y)|^{2}$) and control trace record was used to evaluate the individual performance characteristics. The size of the population for this study was 73, which consisted of engineering students, students majoring in taekwondo, students majoring in dance, all of which were in their twenties, and also people in their sixties. The results of this study indicate that the weight center control characteristics of humans can be represented by the evaluation method and values. People who were capable of tracking the object did not stop nor overshot the objective. In addition, habits or training characteristics and aging seemed to influence the performance of the subjects. In the future, development of different objectives for weight center control could be used to determine the severity of the disease of the subject and the effects of the treatment.

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Modeling of External Impulse via the Concept of an Effective Mass in Sawing Task

  • Lee, Jae-Hoon;Park, Byung-Joon;Yi, Byung-Ju;Suh, Il-Hong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2713-2718
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    • 2003
  • Some of manufacturing tasks such as sawing task often requires continuous impulsive motion. In case of sawing task, such impulsive motions can be observed between the teeth of the saw and the object. The amount of the external impulse exerted on the object has been treated as an important control parameter. The purpose of this work is to introduce a new concept of an effective mass in sawing task and to suggest an external impulse model in sawing task. A normalized impulse ellipsoid reflecting the velocity direction is employed to visualize the impact geometry. Experiments are performed for soft and hard workpieces to justify the external impulse model in the sawing task. It is demonstrated through simulation and experiment that the proposed external impulse model is effective to characterize the impact property.

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Recognizing Static Target in Video Frames Taken from Moving Platform

  • Wang, Xin;Sugisaka, Masanori;Xu, Wenli
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.673-676
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    • 2003
  • This paper deals with the problem of moving object detection and location in computer vision. We describe a new object-dependent motion analysis method for tracking target in an image sequence taken from a moving platform. We tackle these tasks with three steps. First, we make an active contour model of a target in order to build some of low-energy points, which are called kernels. Then we detect interest points in two windows called tracking windows around a kernel respectively. At the third step, we decide the correspondence of those detected interest points between tracking windows by the probabilistic relaxation method In this algorithm, the detecting process is iterative and begins with the detection of all potential correspondence pair in consecutive image. Each pair of corresponding points is then iteratively recomputed to get a globally optimum set of pairwise correspondences.

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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Object Tracking Using CAMshift and Motion Template (컬러 정보와 모션 템플리트를 애용한 객체 추적)

  • Lee, Jin-Hyeong;Kim, Heon-Gi;Kim, Jae-Min;Jo, Seong-Won;Gang, Ji-Un;Jeong, Seon-Tae;Jang, Yong-Seok
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.353-356
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    • 2007
  • 본 논문은 비정형 객체를 추적함에 있어서 다른 객체와 겹쳐진 후 계속 추적할 수 있는 방법을 제시한다. 기본적으로 색 정보 기반의 CAMshift 알고리즘을 바탕으로 각 프레임마다 color template를 업데이트하여 현재의 객체와 template를 비교하고, 업데이트 된 color template를 바탕으로 색 분포를 사용하여 CAMshift 결과를 비교하여 추적하는 물체를 보다 정확하게 판별할 수 있도록 한다.

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A path planning of free flying object and its application to the control of gymnastic robot

  • Nam, Taek-Kun;So, Myung-Ok
    • Journal of Advanced Marine Engineering and Technology
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    • v.27 no.4
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    • pp.526-534
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    • 2003
  • Motions of animals and gymnasts in the air as well as free flying space robots without thruster are subject to nonholonomic constraints generated by the law of conservation of angular momentum. The interest in nonholonomic control problems is motivated by the fact that such systems can not stabilized to its equilibrium points by the smooth control input. The purpose of this paper is to derive analytical posture control laws for free flying objects in the air. We propose a control method using bang-bang control for trajectory planning of a 3 link mechanical system with initial angular momentum. We reduce the DOF (degrees of freedom) of control object in the first control phase and determine the control inputs to steer the reduced order system from its initial position to its desired position. Computer simulation for a motion planning of an athlete approximated by 3 link is presented to illustrate the effectiveness of the Proposed control scheme.

Implementation of a Stereo Vision Using Saliency Map Method

  • Choi, Hyeung-Sik;Kim, Hwan-Sung;Shin, Hee-Young;Lee, Min-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.36 no.5
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    • pp.674-682
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    • 2012
  • A new intelligent stereo vision sensor system was studied for the motion and depth control of unmanned vehicles. A new bottom-up saliency map model for the human-like active stereo vision system based on biological visual process was developed to select a target object. If the left and right cameras successfully find the same target object, the implemented active vision system with two cameras focuses on a landmark and can detect the depth and the direction information. By using this information, the unmanned vehicle can approach to the target autonomously. A number of tests for the proposed bottom-up saliency map were performed, and their results were presented.

The Design and Implementation of Open Architecture CNC Software Module by a Real-time Control (실시간 제어에 의한 개방형 CNC 소프트웨어 모듈의 설계 및 구현)

  • 이제필
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.5
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    • pp.54-62
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    • 1999
  • This paper describes the design and implementation of a PC(personal computer) based open architecture machine tool controller. The hardware of open architecture CNC has generally a motion control board on a PC for controlling a servo motor. But this paper describes open architecture hardware that consists of a PC, a counter board a DAC board and a DIO board only. This makes it easy to generate CNC software module in a hardware-independent way. The proposed open architecture CNC software runs on the MS-Windows NT. The paper describes a method of con-trolling servo motors using a real-time timer of MS-Windows NT and a commercial real-time operating system on the MS-Windows. NT. An open and reconfigurable software module is made up of an object and an API(application programming interface). Using the object and the API a new CNC system can be quickly configured to control dif-ferent machine tools. The proposed open architecture CNC system is applied to 4-axis lettering center.

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Convolutional Neural Network with Particle Filter Approach for Visual Tracking

  • Tyan, Vladimir;Kim, Doohyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.2
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    • pp.693-709
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    • 2018
  • In this paper, we propose a compact Convolutional Neural Network (CNN)-based tracker in conjunction with a particle filter architecture, in which the CNN model operates as an accurate candidates estimator, while the particle filter predicts the target motion dynamics, lowering the overall number of calculations and refines the resulting target bounding box. Experiments were conducted on the Online Object Tracking Benchmark (OTB) [34] dataset and comparison analysis in respect to other state-of-art has been performed based on accuracy and precision, indicating that the proposed algorithm outperforms all state-of-the-art trackers included in the OTB dataset, specifically, TLD [16], MIL [1], SCM [36] and ASLA [15]. Also, a comprehensive speed performance analysis showed average frames per second (FPS) among the top-10 trackers from the OTB dataset [34].