• Title/Summary/Keyword: ns-3 시뮬레이션

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Comparison of Mobility Support Schemes for Next Generation Network (차세대 네트워크에서의 이동성 제공 방안 비교)

  • Lee, Jong-Min;Yu, Myoung-Ju;Choi, Seong-Gon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.12
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    • pp.63-70
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    • 2005
  • Various schemes for mobility are currently studied in ITU-T, 3GPP, IETF, and so on. Mobility support in NGN for seamless service is necessarily required. Currently proposed mechanisms are MIPv6, $IP^2$, and Q.MMF. However the performance comparison of all existing schemes is not examined as yet. That is, the existing methods need to be compared according to each performance parameter. So, in this paper, we investigate and compare the performances of MIPv6, $IP^2$, Q.MMF to location registration. In addition, this paper presents the performance comparison of handover latency times. For this, we use NS-2 simulator. As a result of analysis, $IP^2$ shown the best performance as it is measured the minimum time and cost. And it has low handover latency time in comparison with other mechanisms.

Efficient Broadcasting Scheme of Emergency Message based on VANET and IP Gateway (VANET과 IP 게이트웨이에 기반한 긴급메시지의 효율적 방송 방법)

  • Kim, Dongwon;Park, Mi-Ryong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.31-40
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    • 2016
  • In vehicular ad-hoc networks (VANETs), vehicles sense information on emergency incidents (e.g., accidents, unexpected road conditions, etc.) and propagate this information to following vehicles and a server to share the information. However, this process of emergency message propagation is based on multiple broadcast messages and can lead to broadcast storms. To address this issue, in this work, we use a novel approach to detect the vehicles that are farthest away but within communication range of the transmitting vehicle. Specifically, we discuss a signal-to-noise ratio (SNR)-based linear back-off (SLB) scheme where vehicles implicitly detect their relative locations to the transmitter with respect to the SNR of the received packets. Once the relative locations are detected, nodes that are farther away will set a relatively shorter back-off to prioritize its forwarding process so that other vehicles can suppress their transmissions based on packet overhearing. We evaluate SLB using a realistic simulation environment which consists of a NS-3 VANET simulation environment, a software-based WiFi-IP gateway, and an ITS server operating on a separate machine. Comparisons with other broadcasting-based schemes indicate that SLB successfully propagates emergency messages with latencies and hop counts that is close to the experimental optimal while reducing the number of transmissions by as much as 1/20.

A study on Packet Losses for Guaranteering Response Time of Service (서비스 응답시간 보장을 위한 패킷 손실에 관한 연구)

  • Kim Tae-Kyung;Seo Hee-Seok;Kim Hee-Wan
    • The Journal of the Korea Contents Association
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    • v.5 no.3
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    • pp.201-208
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    • 2005
  • To guarantee the quality of service for user request, we should consider various kinds of things. The important thing of QoS is that response time of service is transparently suggested 'to network users. We can know the response time of service using the information of network latency, system latency, and software component latency, In this paper, we carried out the modeling of network latency and analyzed the effects of packets loss to the network latency, Also, we showed the effectiveness of modeling using the NS-2. This research can help to provide the effective methods in case of SLA(Service Level Agreement) agreement between service provider and user.

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High velocity Impact Analysis of Carbon/Epoxy Composite Laminates (탄소/에폭시 복합재 적층판의 고속충돌 관통해석)

  • Kim, Young-Ah;Woo, Kyeongsik;Yoo, Won-Young;Kim, In-Gul;Kim, Jong-Heon
    • Composites Research
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    • v.25 no.6
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    • pp.191-197
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    • 2012
  • In this paper, the penetration behavior of carbon/epoxy composite laminates subjected to high velocity projectile impact was studied by numerical simulation. The composite laminates made of carbon/epoxy with $[45/0/-45/90]_{ns}$ stacking sequence and the spherical steel impactor were three-dimensionally modeled. The ply numbers of 16 and 24 and the impact velocities in the range of 140-250 m/s were considered. The analysis was performed using an explicit finite element code LS-DYNA. The residual velocity and the amount of damage were predicted and compared to the experimental results.

Design and Performance Analysis of Multi-hop Routing Protocol for WiMedia (WiMedia를 위한 멀티홉 라우팅 프로토콜 개발 및 성능분석)

  • Jung, Jin-Uk;Lee, Seung-Jin;Jin, Kyo-Hong;Hwang, Min-Tae;Jeon, Young-Ae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1406-1415
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    • 2012
  • Though WiMedia supports the higher data rates than other WPAN technologies, a WiMedia device cannot reach other devices which are apart from it more than 10 meter; the limited transmission range of the WiMedia protocol. In this paper, we propose a multi-hop QoS routing protocol to enable WiMedia devices to transmit real-time data to devices that is located out of transmission range. The proposed routing protocol is a hybrid routing protocol, which is the mixed protocol of table-driven and on-demand routing algorithm. In the proposed protocol, a route for a device within 2-hop is established by using the table-driven routing algorithm and a route for the device beyond 2-hop is established by using the on-demand routing algorithm. We perform ns-2 simulation to investigate the performance of the proposed routing protocol with AODV and DSDV. The simulation results show that the proposed protocol's performance is better than AODV and DSDV in terms of the throughput and delay.

Proposal and Simulation of Flow Control and Error Recovery in EAP for Performance Improvement (EAP 성능 향상을 위한 흐름 제어 및 오류 복구 방식의 제안과 시뮬레이션)

  • Cha, Eun-Chul;Han, Chan-Kyu;Choi, Hyoung-Kee
    • The KIPS Transactions:PartC
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    • v.16C no.3
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    • pp.299-306
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    • 2009
  • Followed by the popularity of the Internet, a number of access technologies to the Internet have been developed. EAP is an authentication framework. It is designed to provide the authentication functionality in the access network. Because of its flexibility and extensibility EAP poses a global solution for the authentication supported by many access networks. However, EAP has critical weaknesses in the protocol which may, in turn, decrease the EAP performance. Some of the weaknesses are caused by the "lock-step" flow control which only supports a single packet in flight. Considering the weaknesses, we propose a solution for the flow control. Using simulation we prove that our solutions improve the EAP performance.

Transmission status monitoring method for improving the performance of MPTCP in Bufferbloat environment (Bufferbloat 환경에서 MPTCP 성능 개선을 위한 전송 상태 모니터링 방법)

  • Jung, Il Hyung;Lee, Jae Yong;Kim, Byung Chul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.3
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    • pp.259-269
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    • 2018
  • Multipath TCP (MPTCP) can be expected to provide improved network performance because it transmits data through multiple paths. However, Bufferbloat, which unexpectedly occurs in the transmission path, degrades not only the performance of the corresponding path but also the performance of other paths, so that the performance is worse than that of a single TCP. In this paper, we propose the transmission status monitoring method at the sender's MPTCP level and also HoL packets retransmission algorithm in order to solve the Bufferbloat problem. The proposed algorithm enables Bufferbloat detection by the sender side independently, and it can resolve the HoL blocking problem by identifying the HoL packet in the proposed transmission status monitoring buffer and retransmitting it to the normal path. Simulation results based on NS-3 show that the proposed algorithm achieves the improved throughput performance up to 22.8% compared to the existing MPTCP, and the average number of queued packets in the sender and receiver's buffers is decreased to 44.3% and 9.2%, respectively.

A Study on fast fast-retransmission in wireless networks (유무선 혼합망에서 신속한 fast-retransmission 기법에 관한 연구)

  • Paek Seonuck
    • Proceedings of the KAIS Fall Conference
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    • 2004.11a
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    • pp.199-202
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    • 2004
  • 본 논문에서는 유선망과 무선망이 혼재된 네트워크 환경에서 유선망에서 발생한 혼잡 상황을 송신측에 빨리 알려서 손실된 패킷에 대한 신속한 fast retransmission을 가능하도록 하는 기법을 제안한다. 제안된 기법은 유선망과 무선망의 경계에 있는 기지국에 구현되는데, 유선망으로부터 순서가 유지되지 않은 패킷이 3 개 연속해서 오게 되면 수신부로부터 3 개의 중복 ACK 세그먼트가 오기를 기다리지 말고 즉시 송신측에 3 개의 중복 ACK를 인위적으로 만들어 전송함으로써 송신측이 망의 혼잡 상황을 빨리 파악하여 대처할 수 있도록 한다. 특히 무선망 환경은 유선망에 비해 상대적으로 에러가 많이 발생하는 환경이므로 유선망의 혼잡 상황을 무선망의 수신부 측이 중복 ACK를 통해 알도록 하는 것은 상당한 지연을 야기 할 수 있으므로 제시된 기법은 이러한 환경에서 효과적으로 사용될 수 있다. 제안된 기법의 성능 향상 효과를 NS-2를 통한 시뮬레이션을 통해 확인하였다.

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Congestion Control Algorithm for TCP Performance Enhancement by Bandwidth Measurement in Vertical Handoffs between Heterogeneous Wireless Networks (이기종 무선 망간 vortical handoff시 대역폭 측정을 통한 TCP 성능향상 혼잡제어 알고리즘)

  • Hwang An-Kyu;Lee Jae-Yong;Jung Whoi-Jin;Kim Byung-Chul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.8 s.350
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    • pp.84-90
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    • 2006
  • With the widespread of the wireless Internet and wireless LAN, different wireless technologies such as 3G cellular networks and WLAN will cooperate to support more users and applications with higher data rate over wider areas. When a mobile node moves around in the hybrid networks, it needs to perform seamless vertical handoffs between different wireless networks to provide high performance data transmission. When an application with TCP connection in a mobile node performs a vertical handoff, TCP performance is degraded due to packet losses even though it maintains the previous TCP state information during handoff, because 3G and WLAN have different available bandwidth. In this paper, we propose a new congestion control algorithm for vertical handoff to improve the TCP performance by measuring the rough end-to-end available bandwidth and calculating the slow-start threshold. By ns-2 simulation, we show that the proposed algorithm enhances the TCP performance during vertical handoffs compared to the previous algorithms.

An Improved EPS Handover Scheme for Seamless D2D Communications (끊김없는 D2D 통신을 위한 EPS 핸드오버 개선 방안)

  • Kim, Jong-Chan;Min, Sang-Won
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.4
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    • pp.168-180
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    • 2018
  • Due to the spread of mobile devices and the introduction of high-quality services, mobile traffic is expected to increase sharply and overload of cellular networks is expected. D2D communication is a way to reduce the load and evolve to 5th generation. Since D2D communication directly communicates between the terminals, it can reduce the overload of the cellular network and improve energy efficiency, data rate and network performance. This paper proposes a D2D handover scheme for D2D communication in cellular networks. The cellular network is a 3GPP EPS, and the proposed D2D handover method improves the existing EPS handover process considering compatibility between existing EPS and D2D communication. We also demonstrate the superiority of the proposed handover scheme using the network simulator ns-3. Simulation results show that the proposed handover scheme is superior to existing handover methods in terms of CUE variation, packet transmission delay time, and throughput.