• Title/Summary/Keyword: network module

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Development of passive B-NT1 for optical cable maintenance (광케이블 유지보수를 위한 수동 B-NT1 모듈 개발)

  • Ham, Chung-woon;Eom, Jin-seob
    • Journal of Industrial Technology
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    • v.15
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    • pp.137-146
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    • 1995
  • The reference model for UNI (User Network Interface) of B-ISDN is consisted of three function groups (B-NTI, B-NT2 and B-TE). In this study, we constructed passive B-NT1 module which can be utilized for optical link management and repair, one of main functions of B-NT1. For the convenience of installation and management, this module is only consisted of passive optical devices. And at a local exchange center linked with the module, the broken zone of optic link is able to be monitored without interrupting services. In addition, we performed the power burget analysis for the design of efficient optic link including this module.

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Wearable Computing System for the bland persons (시각 장애우를 위한 Wearable Computing System)

  • Kim, Hyung-Ho;Choi, Sun-Hee;Jo, Tea-Jong;Kim, Soon-Ju;Jang, Jea-In
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.261-263
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    • 2006
  • Nowadays, technologies such as RFID, sensor network makes our life comfortable more and more. In this paper we propose a wearable computing system for blind and deaf person who can be easily out of sight from our technology. We are making a wearable computing system that is consisted of embedded board to processing data, ultrasonic sensors to get distance data and motors that make vibration as a signal to see the screen for a deaf person. This system offers environmental informations by text and voice. For example, distance data from a obstacle to a person are calculated by data compounding module using sensed ultrasonic reflection time. This data is converted to text or voice by main processing module, and are serviced to a handicapped person. Furthermore we will extend this system using a voice recognition module and text to voice convertor module to help communication among the blind and deaf persons.

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Development of an Autonomous Mobile Robot with Functions of Speech Recognition and Collision Avoidance

  • Park, Min-Gyu;Lee, Min-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.475-475
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    • 2000
  • This paper describes the construction of an autonomous mobile robot with functions of collision avoidance and speech recognition that is used for teaching path of the robot. The human voice as a teaching method provides more convenient user-interface to mobile robot. For safe navigation, the autonomous mobile robot needs abilities to recognize surrounding environment and avoid collision. We use u1trasonic sensors to obtain the distance from the mobile robot to the various obstacles. By navigation algorithm, the robot forecasts the possibility of collision with obstacles and modifies a path if it detects dangerous obstacles. For these functions, the robot system is composed of four separated control modules, which are a speech recognition module, a servo motor control module, an ultrasonic sensor module, and a main control module. These modules are integrated by CAN(controller area network) in order to provide real-time communication.

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A Study on Real time Multiple Fault Diagnosis Control Methods (실시간 다중고장진단 제어기법에 관한 연구)

  • 배용환;배태용;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.04b
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    • pp.457-462
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    • 1995
  • This paper describes diagnosis strategy of the Flexible Multiple Fault Diagnosis Module for forecasting faults in system and deciding current machine state form sensor information. Most studydeal with diagnosis control stategy about single fault in a system, this studies deal with multiple fault diagnosis. This strategy is consist of diagnosis control module such as backward tracking expert system shell, various neural network, numerical model to predict machine state and communication module for information exchange and cooperate between each model. This models are used to describe structure, function and behavior of subsystem, complex component and total system. Hierarchical structure is very efficient to represent structural, functional and behavioral knowledge. FT(Fault Tree). ST(Symptom Tree), FCD(Fault Consequence Diagrapy), SGM(State Graph Model) and FFM(Functional Flow Model) are used to represent hierachical structure. In this study, IA(Intelligent Agent) concept is introduced to match FT component and event symbol in diagnosed system and to transfer message between each event process. Proposed diagnosis control module is made of IPC(Inter Process Communication) method under UNIX operating system.

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Development of Mobile Robot for CAS inspection of Oil Tanker (유조선의 상태평가계획 검사를 위한 이동로봇의 개발)

  • Lee, Seung-Heui;Son, Chang-Woo;Eum, Yong-Jae;Lee, Min-Cheol
    • The Journal of Korea Robotics Society
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    • v.2 no.2
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    • pp.161-167
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    • 2007
  • It is dangerous that an inspector overhauls defects and condition of the inner parts of an oil tanker because of many harmful gases, complex structures, and etc. However, these inspections are necessary to many oil tankers over old years. In this study, we proposed the design of mobile robot for inspection of CAS in oil tanker. The developed CAS inspection mobile robot has four modules, a measurement module of oil tanker's thickness, a corrosion inspection module, a climbing module of the surface on a wall, and a monitoring module. In order to get over at a check position, the driving control algorithm was developed. Magnetic wheels are used to move on the surface of a wall. This study constructed a communication network and the monitoring program to operate the developed mobile robot from remote sites. In order to evaluate the inspection ability, the experiments about performance of CAS inspection using the developed mobile robot have been carried out.

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Development of a Control System for Automated Line Heating Process by an Object-Oriented Approach

  • Shin, Jong-Gye;Ryu, Cheol-Ho;Choe, Sung-Won
    • Journal of Ship and Ocean Technology
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    • v.6 no.4
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    • pp.1-12
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    • 2002
  • A control system for an automated line heating process is developed by use of object-oriented methodology. The main function of the control system is to provide real-time heating information to technicians or automated machines. The information includes heating location, torch speed, heating order, and others. The system development is achieved by following the five steps in the object-oriented procedure. First, requirements are specified and corresponding objects are determined. Then, the analysis, design, and implementation of the proposed system are sequentially carried out. The system consists of six subsystems, or modules. These are (1) the inference module with an artificial neural network algorithm, (2) the analysis module with the Finite Element Method and kinematics analysis, (3) the data access module to store and retrieve the forming information, (4) the communication module, (5) the display module, and (6) the measurement module. The system is useful, irrespective of the heating sources, i.e. flame/gas, laser, or high frequency induction heating. A newly developed automated line heating machine is connected to the proposed system. Experiments and discussions follow.

An end-to-end synthesis method for Korean text-to-speech systems (한국어 text-to-speech(TTS) 시스템을 위한 엔드투엔드 합성 방식 연구)

  • Choi, Yeunju;Jung, Youngmoon;Kim, Younggwan;Suh, Youngjoo;Kim, Hoirin
    • Phonetics and Speech Sciences
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    • v.10 no.1
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    • pp.39-48
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    • 2018
  • A typical statistical parametric speech synthesis (text-to-speech, TTS) system consists of separate modules, such as a text analysis module, an acoustic modeling module, and a speech synthesis module. This causes two problems: 1) expert knowledge of each module is required, and 2) errors generated in each module accumulate passing through each module. An end-to-end TTS system could avoid such problems by synthesizing voice signals directly from an input string. In this study, we implemented an end-to-end Korean TTS system using Google's Tacotron, which is an end-to-end TTS system based on a sequence-to-sequence model with attention mechanism. We used 4392 utterances spoken by a Korean female speaker, an amount that corresponds to 37% of the dataset Google used for training Tacotron. Our system obtained mean opinion score (MOS) 2.98 and degradation mean opinion score (DMOS) 3.25. We will discuss the factors which affected training of the system. Experiments demonstrate that the post-processing network needs to be designed considering output language and input characters and that according to the amount of training data, the maximum value of n for n-grams modeled by the encoder should be small enough.

Design and Implementation of 40 Gb/s Clock Recovery Module Using a Phase-Locked Loop with hold function (유지 기능을 가지는 위상고정 루프를 이용한 40 Gb/s 클락 복원 모듈 설계 및 구현)

  • Park, Hyun;Woo, Dong-Sik;Kim, Jin-Joog;Lim, Sang-Kyu;Kim, Kang-Wook
    • Proceedings of the Korea Electromagnetic Engineering Society Conference
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    • 2005.11a
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    • pp.191-196
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    • 2005
  • A low-cost, high-performance 40 Gb/s clock recovery module using a phase-locked loop(PLL) for a 40 Gb/s optical receiver has been designed and implemented. It consists of a clock recovery circuit, a RF mixer and frequency discriminator for phase/frequency detection, a DR-VCO, a phase shifter, and a hold circuit. The recovered 40 GHz clock is synchronized with a stable 10 GHz DR-VCO. The clock stability and jitter characteristics of the implemented PLL-based clock recovery module has shown to significantly improve the performance of the conventional open-loop type clock recovery module with DR filter. The measured peak-to-peak RMS jitter is about 230 fs. When input signal is dropped, the 40 GHz clock is generated continuously by hold circuit. The implemented clock recovery module can be used as a low-cost and high-performance receiver module for 40 Gb/s commercial optical network.

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A Study on Methodology of Online Game Development using Integrated Single Module with Client and Server (클라이언트와 서버가 통합된 단일 모듈을 사용한 온라인 게임 개발 방법론 연구)

  • Kang, Min-Seok;Kim, KyungSik
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.107-116
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    • 2014
  • The traditional methodology of online game development is separating server development module and cilent development module. However developing and maintaining expenses have been increased a lot due to duplicated modules such as definitions of network protocols and managements of planning data. In this paper, we suggest an advanced methodology of online game development based on the integrated single module with client and server. Its effectiveness was shown by applying the proposed methodology in the development of the online game 'Chungmukong's Battle on the Sea'. In this case, the project size was reduced by 15.1% by using the integrated single module with client and server.

Knowledge-Evolutionary Intelligent Machine Tools - Part 1: Design of Dialogue Module based on Agent Standard Platform in M2M Environment (지식진화형 지능공작기계-Part 1: M2M 환경에서의 Agent 표준 플랫폼 기반 Dialogue Module 설계)

  • Kim Dong-Hoon;Song Jun-Yeob
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.6
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    • pp.600-607
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    • 2006
  • For the effective operation of manufacturing system, FMS(Flexible Manufacturing System) and CIM(Computer Integrated Manufacturing) system are developed. In these systems, a machine tool is the target of integration in last 3 decades. In nowadays, the conventional concept of machine tools is changing to the autonomous manufacturing device based on knowledge-evolution through applying advanced information technology in which open architecture controller, high speed network and internet technology are contained. In this environment, a machine tool is not the target of integration but the subject of cooperation. In the future, a machine tool will be more improved in the form of a knowledge-evolution based device. In order to develop the knowledge-evolution based machine tools, this paper proposes the structure of knowledge evolution in M2M(Machine To Machine) and the scheme of a dialogue agent among agent-based modules such as a sensory module, a dialogue module, and an expert system. The dialogue agent has a role of interfacing with another machine for cooperation. To design the dialogue agent module in M2M environment, FIPA-OS and ping agent based on FIPA-OS are analyzed in this study. Through this, it is expected that the dialogue agent module can be more efficiently designed and the knowledge-evolution based machine tools can be hereafter more easily implemented.