• 제목/요약/키워드: object function

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Optimal Structural Design for Flexible Space Structure with Control System Based on LMI

  • Park, Jung-Hyen;Cho, Kyeum-Rae
    • Journal of Mechanical Science and Technology
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    • 제16권1호
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    • pp.75-82
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    • 2002
  • A simultaneous optimal design problem of structural and control systems is discussed by taking a 3-D truss structure as an object. We use descriptor forms for a controlled object and a generalized plant because the structural parameters appear naturally in these forms. We consider a minimum weight design problem for structural system and disturbance suppression problem for the control system. The structural objective function is the structural weight and the control objective function is $H_{\infty}$ norm from the disturbance input to the controlled output in the closed-loop system. The design variables are cross sectional areas of the truss members. The conditions for the existence of controller are expressed in terms of linear matrix inequalities (LMI) By minimizing the linear sum of the normalized structural objective function and control objective function, it is possible to make optimal design by which the balance of the structural weight and the control performance is taken. We showed in this paper the validity of simultaneous optimal design of structural and control systems.

진동의 영역 제어 (Regional Control of Vibration)

  • 김양한;장지호
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2008년도 춘계학술대회논문집
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    • pp.472-475
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    • 2008
  • Generally, a linear vibration theory regards a vibratory system as the superposition of many degrees of vibratory system. Modal analysis stems, in fact, considers the vibration system as what has input, output, and transfer function that relates the input and output. When we want to control, however, the vibratory system, we define, first, the object function that can be vibration energy of certain vibratory system. Then, we try to find the transfer function that can minimize the object function. We can readily extend this approach to control the distributed vibration system. For example, the vibrations of a vehicle, including ships and trains. In this case, we may want to minimize the vibration of the area we select. For example, minimize the vibration of the passengers' seat, but allowing the vibration of other area; for example engines and wheels. This paper introduces a general theory that can control the vibration of the selected area, which can be called as "regional control of vibration." In fact, this is the extended theory of well known sound control of "bright zone"(Choi and Kim, 2002).]. Several illustrative examples demonstrate the applicability and properties that are not available if we use modal analysis method.

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비선형 스케일링 함수를 이용한 어안 영상의 원근 변환 (Conversion of Fisheye Image to Perspective Image Using Nonlinear Scaling Function)

  • 김태우;조태경
    • 한국산학기술학회논문지
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    • 제10권1호
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    • pp.117-121
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    • 2009
  • 어안 렌즈 카메라로 촬영한 어안 영상은 일반 카메라 영상보다 화각이 크다. 반면 영상에서 피사체의 왜곡이 커서 사용자의 인지가 어려우므로 원근 영상으로 변환이 필요하다. 기존의 Ishii 방법[1]은 등거리 투영을 사용하므로 피사체가 변환 영상에서 크기와 기하학적 왜곡이 생기는 문제점을 가지고 있었다. 본 논문에서는 스케일링 함수를 이용한 어안 영상의 원근 영상 변환 방법을 제안하였다. 실험에서, 제안한 방법은 스케일링 함수를 적용함으로써 크기 왜곡과 기하학적 왜곡이 감소되었다.

내용 기반 코딩을 위한 강력한 에지 연결에 의한 움직임 객체 자동 분할 (Automatic Moving Object Segmentation using Robust Edge Linking for Content-based Coding)

  • 김준기;이호석
    • 한국정보과학회논문지:시스템및이론
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    • 제31권5_6호
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    • pp.305-320
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    • 2004
  • 움직임 객체 분할은 내용 기반 응용을 위하여 핵심적인 것이다. 다중 프레임 차이 누적은 프레임 차이 정보를 누적하여 움직임 에지를 검출한다. 검출된 움직임 에지와 분할될 현재 프레임의 에지를 비교하여 움직임 객체 에지를 생성한다. 그러나 실시간 카메라로 입력되는 연속 동영상의 움직임 객체 에지에는 객체 색과 배경 색의 일치 혹은 객체의 움직임 감소로 말미암아 에지 단락이 발생한다. 에지 단락은 매우 심각한 문제로서 움직임 객체의 영상 품질을 심하게 손상시키는 경우도 있다. 본 연구에서는 강건하고 포괄적인 에지 연결 알고리즘을 개발하여 이 문제를 해결하였다. 또한 본 연구에서는 자동 움직임 객체 분할 알고리즘을 개발하여 분명하고 깨끗한 모양의 움직임 객체를 자동으로 분할하였다. 개발한 알고리즘은 CIF 영상을 초당 30 프레임 이상 처리할 수 있다. 본 논문에서 개발한 알고리즘은 MPEG-4 내용 기반 코딩 시스템에 적용할 수 있다.

적외선 거리 센서를 이용한 지능형 화면회전 블랙박스 (Intelligent Black Box with Rotating Screen using Infrared Distance Sensor)

  • 이유진
    • 전기전자학회논문지
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    • 제22권1호
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    • pp.168-173
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    • 2018
  • 본 논문에서는 고정된 전후방의 영상 촬영으로 사각 지대의 위험에 노출된 기존의 블랙박스가 가지고 있는 한계를 극복하고자 측면의 물체를 감지하여 촬영할 수 있는 새로운 지능형 블랙박스를 제안한다. 차량의 측면 사각지대 촬영을 보완하기 위해서 적외선 거리 센서를 이용하여 차량에 접근하는 물체를 감지하고 블랙박스가 자동으로 해당 대상물을 향해 회전하는 지능형 블랙박스의 알고리즘을 제안한다.

객체재향 개념을 반영한 유동해석 후처리 프로그램에 대한 연구 (Study on a post-processing program for flow analysis based on the object-oriented programming concept)

  • 나정수;김기영;김병수
    • 한국전산유체공학회지
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    • 제9권2호
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    • pp.1-10
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    • 2004
  • In the present study, a post-processing program is developed for 3D data visualization and analysis. Because the graphical user interface(GUI) of the program is based on Qt-library while all the graphic rendering is performed with OpenGL library, the program runs on not only MS Windows but also UNU and Linux systems without modifying source code. The structure of the program is designed according to the object-oriented programming(OOP) concept so that it has extensibility, reusability, and easiness compared to those by procedural programming. The program is organized as modules by classes, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions realized so far which include mesh plot, contour plot, vector plot, streamline plot, and boundary plot are demonstrated and the relevant algorithms are described.

OOP 개념에 기초한 유동해석용 전처리 프로그램 개발 (Development of a Pre-Processing Program for Flow Analysis Based on the Object-Oriented Programming Concept)

  • 명현국;안종기
    • 대한기계학회논문집B
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    • 제32권1호
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    • pp.70-77
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    • 2008
  • A pre-processing program based on the OOP(object-oriented programming) concept has been developed. The program consists of the input of a 2D or 3D flow problem to a CFD program by means of an user-friendly interface and the subsequent transformation of this input into a form suitable for the solver(PowerCFD) using unstructured cell-centered method. User-friendly GUI(graphic user interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes based on VTK(Visualization ToolKit)-library, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions of this program are introduced and demonstrated, which include mesh generation, boundary settings, solver settings, generation of grid connectivity and geometric data etc.

Exact poisson distribution in the use of NPB with aiming errors

  • Kim, Joo-Hwan
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1995년도 춘계공동학술대회논문집; 전남대학교; 28-29 Apr. 1995
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    • pp.967-973
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    • 1995
  • A neutral particle beam(NPB) aimed at the object and receive a small number of neutron signals at the detector to estimate the mass of an object Since there is uncertainty about the location of the axis of the beam relative to the object, we could have aiming errors which may lead to incorrect information about the object. Under the two assumptions that neutral particle scattering distribution and aiming errors have a circular normal distribution respectively, we have derived an exact probability distribution of neutral particles. It becomes a Poison-power function distribution., We proved monotone likelihood ratio property of tlis distribution. This property can be used to find a criteria for the hypothesis testing problem.

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3자유도 힘 반향 역감장치 (3DOF Force-Reflecting interface)

  • 강원찬;박진석;김대현;신석두;김영동
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 1999년도 전력전자학술대회 논문집
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    • pp.71-75
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    • 1999
  • In this paper, we present the 3DOF force-reflecting interface which allows to acquire force of object within a virtual environment. This system is composed of device, virtual environment model, and force-reflecting rendering algorithm. We design a 3 DOF force-reflecting device using the parallel linkage, torque shared by wire, and the controller of system applied by impedance control algorithm. The force-reflecting behaviour implemented as a function position is equivalent to controlling the mechanical impedance felt by the user. Especially how force should be supplied to user, we know using a God-Object algorithm. As we experiment a system implemented by the interface of 3D virtual object and 3DOF force-reflecting interface, we can feel a contact, non-contact of 3D virtual object surface and sensing of push button model.

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가상링크 기반의 ROBOKER 머리의 실시간 대상체 추종 성능 향상을 위한 신경망 제어 (Neural Network Compensation for Improvement of Real-Time Moving Object Tracking Performance of the ROBOKER Head with a Virtual Link)

  • 김동민;최호진;이근형;정슬
    • 제어로봇시스템학회논문지
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    • 제15권7호
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    • pp.694-699
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    • 2009
  • This paper presents the implementation of the real-time object tracking control of the ROBOKER head. The visual servoing technique is used to track the moving object, but suffers from ill-estimated Jacobian of the virtual link design. To improve the tracking performance, the RBF(Radial Basis Function) network is used to compensate for uncertainties in the kinematics of the robot head in on-line fashion. The reference compensation technique is employed as a neural network control scheme. Performances of three schemes, the kinematic based scheme, the Jacobian based scheme, and the neural network compensation scheme are verified by experimental studies. The neural compensation scheme performs best.