• Title/Summary/Keyword: new trends

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Mobile Government Service Classification and Policy Implications (모바일 전자정부 서비스 유형분류에 따른 국내외 현황 분석 및 발전방향)

  • Seo, Yong-Won;Kim, Tae-Ha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.4
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    • pp.1475-1482
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    • 2010
  • This paper aims at finding the policy implications of mobile government services based on the comparison of domestic and foreign cases. We developed a framework for the classification of mobile government services and examined the domestic and foreign mobile government services to identify policy implications and dynamic trends of the mobile government. In the policy perspective, we suggest customer-centric service redesign, extensive adoption of mobile service solutions, and new service development reflecting new mobile trends.

Effect of Korea's Entertainment Culture on the Fashion of the College Students (우리나라 놀이 문화가 대학생 패션에 미친 영향)

  • Yang, A-Rang;Lee, Hyo-Jin
    • The Research Journal of the Costume Culture
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    • v.16 no.1
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    • pp.70-87
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    • 2008
  • The purpose of this study is to examine how the entertainment culture has influenced the fashion of the college students since the year 2000, and to analyze the fashion trends of those who enjoy their entertainment culture. The entertainment culture is, therefore, perceived in the most sensitive way by the college students, who belong to the latter period of their adolescence, while influencing them. Especially recently, the entertainment culture of the college students has emerged as a new symbol of the overall fashion. And its effect on the fashion has become conspicuous. The 21st entertainment culture is comprised of "club culture", which is an off-line fad, and "on-line game culture". The result of this study is as follows: Firstly, the formative way that the so-called "club culture" influenced the fashion of the college students shows that their overall fashion trends are characterized by a 'caports image' and a 'childlike-amusing image'. Secondly, the formative fashion style, influenced by the so-called "on-line game culture", presents a 'post- structural image' by using heterogeneous material in order to introduce a new point of view, and by transforming the creation style and design. And it also presents a 'homosexual image' by crossing the attractiveness of both genders. This study is baseds on the documents study.

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A Study of Ubiquitous Technology Trends and Confrontation Plans (유비쿼터스 기술동향 및 대응방안에 관한 연구)

  • Lee Seung-Ryol;Yun Ho-Gun;Jeong Hwa-Young
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.35-44
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    • 2003
  • Ubiquitous computing indicates that can use communication network of high-capacity anytime, anywhere, anyone as meaning that network exist everywhere. Ubiquitous means computing environment that human can use computing technology naturally although a person does not feel computers because many computers distributed and linked each other. Current research of Ubiquitous is studied mainly at the United States of America, Japan, Europe, etc,. It is becoming new hot issue of IT field. In this research, we examines a trends and a development strategy of Ubiquitous market's such as the United States of America, Japan, Europe. And we study Information-oriented society based on Korea's Ubiquitous and u-Korea vision of new paradigm.

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A Study on Advertising Future Development Roadmap in the Fourth Industrial Revolution Era

  • Ahn, Jong Bae
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.66-76
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    • 2020
  • We The 4th industrial revolution, the core characteristics of super-intelligence, hyper-connective, and ultrareality, has been actualized. New technologies such as artificial intelligence, big data, the Internet of Things, and high-tech video have begun to be applied to media and advertising. With the introduction of new technologies in the advertising field, innovative changes in advertising types, advertising effects, advertising methods, and advertising contents are expected. Accordingly, We intends to design a future advertising roadmap development by predicting how future advertising will change and develop through future technologies in the 4th industrial revolution era. To design the roadmap, this study analyzes changes in advertising technology, consumer, and media as changes in the advertising environment in the 4th industrial revolution era, and identifies the core changing trends, advertising factors in future advertising through the Delphi Survey on experts in advertising and future fields. We identifies how the future advertising technology, types, media, effects, and fields are developed by the changes of future advertising environments, including technology, consumers, and media in the 4th industrial revolution era. Hence it is expected to help the advertising industry and experts to prepare for future changes.

Expressional Characteristics of Retro Image Shown on Wedding Dresses (웨딩드레스에 나타난 레트로 이미지의 표현 특성)

  • Gai, Shunan;Yoo, Youngsun
    • Journal of the Korean Society of Costume
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    • v.66 no.2
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    • pp.103-116
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    • 2016
  • This study intends to discover characteristics and methods of retro image wedding dresses by analyzing prior studies about retro characteristics. The characteristics of retro image wedding dresses are as follows: 'Recreative Retro', Trend revival Retro', 'Nostalgic Retro' and 'Remixed Retro'. The expressional characteristics and methods of each character are as follows. The 'Recreated Retro' has been recreated in the wedding dresses worn by celebrities, actresses' wedding dresses in movies, and also in the famous designer's high end wedding dresses. These dresses do not merely duplicate the originals, but also reflect images, which were reproduced by combining modern technology. The 'Trend revival Retro' emerged as a combination of past fashion styles and new trends. It seems to stimulate the customers' reminiscence of past fashion trends and create unique designs through expressing the metaphor or the adaptation of past fashion styles. The 'Nostalgic Retro' started from the discovery of emotional values for something old or the inclination to be attracted to old styles. It has been expressed through design concepts with natural themes. The 'Remixed Retro' is from recombination of Retro elements. It is shown as a new interpretative code which explains how current time blends with different times.

A Study on the E-mail Push Information Service (이메일 푸시 정보서비스 Techno-Radar 개발)

  • Yoo, Jae-Young;Jeong, Eui-Seob
    • Journal of Information Management
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    • v.31 no.1
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    • pp.1-11
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    • 2000
  • Korea Institute of Industry and Technology Information(KINITI) provides the mailing service(Techno-Radar) of information on new technologies, products, and industrial trends to activate information distribution and to build a customer-centered information providing system. The information is classified into the manufacture industry, knowledge industry, and general information. Users can receive these information of their interest via e-mails. This report describes the ways to post information and to register and also emphasizes the importance of providing original materials, analysis and evaluation data of the industries as well as the mailing service to set up a user-centered information service system in the future.

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Aesthetic Characteristics of Alessandro Michele's Romanticism (구찌의 알렉산드로 미켈레 패션 디자인에 나타난 로맨티시즘 미적 특성)

  • Kim, Jinyoung;Lee, Youngjae
    • Journal of Fashion Business
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    • v.24 no.2
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    • pp.44-59
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    • 2020
  • This investigated the romanticism of Alessandro Michele who leads new trends in fashion industry as a creative director for Gucci. In this study, 307 women's wears exhibited by Alessandro Michele for 3 years in Milan collections from 2015 F/W to 2017 F/W are categorized according to the aesthetic characteristics of romanticism. Additionally, the five aesthetic features of Gucci's fashion design are an addition since the appearance of abnormally large size under the influence of postmodernism. The results based on the study purpose are as follows. First, the decoration makes the garments stand out by using fancy materials, splendid multicolor combination, applique embroidery and three-dimensional objects. Second, exotic style is expressed from an occidental perspective using Chinese traditional fashion or textiles, and exotic accessories. Thirdly, sensuality is manifested using see-through materials to emphasize women's breasts, or the beautiful and sexual expression of women's body. Fourth, the new creations are designed by combining contrasting elements, such as disparate materials and, different genders. Furthermore, traditional cultures like baroque and rococo, and the 1970's vintage looks inspires the creation of retro-style. Finally, the appearance of extremely large shoulders, silhouettes, and details of the human body can be explained with expansive tendency. The aforementioned results further suggest that diverse characteristics are expressed via reflection of contemporary art and trends.

Current Status and Trends in Library and Information Services in USA (미국 도서관정보서비스의 현황과 동향)

  • Kim Suk-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.1
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    • pp.27-43
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    • 1998
  • This article examines the current status and future trends in library and information services in USA, with particular emphasis on the library automation system, library cooperation, Internet andinformation services, activities of information services organizations. Client/server computing and integrated Web-based technology make it possible for libraries to build a new generation of automated library systems, and digital libraries project is the highest priority. As a cooperative effort among libraries, they formed consortia such as ARL/AAU on the national level. and CIC on the regional level, and GALILEO, LLN, OhioLink, Texshare, VIVA, ILLINET on the state level information netwok. The Internet and the World Wide Web have a huge impact, so American libraries are developing new skills to provide value-added information services using Internet resources. Lastly, recent information activities of the LC, NAL, NLM, ERIC, NTIS are described.

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The Influence of T-shirts Product Type and Apparel Benefit on Purchasing Behavior -Comparing Brand-parody T-shirts with Brand-copy T-shirts- (티셔츠 제품유형과 의복추구혜택이 구매행동에 미치는 영향 -브랜드 패러디 티셔츠와 카피 티셔츠를 중심으로-)

  • Shin Hye-Sun;Lee Yun-Kyung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.5 s.153
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    • pp.674-683
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    • 2006
  • The purpose of this study was to examine the effects of T-shirts product type and apparel benefit on consumer preference and purchasing intention. Data for the study were obtained by $3\times2$ mixed factorial design. The subjects were two hundred and thirty college male and female students. The data were analysed by factor analysis, cluster analysis, and ANOVA by using the SPSS program. The results of this study indicated that benefit did not have effects on consumers purchasing intention but significant influences on consumer preference for brand-parody products. For brand-copy products, benefit influenced the purchasing intention, and did not influence the consumer preference. This study suggested that new fashion trends, in association with consumer's benefit, have effects on consumer's purchasing behavior. The result of this study is likely to be useful in planning marketing strategy related to product type and new fashion trends.

Recent R&D Trends for 3D Deep Learning (3D 딥러닝 기술 동향)

  • Lee, S.W.;Hwang, B.W.;Lim, S.J.;Yoon, S.U.;Kim, T.J.;Choi, J.S.;Park, C.J.
    • Electronics and Telecommunications Trends
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    • v.33 no.5
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    • pp.103-110
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    • 2018
  • Studies on artificial intelligence have been developed for the past couple of decades. After a few periods of prosperity and recession, a new machine learning method, so-called Deep Learning, has been introduced. This is the result of high-quality big- data, an increase in computing power, and the development of new algorithms. The main targets for deep learning are 1D audio and 2D images. The application domain is being extended from a discriminative model, such as classification/segmentation, to a generative model. Currently, deep learning is used for processing 3D data. However, unlike 2D, it is not easy to acquire 3D learning data. Although low-cost 3D data acquisition sensors have become more popular owing to advances in 3D vision technology, the generation/acquisition of 3D data remains a very difficult problem. Moreover, it is not easy to directly apply an existing network model, such as a convolution network, owing to the variety of 3D data representations. In this paper, we summarize the 3D deep learning technology that have started to be developed within the last 2 years.