• Title/Summary/Keyword: object motion

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AN OBJECT TRACKING METHOD USING ADAPTIVE TEMPLATE UPDATE IN IR IMAGE SEQUENCE

  • Heo, Pyeong-Gang;Lee, Hyung-Tae;Suk, Jung-Youp;Jin, Sang-Hun;Park, Hyun-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.174-177
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    • 2009
  • In object tracking, the template matching methods have been developed and frequently used. It is fast enough, but not robust to an object with the variation of size and shape. In order to overcome the limitation of the template matching method, this paper proposes a template update technique. After finding an object position using the correlation-based adaptive predictive search, the proposed method selects blocks which contain object's boundary. It estimates the motion of boundary using block matching, and then updates template. We applied it to IR image sequences including an approaching object. From the experimental results, the proposed method showed successful performance to track object.

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Computation ally Efficient Video Object Segmentation using SOM-Based Hierarchical Clustering (SOM 기반의 계층적 군집 방법을 이용한 계산 효율적 비디오 객체 분할)

  • Jung Chan-Ho;Kim Gyeong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.74-86
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    • 2006
  • This paper proposes a robust and computationally efficient algorithm for automatic video object segmentation. For implementing the spatio-temporal segmentation, which aims for efficient combination of the motion segmentation and the color segmentation, an SOM-based hierarchical clustering method in which the segmentation process is regarded as clustering of feature vectors is employed. As results, problems of high computational complexity which required for obtaining exact segmentation results in conventional video object segmentation methods, and the performance degradation due to noise are significantly reduced. A measure of motion vector reliability which employs MRF-based MAP estimation scheme has been introduced to minimize the influence from the motion estimation error. In addition, a noise elimination scheme based on the motion reliability histogram and a clustering validity index for automatically identifying the number of objects in the scene have been applied. A cross projection method for effective object tracking and a dynamic memory to maintain temporal coherency have been introduced as well. A set of experiments has been conducted over several video sequences to evaluate the proposed algorithm, and the efficiency in terms of computational complexity, robustness from noise, and higher segmentation accuracy of the proposed algorithm have been proved.

The study on design of object perception system by optical flow (Optical flow를 이용한 Object perception system 구성에 대한 연구)

  • 이형국;정진현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.56-59
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    • 1997
  • Vision system is mainly consist of three parts of perception, action. One of these parts, perception system detects visual target in surrounding environment. Block-based motion estimation with compensation is one of the popular approaches without accuracy. The hierarchical method the optical flow with gradient is used to improve optical flow time delay.

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A Study on Grouping of DP Regions (DP 영역의 Grouping에 관한 연구)

  • 김종대;김성대;김재균
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1987.04a
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    • pp.46-48
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    • 1987
  • In the difference picture(DP) which is obtatined from two subsequent images we detect edge intersection points(EIP) and estimate the directions in which edges disappear at those points, Then we group the DP regions which the motion of the object makes and we extract the moving object.

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Haptic Rendering Algorithm for Collision Situation of Two Objects (두 객체가 충돌하는 상황에서의 햅틱 렌더링 알고리즘)

  • Kim, Seonkyu;Kim, Hyebin;Ryu, Chul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.35-41
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    • 2018
  • In this paper, we define a haptic rendering algorithm for a situation that has collision between static object and single object. We classified video scenes into four categories which can be easily seen in video sequence. The proposed algorithm can detect which frame is suitable for haptic rendering by detecting the change of direction using motion estimation and change of shape using object tracking. As a result, a total of 13 frames are extracted from the sample video and playing time of these frames were calculated. We confirmed that the haptic effect appears in expected playing time by adding the appropriate haptic generating waveform thtough the haptic editing program.

Analysis on Stable Grasping based on Three-dimensional Acceleration Convex Polytope for Multi-fingered Robot (3차원 Acceleration Convex Polytope를 기반으로 한 로봇 손의 안정한 파지 분석)

  • Jang, Myeong-Eon;Lee, Ji-Hong
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.1
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    • pp.99-104
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    • 2009
  • This article describes the analysis of stable grasping for multi-fingered robot. An analysis method of stable grasping, which is based on the three-dimensional acceleration convex polytope, is proposed. This method is derived from combining dynamic equations governing object motion and robot motion, force relationship and acceleration relationship between robot fingers and object's gravity center through contact condition, and constraint equations for satisfying no-slip conditions at every contact points. After mapping no-slip condition to torque space, we derived intersected region of given torque bounds and the mapped region in torque space so that the intersected region in torque space guarantees no excessive torque as well as no-slip at the contact points. The intersected region in torque space is mapped to an acceleration convex polytope corresponding to the maximum acceleration boundaries which can be exerted by the robot fingers under the given individual bounds of each joints torque and without causing slip at the contacts. As will be shown through the analysis and examples, the stable grasping depends on the joint driving torque limits, the posture and the mass of robot fingers, the configuration and the mass of an object, the grasp position, the friction coefficients between the object surface and finger end-effectors.

Velocity Pairing in Motion Estimation using Periodogram (Periodogram을 이용한 움직임 추정에서의 속도 Pairing)

  • Chang, Soo-Young;Lee, Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.4C
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    • pp.406-412
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    • 2003
  • A fast multiple object motion detection method using periodogram has been proposed. Each frame is projected to vertical and horizontal directions, and then temporal FFT is applied. A line in two dimensional frequency domain indicates velocity. To estimate the velocity of an object, we intergrate along a line which passes through the origin in frequency domain. If a frame contains multiple moving objects, multiple peaks are detected corresponding to the velocity of each object. After pairing these peaks, we can determine the velocities of an object. In the proposal method we can easily pair horizontal and vertical velocity components efficiently with simple computation by combining projections in 45$^{\circ}$ and 135 $^{\circ}$ directions in addition to the vertical and horizontal direction.

Wavelet transform-based hierarchical active shape model for object tracking (객체추적을 위한 웨이블릿 기반 계층적 능동형태 모델)

  • Kim Hyunjong;Shin Jeongho;Lee Seong-won;Paik Joonki
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11C
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    • pp.1551-1563
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    • 2004
  • This paper proposes a hierarchical approach to shape model ASM using wavelet transform. Local structure model fitting in the ASM plays an important role in model-based pose and shape analysis. The proposed algorithm can robustly find good solutions in complex images by using wavelet decomposition. we also proposed effective method that estimates and corrects object's movement by using Wavelet transform-based hierarchical motion estimation scheme for ASM-based, real-time video tracking. The proposed algorithm has been tested for various sequences containing human motion to demonstrate the improved performance of the proposed object tracking.

Accurate Pig Detection for Video Monitoring Environment (비디오 모니터링 환경에서 정확한 돼지 탐지)

  • Ahn, Hanse;Son, Seungwook;Yu, Seunghyun;Suh, Yooil;Son, Junhyung;Lee, Sejun;Chung, Yongwha;Park, Daihee
    • Journal of Korea Multimedia Society
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    • v.24 no.7
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    • pp.890-902
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    • 2021
  • Although the object detection accuracy with still images has been significantly improved with the advance of deep learning techniques, the object detection problem with video data remains as a challenging problem due to the real-time requirement and accuracy drop with occlusion. In this research, we propose a method in pig detection for video monitoring environment. First, we determine a motion, from a video data obtained from a tilted-down-view camera, based on the average size of each pig at each location with the training data, and extract key frames based on the motion information. For each key frame, we then apply YOLO, which is known to have a superior trade-off between accuracy and execution speed among many deep learning-based object detectors, in order to get pig's bounding boxes. Finally, we merge the bounding boxes between consecutive key frames in order to reduce false positive and negative cases. Based on the experiment results with a video data set obtained from a pig farm, we confirmed that the pigs could be detected with an accuracy of 97% at a processing speed of 37fps.