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Cooperative Sensing Clustering Game for Efficient Channel Exploitation in Cognitive Radio Network (인지무선 네트워크에서 효율적인 채널 사용을 위한 협력센싱 클러스터링 게임)

  • Jang, Sungjeen;Yun, Heesuk;Bae, Insan;Kim, JaeMoung
    • Journal of Satellite, Information and Communications
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    • v.10 no.1
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    • pp.49-55
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    • 2015
  • In cognitive radio network (CRN), spectrum sensing is an elementary level of technology for non-interfering to licensed user. Required sample number for spectrum sensing is directly related to the throughput of secondary user and makes the tradeoff between the throughput of secondary user and interference to primary user. Required spectrum sensing sample is derived from required false alarm, detection probability and minimum required SNR of primary user (PU). If we make clustering and minimize the required transmission boundary of secondary user (SU), we can relax the required PU SNR for spectrum sensing because the required SNR for PU signal sensing is related to transmission range of SU. Therefore we can achieve efficient throughput of CRN by minimizing spectrum sensing sample. For this, we design the tradeoff between gain and loss could be obtained from clustering, according to the size of cluster members through game theory and simulation results confirm the effectiveness of the proposed method.

Development of an Online Men's Suits Customizing System using Heuristic Procedure for Wheelchair Users (휴리스틱 기법을 이용한 휠체어 사용자를 위한 온라인 남성정장 맞춤시스템 개발)

  • Jeong, Minseok;Yang, Chuneun;You, Heecheon;Park, Kwangae;Lee, Wonsup
    • Fashion & Textile Research Journal
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    • v.18 no.2
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    • pp.225-234
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    • 2016
  • An online suit-customizing system for the special accessibility needs of wheelchair users should be developed because the demand for business suits by wheelchair users involved in economic activities has increased. This study develops a user interface an online customizing system for men's suits specialized for wheelchair users. This study used a five-step approach: (1) search for online men's suits customizing system in web porter sites, (2) select three sites based on three terms, (3) heuristic testing with five web specialists, (4) development of a system user interface based on suggestions for improvement from the heuristic test, (5) usability testing of the user interface prototype by 10 disabled men in wheelchairs. The interface of Company S had high ratings on interactivity, accessibility, informativeness, and consistency in the heuristic test results; subsequently, a user interface was developed based on suggestions for improvement from the heuristic test. This online user interface for customizing men's suits provides better usability to wheelchair users than existing online interfaces aimed at the non-disabled and disabled; consequently, this study contributes to the commercialization of an online customizing system for men's suits specializing in serving wheelchair users.

Media-Content Repertoire Development and Difference Analysis: Focus on the Entertainment Content (미디어-콘텐츠 레퍼토리 개발 및 유형별 특성 분석: 엔터테인먼트 콘텐츠를 중심으로)

  • Lee, Minjoo;Ryu, Sunghan;Kim, Young-Gul
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.196-207
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    • 2015
  • This study introduced the concept of 'Media-content repertoire', which indicates the set of favorite media-content combinations of media users and extracted five media user types based on those combinations. We used the range of media(i.e., smartphone, tablet, PC, and TV) and entertainment content(i.e., movie, broadcasting, music, and game) for the analysis. Also, we investigated the differences between those types including demographic variables, individual characteristics, and content buying behavior and we found that statistically significant differences exist among them. Those include 'non-user'(i.e., lower level of media use), 'screen user'(i.e., 50s, TV-centered media use), 'variety seeker'(i.e., 20s. heavy public transport user), 'selective focus'(i.e., 20,30s, movie&broadcasting-centered media use), and 'heavy user'(i.e., high level of media use and consumption). The results provide both academic implications(e.g., extension of media repertoire concept) and practical implications(e.g., direction to the target marketing for each user type).

Context-awareness User Analysis based on Clustering Algorithm (클러스터링 알고리즘기반의 상황인식 사용자 분석)

  • Lee, Kang-whan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.942-948
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    • 2020
  • In this paper, we propose a clustered algorithm that possible more efficient user distinction within clustering using context-aware attribute information. In typically, the data provided to classify interrelationships within cluster information in the process of clustering data will be as a degrade factor if new or newly processing information is treated as contaminated information in comparative information. In this paper, we have developed a clustering algorithm that can extract user's recognition information to solve this problem in using K-means algorithm. The proposed algorithm analyzes the user's clustering attributed parameters from user clusters using accumulated information and clustering according to their attributes. The results of the simulation with the proposed algorithm showed that the user management system was more adaptable in terms of classifying and maintaining multiple users in clusters.

Development of a System for UX Analysis of Financial Mobile App Review Data and Its Verification (금융 모바일 앱 리뷰 데이터의 UX 분석을 위한 시스템 개발 및 검증)

  • Jiye Hyeon;Yeongmin Son;Jae Wan Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.755-761
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    • 2023
  • As digital transformation accelerates, the proportion of non-face-to-face services in financial services is also increasing. Recently, user experience has emerged to secure competitiveness in mobile services, and analysis techniques to improve user experience have emerged. User review data, one of the data used for quantitative evaluation, contains a lot of unnecessary information, which is time-consuming to derive improvement directions. Therefore, this study aims to develop a UX analysis system based on the hierarchy of UX needs by using a cosine similarity algorithm and analyze user review data of Kookmin Bank, Woori Bank, Kakao Bank, and Toss for verification. This study proved that the developed UX analysis system is a system that can effectively analyze UX through the analysis of user review data. The system of this study is expected to be easily used to identify improvement plans for the hierarchy of UX needs in an agile organization that needs to quickly reflect customer feedback.

Fully secure non-monotonic access structure CP-ABE scheme

  • Yang, Dan;Wang, Baocang;Ban, Xuehua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.3
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    • pp.1315-1329
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    • 2018
  • Ciphertext-policy attribute-based encryption (CP-ABE) associates ciphertext with access policies. Only when the user's attributes satisfy the ciphertext's policy, they can be capable to decrypt the ciphertext. Expressivity and security are the two directions for the research of CP-ABE. Most of the existing schemes only consider monotonic access structures are selectively secure, resulting in lower expressivity and lower security. Therefore, fully secure CP-ABE schemes with non-monotonic access structure are desired. In the existing fully secure non-monotonic access structure CP-ABE schemes, the attributes that are set is bounded and a one-use constraint is required by these projects on attributes, and efficiency will be lost. In this paper, to overcome the flaw referred to above, we propose a new fully secure non-monotonic access structure CP-ABE. Our proposition enforces no constraints on the scale of the attributes that are set and permits attributes' unrestricted utilization. Furthermore, the scheme's public parameters are composed of a constant number of group elements. We further compare the performance of our scheme with former non-monotonic access structure ABE schemes. It is shown that our scheme has relatively lower computation cost and stronger security.

Effective Simulation Control for Deformable Object (변형 가능한 물체를 위한 효과적인 시뮬레이션 제어)

  • Hong, Min;Choi, Min-Hyung
    • The Journal of Korean Association of Computer Education
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    • v.8 no.1
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    • pp.73-80
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    • 2005
  • To achieve a natural and plausible interaction with deformable objects and to setup the desirable initial conditions of simulation, user should be able to define and control the geometric constraints intuitively. In addition, user should be able to utilize the simulation as a problem solving platform by experimenting various simulation situations without major modification of the simulator. The proposed physically based geometric constraint simulation system solves the problem using a non-linear finite element method approach to represent deformable objects and constraint forces are generated by defining geometric constraints on the nodes of the object to maintain the restriction. It allows user to define and modify geometric constraints and an algorithm converts these geometric constraints into constraint forces which seamlessly integrate controllability to the simulation system. Simulator can handle linear, angular, inequality based geometric constraints on the objects. Our experimental results show that constraints are maintained in the tight error bound and preserve desired shape of deformable object during the entire simulation.

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Analyzing the Overhead of the Memory Mapped File I/O for In-Memory File Systems (메모리 파일시스템에서 메모리 매핑을 이용한 파일 입출력의 오버헤드 분석)

  • Choi, Jungsik;Han, Hwansoo
    • KIISE Transactions on Computing Practices
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    • v.22 no.10
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    • pp.497-503
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    • 2016
  • Emerging next-generation storage technologies such as non-volatile memory will help eliminate almost all of the storage latency that has plagued previous storage devices. In conventional storage systems, the latency of slow storage devices dominates access latency; hence, software efficiency is not critical. With low-latency storage, software costs can quickly dominate memory latency. Hence, researchers have proposed the memory mapped file I/O to avoid the software overhead. Mapping a file into the user memory space enables users to access the file directly. Therefore, it is possible to avoid the complicated I/O stack. This minimizes the number of user/kernel mode switchings. In addition, there is no data copy between kernel and user areas. Despite of the benefits in the memory mapped file I/O, its overhead still needs to be addressed, as the existing mechanism for the memory mapped file I/O is designed for slow block devices. In this paper, we identify the overheads of the memory mapped file I/O via experiments.

Adaptive Channel Attenuation Compensation Scheme for Minimum PAR in Satellite OFDMA Downlink (위성 OFDMA Downlink에서 PAR을 최소화 하기 위한 사용자 부채널 할당 및 채널 보상 기법)

  • Kim, Han-Nah;Choi, Kwon-Hue;Ahn, Do-Seob;Kang, Kun-Seok;Kim, Hee-Wook
    • Journal of Satellite, Information and Communications
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    • v.4 no.1
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    • pp.28-35
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    • 2009
  • We investigate the adaptive channel attenuation compensation of satellite OFDMA downlink users for minimum PAR (Peak to Average power Ratio), which is one of the main challenging issues in satellite OFDMA application. First, we analyze and compare PAR performances of two main different channel attenuation compensation schemes for OFDMA, i.e., PC-OFDMA (power control OFDMA) and AMC-OFDMA (Adaptive Modulation and Coding). While AMC-OFDMA maintains the constant transmission powers through entire user data subcarriers, PC-OFDMA has non-uniform subcarrier transmission powers because subcarrier powers are separately controlled to compensate each user's sub-channel attenuation. We newly found the fact that non-uniform subcarrier power in PC-OFDMA achieves rather reduced PAR compared to AMC-OFDMA and the amount of reduction becomes larger as the power differences among subcarriers increase. Also, there is an additional PAR reduction in PC-OFDMA by optimizing subcarrier grouping scheme for user's sub-channelization.

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ROI-based Video Transmission using Cooperative Diversity over Wireless Ad-hoc Networks (무선 Ad-hoc 네트워크에서 협력 다이버시티를 이용한 관심영역 중심의 비디오 전송)

  • Jang, Uk;Lee, Sang-Hoon;Bae, Kyung-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.951-961
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    • 2008
  • Cooperative diversity is a cooperative technique which exploits user diversity by decoding the combined signal of the relayed signal and the direct signal in wireless multi-hop networks. Using the cooperation, the performance of the network system can be improved because cooperative diversity which is very strong against the fading channels can be achieved. In this paper, we propose the technique that provides the enhanced visual quality of the reconstructed video using the cooperative diversity with the FMO which is the error resilience tool of H.264/AVC standardization over wireless networks. The eye-tracker can detect the gaze point of user and transmit the gaze information to the nodes. After receiving the gaze information of user, each node performs ROI encoding according to the received gaze information. After encoding, video sources are divided into ROI and Non-ROI. Through the simulation results, the better visual quality of the reconstructed video is achieved when ROI and Non-ROI are transmitted through different channels.