• Title/Summary/Keyword: net-VE

Search Result 11, Processing Time 0.025 seconds

Variable Route Predictive using Extend Kalman Filter for net-VE Environment (net-VE 환경에서 확장 칼만필터를 이용한 가변적 경로예측)

  • Song, Sun-Hee;Park, Dong-Suk;Kim, Hee-Chul;Bae, Chul-Soo;Ra, Sang-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.2
    • /
    • pp.561-565
    • /
    • 2005
  • net-VE 환경에서 다중 사용자들이 정보를 공유하는 경우 교환되는 이벤트 트래픽을 줄이기 위하여 확장 칼만필터를 이용해 객체 이벤트의 가변적 경로예측을 한다. 다중 사용자를 지원하는 3차원 공간 정보공유는 가상환경에 대한 상태정보를 중앙 서버에서 관리하므로 일관성 유지가 용이하다는 장점이 있으나 네트워크에 과중한 부담을 주며, 메시지 병목현상, 확장성이 부족하다는 문제점이 있다. 본 논문에서는 이동되어져온 궤적의 유클리디 실즉치와 칼만 예측치와의 오차 정보인 이노베이션을 사용하여 가변적 경로예측을 하고, net-VE 공유 및 이벤트 필터링 과정을 제안한다.

  • PDF

A Survey of Networked Virtual Environment (네트워크에 기반한 가상 환경에 대한 연구)

  • 정홍석;김원태;박용진
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2000.04a
    • /
    • pp.247-249
    • /
    • 2000
  • 네트워크 인프라와 개인 PC 의 성능 향상으로, 실세계와 흡사한 가상세계가 점차 활성화되는 추세이다. 네트워크에 기반한 가상 환경이 갖는 가장 큰 장점은, 물리적으로 멀리 떨어져 있는 여러 사용자들을 하나의 가상공간에 있는 듯한 착각(illusion)을 주고, 실시간으로 상호작용이 가능하다는 것이다. 본 논문에서는 이러한 networked Virtual Environment(이하 net- VE)의 구성에 고려되어 지는 네트워크 구조와 DIS, HLA, vrtp등의 프로토콜을 살펴보고, 기존의 군사용 그리고 대학에서 구성된 net-VE 환경들에 대한 일반적인 특성들을 정리해본다. 그리고 현재 국내에서 서비스 되고 있는 net-VE 환경을 살펴본다.

  • PDF

Dynamic Data Path Prediction use Extend EKF Movement Tracing in Net-VE (Net-VE에서 이동궤적을 이용한 동적데이터 경로예측)

  • Song, Sun-Hee;Oh, Haeng-Soo;Park, Kwang-Chae;Kim, Gwang-Jun;Ra, Sang-Dong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.1 no.2
    • /
    • pp.81-89
    • /
    • 2008
  • Improved EKF suggests variable path prediction to reduce the event traffic caused by the information sharing among multi-users in networked virtual environment. The three dimensional virtual space is maintained consistently by endless status information exchange among dispersed users, and periodic status transmission brings traffic overhead in network. By using the error between the measured movement trace of dynamic information and the EKF predicted, we propose the method applied to predict the mobile packet of dynamic data which is simultaneously changing. And, the simulation results of DIS dead reckoning algorithms and EKF path prediction is compared here. It followed the specific path and while moving, the proposed method which it proposes predicting with DIS dead reckoning algorithm and to compare to the mobile path of the actual object and it got near it predicts the possibility of knowing it was.

  • PDF

Effect of Caffeine and Vitamin E on the Lipid Composition of serum and Liver in Cholesterol-fed Rats (콜레스테롤 식이로 사육한 흰쥐의 혈청 및 간지질 성부에 미치는 카페인 및 비타민 E의 영향)

  • Cho, Soo-Yeul;Park, Mi-Lee;Park, Won-Hak;Jeong, Jae-Hong
    • Journal of the Korean Society of Food Science and Nutrition
    • /
    • v.18 no.1
    • /
    • pp.53-61
    • /
    • 1989
  • This experiment was undertaken to investigate the effect of caffeine and vitamin E on the lipid composition of serum and liver in cholesterol-fed rats. Thirty-five male rats of Sprague-Dawley strain weighing about $120{\pm}10\;g$ were divided into 5 groups, each group receiving a different diet for 6 weeks. i.e. basal diet (Basal group), basal diet supplemented with 1.0% cholesterol (Basal+Chol. group), basal diet supplemented with 1.0% cholesterol and 0.25% caffeine (CF group), basal diet supplemented with 1.0% cholesterol and 400ppm vitamin E (VE group), and basal diet supplemented with 1.0% cholesterol and caffeine plus vitamin E (CF+VE group). Net weight gain was significantly depressed only by caffeine supplementation. Serum total lipid was significantly decreased in VE and CF+VE groups. Serum total cholesterol and HDL-cholesterol were slightly increased by caffeine supplementation, whereas triglyceride (TG) was significantly decreased in CF, VE and CF+VE group. Contents of crude lipid and TG in liver were significantly reduced by supplementation of vitamin E. No differences in liver cholesterol were found among experimental groups. Histologically, Basal+Chol. group showed a spotty necrosis, including a profuse fine microvaculoar lipid accumnlation. CF group exhibited a mild inflammatory infiltration, as well as macro- and microvacuolar lipid accumulation. But those were regenerated by supplementation of vitamin E.

  • PDF

A Study on the Midwater pair Trawling-III (쌍끌이 중층트롤어업의 연구 ( III ) - 끌줄의 예망장력에 관하여 - ( A Study on the Midwater Pair Trawling ( III ) ))

  • Jang, Choong-Sik;Lee, Byoug-Gee
    • Journal of the Korean Society of Fisheries and Ocean Technology
    • /
    • v.32 no.1
    • /
    • pp.1-6
    • /
    • 1996
  • Towing tension of the model nets were determined by the load cell(O~20kg, 20DBBP) in front of W$T_mA$ = 1.57 . $V^1.86$ (unit: kg, mlsec) $T_mB$= 1.58 . $V^1.90$ 2. The towing tension of the full scale net was almost coincided with the results obtained by the model experiment. The towing tension(T) can be expressed as a function of the towing veJocity(V) as T=479$V^1.75$(unit: kg, k't)

  • PDF

Dynamic data Path Prediction in Network Virtual Environment

  • Jeoung, You-Sun;Ra, Sang-Dong
    • Journal of information and communication convergence engineering
    • /
    • v.5 no.2
    • /
    • pp.83-87
    • /
    • 2007
  • This research studies real time interaction and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted disorderly, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dead-reckoning path prediction, the error between the estimated and the actual static values which is over the threshold based on the shared object location requires interpolation and multicasting of the previous location by the ESPDU of DIS. The shared dynamic data of the 3D virtual environment is implementation using the VRML.

The Magnetic Nerve Stimulator Using a Switching Mode Power Supply (스위칭전원을 이용한 자기신경자극기)

  • Lee, Su-Yeol;Lee, Seong-Geun;Lee, Jeong-Han
    • Journal of Biomedical Engineering Research
    • /
    • v.16 no.3
    • /
    • pp.265-270
    • /
    • 1995
  • An implementation scheme of the magnetic nerve stimulator using a switching mode power supply is proposed. By using a switching mode power supply rather than a conventional linear power supply for chArging high voltage cApacitors, the weight and size of the magnetic net've stimulator can be considerably reduced. Maximum output voltage of the developed magnetic nerve stimulator using the switching mode power supply is 3,000 volts and switching time is about 100 msec Experimental results of human nerve stimulations using the developed stimulator are presented.

  • PDF

Implementation of Networked Virtual Environment by Using Effective Java Multi-Thread Parallelism (효과적인 자바 다중 쓰레드 병렬처리를 이용한 네트워크 가상환경의 구현)

  • Kim, Woo-Yeal;Park, Jong-Koo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.05a
    • /
    • pp.829-832
    • /
    • 2004
  • 대단위(large-scale) 가상현실 시스템이나 가상현실 시스템의 구성요소가 네트워크(일반적인 통신망)를 통하여 분산되어 있는 경우를 네트워크 가상현실 시스템(Net-VE : Networked Virtual Environment)이라 한다. 가상현실의 환경을 분산 처리하는 경우 가상현실 시각의 공유방법, 분산시스템의 구성방법, 저속 혹은 고속통신망을 통한 대량의 데이터를 전송하는 방법, 가상현실 내의 이용자의 상호작용 방법, 데이터 공유방법, 분산처리 방법 등 가상현실 기술에 부가하여 통신망기술, 프로토콜 공학, 분산 처리기술 등 다양한 주변 기술이 필요하다. 따라서 본 논문에서는 더 유연성 있고 모듈러한 네트워크 가상 환경을 구축하는데 있어 효율적인 객체 지향 프로그래밍 기술인 자바의 다중 쓰레드 병렬처리 기법을 사용하고자 한다. 자바의 쓰레드 구조를 사용함으로써 네트워크 가상환경에서 여러 클라이언트에서 요청하는 데이터를 네트워크를 통한 지연에 대한 효과적인 대안으로서 자바의 다중 쓰레드 병렬처리 기법을 제안하고자 한다.

  • PDF

The Implementable Functions of the CoreNet of a Multi-Valued Single Neuron Network (단층 코어넷 다단입력 인공신경망회로의 함수에 관한 구현가능 연구)

  • Park, Jong Joon
    • Journal of IKEEE
    • /
    • v.18 no.4
    • /
    • pp.593-602
    • /
    • 2014
  • One of the purposes of an artificial neural netowrk(ANNet) is to implement the largest number of functions as possible with the smallest number of nodes and layers. This paper presents a CoreNet which has a multi-leveled input value and a multi-leveled output value with a 2-layered ANNet, which is the basic structure of an ANNet. I have suggested an equation for calculating the capacity of the CoreNet, which has a p-leveled input and a q-leveled output, as $a_{p,q}={\frac{1}{2}}p(p-1)q^2-{\frac{1}{2}}(p-2)(3p-1)q+(p-1)(p-2)$. I've applied this CoreNet into the simulation model 1(5)-1(6), which has 5 levels of an input and 6 levels of an output with no hidden layers. The simulation result of this model gives, the maximum 219 convergences for the number of implementable functions using the cot(${\sqrt{x}}$) input leveling method. I have also shown that, the 27 functions are implementable by the calculation of weight values(w, ${\theta}$) with the multi-threshold lines in the weight space, which are diverged in the simulation results. Therefore the 246 functions are implementable in the 1(5)-1(6) model, and this coincides with the value from the above eqution $a_{5,6}(=246)$. I also show the implementable function numbering method in the weight space.

Path Prediction-based Dynamic Data Sharing in Network Virtual Environment (네트워크 가상환경에서 경로예측에 의한 동적 데이터 공유)

  • Song, Sun-Hee;Ra, Sang-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.10C
    • /
    • pp.956-963
    • /
    • 2006
  • This research studies multi participant consistency and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted frequence, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dynamic data path prediction, the tests the location prediction error between Dead-reckoning convergence interval and error of prediction and actual condition one time above threshold it interpolates a previously location. The shared dynamic data of the 3D virtual environment is implementation using the VRML EAI.